7,475 results for "Collaboration in Education"
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    Up & Running on the Adobe Education Exchange Workshop Oct 13, 2016 Products Adobe Experience Cloud Adobe Creative Cloud Adobe Document Cloud 6.4k

    Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.

    Universal Technology in Education Discussion by Nancy Parker Jul 16, 2013 Products Acrobat Adobe Premiere Pro Photoshop
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    Is it possible to achieve "Universal Technology in Education" with the disparity of resources in institutions of learning. Most large schools in wealthy areas have a wealth of hardware, software, and resources while the small rural schools, private schools, charter schools and home school students often do not have access to even the basic technology tools and resources.

    Adobe in Elementary Education Discussion by Alina Coronado Jun 25, 2017 588 10

    What are some thoughts surrounding using Adobe products within elementary aged students to use in the classroom? What are some of the best programs that would be the best fit for elementary students?

    My pledge to support creativity in education Digital Asset by Matthew Miller Feb 5, 2015 Products Photoshop Bridge 2.3k 3

    In the hopes that this will inspire you to support creativity in education, I wrote my pledge on a whiteboard and challenged myself to fill the board with pictures, at least some of which told a bit of a story or related to stories I know. I hope you enjoy it. This is released into the public domain; if you'd like to use it for anything, feel free.

    Learning Experience Design - UX In Education Presentation Presentation by Andrew On Yi Lai Oct 31, 2016 Products Acrobat Adobe Capture CC Adobe Premiere Pro
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    Hello All! The following resource is something I created and presented during the Adobe Education Leadership Summit 2016 held at the Adobe office in Sydney, Australia. This resource includes a link to my slides and also a link to the video recording of the live presentation. I have recently been quite intrigued by the concept of User Experience Design (UXD) and its possible application in education. As a result, I began conducting some initial research and came across the term Learning/Learner Experience Design (LXD). LX design is the process of designing engaging and meaningful experiences that help to facilitate many types of learning in a human centered way. With the designer's mindset, I have now reimagined my way of thinking about teaching/facilitating and I've been experimenting with different approaches to truly engage and bring value to my users, the student's. These thoughts, ideas and my experiments are explored in my presentation. Feel free to connect with me @misterAOY on Twitter or Instagram or if you'd like to see and learn more!

    gamification in education Discussion by Dimitri Merritt Mar 10, 2015 3.3k 12

    Here is a topic that has become a hot point of debate in our team….Gamification. Gamification has been around since the beginning of computers, except it was just called games. Somewhere along the line it changed to gamification. Every eLearning conference I attend has some topic relating to gamification. My manager is sold on this concept of gamification BUT is it a good tool to use in the eLearning arena? Off the bat I am totally “for” playing games, while learning BUT…. There are some questions that I have regarding this topic: Is there return on one’s investment? It takes a lot of time, man hours and expertise in many fields (e.g. programing, art work, etc … this is a specialist field on its own) to create. Then depending on the quality of the game, this will have a direct impact on the cost and time it take to create the game.Who should one target? I have noticed that the younger generations (e.g. toddlers) games work well. Simple games like math, spelling, etc work well. As the children get older the better the game has to become to grip their attention. Finally when we hit adults, I find all that adults want to do, is pass the subject at hand. They do not want to spend hours playing a game to learn something. Most of them need to get out into the world and make money.Does gamification really work? The concept of gamificaiton, is that one plays the game over and over again. With repetition one begins to remember the work. The problem I see, is that, the older the children get, the less time they can spend playing games due to the fact that they have so much work (homework and studies) and that they have more than one subject to study. To conclude. I find that a small group of people/companies dictate to the masses on what should be done e.g. my manager is sold on gamification only because it was sold/punted to her at eLearning conferencs. In my opinion it has to be used wisely, the older the target audience gets.

