I ran this program during Spring semester 2016 with success. I will continue this year with a new batch of 3rd and 4th grade students. The children really got into it and were quite competitive. Students earn badges for each of 6 levels.There are 23 steps in all, each designed to be completed in a 55-minute session, making the program 22-23 weeks long. To see the program in progress, go to: http://digicorps.businesscatalyst.com/index.html Please feel free to download and revise anything so that it fits your program. I have included the Illustrator file for the badges so that you can customize them for your program. Included below are: Intro video (made with Adobe Spark).pdfs of every lesson step of the program - editable in Adobe Acrobat DC.ai file of the badges, easy to customize for your program.ai files of the pen-tool worksheets.ai (Illustrator) files of the badges so that you can customize the program for your class! Enjoy! Let me know what you think.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
I am interested in flipping some of my elementary/middle school technology content. I teach business and computers in grades 1-12. I am considering flipping some of my content - in particular tutorials that teach students about the various tools and techniques in many Adobe applications. In our district, I know that all students have internet access at home, so it is plausible that the flipped learning model would work for certain types of instruction. There are so many high quality tutorials for learning that it would be a better investment of time to use these for students to watch and learn at home and then practice skills at school. Implementing the flipped classroom model would give students more hands on time learning and practicing the skills with guided help from me when needed. My questions to those of you who teach at the elementary level -- At what grade level have you used the flipped model? What types of materials do you use when flipping the elementary level -- video tutorials, handouts, etc?How do you ensure that students view materials at home?What advice/hints/tips do you a have for a flipping newbie?What Adobe products do you teach at the elementary level? At what grade do you start teaching Adobe products? Thanks for you input. I look forward to the discussion.
I am a high school media teacher that teaches an introductory class in digital media to 9th graders. I feel that the maturity and skill level of my students requires that I provide a lot of control over the procedures and steps to the point that they do not have to take on a lot of responsibility and leadership for the projects they work on. But, soft skills and leadership are supposed to be incorporated into my class. The classes they take after mine incorporate much more independent work. I'm looking for suggestions or references that can help me begin building these skills in my class.
I'm in my 14th year instructing high school students in Film. Editing, Lighting, Special Effects, Graphic Design, Sound Design and Photography using CS6 Suite
For those teachers who hand out the assignment before teaching the skills. I was wondering what your views were on Project Based Learning where students learn on the go and your teaching is synchronised with the assignment requirements. Does it work or have you tried more effective approaches.
Bring the industry-leading design tool into your teaching practice. Learn the essentials of Adobe Illustrator CC and begin to understand the fundamentals of graphic design and its application to your teaching practice.
A common core aligned geometry lesson curated and altered to support 21st century learning skills. Students will learn first about calculating the surface area of a polyhedra (they should have been exposed to this concept prior to this lesson but not completely necessary) and then draw and create a "net." Students will identify using key vocabulary, the necessary parts of the polyhedra and manipulate several virtual nets and shapes. Students will work in teams to create several paper versions of geometric shapes and finally after watching tutorials, make one in the Adobe product of their choice. Students will finalize their lesson and display their understanding of polyhedra in a final written essay, which should include a picture of their finished polyhedra.
Fred Benitez is an Educational Technologist for Eanes ISD with 11 years of experience in education involving teaching graphic design and technology integration.
I'm an Innovation Coach for Mason City Schools in Mason, Ohio. I'm a former art teacher who passionate about creativity and solving problems through design thin
After working as an independent infographic designer, Michael now teaches infogrmation design, infographics and news design as a professor in Augsburg, Germany.
Passionate creative. Teacher - English/ Yearbook/ Technology/ Design. Freelance designer. Potter. Reflector of all things philosophical and pedagogical.
Ater 25 years in production I decided to go back to school to become a teacher. Passion for Print in Vocational Higher Education
Freelanced 30+ years, taught in WA State for 10 yrs., Taiwan for 5 years, and now in Oregon.
I am head of Creative Arts at a Quaker school in the UK - More information can be found on my web site - www.rosswallis.org
A poly art introductory tutorial for Year 10 Digital Media.
In today's environment of rapid information at our finger tips, google images & media, social media sharing, memes, gifs and so forth, it can be a challenge for students to realize the importance of responsible use. I am also a firm believer that Digital Citizenship and Responsibility must be taught in context rather than as a separate subject in order to connect and have a lasting impact with students. How are educators integrating responsible use of digital content into "real world" creative ideation, multimedia creation and sharing while maintaining student voice, choice and quality production and outcomes. What are industry professionals take on responsible media use for their future workforce?
Learn the fundamentals of motion graphic design and how to teach amazing motion graphics projects.
Learn how to create engaging explanatory animation and integrate explanimations into your curriculum.
An entertaining and irreverent approach to learning Graphic Design - hosted by "Dojo the Pencil".
Graphic Design 2 curriculum to build upon the curriculum designed for Graphic Design 1
Hello! I am a Graphic Communications instructor at a vocational high school and I teach sophomores, juniors, and seniors. I am starting this year off by doing a review of prepress with the juniors. I like to give the students various job tickets and spec sheets to view and gather information from. We have a standard format we use for live work coming into the school so the students are accustomed to where information is located on our job tickets. I wanted to switch it up this year and give them outside job tickets to view to make them have to work a little harder. I was wondering if there were any working design and/or production professionals who would be able to share with me a job ticket or spec sheet they have had from a customer order. I understand with some companies there are particular privacy guidelines, so of course I wouldn't want someone to break those rules. We focus on design, production, printing presses, finishing and bindery, screenprinting just to name a few, so anything in that arena would be very helpful to us. Any help is very much appreciated. Thank you!
This learning module teaches groups of 4-5 students how to create a board game, honing their reasoning by encouraging them to think critically about design and mechanics. Students must collaborate concerning these issues as well as work as a group to create a functional design and appealing aesthetics with Adobe Illustrator, prompting creativity and encouraging team building, all while keeping the perspectives of prospective consumers in mind. The module is excellent for building a variety of practical work-place skills in fields of business, advertising, and game design.
Just wanted what trends teachers/students think there are out there.
https://youtu.be/HyD3DTNm8bA Mel. Wolverson shows how to turn a basic rectangle shape into a 3D object using the Appearance panel and effects. This is a quick technique that is adjustable later and can be done at most skill levels. If you've been drawing 3D objects by hand (old school), you are going to love this.
What do you use the Adobe Education Exchange site for the most? What would you consider to be it's best features? What do you think it's missing? How often do you interact with your account? Is it worth being apart of?