Using Flash in the Science Classroom - "Animate to Educate"

Using Flash as the integration tool in the science classroom gives the student control over his/her education. Learning the skills required to produce meaningful science projects is ongoing and progresses with each new concept. As part of their curriculum, it becomes second nature, with better and better projects being turned in as the year progresses.

Brian Dawson
Last Updated April 27, 2021


UX/UI Design
Design and develop modern, responsive websites.
Get free trial

Creative Commons License

Attribution Share Alike

Creative Commons license