14,431 Results for
Filtered by
    Jessica Brown Member Participant Joined Jul 27, 2017 Products Acrobat Adobe Premiere Pro Photoshop
    +2

    I am professor in the Multimedia Journalism program at the Loyola University Chicago's School of Communication.

    Emerson Coe Member Member Joined Jul 26, 2017 Products Acrobat Muse Adobe Creative Cloud
    +10

    A self-taught artist and designer from the Brazilian state of Pará who professionally began to devote himself to illustration in 1994.

    Efrain Diaz Member Member Joined Jul 26, 2017 Products Acrobat Adobe Spark Adobe Premiere Elements

    Haley Mckay Member Member Joined Jul 26, 2017 Products Typekit Audition Photoshop
    +2

    I am looking to further develop my creativity ability and expertise with the tools offered through Adobe. I am looking forward to the creative adventures ahead.

    Sean Clancy Member Member Joined Jul 26, 2017 Products Acrobat Photoshop InDesign

    Sean has extensive experience as a published author, scientist, project manager, and instructor with a strong background in technology development.

    Jae Elkins Member Member Joined Jul 26, 2017 Products Adobe Stock Adobe Creative Cloud Dreamweaver
    +6

    Graphic Designer, Production, Large Format Printing, and Poetry.

    Janet Cordle Member Participant Joined Jul 25, 2017

    I've been teaching the last 30 years. I have two passions, working with kids and learning new tech skills and passing them on to others.

    Jade Catunao Member Member Joined Jul 21, 2017 Products Photoshop Illustrator InDesign
    +1

    High school arts student

    #RethinkHighSchool: Tony Wagner at TEDxNYED Project by Mike Skocko Jul 20, 2017 Products Adobe Creative Cloud 11 0

    I happened across this TEDx Talk while searching for something else entirely. Sometimes you get lucky. What resonated for me? Being an edu-outlier can be impactful. That made me think: There's no way to effectively #RethinkHighSchool without becoming an outlier. Yes, mistakes will happen. Innovation is messy. You and your students will learn from each and every failure. And together, you'll discover new and better ways to implement your ever-evolving #RethinkHighSchool strategies and techniques. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.

    #RethinkHighSchool: What would you do if you weren't afraid? Project by Mike Skocko Jul 20, 2017 Products Adobe Creative Cloud 47 0

    This image has stuck in my mind since I first encountered it in this four-year-old code.org video (at the 5:08 mark). One day a teacher, since retired, looked at those same words on my whiteboard, turned to me, and asked, "What would you do?" After hesitating, I replied, "I'm doing it." Her disappointment was palpable—even to me. She knew I lied. And I let the lie stand. What a coward. So for you, Roberta, I'll belatedly tell the truth. I'm afraid of driving people away from important concepts like #RethinkHighSchool with my clumsy exuberance. Oh, I write about it and tweet about it but I haven't really ever gone all in with this call to action. The #RethinkHighSchool series of resources will remedy that. These resources will walk the talk for me all year long. This dyslexic, 62-year-old, high-functioning Aspergers child in disguise is going all in. Thanks for the push, Robbie. Hope I do more good than harm with this effort. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.

    omran fallatah Member Participant Joined Jul 20, 2017 Products Adobe Premiere Pro Photoshop Adobe Premiere Elements
    +1

    I'm 17 years old and i would like after a short time to be good at editing.