    Exploring Creativity in Today’s Classroom Workshop Aug 23, 2016 Products Photoshop Lightroom Classic 7.0k

    Learn why creativity is vital in driving student success and how you can promote creativity among students in your classroom. Explore examples of creative classrooms and design your vision of a creative environment using Adobe Photoshop or Lightroom.

    Assessing Creativity in Today’s Classroom Workshop Aug 29, 2016 Products Acrobat 8.9k

    Take your students’ creativity to the next level with well-designed formative assessments that build creative confidence and help you establish a creative culture in your teaching practice.

    Designing Creativity in the Middle Grades Curriculum Workshop Aug 23, 2016 Products Adobe Premiere Pro 2.7k

    Explore ways to design your instructional activities so you can use digital media tools — including Adobe Premiere Pro — to stimulate creative student output. You’ll consider some specific teaching methods and apply what you learn in making your own creat

    10 Tips to Achieve Creativity and Innovation in Education Web Link by Rafiq Elmansy Apr 17, 2015 Products Behance 3.6k 5

    Our current world is evolving more rapidly than the capacity of any existing education system. The challenge of learning is getting even harder for the next generations. We do not have a prediction of how tomorrow will look like, but we know that flexible process models are able to face the changes comparing with fixed-style models; we know that the ability to adapt helped our ancestors to survive on this planet for about six million years. This leads us to the question; what is the most important skill to teach our kids in schools? The answer: How to build creative and innovative minds that can adapt and face future unpredictable challenges. Albert Einstein, Steve Jobs, Mark Zuckerberg and Larry Page provide successful examples of how adopting innovation in education can help in building creativity and better abilities in order to solve problems. In this article, I try to explore the different actions that can be taken during class sessions to improve creativity and innovation for both young and adult learners.

    Creatively Mobile in Higher Education Live Event Oct 11, 2016 Watch a recording

    Creatively Mobile in Higher Education This is an exciting time for higher education institutions. New technologies are driving change in public and institutional policies, which in turn effect the teaching practices in classrooms. More people are gaining access to some form of higher education than at any other time in history. There are renewed debates around higher education’s role in society and our personal lives. Adobe Education is adding its voice to the conversation, and is set to run a seven-part, aspirational, webinar series on the future of higher education and the transformation of the educational experiences that are preparing students for the creative economy. This series features a collection of thought leaders who represent a diverse set of perspectives from the field of higher education. The goal of the series is to advance ongoing dialogue around preparing students for the future, digital pedagogy, and the college of tomorrow. Dr. Jan Rune Holmevik will be the presenter for the fourth webinar in this series. He will discuss the impact on education when mobile devices are now all but ubiquitous. Historically they have provided convenient solutions for personal communication and content consumption, but increasingly we are seeing powerful content creation capabilities appearing on phones, tablets and even watches. What does this mean for today’s learning spaces and practices? This presentation explores mobile rhetorics across digital creativity as a means to open new learning spaces and practices that move millennial makers into the realm of digital invention. Education is all too often concerned with preserving the known. Mobility, therefore, is more than a technical opportunity or pedagogical aspiration, it is the compossibility that must inform the entire educational mission. In order to invent new systems of knowledge production, therefore we must invent creatively mobile and rhetorically rich heuristics for new modes of composition spaces. Bio: Dr. Jan Rune Holmevik is an Associate Professor of English and Co-Director for the Center of Excellence in Next-Generation Computing and Creativity at Clemson University. He holds a Ph.D. in Humanistic Informatics from the University of Bergen, Norway, 2004, and MA and BA degrees from the Norwegian University of Science and Technology in Trondheim, Norway. His research interests span three main general areas of academic inquiry: Ludology and Game Studies, Digital and Visual Rhetorics and Electracy and Digital Creativity. His latest book, Inter/vention: Free Play in the Age of Electracy was published by the MIT Press in 2012. See Jan Holmevik's work on Behance at: https://www.behance.net/holmevik

    Photoshop Touch Collaboration Project by Ross Wallis Jul 30, 2013 Products Photoshop Photoshop Touch Photoshop Elements 2.5k 8

