This short self paced introductory course aims to meet the needs of educators wishing to gain the skills required to create digital design with Adobe mobile apps and Adobe Chromebook apps.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Photoshop Lightroom
- Experience Design (Beta)
- Adobe AIR
- Animate CC
- Business Catalyst
- Adobe Captivate
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Connect
- Adobe Creative Cloud
- Digital Editions
- Digital Publishing Solution
- Adobe Document Cloud
- Edge Animate
- Edge Inspect
- Edge Reflow
- Flash Builder
- Flash Player
- Adobe Fuse (Preview)
- Illustrator Draw
- Ink & Slide
- Adobe Experience Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Preview CC
- Adobe Scout
- Adobe Sign
- Adobe Stock
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
This is an Adobe Spark tutorial based on a session I run within various courses here at the University. DOWNLOAD LESSON PLAN LINK TO ADOBE SPARK TUTORIAL The session should last about 45 mins. I have run this session in many forms for a number of years. It appears to work with many fundamental concepts being understood. I am really pleased with this latest Adobe Spark manifestation which students can follow along with on phones and pads and have access to within our virtual learning environments. Enjoy! Comments welcomed! Ian.
This task is designed to assist students in analysing what goes into film, TV, game and webseries titles. It then moves on to brainstorming and then designing titles for their own project. Works really well with these resources (as well as my previously posted storyboard template): Art of the Title How They Did It
Want to use social media in the classroom but it's blocked? Never fear, use these templates to create Instagram profiles or photo uploads from famous people from history, fictional characters or today's celebrities, politicians and sports stars. These Instagram templates will allow you and your students to create a fake Instagram post and/or an Instagram profile. Editable components include the image(s), username, profile picture, post text, first comment, and number of photo uploads, followers and following. You will need to have the Roboto font installed on your computer if you would like the font to best reflect the font used by Instagram. I recommend downloading and loading this set of Instagram actions into Photoshop so you can apply Instagram-like filters to the photographs that you use in assembling a profile or photo. Credit to motheer-212. Check out this 'How to' on loading actions. Students will need to know how to insert images, move image layers, and edit text. What a great way to introduce them to these basic Photoshop concepts. Have fun!
I'm an eLearning trainer and want everybody to feel comfortable and excited about making use of the technology that's at their fingertips.
I'm an Innovation Coach for Mason City Schools in Mason, Ohio. I'm a former art teacher who passionate about creativity and solving problems through design thin
Passionate creative. Teacher - English/ Yearbook/ Technology/ Design. Freelance designer. Potter. Reflector of all things philosophical and pedagogical.
Ater 25 years in production I decided to go back to school to become a teacher. Passion for Print in Vocational Higher Education
I am head of Creative Arts at a Quaker school in the UK - More information can be found on my web site - www.rosswallis.org
This Adobe Spark video introduces students to the basic elements and structure of good storytelling while providing the narrative framework to tell their own unique story about their journeys in creativity.
This resource provides an overview, syllabus, and sample student work for a college-level media production course. The primary learning outcome for the course is for students to deepen their understanding of "how media work" both rhetorically and materially by (re)presenting the same documentary narrative in five different modes, using at least five different Adobe Creative Cloud applications: (1) Print Magazine using InDesign (2) Audio Podcast using Audition (3) Film using Premiere Pro (4) Website using Muse, Spark, or XD (5) Mobile Application using XD [*6] Photography using Photoshop *Note that in this class, students didn't present photographic collections per se, but they used Photoshop a great deal to develop media for the other genres and applications.
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)
I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.
This short two week introductory UX Design course aims to meet the needs of educators wishing to get started with the very basics of UX Design and Adobe XD.
This five week User Experience Design course aims to meet the needs of educators wishing to gain the skills required to understand User Experience Design.
Adobe XD had been build from the ground up to address the complex needs of today’s UX designers. It's got awesome innovative tools that will speed up your workflow from wireframes and high-fidelity designs to interactive prototypes. In this tutorial you'll learn how to use Adobe XD and make your very first prototype for an app. You'll get familiar with a lot of features, tools and techniques which are important to get yourself started.
Students (and their teachers) love Adobe Spark and its ability to create beautiful videos, web stories, and graphics. The apps are fun, engaging, and actively encourage creative expression. Adobe Spark is incredibly easy to learn, so formal instruction and training is rarely needed. What educators do ask for, however, is guidance on how Spark can, and should, be used in the classroom. Over the past couple of years, Adobe educators have been conducting in-school and online professional development focused on creativity, digital storytelling, and the role that Adobe Spark plays in supporting the same. This kit is the culmination of these efforts. It contains everything you need to host your own productive and informative in-school PD session. The kit contains everything you need to host a successful Professional Development session on Creativity and Digital Storytelling with Adobe Spark: Instructor notesSlidesParticipant guideEducation guideEvent invitationDetails on how to get Spark branded handouts The Adobe Spark team plans to update the kit regularly, so any and all feedback is appreciated.
Learn how to put together a 5-page music festival mobile app suitable for Android devices, which includes advanced features like a splash screen, menu bar, swipe gallery, email link and scrolling text.
Learn how to create compelling animated narrated videos with amazing ease.
Learn the essentials of Adobe Spark Post to begin creating and sharing stunning social graphics for all types of uses in your classroom and teaching.
Making a web page for your class or club is easier than ever with Adobe Spark Page. Learn how to create a beautiful and functional web page quickly and easily.
Produce rich animations for the web and output to virtually any format with Adobe Animate CC. Join Joseph Labrecque as he demonstrates how to create interactive and static graphics for the web. He shows you how to get started with a new project and use the fundamental components of the interface: the panels, the workspace, the stage, the timeline, and the pasteboard. Next, he explores importing AI and PSD files, including leveraging tools that allow you to modify imported content. Then, he walks you through working with text, drawing shapes, creating vector objects, and maintaining these assets in an organized library. Of course, this course wouldn’t be complete without a breakdown of essential animation features. So, you’ll get to see how to use the timeline, add motion or shape tweens, code interactive buttons, and finally publish to various formats. Duration: 2 hours 21 minutes
Adobe Animate CC includes a really interesting tool that not many users know about. In fact, this subject is way beyond the scope of a single tool – as it encompasses and entirely different way of assembling and animating content in the Timeline. Let’s have a look at some of the ways you can use the Bone and Bind tools to create intricate Armatures in Animate using inverse kinematics!