New Adobe global study reveals that creative problem-solving skills are central to success in the future workforce but are not adequately supported in today’s curricula. In researching Creative Problem Solving in Schools: Essential Skills Today’s Students Need for Jobs in Tomorrow’s Age of Automation, Adobe surveyed 1600 educators and 400 policymakers from the U.K., Japan, Germany and the U.S. and learned how the people shaping education and students’ experiences view creative problem solving as a critical skill. Overwhelmingly, 86 percent of global educators believe that students who excel at creative problem-solving will have higher-earning job opportunities in the future, and 85 percent agreed that these same skills are in high demand by today’s employers for senior level and higher paying careers. Additionally, three quarters of respondents predict that professions that require creative problem-solving skills are less likely to be impacted by automation. Yet despite this clear consensus, there is a huge disconnect with what is happening in the classroom today. 90 percent of educators believe we need to find better ways to integrate it into the curricula, and more than half of educators explain that they do not have the tools, training or knowledge to nurture creative problem solving in their students. Of the policymakers surveyed, 88 percent advocate for finding a way to reform the current curricula in their region to better nurture creative problem solving in schools. To learn more about the study, view the infographic and visit the research study microsite to learn how other educators are teaching these critical skills.
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- Adobe XD
- Adobe Advertising Cloud
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- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
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Train the Trainer is designed to equip all education trainers with the knowledge and skills to successfully design and deliver professional development.
User experience (UX) design is commonly defined as the process to design experiences and interactions with a digital or physical product that is useful, easy, and enjoyable. User interface design (UI) is commonly defined as the process of designing the visual look of the product and the functionality of the interaction. In this activity, students will be introduced to user experience (UX) and user interface (UI) design, the role of designers, and the design process. To reinforce UX and UI design principles, students will assess and provide analysis on the design of an existing product.
Harness the power of mobile learning and take your students’ creativity to the next level with Adobe Spark apps. In this workshop you’ll explore how social media and mobile learning can create personalized learning experiences that foster creativity.
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
Learn why creativity is vital in driving student success and how you can promote creativity among students in your classroom. Explore examples of creative classrooms and design your vision of a creative environment using Adobe Photoshop or Lightroom.
This is an Adobe Spark tutorial based on a session I run within various courses here at the University. DOWNLOAD LESSON PLAN LINK TO ADOBE SPARK TUTORIAL The session should last about 45 mins. I have run this session in many forms for a number of years. It appears to work with many fundamental concepts being understood. I am really pleased with this latest Adobe Spark manifestation which students can follow along with on phones and pads and have access to within our virtual learning environments. Enjoy! Comments welcomed! Ian.
A common core aligned geometry lesson curated and altered to support 21st century learning skills. Students will learn first about calculating the surface area of a polyhedra (they should have been exposed to this concept prior to this lesson but not completely necessary) and then draw and create a "net." Students will identify using key vocabulary, the necessary parts of the polyhedra and manipulate several virtual nets and shapes. Students will work in teams to create several paper versions of geometric shapes and finally after watching tutorials, make one in the Adobe product of their choice. Students will finalize their lesson and display their understanding of polyhedra in a final written essay, which should include a picture of their finished polyhedra.
I'm an Innovation Coach for Mason City Schools in Mason, Ohio. I'm a former art teacher who passionate about creativity and solving problems through design thin
After working as an independent infographic designer, Michael now teaches infogrmation design, infographics and news design as a professor in Augsburg, Germany.
Passionate creative. Teacher - English/ Yearbook/ Technology/ Design. Freelance designer. Potter. Reflector of all things philosophical and pedagogical.
Ater 25 years in production I decided to go back to school to become a teacher. Passion for Print in Vocational Higher Education
Freelanced 30+ years, taught in WA State for 10 yrs., Taiwan for 5 years, and now in Oregon.
I am head of Creative Arts at a Quaker school in the UK - More information can be found on my web site - www.rosswallis.org
Learn how to create product prototypes and integrate prototyping projects into your curriculum.
This is the curriculum map, standards-aligned, activities, assessments, etc.
Learn the fundamentals of UX and UI design and how to teach amazing UX/UI design projects.
Learn how to create impactful animations and integrate animation projects into your curriculum.
Learn to create multimedia presentations and integrate presentation projects into your curriculum.
Learn how to create digital stories and how to integrate digital storytelling into your curriculum.
Students use Adobe Spark to create a visual biography of a historic figure. Students tell the person’s story, leveraging the layout, design, and interactivity of Spark Page, Post, and Video to emphasize important events or aspects of their life. The goal is for students to use a digital media tool to communicate their ideas and help viewers visualize and understand their subject. Note: The lesson plan and associated files are available once you sign in to the Adobe Education Exchange. Google Docs are shared with view-only privileges. If you would like to use and adapt the lesson plan and resources, you will need to select File > Make a copy and add to your Google Drive.
Adobe XD is a vector-based tool for designing and prototyping user experiences for web and mobile apps. Designers can use XD to create static designs and turn them into interactive prototypes that simulates the flow of an app. XD also allows designers to share these interactive prototypes with team members, stakeholders, or clients - who can make comments directly on the prototypes. Designers then review these comments to iterate designs, update the prototypes, and resolve the comments. In this project, students will wireframe, design and iterate a mini-portfolio app prototype. They will turn their app into an interactive prototype, share for feedback, test the app, and finalize the design.
Adobe XD allows designers to create prototypes by adding interactive animations to static designs that simulates the flow of an app. XD also allows you to use a variety of options to share your interactive prototypes with team members, stakeholders, or clients. They can make comments directly on your prototypes so you can easily iterate your design, update the prototype, and resolve their comments. Finally, you can also record the interaction and share a video file with stakeholders. In this activity, students will take an app they designed in XD Design Mode and turn it into an interactive prototype, share for feedback, as well as, test the app and record the interactions.
Adobe XD can be used to switch easily from wireframing, visual design, interaction design, prototyping, preview and sharing, all in one powerful tool. In this activity, students will review the roles of UX and UI designers, be introduced to wireframes, how to design in XD, and use this to create a mobile app portfolio prototype.
Adobe XD is a vector-based tool for designing and prototyping user experiences for web and mobile apps. In this activity, students review user experience design principles, are introduced to the Adobe XD workspace, and edit a template as an introduction to using XD.