


This workshop provides an overview of the three Adobe Digital Careers Curriculums: Digital Design, Video Production, and Visual Design.
This workshop provides an overview of the three Adobe Digital Careers Curriculums: Digital Design, Video Production, and Visual Design.
Open up your classroom to the world of STEAM careers and create a website using Adobe Muse to display your students’ learning.
Consider ways to structure and manage your classroom to foster and catalyze creativity. Showcase your personal vision of a creative classroom space using Adobe Photoshop or Photoshop Elements.
Explore amazing examples of student digital media projects, and learn how to leverage these examples to inspire your students to be more creative.
This project is to encourage students to learn more about the many careers that include science, technology, engineering, art, and math. By allowing students to see many current careers and letting them hone in one a few that peaks their interest, students will not only learn about the career, but gain direction on what schooling, salary, work environment, etc. each of the careers include. Description STEAM Website by Wall High School Students Students will first use the internet to search for STEAM careers. Once they have a list, they can then use the Ferguson's database to research each of the careers. Students will select five STEAM careers. They will research an overview of each of these careers. Based upon their findings which they have posted in a Google Doc, they will select their most favorite from the five. They will then conduct more detailed research of this favorite STEAM career; again adding their findings to their Google Doc. Once they have obtained more detailed information on the career such as schooling, workplace environment, description of a day in that career, job description, hiring potential, and potential salaries, students will then be videoed while describing their chosen career. Videos will be shared via the STEAM website.
New Adobe global study reveals that creative problem-solving skills are central to success in the future workforce but are not adequately supported in today’s curricula. In researching Creative Problem Solving in Schools: Essential Skills Today’s Students Need for Jobs in Tomorrow’s Age of Automation, Adobe surveyed 1600 educators and 400 policymakers from the U.K., Japan, Germany and the U.S. and learned how the people shaping education and students’ experiences view creative problem solving as a critical skill. Overwhelmingly, 86 percent of global educators believe that students who excel at creative problem-solving will have higher-earning job opportunities in the future, and 85 percent agreed that these same skills are in high demand by today’s employers for senior level and higher paying careers. Additionally, three quarters of respondents predict that professions that require creative problem-solving skills are less likely to be impacted by automation. Yet despite this clear consensus, there is a huge disconnect with what is happening in the classroom today. 90 percent of educators believe we need to find better ways to integrate it into the curricula, and more than half of educators explain that they do not have the tools, training or knowledge to nurture creative problem solving in their students. Of the policymakers surveyed, 88 percent advocate for finding a way to reform the current curricula in their region to better nurture creative problem solving in schools. To learn more about the study, view the infographic and visit the research study microsite to learn how other educators are teaching these critical skills.
This is an interactive PDF that connects you to links for lesson plans and resources found in the Adobe Digital Careers Curriculum, from AEL Judy Durkin's educator testimonial in the Introduction to the Adobe Digital Careers Curriculum Professional Development Workshop.
Students will first use the internet to search for STEAM careers. Once they have a list, they can then use the Ferguson's database to research each of the careers. Students will select five STEAM careers. They will research an overview of each of these careers. Based upon their findings which they have posted in a Google Doc, they will select their most favorite from the five. They will then conduct more detailed research of this favorite STEAM career; again adding their findings to their Google Doc. Once they have obtained more detailed information on the career such as schooling, workplace environment, description of a day in that career, job description, hiring potential, and potential salaries, students will then be videoed while describing their chosen career. Videos will be shared via the STEAM website.
