Game on! is our rallying cry. We're working together to find better ways to inspire, engage, and empower ourselves and our students. This is an open group. You're invited to join our professional development community. Game On is also a free WordPress plugin—a gamified curriculum delivery system (for lack of a better phrase) being used by a growing number of educators around the world. More information may be found in the discussions.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
A lengthy blog post exploring our free WordPress plugin's features. Post: http://maclab.guhsd.net/game-on-a-work-in-progress/ AEE Game On Group: https://edex.adobe.com/group/game-on/
A video preview of Game On 2.0. http://maclab.guhsd.net/game-on contains links to all resources described in the video.
On July 30, Game On, a new WordPress plugin from the Mac Lab, made its debut at the 2013 Adobe Education Leader Institute at Adobe's Corporate Headquarters in San Jose, CA. WordPress + Game On = our newest Gamified Curriculum Delivery System. GameOn has been completely rewritten from the ground up to be a lean, clean gamification engine with less reliance on third party plugins. Anyone using the CubeGold plugin first developed in Gamified Curriculum Delivery System and further modified in FTW! Turnkey Online Gamification System might consider moving to our new system. (CubeGold will continue to function, it just won't be updated with new features.) From installation and configuration to implementation and data collection, Game On is a far simpler, more powerful, and more efficient gamification option than CubeGold. In 2011/12, we first gamified the classroom using Google Forms. In 2012/13, we won an Inspire Award from the Classroom of the Future Foundation for our work with CubeGold. In 2013/14, the game gets serious. Game On! Plugin on Github | Direct Download | Video Instructions | Wish List (more to follow) ----- NOTE: Due to the large number of comments (over 1,000) this resource has grown too sluggish to endure any longer. Hence the need for a second resource. Part II of our conversation is continued here.
Instructions for installing and utilizing Game On, a WordPress plugin that transforms an ordinary blog into a gamified curriculum delivery system for educators. Game On is free and open source: Download from GitHub More Information: Epic Discussion | New: Game On Forums Videos: Installation and UpdatingNecessary SettingsAssignments as Quests Collecting and Displaying DataData Collection via User ProfileNew videos will be added as they're recorded and uploaded. Please feel free to question, comment, and/or request specific videos.
On July 30, Game On, a new WordPress plugin from the Mac Lab, made its debut at the 2013 Adobe Education Leader Institute at Adobe's Corporate Headquarters in San Jose, CA. WordPress + Game On = our newest Gamified Curriculum Delivery System. GameOn has been completely rewritten from the ground up to be a lean, clean gamification engine with less reliance on third party plugins. Anyone using the CubeGold plugin first developed in Gamified Curriculum Delivery System and further modified in FTW! Turnkey Online Gamification System might consider moving to our new system. (CubeGold will continue to function, it just won't be updated with new features.) From installation and configuration to implementation and data collection, Game On is a far simpler, more powerful, and more efficient gamification option than CubeGold. In 2011/12, we first gamified the classroom using Google Forms. In 2012/13, we won an Inspire Award from the Classroom of the Future Foundation for our work with CubeGold. In 2013/14, the game gets serious. Game On! Plugin on Github | Direct Download | NEW: Video Instructions | Wish List (more to follow) NOTE: With over 1,000 comments, the original resource grew too sluggish to endure any longer. Hence the need for a second resource.
I recently read a great book on the impact of games by Jane McGonigal called Reality is Broken Why Games Make Us Better and How They Can Change The World. I'd highly recommend this book especially because as educators, we are teaching a generation of college students who are very familiar with the world of games. I'd also recommend watching her TED talks for those who are interested! I'm wondering if anyone has any other recommendations for reading about games and psychology, game design or game-based learning? I'd also love to hear what your thoughts are on game-based learning, and how you would like to incorporate games as a learning tool in the classroom (if you already have, how you're using games to enhance learning!). Looking forward to hearing form others :)
Electronic games are very popular and with the ubiquity of game devices, you’ll find that just about everyone from small children to grandparents has a favorite online game. Use this activity to teach students about games and how Flash animation can help them create fun, engaging and interactive games. They develop skills analyzing and evaluating existing games, learn about game design principles, learn how to create user scenarios, and begin the design process to build an interactive game.
The Begin the Adventure Resource Kit at http://www.ictlic.eq.edu.au/begintheadventure/begintheadventurecs5f.html is designed to take students through the process of creating their first game in Flash using Actionscript 3.0. The game students learn to create is a simplified version of an 'Escape the Room' game. This genre of game went viral on the web in 2004, with the most popular game being Crimson Room. In an Escape the Room game, the player finds themselves stuck in a room. They must search for hidden objects in order to escape the room. In more advanced examples, objects must be clicked on a certain number of times or in a particular order in order to enable the player to escape. This resource kit will assist students to learn Actionscript 3.0 whilst also helping them build a simple game in this genre. Once they have completed their first game, they can use the skills they have to developed to build an adventure game with multiple setting or apply their skills to other game genres. I developed this kit after hosting a series of game design camps for Middle School students in Queensland, Australia. During the camps, students worked in teams to learn Flash and create their own Flash game. What I discovered from this experience, was that the students who worked through the process of creating an Escape the Room game, had a far greater understanding of how the actionscript worked than those that attempted other game genres. The kit itself has been created in Flash and it includes an overview, a game planning tool, a PDF tutorial, two game examples and virtual lessons that I've recorded using Captivate. It also contains three challenges for students to take on once they've completed the original game. These have been included to encourage students to consolidate what they have learnt and to continue their adventure in game design.
