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    Jenny Pearrow Member Member Joined Feb 15, 2017

    Hello, I am a mom and a grandma, I love my family and my Fiancé. I'm in collage again and trying to get my degree in Child Physiology. God bless.

    chad mooney Member Participant Joined Feb 10, 2017 Products Prelude Typekit Adobe Stock
    +19

    I build cool things by randomly pressing buttons on my Mac.

    lillian leicester Member Member Joined Feb 6, 2017 Products Adobe Capture CC Adobe Premiere Pro Edge Code
    +12

    we will give you some of the most entertaining moments in leicester

    Harry Oliver Member Member Joined Feb 2, 2017

    I have no life

    Ryan Jones Member Member Joined Jan 24, 2017 Products Typekit Acrobat Adobe Stock
    +23

    Real Life Photography Copyright Court Cases - You be the Judge Lesson Plan by will milne Jan 20, 2017 Products Photoshop Illustrator 8 0

    This lesson plan covers fair use and then puts the student in the place of the judge and jury for several real life copyright court cases. Included in the lesson plan are objectives, instruction topics, standards, assessments, and activities. This lesson assumes that students already have a basic knowledge of copyright law and how it relates to photography. With that knowledge, this lesson then focuses on fair use. Students examine several real life copyright cases and then make their own judgement as far as who was at fault.

    Hagen Heinrich Member Member Joined Jan 17, 2017 Products Prelude Adobe Marketing Cloud Typekit
    +36

    1949: geb. in Lübbenau (Brandenburg) - 1970: Abitur an der Schillerschule Hannover - 1973: Abschluss Lehrer-Studium 1973-2014: Lehrer IGS Roderbruch Hannover

    Laurent NOTTE Member Participant Joined Jan 13, 2017 Products Adobe Stock Photoshop Illustrator
    +2

    Entrepreuner Artist Author and independant Artistic Director; Founder of NOTTE Art & Home laurentnotte.com and Adstriver Creative Studio. Passionate about Art.

    STEAM Careers Research Project by susan parsons Jan 8, 2017 Products Muse Adobe Creative Cloud Adobe Premiere Pro
    +5
    8 1

    This project is to encourage students to learn more about the many careers that include science, technology, engineering, art, and math. By allowing students to see many current careers and letting them hone in one a few that peaks their interest, students will not only learn about the career, but gain direction on what schooling, salary, work environment, etc. each of the careers include. Description STEAM Website by Wall High School Students Students will first use the internet to search for STEAM careers. Once they have a list, they can then use the Ferguson's database to research each of the careers. Students will select five STEAM careers. They will research an overview of each of these careers. Based upon their findings which they have posted in a Google Doc, they will select their most favorite from the five. They will then conduct more detailed research of this favorite STEAM career; again adding their findings to their Google Doc. Once they have obtained more detailed information on the career such as schooling, workplace environment, description of a day in that career, job description, hiring potential, and potential salaries, students will then be videoed while describing their chosen career. Videos will be shared via the STEAM website.

    Student Research on STEAM Careers Project by susan parsons Jan 7, 2017 Products Acrobat Muse Photoshop 14 1

    Students will first use the internet to search for STEAM careers. Once they have a list, they can then use the Ferguson's database to research each of the careers. Students will select five STEAM careers. They will research an overview of each of these careers. Based upon their findings which they have posted in a Google Doc, they will select their most favorite from the five. They will then conduct more detailed research of this favorite STEAM career; again adding their findings to their Google Doc. Once they have obtained more detailed information on the career such as schooling, workplace environment, description of a day in that career, job description, hiring potential, and potential salaries, students will then be videoed while describing their chosen career. Videos will be shared via the STEAM website.

    Intellectual Property and Copyright Law    Presentation by Jessica Campbell Dec 31, 2016 Products Dreamweaver Photoshop Illustrator
    +1
    1 0

    This presentation introduces students to the idea of intellectual property and its protection under U.S. Copyright Law. There are plenty of kid-friendly examples to help get the point across!

    ALEXANDRIA LOCKETT Member Member Joined Dec 22, 2016

    Through teaching, research, and service, I aim to develop generous communities that design sustainably, and disrupt creatively.

    Digital Media Project: Sample Assessment Rubric Assessment by Adobe Education Dec 21, 2016 Products Adobe Creative Cloud 31 2

    Use this simple assessment rubric to evaluate digital media projects in three areas: Demonstration of learning (research, problem solving, decision making, technology integration)Use of technical elements and toolsFinal product and presentation (oral and/or visual presentation, reflection)

    Digital Literacy: An NMC Horizon Project Strategic Brief    Presentation by Adobe Education Dec 16, 2016 Products Adobe Marketing Cloud Adobe Creative Cloud Adobe Document Cloud 0 0

    The digital divide is no longer just about access to technology but rather fluency in using it. Higher education institutions must prepare students for a future where learning new digital tools is an intuitive process. Part of digital literacy isn’t just understanding how a tool works but also why it is useful in the real world and when to use it. Today’s student’s appear more digitally literate than previous generations but research has shown that this doesn’t equate to confidence in those skills. Higher education institutions need to empower students to use digital tools to visually and digitally communicate, create, and collaborate. But it’s not enough for learners to simply know how to use technology; they must be able to apply it imaginatively to perform a task or produce an object that would otherwise not be possible without the technology. These 21st century skills and ability, this digital literacy, are vital to prepare students to be successful in the workplace and beyond. Download the full report below.