For those teachers who hand out the assignment before teaching the skills. I was wondering what your views were on Project Based Learning where students learn on the go and your teaching is synchronised with the assignment requirements. Does it work or have you tried more effective approaches.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Photoshop Lightroom
- Experience Design (Beta)
- Adobe AIR
- Animate CC
- Business Catalyst
- Adobe Captivate
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Connect
- Adobe Creative Cloud
- Digital Editions
- Digital Publishing Solution
- Adobe Document Cloud
- Edge Animate
- Edge Inspect
- Edge Reflow
- Flash Builder
- Flash Player
- Adobe Fuse (Preview)
- Illustrator Draw
- Ink & Slide
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Preview CC
- Adobe Scout
- Adobe Sign
- Adobe Stock
I am curious to know how others are teaching Adobe CC (specifically Illustrator, Photoshop and InDesign) without relying on the books to teach the students? Also, what project based assignments/tests are others using?
I recently read a great book on the impact of games by Jane McGonigal called Reality is Broken Why Games Make Us Better and How They Can Change The World. I'd highly recommend this book especially because as educators, we are teaching a generation of college students who are very familiar with the world of games. I'd also recommend watching her TED talks for those who are interested! I'm wondering if anyone has any other recommendations for reading about games and psychology, game design or game-based learning? I'd also love to hear what your thoughts are on game-based learning, and how you would like to incorporate games as a learning tool in the classroom (if you already have, how you're using games to enhance learning!). Looking forward to hearing form others :)
A one-sheet PDF developed by Clarity Innovations that provides a basic overview of project based learning including some Web resources, books, and other tools.
Harness the power of mobile learning and take your students’ creativity to the next level with Adobe Spark apps. In this workshop you’ll explore how social media and mobile learning can create personalized learning experiences that foster creativity.
Learn the what, why, and how of interactive digital media projects for learning, and how they can be part of student-centered media use and creation.
Project-based learning (PBL) is a great way to deepen student learning. Graduate student Andrew Shensky partnered with a local middle school teacher to create a PBL experience for students exploring science and nutrition. This Adobe Spark Page summarizes the project and highlights this innovative approach to learning.
Have you noticed the difference between students’ engagement using inquiry- or project-based learning? Share stories and examples of the difference it has made in your classroom. This discussion post is part of the Adobe Education Exchange Professional Development workshop, Creativity in Today’s Classrooms: Designing Creativity in the Upper Grades Curriculum.
What has been your experience with project-based learning as a student? As an educator? How can project-based learning approaches make it easier for educators to integrate the arts into STEM classrooms? How have you seen project-based learning work in STEM and STEAM classrooms? What are some of your favorite sources for ideas for project-based learning curricula and inspiration? This discussion topic is linked to the Adobe Education Exchange Professional Development workshop, Integrating the Arts into STEM 201: Creating Rigorous and Relevant STEAM Projects.
Learn the skills you need to create compelling and engaging videos that will get students curious to learn more. Teach your students to make their own videos on topics they care about.
This project introduces and develops basic skills in using Adobe Photoshop and Illustrator. Students are required to design and create bug game graphics and an app icon. This booklet contains interactive links, step by step instructions and examples throughout. It could be a project based learning style project as it contains writing tasks, literacy, numeracy and many other skills suitable for other subjects / key learning areas. History, Geography, Science etc can by incorporated to extend on the project. This project could also be extended to actually design the game using Adobe Flash.
A project planner and student booklet for Year 8 students participating in Problem Based Learning activities.
The objective of this lesson is to take the literal meaning of an idiom and create a graphic representation for it. Students can choose to use photoshop or illustrator for this project.
As leaders in the education space, we have a responsibility to plan for the future while driving student outcomes today. Join Adobe and Chris Dede of the Harvard Graduate School of Education for a look at the future of digital learning. Discover how emerging trends will shape your institution, and what you can do now to prepare. About the presenter Chris Dede, Harvard Graduate School of Education Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. His funded research includes five grants from NSF and the Gates Foundation to design and study immersive simulations, transformed social interactions, and online professional development. In 2007, he was honored by Harvard University as an outstanding teacher and in 2011 he was named a Fellow of the American Educational Research Association. Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment and a member of the 2010 National Educational Technology Plan Technical Working Group. His co-edited book, Scaling Up Success: Lessons Learned from Technology-based Educational Improvement, was published by Jossey-Bass in 2005. A second volume he edited, Online Professional Development for Teachers: Emerging Models and Methods, was published by the Harvard Education Press in 2006. His latest book Digital Teaching Platforms, will be published by Teachers College Press in 2012.
