4 results for "gamify"
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    Are you game? Discussion by Adobe Education Mar 10, 2013 Products Photoshop Edge Animate Animate CC 8.0k 11

    What are your impressions of the trend to "gamify" teaching and learning? How do you see games and game mechanics driving student engagement in your classroom?

    Photo Editing Ping Pong Challenge Curriculum by Nicole Dalesio Aug 18, 2012 Products Photoshop Photoshop Touch Photoshop Elements
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    5.7k 4

    As a way to encourage collaboration and creativity, this project involves using classes (or teachers) from two different places. Each sends the other approximately 5 photos from their region. The other needs to make an interesting collage using 2 or more of the photos they were given to work with. Then they send back their creation and keep going. As an experiment, I tried this with fellow teacher and Adobe Education Leader, Ross Wallis. He edited the sailboat collage with my photos using Photoshop Touch, and I edited the crow collage with his photos using Photoshop CS6. Mine were taken in the San Francisco Bay Area, and his were taken in Cork, Ireland. Along with this lesson plan/project idea, I'm posting the results of our experiment to get an idea. I think this is a great way to motivate students on a global collaboration level. Students would enjoy the challenge of using someone else's photo, but it is also fun to see what others can do with your photos. It's also a great way to "gamify" the curriculum.

    Customizable Game Mechanics via Free WordPress Plugin Digital Asset by Mike Skocko Jun 22, 2014 Products Adobe Creative Cloud 4.4k 3

    For the past four years, my students and I, aided by a growing number of adventurous educators from around the world, have created a tool—a WordPress plugin called Game On—that all of us use to gamify our curriculum. A collection of resources here on the Exchange have chronicled that journey. Over 3,000 comments (and countless emails) from nearly 150,000 pageviews have helped to shape and refine our plugin's features. I never wanted to become a developer. I'm a new media arts teacher who just wanted to use game mechanics to provide additional motivation and engagement for "flatliners"—those students who never really seemed to give it their all. Today, there are any number of tools teachers can use to gamify their classrooms. But four years ago? The cupboard was bare. So we invented our own system. Our plugin is free. WordPress is free. Hosting is not—unless your district provides it (as mine does). Expect to spend $20 (good) to $30 (great) per month for your own gamified site. Paying yearly brings this cost down. There are certainly less expensive options with eye candy we don't offer (yet) and maybe one of them fits your needs. If so, jump on it. Game mechanics can bring an additional level of excitement and engagement to the classroom. But if you need something you can customize to fit your needs, and a developer willing to respond to your request for new features, and a small but growing community of peers offering support and guidance, maybe Game On is what you're looking for. If you're serious and want to try it out, I'll even provide a test site for 30 days. Want to know the best part? Students have written 100% of the code. All I do is wave the wand and say what I (or you) want. Then they provide the magic. Students empowering teachers. It doesn't get much better than that. Game On PLN Please feel free to join, ask questions, and request features.Game On Release History Please feel free to hack our code (it's open source)WordPress.org Game On does NOT work with WordPress.com accounts

    Gamifying the Learning Environment: The View from Level 90 Project by Mike Skocko Jul 9, 2013 Products Dreamweaver Photoshop Illustrator 6.9k 22

    Our little gamification experiment began when circumstances aligned back in May of 2011. Two years later, we're positioned to utterly transform the learning environment. If you're one of those educators who dreams of breaking free of the shackles our 19th century education system is wont to place upon its teachers and students, this winding tale may be worth your while. The story begins with Changing the Game: Assignments as Quests (June 2011). Its evolution is chronicled in Gamifying the Learning Environment: The View from Level 80 (February 2012) and within the epic discussion (with more than 400 comments) after Gamified Curriculum Delivery System was published (September 2012). Without the help of my students and a number of enthusiastic, adventurous, and brilliant educators, FTW! Turnkey Online Gamification System would have never happened. The step-by-step instructions have been used by a collection of early adopters (including an entire school district in Florida) to gamify their classrooms. Today, as a Level 93 character in my classroom and with six Level 90 characters in World of Warcraft (I know, I know, but you can't imagine the number of priceless ideas that emerged from those journeys), I stand between two worlds. One has been documented here on the Exchange (and throughout the links in each resource) and one is poised to begin this fall. And speaking of being between two worlds, I realize this might easily have been posted in Discussions rather than Resources, especially because so many details will be fleshed out via the comments, but both the system and concept are in fact resources adventurous souls like yourself might choose to utilize. So here we are. It doesn't matter what you teach or whether you have computer access. You can gamify a small collection of assignments or the entire school year. If you do, I can guarantee you'll experience both the thrill of victory and the agony of defeat. Celebrate the failures as valuable learning experiences for both yourself and your students. We both know the education system is broken. It's time for bold action, not more tired, worn complaints and resigned acceptance of the status quo. Get crazy and create opportunities for yourself and the kids! Hey, you want crazy? I'm going to have eight preps in two of my classes next year. Student-centered learning, built-in accountability, articulated with local community colleges, cross-curricular, collaborative, self-paced, 24/7 access -- all the pipe dreams rolled into one! My wife just got up so I have to run. We're celebrating our 20th anniversary at Suttle Lake. Yeah, I know, it's crazy to post this right now but the spirit calls. Ain't it great to be crazy? ----- (Later...) I forgot to mention that the purpose of this resource is for reflection -- a summary of what's worked and what hasn't -- as well as a look ahead at the new and improved system due to roll out later this month. I'll also be sharing strategies I plan to employ as well as soliciting your ideas. (Some of the best ideas have come from you guys and gals!) Game on!