    This is a new game of image pong - with a difference - that I am playing with artist, teacher, and all things Apple and Adobe wizz Nicole Daleiso from California - you can see the results on my website.In this game we are sending each other a set of photographs, which we then collage into a single image, Nicole collaging my photographs and me collaging Nicole's photos.In each round we have sent anthing from around 6 to as many as 20 images. There have been no rules as to whether we should use all the photographs, or just a selection from the set sent. My collages have all been created using Adobe Photoshop Touch on a new ipad, and all the images that I have sent taken and sent directly from my iPhone.It is a great way to explore Photoshop Touch, giving us a reason to do lots of exploring of filters and effects.Click here for a selection of the original images.We plan to take this collaboration forward with our students, starting with themed photowalks - students could look for colours, or shapes, or textures, or particular angles. We will share a selection of the images that are created, then students can make montages from thier selection of the images.

    Web production collaboration and organization best practices Lesson Plan by Adobe Education Nov 11, 2013 Products Dreamweaver 5.3k 10

    For web projects to work smoothly and efficiently, it is important to follow best practices for team collaboration on and organization of project assets. In this activity students are introduced to best practices for efficient collaboration and organization, including file management, file organization, checking files in and out, and Subversion integration.

    ISTE Standards Refresh for Technology in Education Live Event Feb 26, 2016 Watch a recording

    Join Adobe Education Trainers (AETs) for a discussion of the ISTE Standards Refresh Led by James Adkins, AET and Group ModeratorWhere: AET Connect Room: https://eduadvisory.adobeconnect.com/adobeedutrainer Purpose To gather feedback from Adobe Educators about on how the ISTE standards for technology in education should evolve. Feedback will be provided to ISTE. What we’ll discussHave you heard? The International Society for Technology in Education (ISTE) is refreshing the standards for technology in education, and they’ve asked for our help in making them relevant to today’s youth. Much has changed in the education and technology worlds since the current standards were published back in 2007. The standards refresh project is committed to ensuring that the standards remain relevant – even aspirational – so that they continue to serve their primary purpose of preparing students for their future. We will be meeting via Connect live chat to discuss how the standards should evolve, and how they may impact the work of the Adobe Education community. Insights gathered during these two chats will be provided directly to ISTE.Please take a quick review of the draft standards distributed by ISTE (Google doc) prior to joining the chat. More about ISTE The International Society for Technology in Education (ISTE®) is the premier nonprofit organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 education stakeholders throughout the world. Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} The vision of ISTE is a world where all learners thrive, achieve and contribute. As the creator and steward of the definitive education technology standards, our mission is to empower learners to flourish in a connected world by cultivating a passionate professional learning community, linking educators and partners, leveraging knowledge and expertise, advocating for strategic policies, and continually improving learning and teaching.

