I recently read a great book on the impact of games by Jane McGonigal called Reality is Broken Why Games Make Us Better and How They Can Change The World. I'd highly recommend this book especially because as educators, we are teaching a generation of college students who are very familiar with the world of games. I'd also recommend watching her TED talks for those who are interested! I'm wondering if anyone has any other recommendations for reading about games and psychology, game design or game-based learning? I'd also love to hear what your thoughts are on game-based learning, and how you would like to incorporate games as a learning tool in the classroom (if you already have, how you're using games to enhance learning!). Looking forward to hearing form others :)
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Game on! is our rallying cry. We're working together to find better ways to inspire, engage, and empower ourselves and our students. This is an open group. You're invited to join our professional development community. Game On is also a free WordPress plugin—a gamified curriculum delivery system (for lack of a better phrase) being used by a growing number of educators around the world. More information may be found in the discussions.
A lengthy blog post exploring our free WordPress plugin's features. Post: http://maclab.guhsd.net/game-on-a-work-in-progress/ AEE Game On Group: https://edex.adobe.com/group/game-on/
A video preview of Game On 2.0. http://maclab.guhsd.net/game-on contains links to all resources described in the video.
On July 30, Game On, a new WordPress plugin from the Mac Lab, made its debut at the 2013 Adobe Education Leader Institute at Adobe's Corporate Headquarters in San Jose, CA. WordPress + Game On = our newest Gamified Curriculum Delivery System. GameOn has been completely rewritten from the ground up to be a lean, clean gamification engine with less reliance on third party plugins. Anyone using the CubeGold plugin first developed in Gamified Curriculum Delivery System and further modified in FTW! Turnkey Online Gamification System might consider moving to our new system. (CubeGold will continue to function, it just won't be updated with new features.) From installation and configuration to implementation and data collection, Game On is a far simpler, more powerful, and more efficient gamification option than CubeGold. In 2011/12, we first gamified the classroom using Google Forms. In 2012/13, we won an Inspire Award from the Classroom of the Future Foundation for our work with CubeGold. In 2013/14, the game gets serious. Game On! Plugin on Github | Direct Download | Video Instructions | Wish List (more to follow) ----- NOTE: Due to the large number of comments (over 1,000) this resource has grown too sluggish to endure any longer. Hence the need for a second resource. Part II of our conversation is continued here.
The Begin the Adventure Resource Kit at http://www.ictlic.eq.edu.au/begintheadventure/begintheadventurecs5f.html is designed to take students through the process of creating their first game in Flash using Actionscript 3.0. The game students learn to create is a simplified version of an 'Escape the Room' game. This genre of game went viral on the web in 2004, with the most popular game being Crimson Room. In an Escape the Room game, the player finds themselves stuck in a room. They must search for hidden objects in order to escape the room. In more advanced examples, objects must be clicked on a certain number of times or in a particular order in order to enable the player to escape. This resource kit will assist students to learn Actionscript 3.0 whilst also helping them build a simple game in this genre. Once they have completed their first game, they can use the skills they have to developed to build an adventure game with multiple setting or apply their skills to other game genres. I developed this kit after hosting a series of game design camps for Middle School students in Queensland, Australia. During the camps, students worked in teams to learn Flash and create their own Flash game. What I discovered from this experience, was that the students who worked through the process of creating an Escape the Room game, had a far greater understanding of how the actionscript worked than those that attempted other game genres. The kit itself has been created in Flash and it includes an overview, a game planning tool, a PDF tutorial, two game examples and virtual lessons that I've recorded using Captivate. It also contains three challenges for students to take on once they've completed the original game. These have been included to encourage students to consolidate what they have learnt and to continue their adventure in game design.
In this course, Joseph Labrecque guides you through developing web-based games for HTML5 Canvas using Adobe Animate CC. We are going to look at the entire game development process, including building the game world and environment, devising core game mechanics, creating a multi-state, interactive player sprite, along with a set of obstacles and rewards. We’ll also integrate audio into our game and build out a start screen and game interface to supply user feedback mechanisms. By the end of this course you should have a solid understanding of how to work with Animate CC for game creation.
