In this project, students use Adobe Creative Cloud to design and create two emojis—a Disney character and an unrelated historical person. Using the emojis as avatars, they write a fictional text message dialogue conversing about a topic of mutual interest. What would Elsa and Al Gore discuss? Or Nemo and Jacques Cousteau? The goal is for students to communicate their understanding of their chosen characters in a fun, creative and visual way. Learning Objectives Use Adobe Creative Cloud to create Disney character and historical person emojisWrite a text message dialogue using the emojis as avatarsPresent the dialogue and reflect on their learning Note: this project was originally provided to use in conjunction with a Disney and Adobe emoji contest (February - March 2017), but is now optimized for use with many different audiences and settings.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Animate CC
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Connect
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
Harness the power of mobile learning and take your students’ creativity to the next level with Adobe Spark apps. In this workshop you’ll explore how social media and mobile learning can create personalized learning experiences that foster creativity.
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
Learn why creativity is vital in driving student success and how you can promote creativity among students in your classroom. Explore examples of creative classrooms and design your vision of a creative environment using Adobe Photoshop or Lightroom.
"Take A Stand" Project pd editing images example Objective: You are to go through the typical design process to create a poster about a documentary on an event from the Civil Rights movement in the United States. Introduction For this project you will be role playing – you are pretending you are a designer for a graphics design firm. Your firm just got a contract to design a poster for a public television program entitled, "Take a Stand". You have been assigned to make this poster. The program is a documentary on the Civil Rights movement in the United States. The documentary goes through the events and effects of the Civil Rights movement from the 1950's through the 1960's. It is being produced by Public Broadcasting System (PBS) and will be shown on channel 58. The documentary is planned to be aired (shown) next year starting on January 15th -- the birthday of Dr. Martin Luther King Jr.
This Adobe Spark video introduces students to the basic elements and structure of good storytelling while providing the narrative framework to tell their own unique story about their journeys in creativity.
Students will employ Adobe Acrobat, Audition, and Muse in this module to help create and curate a digital edition based on rare materials pertaining to their university’s history. They will propose a project that investigates journalistic coverage of a campus event or traces similar events or ephemera contributions to better understand campus history. Students will annotate part of these materials based on supplementary research, and they’ll present their findings in written and oral forms. Students will be immersed in history and digital humanities practices, honing their abilities to research, synthesize, and present information. While this unit is based on particular materials found in UNC’s Wilson Library, it can be adapted to suit any campus’s materials or rare book collections.
In this module, groups of 4-5 students will use Adobe Audition to create podcasts detailing the various facets of a cultural institution (farmer’s market, gaming club, museum, etc.) that interests them. During their podcast, students will engage in a combination of non-fiction, journalism, and anthropological ethnography to report on their observations and conclusions about their chosen institution. The podcast should include observations, quoted audio from interview subjects as well as paraphrase, and, if appropriate, music and diegetic sound to help provide narrative shape and transitions. In creating these podcasts, students will strengthen their ability to participate in discourses within various social science and communications fields.
This resource provides an overview, syllabus, and sample student work for a college-level media production course. The primary learning outcome for the course is for students to deepen their understanding of "how media work" both rhetorically and materially by (re)presenting the same documentary narrative in five different modes, using at least five different Adobe Creative Cloud applications: (1) Print Magazine using InDesign (2) Audio Podcast using Audition (3) Film using Premiere Pro (4) Website using Muse, Spark, or XD (5) Mobile Application using XD [*6] Photography using Photoshop *Note that in this class, students didn't present photographic collections per se, but they used Photoshop a great deal to develop media for the other genres and applications.
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)
I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.
This project was designed as a collaboration between Los Gatos High School English teacher Tiffany Hamm and Los Gatos-Saratoga Union High Schools District Technology Integration Specialist Nicole Dalesio. As part of an interdisciplinary Social Justice course, Tiffany and Nicole challenged students to create these striking images to highlight inspirational and historically-significant quotations. Each student created his or her own poster using Adobe Lightroom and Adobe Spark Post. Then, Tiffany and Nicole printed the posters and displayed them around the school campus. The goal was to both assess student learning about content-area themes, and to raise awareness on campus about the importance of social justice. For more information on this project, visit the Adobe Education Exchange.
