Harness the power of mobile learning and take your students’ creativity to the next level with Adobe Spark apps. In this workshop you’ll explore how social media and mobile learning can create personalized learning experiences that foster creativity.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Photoshop Lightroom
- Experience Design (Beta)
- Adobe AIR
- Animate CC
- Business Catalyst
- Adobe Captivate
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Connect
- Adobe Creative Cloud
- Digital Editions
- Digital Publishing Solution
- Adobe Document Cloud
- Edge Animate
- Edge Inspect
- Edge Reflow
- Flash Builder
- Flash Player
- Adobe Fuse (Preview)
- Illustrator Draw
- Ink & Slide
- Adobe Experience Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Preview CC
- Adobe Scout
- Adobe Sign
- Adobe Stock
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
I'm in my 14th year instructing high school students in Film. Editing, Lighting, Special Effects, Graphic Design, Sound Design and Photography using CS6 Suite
Learn why creativity is vital in driving student success and how you can promote creativity among students in your classroom. Explore examples of creative classrooms and design your vision of a creative environment using Adobe Photoshop or Lightroom.
A common core aligned geometry lesson curated and altered to support 21st century learning skills. Students will learn first about calculating the surface area of a polyhedra (they should have been exposed to this concept prior to this lesson but not completely necessary) and then draw and create a "net." Students will identify using key vocabulary, the necessary parts of the polyhedra and manipulate several virtual nets and shapes. Students will work in teams to create several paper versions of geometric shapes and finally after watching tutorials, make one in the Adobe product of their choice. Students will finalize their lesson and display their understanding of polyhedra in a final written essay, which should include a picture of their finished polyhedra.
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)
I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.
Students (and their teachers) love Adobe Spark and its ability to create beautiful videos, web stories, and graphics. The apps are fun, engaging, and actively encourage creative expression. Adobe Spark is incredibly easy to learn, so formal instruction and training is rarely needed. What educators do ask for, however, is guidance on how Spark can, and should, be used in the classroom. Over the past couple of years, Adobe educators have been conducting in-school and online professional development focused on creativity, digital storytelling, and the role that Adobe Spark plays in supporting the same. This kit is the culmination of these efforts. It contains everything you need to host your own productive and informative in-school PD session. The kit contains everything you need to host a successful Professional Development session on Creativity and Digital Storytelling with Adobe Spark: Instructor notesSlidesParticipant guideEducation guideEvent invitationDetails on how to get Spark branded handouts The Adobe Spark team plans to update the kit regularly, so any and all feedback is appreciated.
Explore ways to design your instructional activities so you can use Adobe tools to stimulate creative student output and make your teaching practice more innovative.
Learn how to create compelling animated narrated videos with amazing ease.
Learn the essentials of Adobe Spark Post to begin creating and sharing stunning social graphics for all types of uses in your classroom and teaching.
Making a web page for your class or club is easier than ever with Adobe Spark Page. Learn how to create a beautiful and functional web page quickly and easily.
Learn the basics and get started with Acrobat in a flash.
A lengthy blog post exploring our free WordPress plugin's features. Post: http://maclab.guhsd.net/game-on-a-work-in-progress/ AEE Game On Group: https://edex.adobe.com/group/game-on/
Looking to make a website, but not ready to learn to code? Adobe Muse provides the answer. Learn how to create your first website with Muse in this brief workshop.
This is an exciting time for higher education institutions. New technologies are driving change in public and institutional policies, which in turn effect the teaching practices in classrooms. More people are gaining access to some form of higher education than at any other time in history. There are renewed debates around higher education’s role in society and our personal lives. Adobe Education is adding its voice to the conversation, and is set to run a seven-part, aspirational, webinar series on the future of higher education and the transformation of the educational experiences that are preparing students for the creative economy. This series features a collection of thought leaders who represent a diverse set of perspectives from the field of higher education. The goal of the series is to advance ongoing dialogue around preparing students for the future, digital pedagogy, and the college of tomorrow. This webinar is the second in the series and focuses on innovative pedagogy, creative teaching & learning spaces on campus, and how does teaching with technology prepare students for the creative economy. The Presenter is Adobe Education Leader Andrew Phelps.
