14 results for "mechanics"
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    Laptop wrap: Fluid mechanics Project by NSW DEC CLIC Nov 23, 2011 Products Acrobat Adobe Premiere Elements 715 0

    A page with a focus on exploring the principles of fluid mechanics including centre of buoyancy, centre of gravity and fluid resistance. Includes stimulus and activities. Laptop friendly resource.

    Customizable Game Mechanics via Free WordPress Plugin Digital Asset by Mike Skocko Jun 22, 2014 Products Adobe Creative Cloud 4.4k 3

    For the past four years, my students and I, aided by a growing number of adventurous educators from around the world, have created a tool—a WordPress plugin called Game On—that all of us use to gamify our curriculum. A collection of resources here on the Exchange have chronicled that journey. Over 3,000 comments (and countless emails) from nearly 150,000 pageviews have helped to shape and refine our plugin's features. I never wanted to become a developer. I'm a new media arts teacher who just wanted to use game mechanics to provide additional motivation and engagement for "flatliners"—those students who never really seemed to give it their all. Today, there are any number of tools teachers can use to gamify their classrooms. But four years ago? The cupboard was bare. So we invented our own system. Our plugin is free. WordPress is free. Hosting is not—unless your district provides it (as mine does). Expect to spend $20 (good) to $30 (great) per month for your own gamified site. Paying yearly brings this cost down. There are certainly less expensive options with eye candy we don't offer (yet) and maybe one of them fits your needs. If so, jump on it. Game mechanics can bring an additional level of excitement and engagement to the classroom. But if you need something you can customize to fit your needs, and a developer willing to respond to your request for new features, and a small but growing community of peers offering support and guidance, maybe Game On is what you're looking for. If you're serious and want to try it out, I'll even provide a test site for 30 days. Want to know the best part? Students have written 100% of the code. All I do is wave the wand and say what I (or you) want. Then they provide the magic. Students empowering teachers. It doesn't get much better than that. Game On PLN Please feel free to join, ask questions, and request features.Game On Release History Please feel free to hack our code (it's open source)WordPress.org Game On does NOT work with WordPress.com accounts

    Building a Board Game Using Adobe Illustrator (by Ian Murray) Project by Todd Taylor Aug 14, 2017 Products Illustrator 559 0

    This learning module teaches groups of 4-5 students how to create a board game, honing their reasoning by encouraging them to think critically about design and mechanics. Students must collaborate concerning these issues as well as work as a group to create a functional design and appealing aesthetics with Adobe Illustrator, prompting creativity and encouraging team building, all while keeping the perspectives of prospective consumers in mind. The module is excellent for building a variety of practical work-place skills in fields of business, advertising, and game design.

    Train Simple - Animate CC Game Development Web Link by Joseph Labrecque Feb 14, 2016 Products Animate 879 0

    In this course, Joseph Labrecque guides you through developing web-based games for HTML5 Canvas using Adobe Animate CC. We are going to look at the entire game development process, including building the game world and environment, devising core game mechanics, creating a multi-state, interactive player sprite, along with a set of obstacles and rewards. We’ll also integrate audio into our game and build out a start screen and game interface to supply user feedback mechanisms. By the end of this course you should have a solid understanding of how to work with Animate CC for game creation.

    #RethinkHighSchool: Gamifying the Classroom Project by Mike Skocko Jul 18, 2017 Products Adobe Creative Cloud 187 0

    Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)

    VFS - Animated Walk Cycle Workshop Lesson Plan by Jamie Leduc Nov 28, 2015 Products Photoshop Animate Behance 2.5k 2

    VFS Sisler Animation Workshop: Workshop delivered by: Vancouver Film School Instructor To be delivered via: video-conferencing to other schools. Contact me for more information. Students will create an animation Bechance portfolio. Please review Animated Walk Cycle Part 1 on my exchange Dec. 7-11, 2015 Goals: By the end of this workshop students should: • Have a strong understanding of the basic mechanics of a walk cycle. • Be able to diagram and explain the four major poses of a basic walk cycle. • Be able to pose and animate a walk cycle in Maya. • Be familiar with the basic tools in the Graph Editor of Maya. • Create a playblast of their walk cycle for presentation. Day 1: Basic Walk Cycle (2 hours) Agenda: • Brief History of Animation and Visual Effects (10-15 min). • Walk Cycle Theory: the four basic poses, and timing them out (10 min). • Using 2D to plan a walk (10 min). • Setting up Maya for animation (15 min). • Break (10 min) • Setting up our character for animation (5-10 min). • Creating our Poses and avoiding animation pitfalls in CG (remainder of workshop time) Day 2: Refining the Walk (2.5 hours) Agenda: • Quick Review of the Walk Formula or short Q&A (5-10 minute) • Adding breakdowns to create overlapping action, drag and follow through (15min demo). • Creating playblasts to check our work (5 min) • lab time until break (20-30 min of lab time for creating poses). • Break (10 min). • Getting to know the graph editor tools and understand the meaning of splines (15 min demo). • Lab time (~30 min) • How to approach final polished animation (10-15 min). • Lab time (~30 min) Day 3: Wrap up and Animation Export (1 hour) • Setting up Cameras for final export (10 min) • Adding a simple lighting setup for Viewport 2.0 rendered playblast. (10 min). • Playblast settings (5 min). • Lab time for completing and exporting the final animation (~30 min).

    The Remix Project Web Link by Chris Clark Apr 3, 2017 Products Audition Adobe Premiere Pro Dreamweaver
    91 0

    This website helps college instructors develop engaging activities that incorporate images, video, and sound. Wander through the ideas in the extensive project gallery, browse the tool collection, explore media resources, learn about media design, and consider the amount of time and skill required for you and the students. The site outlines a basic assignment development process. Start by articulating learning goals for content and mechanics. Next, develop a rubric to assess the students' work. Finally, create a list of deliverables.