Here is a series of project ideas designed to help students research and imagine different career paths in STEAM, keeping in mind that the workplace is continually evolving due to technology. They look at traditional careers and how technology has and is changing those vocations. They can look at the positives and the negatives. These can be compiled as written report but can then be presented as an infographic.Students draft interview questions, film and edit interviews with people working in STEAM. This could be done in person or over video conference.Students compile a gallery of work by contempory new media artists. They can look at how artists are 'playing' with technology, which is part of the design process.At the end of each project students could as part of their reflections consider what career the skills they used relates to. For example when students have created a website they can consider the career of a web designer and look at how that connects to their interests. Another example is when students are Rapid Prototyping with 3D printing they can consider both Industrial Design and Engineering.A quick question for students to consider in engaging with the concept of 'Art' being a part of STEAM is; 'Is Theo Jansen an artist or engineer?'. Students work would be compiled into a Muse website.
This is a group for educators who prepare students for careers in creative industries.
A self reflection on creativity, designed to improve the creative self and re-purpose how Teachers and Trainers self assess.
In this webinar series, our wonderfully talented Adobe Education Community members will inspire you, and your students, by sharing their own experiences in the creative classroom. Each presenter will open their classroom door and give you a view of their creative teaching process. You’ll learn how they develop, implement, and assess creative activities in their classroom. They'll inspire you to include creative activities in your curriculum. During each hour long session we’ll start by getting to know the presenter through an interview. We will then walk you through the planning, implementation and assessment of their creative learning activity. You’ll also learn technical tips and tricks to make using Adobe software a success in your classroom. Our presenter for this session is Renaldo Lawrence, Adobe Education Leader and Advanced Skills Teacher at the Chiswick School in London. Presenter Renaldo Lawrence teaches and develops interactive learning resources at Chiswick School in London, England. As part of this work, he collaborates with teachers from across the school using their curriculum to create interactive multimedia content. He also consults and trains across the U.S. and Europe on how to create and use digital media, web design, and eLearning applications in the classroom. Renaldo is an Adobe Education Leader, Lynda.com Author, Apple Distinguished Educator, Microsoft Innovative Educator and Educator Trainer, Lecturer at Westminster Universities in London and an Advanced Skills teacher. He holds a masters in education.
This project was built on top of the topic presented on the "Introduce the Creativity Process to Your Students" (https://edex.adobe.com/resource/d17598/#). This exercise takes the students through the Creative Process in one day (compressed), with a problem to solve. The key is to demonstrate how a design process feels like. Forcing the students to take a deliberate practice of the creative process, by breaking each task to be performed for a limited time. Ideally suited for classes where you can form at least 3 teams of 4 to 5 members. With a maximum of 5 teams to avoid chaos. The team will go through each step: 1. Framing the Question2. Gather Information3. Incubate4. Explore Variations5. Rank and Combine6. Refine Solution7. Receive Feedback To finish off the day, the facilitator will describe how this process is similar to other known design process.
This lesson plan and associated technical tutorials provide a suggested approach to addressing bullying in your classroom by getting students to create original works of digital art that can be shared as part of the international Bully Project Mural site. Be sure to complete the free online professional development workshop, Take a Creative Stand Against Bullying, before teaching this lesson.
How are you preparing your students for the creative economy? What do you define as the "creative economy"? During SXSWedu 2016, educators Erica Muhl, Mark Martin, and Villy Wang will be engaging in this question. See below for their session info. Join the discussion by sharing your own thoughts and examples in this discussion. Are Your Students Ready for the Creative Economy? Tuesday, March 8 11:00 AM – 1:00 PM CST Description: According to the Department of Labor, 65% of current students will spend their careers in jobs that have yet to be invented. To succeed in tomorrow’s workforce, we must equip students with the kind of skills that will never appear on a standardized test — creativity, adaptability, collaborative decision-making and problem-solving. In this session you will hear from experts who are approaching this type of education in a variety of ways. Then, we will challenge you to work in small groups to define other strategies for how we can ensure our students are ready for the creative economy. Speakers: Erica Muhl - Dean of the USC Roski School of Fine Arts, Executive Director of the USC Iovine & Young Academy Mark Martin - Urban Teacher Villy Wang - Founder/President & CEO of BAYCAT **Organized in collaboration with Adobe Edu, Autodesk and Prezi
Video recording of a talk I gave about the Creative Process, developed after a year long project to create something every day.
