Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Photoshop Lightroom
- Experience Design (Beta)
- Adobe AIR
- Animate CC
- Business Catalyst
- Adobe Captivate
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Connect
- Adobe Creative Cloud
- Digital Editions
- Digital Publishing Solution
- Adobe Document Cloud
- Edge Animate
- Edge Inspect
- Edge Reflow
- Flash Builder
- Flash Player
- Adobe Fuse (Preview)
- Illustrator Draw
- Ink & Slide
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Preview CC
- Adobe Scout
- Adobe Sign
- Adobe Stock
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)
I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.
Students (and their teachers) love Adobe Spark and its ability to create beautiful videos, web stories, and graphics. The apps are fun, engaging, and actively encourage creative expression. Adobe Spark is incredibly easy to learn, so formal instruction and training is rarely needed. What educators do ask for, however, is guidance on how Spark can, and should, be used in the classroom. Over the past couple of years, Adobe educators have been conducting in-school and online professional development focused on creativity, digital storytelling, and the role that Adobe Spark plays in supporting the same. This kit is the culmination of these efforts. It contains everything you need to host your own productive and informative in-school PD session. The kit contains everything you need to host a successful Professional Development session on Creativity and Digital Storytelling with Adobe Spark: Instructor notesSlidesParticipant guideEducation guideEvent invitationDetails on how to get Spark branded handouts The Adobe Spark team plans to update the kit regularly, so any and all feedback is appreciated.
Learn how to create compelling animated narrated videos with amazing ease.
Learn the essentials of Adobe Spark Post to begin creating and sharing stunning social graphics for all types of uses in your classroom and teaching.
Making a web page for your class or club is easier than ever with Adobe Spark Page. Learn how to create a beautiful and functional web page quickly and easily.
This is an exciting time for higher education institutions. New technologies are driving change in public and institutional policies, which in turn effect the teaching practices in classrooms. More people are gaining access to some form of higher education than at any other time in history. There are renewed debates around higher education’s role in society and our personal lives. Adobe Education is adding its voice to the conversation, and is set to run a seven-part, aspirational, webinar series on the future of higher education and the transformation of the educational experiences that are preparing students for the creative economy. This series features a collection of thought leaders who represent a diverse set of perspectives from the field of higher education. The goal of the series is to advance ongoing dialogue around preparing students for the future, digital pedagogy, and the college of tomorrow. This webinar is the second in the series and focuses on innovative pedagogy, creative teaching & learning spaces on campus, and how does teaching with technology prepare students for the creative economy. The Presenter is Adobe Education Leader Andrew Phelps.
Recording of my Adobe webinar on using the restriction method The restriction method is a really valuable technique for encouraging creative thinking, problem solving and boundary-less play. Placing restrictions on tasks or processes can open up entirely new approaches to skills, techniques or ideas. It's seems counter-intuitive but it is a great way to help kick-start creative thinking. How many different ways could you animate the same image? I set myself this challenge in 2015 and I am still finding heaps of new ways of doing it (and developing new skills) https://www.behance.net/gallery/29859911/CMYK-Self-Portraits https://www.behance.net/gallery/25274205/GIF-Self-Portraits
I couldn't find an infographic on formative and summative assessment that I could get permission to use so I made my own. share wherever you like
Are you using Adobe Voice, Adobe Slate, and Adobe Post in the classroom? We just published this Guide For Schools & Educators that provides useful notes, instructions, and tips. --- Ben
I teach computers and business education in a small K-12 school in Eastern Montana.
Students used Adobe Voice to explain the design process and development of their logo idea for the 80th year celebration of Marketing Education. This sample is based on graphic design, however any subject could use these Adobe Voice examples in their classroom. When looking for resources on how I could incorporate Adobe Voice into my lessons, I had a hard time find examples that really applied to my classroom. So this lesson is not on how to design a logo, but more on how I applied using Adobe Voice to the student's project. My students narrowed down the 16+ rough sketches for the logo to three ideas that they wanted to explore further. The students developed those 3 ideas into 3 final products which were then emailed to the client. The client went through all the logos and picked one logo from each student that would be presented to the client "live" in the classroom at a later date. I still want to hear about the other 2 ideas that the students had developed. This is where Adobe Voice played an important role. The students used it as a presentation tool to show me their thought process/design development of the 2 non-selected logos. It was great to see what they were thinking while creating the logo and that they had a quick way to accomplish that task.
Consider ways to structure and manage your classroom to foster and catalyze creativity. Showcase your personal vision of a creative classroom space using Adobe Photoshop or Photoshop Elements.
