Learn how to create impactful visual reports and essays, and integrate Adobe Spark projects into your curriculum.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
New Adobe global study reveals that creative problem-solving skills are central to success in the future workforce but are not adequately supported in today’s curricula. In researching Creative Problem Solving in Schools: Essential Skills Today’s Students Need for Jobs in Tomorrow’s Age of Automation, Adobe surveyed 1600 educators and 400 policymakers from the U.K., Japan, Germany and the U.S. and learned how the people shaping education and students’ experiences view creative problem solving as a critical skill. Overwhelmingly, 86 percent of global educators believe that students who excel at creative problem-solving will have higher-earning job opportunities in the future, and 85 percent agreed that these same skills are in high demand by today’s employers for senior level and higher paying careers. Additionally, three quarters of respondents predict that professions that require creative problem-solving skills are less likely to be impacted by automation. Yet despite this clear consensus, there is a huge disconnect with what is happening in the classroom today. 90 percent of educators believe we need to find better ways to integrate it into the curricula, and more than half of educators explain that they do not have the tools, training or knowledge to nurture creative problem solving in their students. Of the policymakers surveyed, 88 percent advocate for finding a way to reform the current curricula in their region to better nurture creative problem solving in schools. To learn more about the study, view the infographic and visit the research study microsite to learn how other educators are teaching these critical skills.
Train the Trainer is designed to equip all education trainers with the knowledge and skills to successfully design and deliver professional development.
How can you inspire creativity in your digital classroom? In this course, understand the research, get projects in hand and leave with a toolbox full of resources you can use right away.
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
I'm an Innovation Coach for Mason City Schools in Mason, Ohio. I'm a former art teacher who passionate about creativity and solving problems through design thin
I am head of Creative Arts at a Quaker school in the UK - More information can be found on my web site - www.rosswallis.org
Teachers have very little time free outside of their allotted preparation time. Therefore planning and creating learning resources needs to be simple and speedy. Adobe Spark Video ( https://spark.adobe.com/sp/) is the perfect tool for making quick reusable videos that explain key concepts. Don't forget, make it once and you can use these resources again and again. How do I make a 30 second video? 1. Decide on the key concept you want the students to learn, keep it simple. 2. Make an outline of the key points to help your audience understand what the video is for. In my example I use Spark Post to do this) This also acts as a make do script. 3. Open Spark Video 4. Record the key points, one per slide. Keep these super short. 5. Go back and add images, icons, text or video to reinforce the key points. 6. Add a little background audio to enhance the experience and help the narrative flow a little. 7. Publish and share the video with your loving students! Can you show me how? Here's my video demonstrating how to make a 30 second video: https://vimeo.com/264988788 And what does the final video look like? It looks like this: https://vimeo.com/264866141
In this resource I aim to show you how to create a simple interactive video using free apps. How do I make video? First I created my video with Adobe Spark Video (Free). In my example I use a Key Stage 2 Maths example of introducing negative numbers. Adobe Spark Video is about the easiest video tool on the market in my opinion. Watch my example, but note there is no interaction at this point. Click here: https://youtu.be/1aEpaKjuJQM If you like the look of what Adobe Spark Video does here's a short video to help get started: https://vimeo.com/255069980 Why bother with interactivity? We know video is a massively powerful tool to aid learning on it's own but by adding interaction to the video we can allow students to test their understanding during and immediately at the end of their viewing experience. This allows them to rewatch and if necessary relearn the content to ensure they understand. How do we add Interactivity to video? H5P is a Norwegian company that offer many excellent interactive tools but the interactive video is extremely powerful as it allows us to add interactions, ask students questions about the learning content and much more. You can sign up for free and learn more here: https://h5p.org/ I made this short video to demonstrate the basic process of adding some simple questions to my video. Click here: https://vimeo.com/264845601
Learn how to create product prototypes and integrate prototyping projects into your curriculum.
Learn the fundamentals of UX and UI design and how to teach amazing UX/UI design projects.
Learn how to create impactful animations and integrate animation projects into your curriculum.
Learn to create multimedia presentations and integrate presentation projects into your curriculum.
Learn how to create digital magazines and integrate digital magazine projects into your curriculum.
Learn how to create virtual reality (VR) experiences and integrate VR projects into your curriculum.
Learn how to create engaging explanatory animation and integrate explanimations into your curriculum.
Learn how to create impactful infographics and integrate infographics into your curriculum.
Learn to create impactful documentaries and integrate documentary storytelling into your curriculum.
Learn how to create product prototypes and integrate prototyping projects into your curriculum.
Learn how to create digital stories and how to integrate digital storytelling into your curriculum.
This Adobe Spark video introduces students to the basic elements and structure of good storytelling while providing the narrative framework to tell their own unique story about their journeys in creativity. In a sense, I used Spark in a self-referential fashion in order to tell a story about how to structure and tell a story. Teachers can use this same technique to create their own unique narrative scaffolding for any story on a limitless range of subject matter. Imagine using it to guide the student in deconstructing a novel or talking about key points in a scientific process or the solving of a mathematical problem in a novel, creative way. CLICK HERE to access the SPARK VIDEO.
This learning module teaches groups of 4-5 students how to create a board game, honing their reasoning by encouraging them to think critically about design and mechanics. Students must collaborate concerning these issues as well as work as a group to create a functional design and appealing aesthetics with Adobe Illustrator, prompting creativity and encouraging team building, all while keeping the perspectives of prospective consumers in mind. The module is excellent for building a variety of practical work-place skills in fields of business, advertising, and game design.
This assignment asks individual students to conceptualize and create press packets for a company event using Adobe InDesign. Students must consider a variety of audiences, media and news outlets to garner as much attention and participation as possible from surrounding communities. When creating the packet, students will include the company’s credentials and goals, event information, and incentive for participation in a way that is aesthetically pleasing. In creating their press kits, students will develop skills such as organization, summarization, paraphrasing, design, persuasiveness, conciseness, precision, and professionalism, all of which are relevant to business positions, marketing jobs, and beyond.
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)