As part of the 2016 Adobe APAC Summit I was asked to present something that we have been using at our Campus for a couple of years. It is called the Creative Checklist and it is aimed at engaging students in the creative process as well as giving them the skills to use Adobe tools in the greater classroom environment. The presentation outlines the checklist and how I implement it at classroom level. The link to the presentation is below: http://livestream.com/WilkarProductions/AdobeLeade...
This is my creative process explained, and I designed this presentation as a tool for present and future creatives, in order to help them define their creative process.
I am a first-year teacher, and I am beginning my Multimedia (Video production / photography) segment. I'm very excited to be teaching this class as it is what I've been doing professionally for nearly 20 years. I am looking for some creative hands-on project ideas to do with high schoolers of varying experience levels. If you have any links, suggestions, or research opportunities, please let me know! Thanks a bunch.
Applications for the 2017 Creative Residency program year are open until February 26. Please read this post to learn more about the application process. We are excited to announce the Adobe Creative Residency is building upon the success of its first two years and expanding in 2017. For the upcoming program year, we will have six residents from the United States, Germany and Canada. It will be the first year the Creative Residency is open to candidates outside of the United States and we plan to continue expanding it internationally in the future.
The Adobe Digital Careers Teaching Resources have been redesigned and updated for Creative Cloud. The resources include four project-based curriculums that develop career and communication skills in the areas of web design and development, graphic design and print and digital media publication, animation and interaction design, and video production using Adobe Creative Cloud tools. All four curriculums are aligned to the Adobe Certified Associate exams. New with this version, the resources have been redesigned so they can more easily be used to build or supplement your own custom curriculum. In addition to curriculums and projects, the resources now feature short, task-based activities that, while used to make up the larger projects in the Adobe curriculums, can also be used to teach discreet project management, design, research and communication, and technical skills as you see fit. Are you planning on using the Adobe Digital Careers Teaching Resources for Creative Cloud or are you already using them? Join the discussion here and share your plans for using the resources with your students, your experience teaching with them, and your thoughts on how we can continue to update and improve them. Thanks for your feedback! UPDATE: We recently published the first of a two part workshop on how to use the Adobe Digital Careers curriculum. Check it out here and stay tuned for the publication of Part 2.
To help the Art Heroes Faculty and Students, a group of instructors and myself have undertaken the impossible task of narrowing down the best creative resources online for design, photography, film, animation, etc. While purposefully not comprehensive, the Creative Arsenal is my attempt at a easily navigatable index of high-quality video lectures, tutorials, periodicals, etc. that could benefit alomst any digital media instructor. So come for the Creative Arsenal . . . and stay to join Art Heroes and our mission to creative for causes! http://art-heroes.org/creative-arsenal Kevin (Ps If you have a website or resource to add, please let me know! kevin@art-heroes.org
Great video that Adobe published inspiring the creative spirit.
I am a high school Graphic Arts Instructor. We have purchased creative cloud for the classroom and I was looking for feedback on setting up creative cloud on each computer. Last year was our first year to use the program and I ran into some difficulty. Students were initially inputting setup info with false email accounts. It would then lock out anyone using that computer until I could apply a fix. I had to run a clean up tool to erase the setup info and start again. Pain in ___. My Mac lab has internet access but we are not on the school network. I have 24 computers. Does anyone have a similar lab? I wondered the best way to set up creative cloud without having to provide an account for each student. I see approximately 75 to 100 students per semester.
This is a creative writing unit, produced with InDesign. It is an interactive PDF that takes Year 7 students through the basics of narrative structure. The idea is to place all of the resources: videos, activities,assessment etc into the one place that students and teachers can easily access. I would be really interested if anybody could help me or give me some tips on how to design an electronic assessment tool to include with these types of units. Thanks Terry