Harness the power of mobile learning and take your students’ creativity to the next level with Adobe Spark apps. In this workshop you’ll explore how social media and mobile learning can create personalized learning experiences that foster creativity.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Photoshop Lightroom
- Experience Design (Beta)
- Adobe AIR
- Animate CC
- Business Catalyst
- Adobe Captivate
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Connect
- Adobe Creative Cloud
- Digital Editions
- Digital Publishing Solution
- Adobe Document Cloud
- Edge Animate
- Edge Inspect
- Edge Reflow
- Flash Builder
- Flash Player
- Adobe Fuse (Preview)
- Illustrator Draw
- Ink & Slide
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Preview CC
- Adobe Scout
- Adobe Sign
- Adobe Stock
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)
I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.
Goal: This project will ask students to use critical thinking and visual analysis skills to create a collage silhouette of a character from literature using Adobe Photoshop. Learning Objectives: Practice critical thinking skillsPractice visual analysis skillsLearn basic Adobe Photoshop skills including layers, masks, selection tools and file managementLearn about Creative Commons and copyright laws to be good digital citizensPractice creativity by producing an original collage portrait Time: This project will need 2-5 hours of class time to complete Sequence: The project is best done through this sequence of events: Students are introduced to the projectStudents and teacher discuss visual analysis and how to connect character attributes to a image either directly or through symbolsStudents are given time to think of and list character attributes and corresponding imageryStudents are introduced to copyright law and Creative Commons as well as how to use Google Images to find images they can use without breaking copyright lawStudents are given time either in class or outside of class to look up images on Google Images and save them to a folder on their Google DriveStudents are given a brief tutorial on how to use Adobe Photoshop in classStudents are given time to work on the project in classStudents can be given more time to work on the project in class or assigned as homework outside of class (the media lab is available before and after school or during flex periods)Once completed, students then write a short paper on the individual choices of their images, and how they connect to the character attributes, displaying that they know their character wellFinally, students present their collage images to the class, giving a brief presentation of the images and why they chose those images.
Students (and their teachers) love Adobe Spark and its ability to create beautiful videos, web stories, and graphics. The apps are fun, engaging, and actively encourage creative expression. Adobe Spark is incredibly easy to learn, so formal instruction and training is rarely needed. What educators do ask for, however, is guidance on how Spark can, and should, be used in the classroom. Over the past couple of years, Adobe educators have been conducting in-school and online professional development focused on creativity, digital storytelling, and the role that Adobe Spark plays in supporting the same. This kit is the culmination of these efforts. It contains everything you need to host your own productive and informative in-school PD session. The kit contains everything you need to host a successful Professional Development session on Creativity and Digital Storytelling with Adobe Spark: Instructor notesSlidesParticipant guideEducation guideEvent invitationDetails on how to get Spark branded handouts The Adobe Spark team plans to update the kit regularly, so any and all feedback is appreciated.
Immerse yourself in oral histories as you and your students learn how to create beautiful, interactive web stories with Adobe Spark.
Immerse yourself in interactive diagrams and level up your skillset as you learn how to add interactive elements to your science diagrams with Adobe Animate CC.
Explore ways to design your instructional activities so you can use Adobe tools to stimulate creative student output and make your teaching practice more innovative.
Learn how to create compelling animated narrated videos with amazing ease.
Learn the essentials of Adobe Spark Post to begin creating and sharing stunning social graphics for all types of uses in your classroom and teaching.
Making a web page for your class or club is easier than ever with Adobe Spark Page. Learn how to create a beautiful and functional web page quickly and easily.
Learn the basics and get started with Acrobat in a flash.
Looking to make a website, but not ready to learn to code? Adobe Muse provides the answer. Learn how to create your first website with Muse in this brief workshop.
This is an exciting time for higher education institutions. New technologies are driving change in public and institutional policies, which in turn effect the teaching practices in classrooms. More people are gaining access to some form of higher education than at any other time in history. There are renewed debates around higher education’s role in society and our personal lives. Adobe Education is adding its voice to the conversation, and is set to run a seven-part, aspirational, webinar series on the future of higher education and the transformation of the educational experiences that are preparing students for the creative economy. This series features a collection of thought leaders who represent a diverse set of perspectives from the field of higher education. The goal of the series is to advance ongoing dialogue around preparing students for the future, digital pedagogy, and the college of tomorrow. This webinar is the second in the series and focuses on innovative pedagogy, creative teaching & learning spaces on campus, and how does teaching with technology prepare students for the creative economy. The Presenter is Adobe Education Leader Andrew Phelps.
