New Adobe global study reveals that creative problem-solving skills are central to success in the future workforce but are not adequately supported in today’s curricula. In researching Creative Problem Solving in Schools: Essential Skills Today’s Students Need for Jobs in Tomorrow’s Age of Automation, Adobe surveyed 1600 educators and 400 policymakers from the U.K., Japan, Germany and the U.S. and learned how the people shaping education and students’ experiences view creative problem solving as a critical skill. Overwhelmingly, 86 percent of global educators believe that students who excel at creative problem-solving will have higher-earning job opportunities in the future, and 85 percent agreed that these same skills are in high demand by today’s employers for senior level and higher paying careers. Additionally, three quarters of respondents predict that professions that require creative problem-solving skills are less likely to be impacted by automation. Yet despite this clear consensus, there is a huge disconnect with what is happening in the classroom today. 90 percent of educators believe we need to find better ways to integrate it into the curricula, and more than half of educators explain that they do not have the tools, training or knowledge to nurture creative problem solving in their students. Of the policymakers surveyed, 88 percent advocate for finding a way to reform the current curricula in their region to better nurture creative problem solving in schools. To learn more about the study, view the infographic and visit the research study microsite to learn how other educators are teaching these critical skills.
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Learn the fundamentals of UX and UI design and how to teach amazing UX/UI design projects.
Learn to create multimedia presentations and integrate presentation projects into your curriculum.
Learn how to create digital stories and how to integrate digital storytelling into your curriculum.
How can you inspire creativity in your digital classroom? In this course, understand the research, get projects in hand and leave with a toolbox full of resources you can use right away.
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
Teachers have very little time free outside of their allotted preparation time. Therefore planning and creating learning resources needs to be simple and speedy. Adobe Spark Video ( https://spark.adobe.com/sp/) is the perfect tool for making quick reusable videos that explain key concepts. Don't forget, make it once and you can use these resources again and again. How do I make a 30 second video? 1. Decide on the key concept you want the students to learn, keep it simple. 2. Make an outline of the key points to help your audience understand what the video is for. In my example I use Spark Post to do this) This also acts as a make do script. 3. Open Spark Video 4. Record the key points, one per slide. Keep these super short. 5. Go back and add images, icons, text or video to reinforce the key points. 6. Add a little background audio to enhance the experience and help the narrative flow a little. 7. Publish and share the video with your loving students! Can you show me how? Here's my video demonstrating how to make a 30 second video: https://vimeo.com/264988788 And what does the final video look like? It looks like this: https://vimeo.com/264866141 To find out more about Adobe for Schools in the UK, visit the Adobe for Teachers website.
In this resource I aim to show you how to create a simple interactive video using free apps. How do I make video? First I created my video with Adobe Spark Video (Free). In my example I use a Key Stage 2 Maths example of introducing negative numbers. Adobe Spark Video is about the easiest video tool on the market in my opinion. Watch my example, but note there is no interaction at this point. Click here: https://youtu.be/1aEpaKjuJQM If you like the look of what Adobe Spark Video does here's a short video to help get started: https://vimeo.com/255069980 Why bother with interactivity? We know video is a massively powerful tool to aid learning on it's own but by adding interaction to the video we can allow students to test their understanding during and immediately at the end of their viewing experience. This allows them to rewatch and if necessary relearn the content to ensure they understand. How do we add Interactivity to video? H5P is a Norwegian company that offer many excellent interactive tools but the interactive video is extremely powerful as it allows us to add interactions, ask students questions about the learning content and much more. You can sign up for free and learn more here: https://h5p.org/ I made this short video to demonstrate the basic process of adding some simple questions to my video. Click here: https://vimeo.com/264845601 To find out more about Adobe for Schools in the UK, visit the Adobe for Teachers website.
