Learn how to create impactful visual reports and essays, and integrate Adobe Spark projects into your curriculum.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
Adobe Lightroom CC is an all-in-one photo service that makes it easy to add, view, edit, and share photos from any device - at home, school, and beyond. When any photos are added or edited in Lightroom, all connected devices are automatically updated. In this activity, students will learn how to add images to the Lightroom library, the basics of how to edit, organize, and share, and how to use Lightroom CC images in Photoshop.
Adobe Dimension CC opens up the world the world of 3D design to all kinds of digital artists and designers by making it easy to create photorealistic 3D images. In this activity, students are introduced to the Dimension application, learn about 2D and 3D images, learn how to work with materials, lighting, and 3D models, and learn how to render and export projects.
New Adobe global study reveals that creative problem-solving skills are central to success in the future workforce but are not adequately supported in today’s curricula. In researching Creative Problem Solving in Schools: Essential Skills Today’s Students Need for Jobs in Tomorrow’s Age of Automation, Adobe surveyed 1600 educators and 400 policymakers from the U.K., Japan, Germany and the U.S. and learned how the people shaping education and students’ experiences view creative problem solving as a critical skill. Overwhelmingly, 86 percent of global educators believe that students who excel at creative problem-solving will have higher-earning job opportunities in the future, and 85 percent agreed that these same skills are in high demand by today’s employers for senior level and higher paying careers. Additionally, three quarters of respondents predict that professions that require creative problem-solving skills are less likely to be impacted by automation. Yet despite this clear consensus, there is a huge disconnect with what is happening in the classroom today. 90 percent of educators believe we need to find better ways to integrate it into the curricula, and more than half of educators explain that they do not have the tools, training or knowledge to nurture creative problem solving in their students. Of the policymakers surveyed, 88 percent advocate for finding a way to reform the current curricula in their region to better nurture creative problem solving in schools. To learn more about the study, view the infographic and visit the research study microsite to learn how other educators are teaching these critical skills.
Train the Trainer is designed to equip all education trainers with the knowledge and skills to successfully design and deliver professional development.
How can you inspire creativity in your digital classroom? In this course, understand the research, get projects in hand and leave with a toolbox full of resources you can use right away.
User experience (UX) design is commonly defined as the process to design experiences and interactions with a digital or physical product that is useful, easy, and enjoyable. User interface design (UI) is commonly defined as the process of designing the visual look of the product and the functionality of the interaction. In this activity, students will be introduced to user experience (UX) and user interface (UI) design, the role of designers, and the design process. To reinforce UX and UI design principles, students will assess and provide analysis on the design of an existing product.
Harness the power of mobile learning and take your students’ creativity to the next level with Adobe Spark apps. In this workshop you’ll explore how social media and mobile learning can create personalized learning experiences that foster creativity.
Students animated the melody of a jazz song using imagery inspired by Paul Klee from hand drawn and painted surfaces, making shapes in Photoshop and animating in After Effects. The final animation was given to our school's jazz band, under the direction of Patrick Bowen, without any audio and then interpreted by the students into a new song. The piece was projected during one of their performances and they played their composition live.
I ran this program during Spring semester 2016 with success. I will continue this year with a new batch of 3rd and 4th grade students. The children really got into it and were quite competitive. Students earn badges for each of 6 levels.There are 23 steps in all, each designed to be completed in a 55-minute session, making the program 22-23 weeks long. To see the program in progress, go to: http://digicorps.businesscatalyst.com/index.html Please feel free to download and revise anything so that it fits your program. I have included the Illustrator file for the badges so that you can customize them for your program. Included below are: Intro video (made with Adobe Spark).pdfs of every lesson step of the program - editable in Adobe Acrobat DC.ai file of the badges, easy to customize for your program.ai files of the pen-tool worksheets.ai (Illustrator) files of the badges so that you can customize the program for your class! Enjoy! Let me know what you think.
I am interested in flipping some of my elementary/middle school technology content. I teach business and computers in grades 1-12. I am considering flipping some of my content - in particular tutorials that teach students about the various tools and techniques in many Adobe applications. In our district, I know that all students have internet access at home, so it is plausible that the flipped learning model would work for certain types of instruction. There are so many high quality tutorials for learning that it would be a better investment of time to use these for students to watch and learn at home and then practice skills at school. Implementing the flipped classroom model would give students more hands on time learning and practicing the skills with guided help from me when needed. My questions to those of you who teach at the elementary level -- At what grade level have you used the flipped model? What types of materials do you use when flipping the elementary level -- video tutorials, handouts, etc?How do you ensure that students view materials at home?What advice/hints/tips do you a have for a flipping newbie?What Adobe products do you teach at the elementary level? At what grade do you start teaching Adobe products? Thanks for you input. I look forward to the discussion.