For the past nine weeks I have worked with an amazing student teacher, Chris DeMayo from Edinboro University in Edinboro, PA. This is one of his lessons. Students will learn about the number-based computations Photoshop performs and create an abstract compositions that is equal parts of 32 pictures, representing their interests
Learn how digital media experiences can deepen student understanding of subject-area content, encourage critical thinking, and develop media literacies.
Hi there I am in the process of developing a project that revolves around Science and Art. 2015 is the year of light which will be the theme. I am after ideas for artworks to create, programs to use, other ideas for this project. For example, photography tasks, Photoshop, Lightroom. Thank you in advance. Any crazy and random ideas will also be welcome! Jess :)
Do Adobe-related projects/products help students engage in learning material or only in learning the Adobe functions?? I love technology when it is used as a tool, not so much as the purpose!
Harness the power of design thinking and take your students’ creativity to the next level with Adobe Experience Design CC. In this workshop, you’ll explore how design thinking and mobile development can foster creativity in your teaching practice.
Explore ways to design instructional activities to use digital media tools like student-friendly Adobe Premiere Elements to stimulate creative output. Consider specific teaching methods and apply learning to design a creativity-infused lesson/project.
Hello All! The following resource is something I created and presented during the Adobe Education Leadership Summit 2016 held at the Adobe office in Sydney, Australia. This resource includes a link to my slides and also a link to the video recording of the live presentation. I have recently been quite intrigued by the concept of User Experience Design (UXD) and its possible application in education. As a result, I began conducting some initial research and came across the term Learning/Learner Experience Design (LXD). LX design is the process of designing engaging and meaningful experiences that help to facilitate many types of learning in a human centered way. With the designer's mindset, I have now reimagined my way of thinking about teaching/facilitating and I've been experimenting with different approaches to truly engage and bring value to my users, the student's. These thoughts, ideas and my experiments are explored in my presentation. Feel free to connect with me @misterAOY on Twitter or Instagram or if you'd like to see and learn more!
The Marketing Project is a project that I give my 11th graders as a review at the beginning of the year. It is a group project used to help them build on their soft skills through using teamwork and time management. The project takes about 6 weeks to complete and ends with a presentation. I give the students the name of a non-profit organization, this year it was Kiva, and they then have to do a marking project that includes, target audience research, logo design, bill board, brochure, website and 30 second commercial. There are due dates every couple of weeks and they are graded on the individual elements and then on the project as a whole. I teach mini-lessons as refreshers throughout the project for the students that require some remediation.
This is a combination project where students will write scripts, create advertisements in video, radio, poster or web design concepts. This portfolio includes:Rubrics, Script Samples, A full description Focus for Learning, Do's and Don't of design and much more. Teachers can put their own twist on the project themselves to meet standards they are covering. This can be done in Digital Media Classes (film. graphic design, photography), Theater Classes, Art Classes and Web Design Classes, Business Classes, etc.
Excerpted from “Learning Edge Animate” In this excerpt, learn two different ways to create an Edge Animate project....
In this interdisciplinary project, students conduct a review of available statistical analysis related to the United States 2016 presidential election. Students draw upon their learning from Statistics and Civics classes to successfully complete their research. Finally, students create a digital presentation of their findings and analysis using Adobe Spark. Note: This activity is designed to be topical and current for the summer of 2016. Educators can easily replace the current theme with a new one more relevant to their coursework or other current events. Learning Objectives: Students will be able to: Use multiple sources to research a current events topicEvaluate sources of informationEvaluate and critique statistical analysis work done by “experts”Discuss how the media uses statistical analysis to inform and influence the general publicConsider how personal decisions about how to vote are or can be influenced by statistics and the media’s portrayal of those statistics