This resource is all about creating a simple app prototype for assessing Key Stage 3 Science. I have opted to focus on photosynthesis but you could use this for any part of the science curriculum. This could also be a fun cross curricula project building digital skills and reinforcing core learning. Either way Adobe XD is easy and fun. What is Photosynthesis? Photosynthesis is the process used by plants and algae to create chemical energy from sunlight. “Almost all life on Earth depends upon this process. Photosynthesis is also important in maintaining the levels of oxygen and carbon dioxide in the atmosphere.” (BBC Bitesize) More about photosynthesis here: https://www.bbc.co.uk/education/guides/zpwmxnb/revision User experience design is the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure experienced during the interaction between the user and the product. In this case we’ll create an assessment app prototype. The first thing we need to consider is what the app will do. We want our students to be able to self assess their level of understanding of photosynthesis (or whatever you decide your theme might be). So let’s start with three key questions that a KS3 science student should know the answer to: What three things do plants need for photosynthesis? (Answer: Carbon Dioxide, Water and Light (A source of energy))What two things do plants make by photosynthesis? (Answer: Glucose and Oxygen)Photosynthesis takes place inside plant cells in small objects called XXXX? (Answer: Chloroplasts) I have created a template that you can edit to suit your needs or to let your students edit. The Adobe XD template can be found here: https://adobe.ly/2GfX4J0 First watch this 2 minute introduction to Adobe XD and interactivity: https://vimeo.com/256430779 Then watch this tutorial about how you might edit the XD template to use for your own Science (or any other subject) assessment tool: https://vimeo.com/256434537 Adobe XD is part of Adobe Creative Cloud, you can find out more here: https://www.adobe.com/uk/products/xd.html Watch this video tutorial to learn more about Adobe XD: https://vimeo.com/219689638 To find out more about Adobe for Schools in the UK, visit the Adobe for Teachers website
Learn how to create impactful animations and integrate animation projects into your curriculum.
Learn how to create virtual reality (VR) experiences and integrate VR projects into your curriculum.
Learn how to create engaging explanatory animation and integrate explanimations into your curriculum.
Learn to create impactful documentaries and integrate documentary storytelling into your curriculum.
This Adobe Spark video introduces students to the basic elements and structure of good storytelling while providing the narrative framework to tell their own unique story about their journeys in creativity. In a sense, I used Spark in a self-referential fashion in order to tell a story about how to structure and tell a story. Teachers can use this same technique to create their own unique narrative scaffolding for any story on a limitless range of subject matter. Imagine using it to guide the student in deconstructing a novel or talking about key points in a scientific process or the solving of a mathematical problem in a novel, creative way. CLICK HERE to access the SPARK VIDEO.
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)
I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.
Students (and their teachers) love Adobe Spark and its ability to create beautiful videos, web stories, and graphics. The apps are fun, engaging, and actively encourage creative expression. Adobe Spark is incredibly easy to learn, so formal instruction and training is rarely needed. What educators do ask for, however, is guidance on how Spark can, and should, be used in the classroom. Over the past couple of years, Adobe educators have been conducting in-school and online professional development focused on creativity, digital storytelling, and the role that Adobe Spark plays in supporting the same. This kit is the culmination of these efforts. It contains everything you need to host your own productive and informative in-school PD session. The kit contains everything you need to host a successful Professional Development session on Creativity and Digital Storytelling with Adobe Spark: Instructor notesSlidesParticipant guideEducation guideEvent invitationDetails on how to get Spark branded handouts The Adobe Spark team plans to update the kit regularly, so any and all feedback is appreciated.
Learn how to create compelling animated narrated videos with amazing ease.
Learn the essentials of Adobe Spark Post to begin creating and sharing stunning social graphics for all types of uses in your classroom and teaching.
Making a web page for your class or club is easier than ever with Adobe Spark Page. Learn how to create a beautiful and functional web page quickly and easily.
This is an exciting time for higher education institutions. New technologies are driving change in public and institutional policies, which in turn effect the teaching practices in classrooms. More people are gaining access to some form of higher education than at any other time in history. There are renewed debates around higher education’s role in society and our personal lives. Adobe Education is adding its voice to the conversation, and is set to run a seven-part, aspirational, webinar series on the future of higher education and the transformation of the educational experiences that are preparing students for the creative economy. This series features a collection of thought leaders who represent a diverse set of perspectives from the field of higher education. The goal of the series is to advance ongoing dialogue around preparing students for the future, digital pedagogy, and the college of tomorrow. This webinar is the second in the series and focuses on innovative pedagogy, creative teaching & learning spaces on campus, and how does teaching with technology prepare students for the creative economy. The Presenter is Adobe Education Leader Andrew Phelps.
Recording of my Adobe webinar on using the restriction method The restriction method is a really valuable technique for encouraging creative thinking, problem solving and boundary-less play. Placing restrictions on tasks or processes can open up entirely new approaches to skills, techniques or ideas. It's seems counter-intuitive but it is a great way to help kick-start creative thinking. How many different ways could you animate the same image? I set myself this challenge in 2015 and I am still finding heaps of new ways of doing it (and developing new skills) https://www.behance.net/gallery/29859911/CMYK-Self-Portraits https://www.behance.net/gallery/25274205/GIF-Self-Portraits
I couldn't find an infographic on formative and summative assessment that I could get permission to use so I made my own. share wherever you like
Are you using Adobe Voice, Adobe Slate, and Adobe Post in the classroom? We just published this Guide For Schools & Educators that provides useful notes, instructions, and tips. --- Ben