Recording of my Adobe webinar on using the restriction method The restriction method is a really valuable technique for encouraging creative thinking, problem solving and boundary-less play. Placing restrictions on tasks or processes can open up entirely new approaches to skills, techniques or ideas. It's seems counter-intuitive but it is a great way to help kick-start creative thinking. How many different ways could you animate the same image? I set myself this challenge in 2015 and I am still finding heaps of new ways of doing it (and developing new skills) https://www.behance.net/gallery/29859911/CMYK-Self-Portraits https://www.behance.net/gallery/25274205/GIF-Self-Portraits
I couldn't find an infographic on formative and summative assessment that I could get permission to use so I made my own. share wherever you like
In this lesson, students view a short, fun video to learn about the order of operations using a mnemonic device. Then, they practice applying the order of operations to solve equations of various degrees of difficulty. Note: This lesson is intended to be used in a flipped classroom setting. It works best when students have access to devices both at home and in class. It can easily be modified to work in other contexts as well. See the differentiation suggestion that follows. Learning Objectives Students will be able to: Define the order of operationsApply the order of operations to solve equations of varying difficulty
In this interdisciplinary project, students conduct a review of available statistical analysis related to the United States 2016 presidential election. Students draw upon their learning from Statistics and Civics classes to successfully complete their research. Finally, students create a digital presentation of their findings and analysis using Adobe Spark. Note: This activity is designed to be topical and current for the summer of 2016. Educators can easily replace the current theme with a new one more relevant to their coursework or other current events. Learning Objectives: Students will be able to: Use multiple sources to research a current events topicEvaluate sources of informationEvaluate and critique statistical analysis work done by “experts”Discuss how the media uses statistical analysis to inform and influence the general publicConsider how personal decisions about how to vote are or can be influenced by statistics and the media’s portrayal of those statistics
In this geometry lesson, students identify shapes in the world around them, and then share what they know about the attributes of shapes in a digital presentation. Note: This lesson is intended to be used at the end of a unit on shapes. Students should have already learned about the attributes of various shapes and can identify shapes by sight before attempting this activity. Learning Objectives Students will be able to: Identify parallel lines, angles, triangles, and quadrilateralsList the attributes of parallel lines, angles, triangles, and quadrilateralsUse Adobe Spark to create a digital presentation of what they have learned
In this webinar series, our wonderfully talented Adobe Education Community members will inspire you, and your students, by sharing their own experiences in the creative classroom. Each presenter will open their classroom door and give you a view of their creative teaching process. You’ll learn how they develop, implement, and assess creative activities in their classroom. They'll inspire you to include creative activities in your curriculum. During each hour long session we’ll start by getting to know the presenter through an interview. We will then walk you through the planning, implementation and assessment of their creative learning activity. You’ll also learn technical tips and tricks to make using Adobe software a success in your classroom. Our presenter for this session is Renaldo Lawrence, Adobe Education Leader and Advanced Skills Teacher at the Chiswick School in London. Presenter Renaldo Lawrence teaches and develops interactive learning resources at Chiswick School in London, England. As part of this work, he collaborates with teachers from across the school using their curriculum to create interactive multimedia content. He also consults and trains across the U.S. and Europe on how to create and use digital media, web design, and eLearning applications in the classroom. Renaldo is an Adobe Education Leader, Lynda.com Author, Apple Distinguished Educator, Microsoft Innovative Educator and Educator Trainer, Lecturer at Westminster Universities in London and an Advanced Skills teacher. He holds a masters in education.
The following activities are a part of a 3 hour workshop I teach for K-12 educators. The goal of the workshop is for them to investigate successful practices for fostering creativity in the classroom and create projects to both awaken their inner creativity and create exemplars for use with their students! iPad apps used in the workshop are Adobe Slate, Adobe Voice, Adobe Photoshop Sketch, Adobe Photoshop Mix, Adobe Capture, Adobe Photoshop Fix, Adobe Premiere Clip, Adobe Post (iPhone app), Celtx Shots, Popplet Lite, Grid Diary, and Canva. Project 1: Adobe Slate Web PageApp: Adobe Slate Have students visit a designated blog post or have them pick one of their own related to the content being studied. Save images from the blog page to your iOS device. Don't forget to save the URLs to the images for citing.Open Slate and sign-in with your Adobe ID.Create your Slate by cut-and-pasting the text from the blog post and inserting the downloaded images.Add additional Creative Commons images if you wish and cite them.Add links to any items for file formats that will not show up in Slate.Put your name on the Slate.Post the URL of the completed Slate to a Padlet page for sharing with the class. Project 2: Adobe Voice Persuasion ProjectApps: Popplet, Adobe Voice Think about an issue you are passionate about.Open Popplet and start your concept map with your issue in the middle.Conduct research on your topic and grab at least 6 CC-licensed images and add images/URLs to Popplet to create your storyboard.Write your short script in PoppletOpen Adobe Voice and sign in with your Adobe ID.Create a new story. Pick the template “Make Up My Own” or “Promote an Idea”.Add your images, record your voice, and add music if you wish. Include the URLs to the assets and information on a separate slide. Publish your project to the Adobe Voice site.Add the URL to your posted proejct to a note on a Padlet page. Include your name or initials in the note. Project 3: Motivational PosterApps: Adobe Photoshop Mix, Adobe Photoshop Fix, Adobe Post You are going to create a motivational poster for your classroom. Search for a motivational quote or phrase to use for your poster. Copy the URL of the quote for citing.Find a Creative Commons licensed image, take a photo, or pick one in your camera roll to use as the background.Using Adobe Photoshop Mix and Photoshop Fix, enhance, crop, or fix your image,Open Adobe Post, import your image, pick a theme, and add the quote text to the image.Save the completed Adobe Post image to your camera roll.Attach the image from your iPad to a Padlet note with your initials.
This is a video guide for all the tasks that can be performed with the Move Tool, from where to find it in the tools panel, to Auto Aligning layers and even touching on how to use it in 3D mode. Since making the video I have created some new assets which I can attach here directly and you can use as you wish. The Pool table can be found online here: https://upload.wikimedia.org/wikipedia/commons/5/5e/American-style_pool_table_diagram_%28empty%29.png It's quite a long video for just covering the Move Tool but goes through everything even with cool demonstrations.