    Instructional Technologies used in K-12 Education Discussion by Christopher Rozitis Feb 27, 2017 Products Adobe Creative Cloud Adobe Premiere Pro Dreamweaver
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    What technologies (hardware and software) are you using in your online and blended courses? Distance education has been available to K-12 students for over 100 years, and through distance education technologies have changed over the years, some of the original technologies are still being used. The technologies that have been used in K-12 distance education are described in the below figure. Distance education technologies began with instructional films then moved on to print or correspondence, audio, television and finally accumulating to Web-based instruction. The current Web-based instruction includes print, audio, video, and simulations. The new technologies make online education accessible to more people and thus drive the enrollment to online schools. 1910 - Instructional films were not widely adopted due to the lack of portable and inexpensive projectors. The Rochester public schools were the first to adopt instructional films (Saettler, 1990).1910 - Unsupervised correspondence courses were offered by the Education Department to isolated elementary students in the province of British Columbia. The Department of Education would send explanation booklets and parents would supervise their children’s’ work (Dunae, 1992).1921 - Educational radio was used for supplemental instruction. The Ohio School of the Air debuted their first weekly broadcast on January 7, 1929 (Saettler, 1990).1923 - Supervised correspondence study were offered to Nebraska students. The students worked on the their correspondence courses in the classroom (Mitchell, 1923).1933 - Educational television began supplemental evening programs that was conducted by the University of Iowa’s Experimental Visual Broadcasting Station W9XK (Kurtz, 1959) .1956 - Telecourse study was used by high school students that wished early college credit (Clark, 2013).1961 - Airborne instruction from 23,000 feet was used prior to the use of cable and satellites. A signal was provided by airplanes to Midwestern’s states schools (Clark, 2013, Associated Press, 1961).1965 - Computer-based learning experiments with K-12 students began at Stanford and then a year later at Illinois (Clark, 2012).1967 - Audio conferencing began to include community participation in the Wisconsin Public Radio began creating a connection between the students and instructor (Clark 2013).1973 - Educational satellite instruction replaced the airborne instruction and provided high-quality video-based instruction (Clark, 2013).1984 - Computer-mediated communication help phase the online school crusade by having computer learning environments that were interactive and engaging (Clark, 2013).1985 - Satellite network instruction provided professional development for teachers as well as 19 high school academic courses (Pease & Tinsley, 1986)1989 - Microwave/ITFS network instruction created two-way video to remote sites in Maine and Oregon (Hezel Associates, 1998)1994 - Web-based instruction was first offered by the state-run Electronic High School in Utah (Clark, 2013, Watson & Kalmon, 2005). What technologies (hardware and software) are you using in your online and blended courses? References Associated Press. (1961). Radio stations to take over if TV classes halt. The Kokomo Tribune. Retrieved from http://www.newspapers.com/image/2743886 Clark, T. (2012). History of K-12 online learning. Virtual school MOOC. Retrieved March 20, 2014, from http://virtualschoolmooc.wikispaces.com/ Clark, T. (2013). The evolution of K-12 distance education and virtual schools. In M. G. Moore (Ed.), Handbook of distance education (3 ed., pp. 555-573). New Your, NY: Routledge. Dunae, P. A. (1992). Correspondence education. Retrieved March 20, 2013, 2011, from http://www.viu.ca/homeroom/content/topics/programs/corresp.htm Hezel Associates. (1998). Educational telecommunications and distance learning: The state-by-state analysis, 1998-99. Syracuse, NY: Hezel Associates. Retrieved from: http://files.eric.ed.gov/fulltext/ED438781.pdf Kurtz, E. B. (1959). Pioneering in educational television 1932-39 (A documentary presentation). Iowa City, IA: State University of Iowa. Mitchell, S. C. (1923). For the 90 per cent. The School Review, 31(6), 439-444. Retrieved from http://www.jstor.org/stable/1079372 Pease, P. S., & Tinsley, P. J. (1986). Reaching rural schools using an interactive satellite based educational network: Evaluating TI-IN network’s first year. Paper presented at the National Rural and Small Schools Consortium, Bellingham, WA. (ERIC Document Reproduction Service No. ED281681). Retrieved from: http://files.eric.ed.gov/fulltext/ED281681.pdf Saettler, P. (2004). The evolution of American educational technology. Charlotte, NC: Information Age. Watson, J. F., & Kalmon, S. (2005). Keeping pace with K–12 online learning: A review of state-level policy and practice. Retrieved from http://www.learningpt.org/pdfs/tech/Keeping_Pace2.pdf

    Learn Adobe Acrobat DC Workshop Nov 28, 2016 Products Acrobat 724

    Learn the basics and get started with Acrobat in a flash.

