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    Creative Problem Solving in Schools Presentation by Adobe Education Jan 22, 2018 Products Adobe Experience Cloud Adobe Creative Cloud Adobe Document Cloud 3.3k 3

    New Adobe global study reveals that creative problem-solving skills are central to success in the future workforce but are not adequately supported in today’s curricula. In researching Creative Problem Solving in Schools: Essential Skills Today’s Students Need for Jobs in Tomorrow’s Age of Automation, Adobe surveyed 1600 educators and 400 policymakers from the U.K., Japan, Germany and the U.S. and learned how the people shaping education and students’ experiences view creative problem solving as a critical skill. Overwhelmingly, 86 percent of global educators believe that students who excel at creative problem-solving will have higher-earning job opportunities in the future, and 85 percent agreed that these same skills are in high demand by today’s employers for senior level and higher paying careers. Additionally, three quarters of respondents predict that professions that require creative problem-solving skills are less likely to be impacted by automation. Yet despite this clear consensus, there is a huge disconnect with what is happening in the classroom today. 90 percent of educators believe we need to find better ways to integrate it into the curricula, and more than half of educators explain that they do not have the tools, training or knowledge to nurture creative problem solving in their students. Of the policymakers surveyed, 88 percent advocate for finding a way to reform the current curricula in their region to better nurture creative problem solving in schools. To learn more about the study, view the infographic and visit the research study microsite to learn how other educators are teaching these critical skills.

    Podcasting in the Classroom Course Feb 12, 2018 - Mar 9, 2018 In Progress Products Audition Adobe Spark

    Learn how to create impactful podcasts and how to integrate podcasting projects into your curriculum.

    Getting Started with Adobe in the Classroom Course Nov 17, 2017 - Jul 1, 2018 In Progress Products Adobe Creative Cloud

    How can you inspire creativity in your digital classroom? In this course, understand the research, get projects in hand and leave with a toolbox full of resources you can use right away.

    Up & Running on the Adobe Education Exchange Workshop Oct 13, 2016 Products Adobe Experience Cloud Adobe Creative Cloud Adobe Document Cloud 6.4k

    Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.

    Aaron Roberts Member Trendsetter Joined May 10, 2013 Products Typekit Acrobat Muse
    +10

    I'm an Innovation Coach for Mason City Schools in Mason, Ohio. I'm a former art teacher who passionate about creativity and solving problems through design thin

    Ross Wallis Member Influencer Joined Jul 30, 2010 Products Acrobat Audition Adobe Premiere Pro
    +12

    I am head of Creative Arts at a Quaker school in the UK - More information can be found on my web site - www.rosswallis.org

    Train the Trainer Course Apr 9, 2018 - Jun 28, 2018 Enrolling Products Adobe Premiere Pro Photoshop Adobe Spark
    +2

    Train the Trainer is designed to equip all education trainers with the knowledge and skills to successfully design and deliver professional development.

    Making Things Move Course Nov 12, 2018 - Dec 7, 2018 Enrolling Products Photoshop Adobe Spark Animate

    Learn how to create impactful animations and integrate animation projects into your curriculum.

    Digital Magazines in the Classroom Course May 7, 2018 - May 29, 2018 Enrolling Products Adobe Spark InDesign Adobe Comp CC

    Learn how to create digital magazines and integrate digital magazine projects into your curriculum.

    Digital Collages in the Classroom Course Mar 5, 2018 - Mar 25, 2018 Enrolling Products Photoshop Photoshop Mix Adobe Spark
    +1

    Learn how to create digital collages and integrate digital collage projects into your curriculum.

    Animating Characters in the Classroom Course Mar 19, 2018 - Mar 31, 2018 Enrolling Products Illustrator Draw Character Animator

    Learn how to create impactful character animations and integrate character animations into your curriculum.

    Virtual Reality in the Classroom Course Oct 1, 2018 - Oct 23, 2018 Enrolling Products Adobe Premiere Pro Adobe Spark

    Learn how to create virtual reality (VR) experiences and integrate VR projects into your curriculum.

    Explanimations in the Classroom Course Jun 18, 2018 - Jul 10, 2018 Enrolling Products After Effects Adobe Spark Illustrator

    Learn how to create engaging explanatory animation and integrate explanimations into your curriculum.

    Infographics in the Classroom Course May 28, 2018 - Jun 19, 2018 Enrolling Products Adobe Spark Illustrator

    Learn how to create impactful infographics and integrate infographics into your curriculum.

    Documentaries in the Classroom Course Sep 10, 2018 - Oct 3, 2018 Enrolling Products Premiere Clip Adobe Spark

    Learn to create impactful documentaries and integrate documentary storytelling into your curriculum.

    Product Prototypes in the Classroom Course Apr 16, 2018 - May 7, 2018 Enrolling Products Adobe XD

    Learn to design and prototype digital products, and to integrate product prototyping into your curriculum.

    Digital Storytelling in the Classroom Course Aug 20, 2018 - Sep 10, 2018 Enrolling Products Adobe Spark

    Learn how to create digital stories and how to integrate digital storytelling into your curriculum.

    ​Story Scaffolding for a "My Creative Journey" Spark Video Presentation by james kinney Aug 31, 2017 Products Adobe Spark 1.9k 3

    This Adobe Spark video introduces students to the basic elements and structure of good storytelling while providing the narrative framework to tell their own unique story about their journeys in creativity. In a sense, I used Spark in a self-referential fashion in order to tell a story about how to structure and tell a story. Teachers can use this same technique to create their own unique narrative scaffolding for any story on a limitless range of subject matter. Imagine using it to guide the student in deconstructing a novel or talking about key points in a scientific process or the solving of a mathematical problem in a novel, creative way.

    Building a Board Game Using Adobe Illustrator (by Ian Murray) Project by Todd Taylor Aug 14, 2017 Products Illustrator 559 0

    This learning module teaches groups of 4-5 students how to create a board game, honing their reasoning by encouraging them to think critically about design and mechanics. Students must collaborate concerning these issues as well as work as a group to create a functional design and appealing aesthetics with Adobe Illustrator, prompting creativity and encouraging team building, all while keeping the perspectives of prospective consumers in mind. The module is excellent for building a variety of practical work-place skills in fields of business, advertising, and game design.

    Creating a Press Kit Using Adobe InDesign (by Ani Govjian) Project by Todd Taylor Aug 14, 2017 Products InDesign 318 0

    This assignment asks individual students to conceptualize and create press packets for a company event using Adobe InDesign. Students must consider a variety of audiences, media and news outlets to garner as much attention and participation as possible from surrounding communities. When creating the packet, students will include the company’s credentials and goals, event information, and incentive for participation in a way that is aesthetically pleasing. In creating their press kits, students will develop skills such as organization, summarization, paraphrasing, design, persuasiveness, conciseness, precision, and professionalism, all of which are relevant to business positions, marketing jobs, and beyond.

    #RethinkHighSchool: Start a Business Project by Mike Skocko Jul 19, 2017 Products Adobe Creative Cloud 199 4

    Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.

    #RethinkHighSchool: Gamifying the Classroom Project by Mike Skocko Jul 18, 2017 Products Adobe Creative Cloud 187 0

    Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)

    #RethinkHighSchool: The Series Project by Mike Skocko Jul 18, 2017 Products Adobe Creative Cloud 416 0

    I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.