    Gradient Mesh Assignment // Illustrator Project by cookie redding Jun 3, 2018 Products Illustrator 2 0

    OVERVIEW:: Explore the mechanics of the Gradient Mesh tool in Illustrator YOUR JOB:: You will render a dynamic photograph of your choosing completely in illustrator using photo-realistic vector techniques and tools. SPECIFICS:: This poster is to be designed using a combination of Illustrator illustration techniques (as well as gradient mesh) Poster trim size is 10”x16” (vertical format only) Final digital files following professional output guidelines will be collected Final pieces will be mounted to 14”x20” black illustration board or foam core You must select a striking hi-resolution image of a three-dimensional object, structure, or mode of transportation. The selected photograph should have a good scale of colors, shadings, and display several levels of depth. Once you have chosen a suitable subject, you will import the item into illustrator and begin rendering it with vector paths, gradients, and fills. The final product should be as close to photo-realism at you are able to achieve with Illustrator’s vector tools. You must use your illustration within an advertising poster designed for in-store use. Text, logos, and copyright information are up to you to facilitate. Steps:: You will: Select several dynamic photographs as potential rendering subjects (highest res possible!) Choose the most practical, challenging, and dynamic photograph to focus your work on. (NOTE: If you are unable to come up with an acceptable subject image, you will be assigned one.) Render your image using Illustrator’s vector tools Print your completed advertising illustration at 10” x 16” and mount it with a two inch border of 14” x 20” on black foam core – Orientation will be determined by the image you worked from Suggestions:: Our goal is near photo-realism in a vector illustration. What tools have we learned about that can help us achieve this goal? Gradients? Fills? Shapes? Paths? Which will work best for your image? Look at the way your photograph is composed of various shapes and areas color and gradients. Break those areas down and translate them in Illustrator as best you can - one at a time. Think back to your drawing classes – all that we see is made up of light, colors, and shadows. How can you mock those visual elements using vector elements instead of the traditional colored pencils or paints SCHEDULE:: Week One: Group Critique // Present idea/image for illustration Work time in class. Week Two: Work in class // Individual help & critique. Image 85% completed (color, image, and type resolved). Week Three: Project due. Group critique. Poster printed in color and mounted. PDFs uploaded to Blackboard (or PDF, if all on one page) PROJECT RUBRIC (project worth 200 points total) Progress: 50 points // Design & Color: 60 points + Originality: 25 points + Progress: 15 points + Continuity: 10 points + Craftsmanship: 15 points + Correct Digital Files: 25 points

    Are you game? Discussion by Adobe Education Mar 10, 2013 Products Photoshop Edge Animate Animate 8.6k 13

    What are your impressions of the trend to "gamify" teaching and learning? How do you see games and game mechanics driving student engagement in your classroom?

    Mac Lab Daily Quest Archive Web Link by Mike Skocko Jan 9, 2015 Products Photoshop Bridge Illustrator 1.7k 0

    Starting the Mac Lab Video Tutorial Playlist on YouTube is phase one of my plan. Providing students with daily quests to accompany the videos is phase two. Archiving the quests (to stay organized) is phase three. I'm posting the link here on the off-chance a few of you will find something of value for you or your students. Note: The Mac Lab utilizes game mechanics and the experience is quite different when logged in. For more info about the full experience, visit the Game On Group here on the Exchange.

    The Battle to Learn Adobe Flash Curriculum by Thomas Giannattasio Aug 2, 2011 Products Photoshop Animate 5.1k 24

    Learning Flash is tough and often discouraging, however the students that take an active involvement in learning it produce fabulous results. So to build their intrinsic motivation, I devised a curriculum structured as a game. Each student completes challenges, earns points to level up and can even win special badges for going above and beyond. A website was built and each student had their own account. The site tracked their progress, showed available challenges, provided resources to help them with the daily challenges and displayed an anonymous leaderboard to show where they stand amongst their classmates. The response to the project was incredible! I had students showing up early for class to complete bonus challenges and the competition aspect built a momentum where each student wanted to stay on top and learn all they could. The inclusion of simple game mechanics was enough to propel the class to a level that none of my earlier classes were able to reach. It was truly an invaluable tool. http://merit.attasi.com user: pablopicasso pass: pablo

    Motion Mountain - The Free Physics Textbook    Technical Tutorial by Christoph Schiller Aug 6, 2011 Products Acrobat 2.1k 4

    Motion Mountain is a free and entertaining physics textbook - 6 volumes with more than 2000 pages - for young students, teachers and anybody interested in physics between the age of 16 and 106. The text, guaranteed to be fascinating, surprising and challenging on every page, is a guide through the adventure of finding the answers to the following questions: How do things move? Why do things move? What is motion? Why does it exist? How do colours appear? What kinds of levitation are possible? Why can we see the stars? Is time travel possible? What is the maximum force found in nature? Which problems in physics are still open? This free physics textbook provides the answers – and guarantees as much pleasure as whatever else you enjoy most in life. A free ebook in six colour pdf files on physics, the science of motion. Explore the motion of muscles, animals, stones, lightning, stars, light and empty space itself! Be fascinated by the beauty of nature and the concepts of modern physics, from the principle of cosmic lazyness - least action - to gauge symmetry! The pdfs tell, using hundreds of colour pictures and embedded films, about animals and sport (mechanics, gravity and heat), about the sky at night (relatvity and the structure of the universe), about lightning, lasers and nerves (electricity, optics, the brain, language and truth), and about colours, pleasure and the stars (basic and advanced quantum physics, including nuclear physics and radioactivity). If you are interested, a separate volume tells about the search for a final, unified theory of physics.