    #RethinkHighSchool: AMP = Autonomy + Mastery + Purpose Project by Mike Skocko Jul 19, 2017 Products Adobe Creative Cloud 5 0

    Dan Pink's TED Talk, The Puzzle of Motivation, has been viewed over 18 million times. I have no idea how many millions of copies of his best-selling book, Drive, have sold but the undeniable conclusion is that the vast majority of teachers either have no knowledge of the findings or have willfully ignored the them. (Hey, we're not alone; business has, for the most part, ignored the data, too.) He says, "There’s a mismatch between what science knows and what business does." My edu-filter hears, "There’s a mismatch between what science knows and what education does." He says we have three untapped human needs: AUTONOMY: The desire to direct our own lives. MASTERY: The urge to make progress and get better at something that matters. PURPOSE: The yearning to do what we do in the service of something larger than ourselves. Purpose, in my view, is critical. With shared Purpose, Autonomy leads to Mastery. Without Purpose, Autonomy leads to Chaos. The shared Purpose in my classroom is spelled out at the very beginning of The Mac Lab Way (a blog post on my site). AMP, for all its beautiful simplicity, needs its omega for activation. See #RethinkHighSchool: ZIM = Zone of Intrinsic Motivation for that connection. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.

    #RethinkHighSchool: ZIM = Zone of Intrinsic Motivation Project by Mike Skocko Jul 19, 2017 Products Adobe Creative Cloud 8 0

    We teachers are really good at what I want you to do. But seriously, how many of us consider what the kids want to do? Or what they’re good at? How might our students help us to improve the learning environment and as a result, enhance their learning experiences? I have no idea of the circumstances that led me to Bud Caddell’s blog—though it was probably mindless surfing to escape the dry, arcane, seemingly endless research papers I was tasked to read for my master's—but I do recall vividly the crystalline moment when his Venn diagram lit up my mind. The next day he answered my email and granted me permission to use a modified version of his How to Be Happy in Business graphic for educational purposes—with attribution, of course—and ZIM! was born. I invite my students to "grow my circle" by suggesting new ways to introduce or learn the material we need to cover and I stress that they should play to their strengths (or strengthen their weaknesses) when dealing with the matter at hand, whatever that may be. I tell that that ZIM! is a conversation, a negotiation, and for those who find it, a celebration. For all its simplicity, I've learned that ZIM! is a difficult concept to convey. Please see #RethinkHighSchool: AMP = Autonomy + Mastery + Purpose for more specifics. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.

    Sidar Cisneros Member Member Joined Jul 19, 2017 Products Photoshop Illustrator InDesign

    Graphic Design with over 25 years of experience creating of graphics for printing, company’s identity, branding products, catalogs, tee shirts.

    Blending Education Member Participant Joined Jul 19, 2017 Products Acrobat Dreamweaver Photoshop
    +5

    Blending Education was created to help educators and anyone else interested in teaching and learning to easily implement blended learning into their courses.

    #RethinkHighSchool: Start a Business Project by Mike Skocko Jul 19, 2017 Products Adobe Creative Cloud 8 0

    Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.

    #RethinkHighSchool: Grit-Based Rubric Assessment by Mike Skocko Jul 18, 2017 Products Adobe Creative Cloud 22 0

    Imagine students walking into your room, reading information on the board, opening their Chromebooks (or notebooks) and beginning the day’s work without you having said a word or lifted a finger—all before the factory-inspired school bell has rung! Wouldn’t that be something? While the kids work, you’re free to meander about the room, observing and interacting with individuals and/or small groups, taking a daily pulse of your 21st century learning environment, developing your strategy for the next day, and occasionally making an announcement, providing a clarification, asking a question, or inviting conversation—after apologizing for interrupting, of course. The Grit-Based Rubric is entirely dependent on the type of learning environment described in (re)Imagine. As it says, Persistent, consistent effort in a collaborative, self-paced, student-centered learning environment leads to the highest level of success a student can achieve in a given subject. Give (re)Imagine a go or at least check out the Grading Policies page where my sneaky new rubric doesn't allow kids to settle for lesser grade. I've been using a simpler version of this rubric successfully for over a decade. Here are over 200 pieces of evidence demonstrating students will rise to the challenge. ---- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.

    #RethinkHighSchool: Gamifying the Classroom Project by Mike Skocko Jul 18, 2017 Products Adobe Creative Cloud 18 0

    Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)

    #RethinkHighSchool: The Series Project by Mike Skocko Jul 18, 2017 Products Adobe Creative Cloud 24 0

    I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.