Passionate creative. Teacher - English/ Yearbook/ Technology/ Design. Freelance designer. Potter. Reflector of all things philosophical and pedagogical.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
I teach computers and business education in a small K-12 school in Eastern Montana.
Hi allI am wondering if you use any warmers/ ice-breaker exercises in your creative learning environment you want to share.Thank you.Have a great day Chris
As the year winds down, we have had many great resources shared here on the Ed Exchange, some found and others created by our members. Which ones stand out as the best resources this year? Why not comment and we can compile a shortlist of the best of the best?
Digital Design: Foundations of Web Design is a project-based curriculum that teaches digital communication skills in the context of the professional web design and development process, using Adobe tools. Digital Design develops four key skill areas: project management and collaboration; design; research and communication; and professional web-authoring tools.
Teaching and training IT courses, creating educational software (including educational games), e-Learning, Web design, technical presentations and materials
A poster I developed for my graphics design classes, summarizing what I felt were the essential elements of typography I wanted easily reference-able. If you feel there is anything I've missed that's essential, please let me know about it for consideration for inclusion in version 2. It may not be obvious from the thumbnail here, so I want to mention specifically that this is licensed CC-BY-SA, so feel free to use this in your courses, modify it, share it with others, and so on, subject only to the requirements to attribute me and share it in the same fashion (see the link if you're not sure what this means).
I use this unit at the beginning of the year to introduce my graphics students to the concepts that will help them to create attractive designs. I break it up into sections; the sections have their own quizzes, assignments and such. I will upload some of these assignments as well. I included information that I was expected to know for the Tech Apps certification here in Texas. Also, I included concepts listed in the TEKS. I will probably add to it over the years. This is only my second year teaching graphics and my third year teaching web. As a public education teacher and under Fair Use I have included some images from other sources but many are my own.
This workshop provides an overview of the three Adobe Digital Careers Curriculums: Digital Design, Video Production, and Visual Design.
Portfolios communicate accomplishments, works in progress, or personal history. Individuals use portfolios to showcase their work when applying for a job, pitching to clients, or applying for higher education. Traditionally a portfolio is a book containing design samples. Portfolios can also be electronic, easily and quickly sharing a designer’s work with anyone in the world. In this project, students create the elements of a portfolio that features work they have completed and work to be completed, concentrating on a particular career area. As students create their portfolios, they plan, implement, and test their designs; students then reflect on and evaluate their work. Student product: Portfolio
Portfolios communicate accomplishments, works in progress, or personal history. In this activity, students plan and organize content for a portfolio that will feature work they have completed and work to be completed. They determine the audience, goals, and structure of their portfolio and organize the portfolios content through creating a flowchart. As students plan their portfolios, they reflect on and evaluate their work.
There are many kinds of jobs within the design field including careers in graphic design, web development, video production, and so on. In order for students to take the skills they are using and apply them in the real world they should understand what career choices are available and what qualifications and skill sets they will need to be hired for a job in their desired field. In this activity, students research career areas and job titles to help them identify career goals, necessary certifications and qualifications, and to help them determine the focus and goals of a portfolio.
Continually reviewing ones work and redesigning as you go will ensure high quality outcomes. Engaging in review and redesign cycles is a useful step in the overall design process intended to help students improve and expand their designs and design skills. In this activity students engage in a formal review and redesign process where they will make any necessary changes to their project according to the feedback from the design review.
A reflection paper is used to capture reactions, feelings and analysis of an experience in a more personal way than in a research essay or formal presentation. Use this activity to introduce reflection papers and how your students can use them to reflect on the process of creating a design project by identifying areas for improvement for their project and process.
Depending on the project, sometimes a client or another team member will provide the content and sometimes the designer is expected to create or take the content and make it project ready. Use this activity to review the general rules of writing to facilitate how the content is written and presented and/or giving advice to a client on content creation and presentation. Additionally students will learn how to research and write content for theme, purpose, and audience.
Most jobs in the design world require teamwork and will use project management and planning tools to ensure successful project deliver, especially to clients. In order for students to learn these important skills, use this activity to introduce the concepts and best practices used for project planning, production phases, project management and working in teams.
Project planning is an important step in the production phases of design projects. In this activity students learn how to create a project plan and use it to plan and track project milestones, meet their project deliverables, and understand teammates roles and responsibilities.
The ability for a designer to be able to present design projects is an important skills to have as it can happen at various junctures and in various ways throughout the design cycle. Presentations can take many forms and be made to a variety of audiences. Use this activity to teach your students how to communicate clearly, ideas for creating effective presentations, and guidelines for presenting to teammates, groups, and clients.
Revision is an important part of the design process and many designers can benefit from peer review. Additionally, peer review occurs in many professional environments and it will be good practice to start on this essential skill now. In this activity, students are introduced to guidelines for how to participate in peer review so they can communicate information and listen to and provide feedback.
Focus groups are an effective way to reach out to your potential audience so they can provide feedback and comments that help designers evaluate their projects and/or test new ideas. In this activity students are introduced to the purpose of a focus group and general tips for conducting them so they can use the feedback to inform and improve their designs.
Designers use design principles to evaluate and inform the consistency and visual hierarchy of their design. Put into action, design and typographic principles, can then be used to make sure designs reach an intended target audience and/or meet the goals of a company or individual. Use this activity to introduce the how to use design principles and typography so students can evaluate and inform their designs.
A design comp is an electronic drawing that shows a detailed design of project, like a web page. In this activity students will learn how design comps are used in the design and development process, especially when working with clients, and how to create them so they can present multiple design ideas.
Understanding how to legally use resources and content, as well as, how to protect one’s work is very important. In this activity students will learn about copyright rules, fair use guidelines, and intellectual property so they know when permission must be obtained and the methods used to indicate content is copyrighted.
In design and video production business world, students can expect to work with clients. These might be internal clients—another department needing materials designed—or external clients seeking an organization’s services. Use this activity to Introduce best practices for working with clients to create projects that address client’s audience, purpose, and goals.
Highly Qualified Art Educator at Alfred M. Barbe High School, Artist, Web Designer, Animator, Photographer, Art Technology Enthusiast