Goal: This project will ask students to use critical thinking and visual analysis skills to create a collage silhouette of a character from literature using Adobe Photoshop. Learning Objectives: Practice critical thinking skillsPractice visual analysis skillsLearn basic Adobe Photoshop skills including layers, masks, selection tools and file managementLearn about Creative Commons and copyright laws to be good digital citizensPractice creativity by producing an original collage portrait Time: This project will need 2-5 hours of class time to complete Sequence: The project is best done through this sequence of events: Students are introduced to the projectStudents and teacher discuss visual analysis and how to connect character attributes to a image either directly or through symbolsStudents are given time to think of and list character attributes and corresponding imageryStudents are introduced to copyright law and Creative Commons as well as how to use Google Images to find images they can use without breaking copyright lawStudents are given time either in class or outside of class to look up images on Google Images and save them to a folder on their Google DriveStudents are given a brief tutorial on how to use Adobe Photoshop in classStudents are given time to work on the project in classStudents can be given more time to work on the project in class or assigned as homework outside of class (the media lab is available before and after school or during flex periods)Once completed, students then write a short paper on the individual choices of their images, and how they connect to the character attributes, displaying that they know their character wellFinally, students present their collage images to the class, giving a brief presentation of the images and why they chose those images.
This tutorial demonstrates the essentials of creating an animation using Adobe Illustrator and Adobe After Effects. The graphics are created in Illustrator and imported to After Effects to add animation and visual effects. The demonstration recreates the Apollo 11 moon landing, with the lunar lander arriving on the moon's surface. This tutorial could be adapted for a history lesson, with students re-creating other historic events, or perhaps used in a Drama or English lesson to create scenes from plays or novels. The final animation is saved in a format suitable for uploading to a video sharing site or a Virtual Learning Environment. Video Tutorial - https://vimeo.com/198967176 For free Adobe course info go to: https://edex.adobe.com/professional-development/courses/. Also why not join the Adobe Generation Pro Facebook group https://www.facebook.com/groups/AdobeGenPro/
Immerse yourself in oral histories as you and your students learn how to create beautiful, interactive web stories with Adobe Spark.
Harness the power of design thinking and take your students’ creativity to the next level with Adobe Experience Design CC. In this workshop, you’ll explore how design thinking and mobile development can foster creativity in your teaching practice.
Explore ways to design your instructional activities so you can use Adobe tools to stimulate creative student output and make your teaching practice more innovative.
Learn how to create compelling animated narrated videos with amazing ease.
Learn the essentials of Adobe Spark Post to begin creating and sharing stunning social graphics for all types of uses in your classroom and teaching.
Making a web page for your class or club is easier than ever with Adobe Spark Page. Learn how to create a beautiful and functional web page quickly and easily.
Learn the basics and get started with Acrobat in a flash.
A lengthy blog post exploring our free WordPress plugin's features. Post: http://maclab.guhsd.net/game-on-a-work-in-progress/ AEE Game On Group: https://edex.adobe.com/group/game-on/
Looking to make a website, but not ready to learn to code? Adobe Muse provides the answer. Learn how to create your first website with Muse in this brief workshop.
This is an exciting time for higher education institutions. New technologies are driving change in public and institutional policies, which in turn effect the teaching practices in classrooms. More people are gaining access to some form of higher education than at any other time in history. There are renewed debates around higher education’s role in society and our personal lives. Adobe Education is adding its voice to the conversation, and is set to run a seven-part, aspirational, webinar series on the future of higher education and the transformation of the educational experiences that are preparing students for the creative economy. This series features a collection of thought leaders who represent a diverse set of perspectives from the field of higher education. The goal of the series is to advance ongoing dialogue around preparing students for the future, digital pedagogy, and the college of tomorrow. This webinar is the second in the series and focuses on innovative pedagogy, creative teaching & learning spaces on campus, and how does teaching with technology prepare students for the creative economy. The Presenter is Adobe Education Leader Andrew Phelps.