Greetings! I'm finally getting our school to switch from our perpetual, 500-seat site license of CS6 Master Collection to CC. Our budget admin is weighing the pros and cons of continuing to provide access to all Adobe products for all students, staff and faculty, due to the increase in cost. Our Ed Tech director is trying to negotiate with Adobe Education about this, but communication has been spotty. We are a 1-to-1 laptop school with a Mac Lab for digital arts classes in electronic music production, video, photo, animation and publication arts. Without access to CC on their PCs, students in those classes are limited to working only during class time and after school. Additionally, other students do use Adobe products provided on their PCs for other classes. I'm wondering how your school does it. What's possible? Is it necessary for kids to use Photoshop, or is there a free product that students can use instead? (Yes, that's a question I was asked. How would you respond???) Thanks!
Learn how to make the most of the Adobe Education Exchange in this workshop. Explore the many opportunities to learn, teach, discuss, connect, and share and find the best way to engage with this community dedicated to creative teaching.
I recently read a great book on the impact of games by Jane McGonigal called Reality is Broken Why Games Make Us Better and How They Can Change The World. I'd highly recommend this book especially because as educators, we are teaching a generation of college students who are very familiar with the world of games. I'd also recommend watching her TED talks for those who are interested! I'm wondering if anyone has any other recommendations for reading about games and psychology, game design or game-based learning? I'd also love to hear what your thoughts are on game-based learning, and how you would like to incorporate games as a learning tool in the classroom (if you already have, how you're using games to enhance learning!). Looking forward to hearing form others :)
Hello everyone. The high school I teach at will be offering a graphic design class for the first time next year. I'm starting the program and am currently in the process of creating an outline for curriculum. I would love to have input from anyone who currently teaches high school graphic design classes or has experience in this area. Any input or suggestions you have will be greatly appreciated. Which Adobe program/s do you recommend I start with? My school has 1 hour periods 5 days/week. Would it be possible to cover Illustrator, Photoshop, and InDesign in a year long course? If so, am I on the right track starting with those programs or do you have other suggestions that would be better? I hope to grow the program over the next few years into Graphic Design 1, Graphic Design 2, and also offer it as an option in our AP Art (portfolio/college credit class). I'm looking for guidance into what each of these should cover. Basics of several programs in Graphics 1 and then cover the same programs more in depth in Graphics 2? Or introduce new programs as students advance? Again any input you can give will help. Thanks in advance!
I found an interesting article about how a decent noisy background improves creativity. Would like to share it and know if you agree http://www.jstor.org/stable/10.1086/665048?seq=1# i like an quiet environment and get my ideas in riding with my Mountain bike in the desert. But i see that many children really learn better with some noise in the background. May be its a question of character. Susanne
I am a high school media teacher that teaches an introductory class in digital media to 9th graders. I feel that the maturity and skill level of my students requires that I provide a lot of control over the procedures and steps to the point that they do not have to take on a lot of responsibility and leadership for the projects they work on. But, soft skills and leadership are supposed to be incorporated into my class. The classes they take after mine incorporate much more independent work. I'm looking for suggestions or references that can help me begin building these skills in my class.
I'm in my 14th year instructing high school students in Film. Editing, Lighting, Special Effects, Graphic Design, Sound Design and Photography using CS6 Suite
Hello All! I was hoping to seek ideas, opinions and strategies with regards to innovative ways to showcase student work (digital media productions). What has worked for you in the past? How did you engage the target audience? What was the audience response? What were the WOW factors that made it work? Best regards, Andrew
For those teachers who hand out the assignment before teaching the skills. I was wondering what your views were on Project Based Learning where students learn on the go and your teaching is synchronised with the assignment requirements. Does it work or have you tried more effective approaches.
Learn why creativity is vital in driving student success and how you can promote creativity among students in your classroom. Explore examples of creative classrooms and design your vision of a creative environment using Adobe Photoshop or Lightroom.
This is an Adobe Spark tutorial based on a session I run within various courses here at the University. DOWNLOAD LESSON PLAN LINK TO ADOBE SPARK TUTORIAL The session should last about 45 mins. I have run this session in many forms for a number of years. It appears to work with many fundamental concepts being understood. I am really pleased with this latest Adobe Spark manifestation which students can follow along with on phones and pads and have access to within our virtual learning environments. Enjoy! Comments welcomed! Ian.
This task is designed to assist students in analysing what goes into film, TV, game and webseries titles. It then moves on to brainstorming and then designing titles for their own project. Works really well with these resources (as well as my previously posted storyboard template): Art of the Title How They Did It
Get started with InDesign, a powerful tool for creating everything from PDFs to infographics and everything in between.
Bring the industry-leading design tool into your teaching practice. Learn the essentials of Adobe Illustrator CC and begin to understand the fundamentals of graphic design and its application to your teaching practice.