Recording of my Adobe webinar on using the restriction method The restriction method is a really valuable technique for encouraging creative thinking, problem solving and boundary-less play. Placing restrictions on tasks or processes can open up entirely new approaches to skills, techniques or ideas. It's seems counter-intuitive but it is a great way to help kick-start creative thinking. How many different ways could you animate the same image? I set myself this challenge in 2015 and I am still finding heaps of new ways of doing it (and developing new skills) https://www.behance.net/gallery/29859911/CMYK-Self-Portraits https://www.behance.net/gallery/25274205/GIF-Self-Portraits
I couldn't find an infographic on formative and summative assessment that I could get permission to use so I made my own. share wherever you like
Analyse and recreate the distinct emoji look and create a unique emoji for a universal or specific feeling or experience. This is an abstract concept project so can be challenging for some younger students. An easier option is to provide a list of suggested emotions.
Students learn and practice simple vocabulary using pictures, words, and sounds. Before class, the teacher creates a set of “digital flashcards” and a video demonstrating correct pronunciation. With tons of optional modifications, this lesson can work for multiple ages, developmental levels, and subject areas. Learning Objectives Students will be able to: Associate a vocabulary word with a related imagePractice listening to and speaking vocabulary words Note: This activity works well for a variety of learning contexts and developmental stages, but the example project is designed for early readers in a German language classroom.
Every student has a cell phone or tablet, right? Well, then they can do this assignment! Adobe Voice is slick, easy, fast, and fun! The results are terrific. Have your students tell a story using selected images by MC Escher, mostly his Castrovalva, shown here. Sample Voice made from the assignment: https://voice.adobe.com/a/JVG0L/ Attached is Three page document, Sheet of Cropped Views (PDF): MC Escher's Castrovalva. 10 images created from Castrovalva- re-framed, enlarged, and/or cropped showing file names and ideas for story themes. Three other Escher images to use. Assignment sheet with tips and instructions (PDF format AND InDesign .IDML format so that you can customize to your needs)Rubric (page 2 of the Assignment sheet)Teacher Notes (PDF format)13 images (PNG format) in a .zip file to be used in the assignment Let me know how it goes in your classroom. I did it with Grade 6 students with terrific success.
Are you using Adobe Voice, Adobe Slate, and Adobe Post in the classroom? We just published this Guide For Schools & Educators that provides useful notes, instructions, and tips. --- Ben
Language and IT teacher • Workshop leader • Movie Reviewer • International School of Bremen • Cambridge University Press • exuc.org
Students used Adobe Voice to explain the design process and development of their logo idea for the 80th year celebration of Marketing Education. This sample is based on graphic design, however any subject could use these Adobe Voice examples in their classroom. When looking for resources on how I could incorporate Adobe Voice into my lessons, I had a hard time find examples that really applied to my classroom. So this lesson is not on how to design a logo, but more on how I applied using Adobe Voice to the student's project. My students narrowed down the 16+ rough sketches for the logo to three ideas that they wanted to explore further. The students developed those 3 ideas into 3 final products which were then emailed to the client. The client went through all the logos and picked one logo from each student that would be presented to the client "live" in the classroom at a later date. I still want to hear about the other 2 ideas that the students had developed. This is where Adobe Voice played an important role. The students used it as a presentation tool to show me their thought process/design development of the 2 non-selected logos. It was great to see what they were thinking while creating the logo and that they had a quick way to accomplish that task.
Presented by Vancouver Film School Instructor Paul Jensen Talk Theme: The concept of story is as old as human experience, language, and the desire to make sense of our existence. Throughout this lecture we will explore the origins of story, its archetypal structure in myth, and we’ll focus on how these journey patterns are fundamental in various art mediums; including Film, TV, Video Games & Digital Design. VFS Media Arts Educational Talk @ Sisler High School Date: Oct 26, 2:10 pm CST (3:10 pm EST)Location: Sisler High School LibraryInstructors: Vancouver Film School instructor Paul JensenParticipate online: https://livestream.com/fsd Twitter: @SislerIDM, @DigitalVoices1, @Soapbox.ED, & #vfstalk