    ISTE Standards Refresh for Technology in Education Live Event Feb 26, 2016 Watch a recording

    Join Adobe Education Trainers (AETs) for a discussion of the ISTE Standards Refresh Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Led by James Adkins, AET and Group Moderator Where: AET Connect Room: https://eduadvisory.adobeconnect.com/adobeedutrainer Purpose To gather feedback from Adobe Educators about on how the ISTE standards for technology in education should evolve. Feedback will be provided to ISTE. What we’ll discussHave you heard? The International Society for Technology in Education (ISTE) is refreshing the standards for technology in education, and they’ve asked for our help in making them relevant to today’s youth. Much has changed in the education and technology worlds since the current standards were published back in 2007. The standards refresh project is committed to ensuring that the standards remain relevant – even aspirational – so that they continue to serve their primary purpose of preparing students for their future. We will be meeting via Connect live chat to discuss how the standards should evolve, and how they may impact the work of the Adobe Education community. Insights gathered during these two chats will be provided directly to ISTE.Please take a quick review of the draft standards distributed by ISTE (Google doc) prior to joining the chat. More about ISTE The International Society for Technology in Education (ISTE®) is the premier nonprofit organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 education stakeholders throughout the world. Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} The vision of ISTE is a world where all learners thrive, achieve and contribute. As the creator and steward of the definitive education technology standards, our mission is to empower learners to flourish in a connected world by cultivating a passionate professional learning community, linking educators and partners, leveraging knowledge and expertise, advocating for strategic policies, and continually improving learning and teaching.

    Adobe Apps for Education    Presentation by Adobe Education Oct 8, 2013 Products Prelude Adobe Experience Cloud Typekit
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    Adobe Apps for Education provides an introduction to Adobe software applications, helps you learn what you can create, and inspires with ideas for sample projects using these tools. The document categorizes the types of digital content that you can create with Adobe software applications and identifies which tools are best for creating different kinds of content. Each content category includes sample projects for beginner, intermediate, and expert Adobe users. Some projects include hyperlinks to tutorials on Adobe Help and the Adobe Education Exchange. The document also includes an Adobe app glossary to help you easily identify the wide diversity of software applications Adobe offers. This document is published in three different formats: Low resolution interactive PDF file - this version is ideal for sharing digitally or sending over email and includes hyperlinks to tutorialsHigh resolution interactive PDF file - this version is ideal for sharing digitally and includes hyperlinks to tutorialsPrint PDF - this version is ideal for printing for use in classrooms, but does not contain hyperlinks to tutorials. Please let us know your comments and feedback below. This document will be updated periodically to add new tutorials and adjust sample project and applications as required. File Updates: Files updated on October 18, 2017 to include Adobe Dimension, Adobe XD, Adobe Lightroom, Adobe Experience Cloud, (including Adobe Advertising Cloud, Adobe Analytics Cloud, and Adobe Marketing Cloud), Captivate Prime, and Adobe Scan.Files updated on May 19, 2016 to include Adobe Spark.Files updated on March 16, 2016 to include Capture CC, Post, Photoshop Fix, Animate CC, Experience Design CC (Preview), Fuse CC (Preview), Character Animator, and Portfolio. Files updated on July 13, 2015 to include Preview CC, Comp CC, Hue CC, Brackets, Slate, and Stock; Links to tutorials fixed and additional links added; product icons now show product name on cursor rolloverFiles updated on November 3, 2014 to include Behance, Behance ProSite, Adobe Framemaker, Voice, Brush, Shape, Color, Illustrator Draw, Illustrator Line, Photoshop Mix, Photoshop Sketch, Ink and Slide, and Premiere Clip; Product glossary now includes links to product information on adobe.comFiles updated on March 26, 2014 to include Adobe LeanPrint.

    Adobe Education Member Trendsetter Joined Jun 15, 2010 Products Adobe Experience Cloud Typekit Acrobat
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    Our mission is to inspire and empower the next generation to be lifelong creators.

    Designing Creativity in the Primary Grades Curriculum Workshop Aug 23, 2016 Products Adobe Premiere Elements 3.2k

    Explore ways to design instructional activities to use digital media tools like student-friendly Adobe Premiere Elements to stimulate creative output. Consider specific teaching methods and apply learning to design a creativity-infused lesson/project.