Creative educator looking to make small but gradual changes in the way people think, learn and communicate.
The game has been created in the Adobe Generation Pro Games Design course so I want to share with you my thoughts for building it.The main idea is to join both educate and entertain through cognitive behavioral game design concept for helping people learn, grow and change while use multiple intelligences.Keep in mind what you think is "gift" because winning the game depends on it.
As more and more interviews are completed remotely and one’s online presence forms the first impression, students need to understand how to present themselves appropriately on camera. This lesson is designed to allow them to become familiar with three basic framing and lighting options, understand the pros and cons of each, and practice applying those to a few choice situations. In teams of two, students will perform three tasks, matching each task to a particular shot type (close-up, medium, or full). Students will appear on camera and also work behind the camera to create brief artifacts demonstrating they can make the correct choices and present appropriately on camera.
Here is a game board I designed to help students track progress independently through a unit of math study. I am uploading it as a digital asset that you may modify and change to suit your needs.
This learning module teaches groups of 4-5 students how to create a board game, honing their reasoning by encouraging them to think critically about design and mechanics. Students must collaborate concerning these issues as well as work as a group to create a functional design and appealing aesthetics with Adobe Illustrator, prompting creativity and encouraging team building, all while keeping the perspectives of prospective consumers in mind. The module is excellent for building a variety of practical work-place skills in fields of business, advertising, and game design.
A perfect little video on Colour Theory by Rhea Lelina Manglapus. It's a motion piece made with After Effects and Illustrator and is a great way to introduce (or reintroduce) students to some of the important concepts of colour theory in a visually interesting and entertaining way. Have a look on her Behance page for more works as well as some single frames and GIFs of some sections. She is quite talented.
In this course, Joseph Labrecque guides you through developing web-based games for HTML5 Canvas using Adobe Animate CC. We are going to look at the entire game development process, including building the game world and environment, devising core game mechanics, creating a multi-state, interactive player sprite, along with a set of obstacles and rewards. We’ll also integrate audio into our game and build out a start screen and game interface to supply user feedback mechanisms. By the end of this course you should have a solid understanding of how to work with Animate CC for game creation.
Howdy everyone! I wanted to see if anyone would be willing to share your experiences with teaching Web Tech and Video Game Design. I have been assigned to teach these two classes next year and I could use all the help I can get (best practices, resources, lesson plans, fun things. I want to teach them to be fun, enjoyable and most importantly try to get the students some sort of certifications by the end of the year. Thank you in advance for you any help you can give me. Thanks again!
Students will first use the internet to search for STEAM careers. Once they have a list, they can then use the Ferguson's database to research each of the careers. Students will select five STEAM careers. They will research an overview of each of these careers. Based upon their findings which they have posted in a Google Doc, they will select their most favorite from the five. They will then conduct more detailed research of this favorite STEAM career; again adding their findings to their Google Doc. Once they have obtained more detailed information on the career such as schooling, workplace environment, description of a day in that career, job description, hiring potential, and potential salaries, students will then be videoed while describing their chosen career. Videos will be shared via the STEAM website.
This is a presentation in InDesign that can be used to demonstrate how we can use powerful Find/Change functions in InDesign. It is linked to presentation given 12 March 2014. Assumes basic knowledge of InDesign, Paragraph Styles, Character Styles and general ability to apply skills from one situation to another. It's hard but can save 100's of hours in real world production. Many times we get junk text that needs to be cleaned. Human error is the biggest cause of reprints, so we want computers to do the tricky parts for us. It does matter that text has a good semantic structure, especially if we later want to use that text for other media. Having good semantic structure also frees us to be creative and try out options like choosing between indents or blank line. For lesson plan I recommend using raw text files from www.gutenberg.org any complex text will do (preferably text more than 200 pages). Edit: Added a resource of a blank InDesign and IDML file with paragraph styles that contain Keep Options and GREP style on Body text that applies no-break to last space. These files are "as is" but may help in seeing new possibilities.
HI Everyone, I have some students interested in learning the gaming world, how to create characters, actions, role plays and etc for a gaming class at the high school level. Which tools do you think would be the best to utilize for students who have never been exposed to technology? Thanks for any advice or ideas! All the best, ~Jenn
Share the courses you've learned the most from. How did you utilize the information and resources given within the course? Has it made an impact on your students?
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
If you have an iPhone, Android Device, or iPad, you’re holding a powerful creative tool, right in the palm of your hand. From sketching, to retouching, to creating production ready assets, you’ll soon discover that you can do much more than just take pictures or surf the Web on that device. In this presentation, you’ll see how Adobe mobile apps are part of your creative process, give you more freedom, and get more out of the devices you already have. Presentation is with Adobe Spark Page: https://spark.adobe.com/page/4T9vFq6GPUp3a/
I use a number of Adobe mobile apps on both iOS and Android devices. I also use both a Mac and a number of Windows computers. I have put together a weblog post covering how I currently display the contents of these mobile devices (such as Adobe Comp CC or Adobe Voice) when presenting to students and others.
The ipad makes signing forms so much easier. This is a two minute tutorial I created on how to make it happen. Old way of signing a form: open it, print it, sign it, find a scanner, scan it back in, sent it back New way: open it, sign it, send it back (in about 2 minutes)