Instructions for installing and utilizing Game On, a WordPress plugin that transforms an ordinary blog into a gamified curriculum delivery system for educators. Game On is free and open source: Download from GitHub More Information: Epic Discussion | New: Game On Forums Videos: Installation and UpdatingNecessary SettingsAssignments as Quests Collecting and Displaying DataData Collection via User ProfileNew videos will be added as they're recorded and uploaded. Please feel free to question, comment, and/or request specific videos.
On July 30, Game On, a new WordPress plugin from the Mac Lab, made its debut at the 2013 Adobe Education Leader Institute at Adobe's Corporate Headquarters in San Jose, CA. WordPress + Game On = our newest Gamified Curriculum Delivery System. GameOn has been completely rewritten from the ground up to be a lean, clean gamification engine with less reliance on third party plugins. Anyone using the CubeGold plugin first developed in Gamified Curriculum Delivery System and further modified in FTW! Turnkey Online Gamification System might consider moving to our new system. (CubeGold will continue to function, it just won't be updated with new features.) From installation and configuration to implementation and data collection, Game On is a far simpler, more powerful, and more efficient gamification option than CubeGold. In 2011/12, we first gamified the classroom using Google Forms. In 2012/13, we won an Inspire Award from the Classroom of the Future Foundation for our work with CubeGold. In 2013/14, the game gets serious. Game On! Plugin on Github | Direct Download | NEW: Video Instructions | Wish List (more to follow) NOTE: With over 1,000 comments, the original resource grew too sluggish to endure any longer. Hence the need for a second resource.
Learn how to make a simple game where you change the colour of a cartoon character's hair in Adobe Flash. You will learn how to use simple ActionScript 3.0 by making use of the in-built Code Snippets.
Here is a game board I designed to help students track progress independently through a unit of math study. I am uploading it as a digital asset that you may modify and change to suit your needs.
A fun and informative way to learn about effective strategies for pairing typefaces. Type Connection
A gamified quiz we use in the Design Dojo (cartoon avatar and all). Earn you Photoshop Black Belt! http://designdojoquiz.businesscatalyst.com
mendukung unduh game Android gratis. Ribuan game Android terbaik teratas di gameterbaik.com ! Play free games for Android mobile phone now!
I think I saw this on a blog, but I don't see it here on the exchange. This is a good little game. Correcting flaws on type. Easy intro to Bezier Curves.
What are your impressions of the trend to "gamify" teaching and learning? How do you see games and game mechanics driving student engagement in your classroom?
An interactive 10-step kerning game with visual feedback.
Game Sense word walls for your PE Gym
This lecture is designed to provide students with a brief understanding of the industry's game licensing etiquette.
Introduction to Game Design is an activity-based syllabus that teaches skills for game design and development using Adobe tools. Each activity contains a small task within so students are learning and refining their skills as they complete each task. Each activity also contains student guides to use in order to learn the technical skills required to complete each task.
This lecture is organized to provide students with a breakdown of a sample game design document.
This lecture is focused on providing students with knowledge of understanding and designing appropriate game flow to increase player immersion.
In this project, students, working in teams, begin to plan and design a simple interactive game they will create by using Adobe Flash Professional. Each student team interprets a client’s needs in proposing design solutions for the game’s navigation scheme, page layout, look and feel, and flow. Students write specific design documents to help them communicate clearly with the client. The focus of this project is working on a team and designing for someone else, emphasizing the following: the design-team process for game development, team-client interaction for incorporating feedback and changes throughout the development of the game, and team-client communication using design documents and evaluating games in preparation for the design. In Project 3: Building a Flash game, student teams will build and launch the client game, completing the full design production process. Student products: Design production project plan and game-design planning document; flowchart, script or user scenario, storyboard, and design comps