Open up your classroom to the world of STEAM careers and create a website using Adobe Muse to display your students’ learning.
Learn the skills you need to create compelling and engaging videos that will get students curious to learn more. Teach your students to make their own videos on topics they care about.
As leaders in the education space, we have a responsibility to plan for the future while driving student outcomes today. Join Adobe and Chris Dede of the Harvard Graduate School of Education for a look at the future of digital learning. Discover how emerging trends will shape your institution, and what you can do now to prepare. About the presenter Chris Dede, Harvard Graduate School of Education Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. His funded research includes five grants from NSF and the Gates Foundation to design and study immersive simulations, transformed social interactions, and online professional development. In 2007, he was honored by Harvard University as an outstanding teacher and in 2011 he was named a Fellow of the American Educational Research Association. Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment and a member of the 2010 National Educational Technology Plan Technical Working Group. His co-edited book, Scaling Up Success: Lessons Learned from Technology-based Educational Improvement, was published by Jossey-Bass in 2005. A second volume he edited, Online Professional Development for Teachers: Emerging Models and Methods, was published by the Harvard Education Press in 2006. His latest book Digital Teaching Platforms, will be published by Teachers College Press in 2012.
Learn the essentials of Adobe eSign and begin using electronic signatures for common types of school paperwork.
Students will create an Adobe Voice project that provides a journal of a field trip and that includes reflections on what they learned and absorbed. Note: Adobe Voice can optionally connect to a variety of online services, like photo storage and video hosting services, that require account creation and are not available to users under the age of 13. If you plan to use these online service features with students under the age of 13, the teacher (and not the student) must create the online service account.
Students research a career and create an Adobe Voice story that explains what the career does. They also comment on whether or not they would be interested in that career. Note: Adobe Voice can optionally connect to a variety of online services, like photo storage and video hosting services, that require account creation and are not available to users under the age of 13. If you plan to use these online service features with students under the age of 13, the teacher (and not the student) must create the online service account.
Game on! is our rallying cry. We're working together to find better ways to inspire, engage, and empower ourselves and our students. This is an open group. You're invited to join our professional development community. Game On is also a free WordPress plugin—a gamified curriculum delivery system (for lack of a better phrase) being used by a growing number of educators around the world. More information may be found in the discussions.
Adobe Apps for Education provides an introduction to Adobe software applications, helps you learn what you can create, and inspires with ideas for sample projects using these tools. The document categorizes the types of digital content that you can create with Adobe software applications and identifies which tools are best for creating different kinds of content. Each content category includes sample projects for beginner, intermediate, and expert Adobe users. Some projects include hyperlinks to tutorials on Adobe Help and the Adobe Education Exchange. The document also includes an Adobe app glossary to help you easily identify the wide diversity of software applications Adobe offers. This document is published in three different formats: Low resolution interactive PDF file - this version is ideal for sharing digitally or sending over email and includes hyperlinks to tutorialsHigh resolution interactive PDF file - this version is ideal for sharing digitally and includes hyperlinks to tutorialsPrint PDF - this version is ideal for printing for use in classrooms, but does not contain hyperlinks to tutorials. Please let us know your comments and feedback below. This document will be updated periodically to add new tutorials and adjust sample project and applications as required. File Updates: Files updated on May 19, 2016 to include Adobe Spark.Files updated on March 16, 2016 to include Capture CC, Post, Photoshop Fix, Animate CC, Experience Design CC (Preview), Fuse CC (Preview), Character Animator, and Portfolio. Files updated on July 13, 2015 to include Preview CC, Comp CC, Hue CC, Brackets, Slate, and Stock; Links to tutorials fixed and additional links added; product icons now show product name on cursor rolloverFiles updated on November 3, 2014 to include Behance, Behance ProSite, Adobe Framemaker, Voice, Brush, Shape, Color, Illustrator Draw, Illustrator Line, Photoshop Mix, Photoshop Sketch, Ink and Slide, and Premiere Clip; Product glossary now includes links to product information on adobe.comFiles updated on March 26, 2014 to include Adobe LeanPrint.
Bloom's Taxonomy Cheat Sheet by Francie Kugelman http://www.bloomstaxonomy.org
The idea of giving kids time for choice is making its way to the forefront of classroom practices. Many teachers are following in the footsteps of the giant companies and giving their students back 20 percent of their time to investigate topics of their own choice. Kevin Brookhouser describes this well in his TedTalk.