Adobe Education Train the Trainer is a free, eight-week online course designed to equip K12 - Higher Ed education trainers worldwide with the knowledge and skills to successfully design and deliver effective, engaging professional development utilizing Ad
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Photoshop Lightroom
- Experience Design (Beta)
- Adobe AIR
- Animate CC
- Business Catalyst
- Adobe Captivate
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Connect
- Adobe Creative Cloud
- Digital Editions
- Digital Publishing Solution
- Adobe Document Cloud
- Edge Animate
- Edge Inspect
- Edge Reflow
- Flash Builder
- Flash Player
- Adobe Fuse (Preview)
- Illustrator Draw
- Ink & Slide
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Preview CC
- Adobe Scout
- Adobe Sign
- Adobe Stock
Hi Folks! I teach high school digital media and I have a student who is preparing for his final portfolio presentation. He wants to create an Avatar on Character Animator to present his portfolio so that my student can sit concealed from the audience and project onto the white board remotely using an Apple TV. Is there anyway he can project a live Avatar-type character over a Spark, Behance or Adobe Pf digital portfolio? How about an animated PDF? Any ideas for how we can do this?
I wanted to reach out to the braintrust to see what tools you would use to create quick, math-related, video tutorials that include some animation and effects. It would also be good to think through what the best workflow to create learning materials that are accessible, reusable, and updateable. I am looking forward to thinking through this with you all.
* 1966; 1978-1987 Descartes-Gymnasium Neuburg a.d. Donau 1987-1992 Katholische Universität Eichstätt
Language and IT teacher • Workshop leader • Movie Reviewer • International School of Bremen • Cambridge University Press • exuc.org
I work as am a picture book illustrator, animator and teacher. I am excited by the possibilities new technology can bring to art.
AET Edex Group Leader, Adobe Education Leader, Director of E-Learning and Head of Science, Author, Gamer, Geek.
Adobe Apps for Education provides an introduction to Adobe software applications, helps you learn what you can create, and inspires with ideas for sample projects using these tools. The document categorizes the types of digital content that you can create with Adobe software applications and identifies which tools are best for creating different kinds of content. Each content category includes sample projects for beginner, intermediate, and expert Adobe users. Some projects include hyperlinks to tutorials on Adobe Help and the Adobe Education Exchange. The document also includes an Adobe app glossary to help you easily identify the wide diversity of software applications Adobe offers. This document is published in three different formats: Low resolution interactive PDF file - this version is ideal for sharing digitally or sending over email and includes hyperlinks to tutorialsHigh resolution interactive PDF file - this version is ideal for sharing digitally and includes hyperlinks to tutorialsPrint PDF - this version is ideal for printing for use in classrooms, but does not contain hyperlinks to tutorials. Please let us know your comments and feedback below. This document will be updated periodically to add new tutorials and adjust sample project and applications as required. File Updates: Files updated on May 19, 2016 to include Adobe Spark.Files updated on March 16, 2016 to include Capture CC, Post, Photoshop Fix, Animate CC, Experience Design CC (Preview), Fuse CC (Preview), Character Animator, and Portfolio. Files updated on July 13, 2015 to include Preview CC, Comp CC, Hue CC, Brackets, Slate, and Stock; Links to tutorials fixed and additional links added; product icons now show product name on cursor rolloverFiles updated on November 3, 2014 to include Behance, Behance ProSite, Adobe Framemaker, Voice, Brush, Shape, Color, Illustrator Draw, Illustrator Line, Photoshop Mix, Photoshop Sketch, Ink and Slide, and Premiere Clip; Product glossary now includes links to product information on adobe.comFiles updated on March 26, 2014 to include Adobe LeanPrint.
Lecturer (Technology Enhanced Learning)
Highly Qualified Art Educator at Alfred M. Barbe High School, Artist, Web Designer, Animator, Photographer, Art Technology Enthusiast
Author, Adobe specialist, collaborator on W3C Brazil, lecturer and instructor in companies throughout Brazil. Acts on Graphic Design, Webdesign and AEM areas.
My main passion involves sharing and engaging others in my love of Art. More specifically, I have a zest for life and all creative digital arts and technology.
How to make your class interesting and interactive using Character Animator?
I would love to know more about what is out there and what teachers are using. I know that it might be too expensive right now to use AR, but I hope that there is something that can help the students get on board with using technology to learn. Are there an Adobe tools that can help with this process?
I'm a high school art teacher and I want to get students interested in animation. I'm teaching an intro to art class and would like to do a unit on animation with Character Animator and Photoshop. I'm looking for a worksheet with all of the puppet attributes listed so students can hand draw then scan into Photoshop and further manipulate before finishing up in Character Animator. Has anyone seen or used anything like this? I'm planning to make something but would love to see what others might already have.
This is my presentation for the Teach Tech Play Conference at Ivanhoe Grammar, Victoria. April4/5 2017. This is a hands-on session working with video, audio and titles in Premiere Pro and also how to get started in Character Animator. https://spark.adobe.com/page/XODF5fD4dU5zb/
Best practices when teaching a class that is STEAM certified. How can a teacher strengthen the STEAM program at the high school level and adhere to state and national standards that will also meet the STEAM requirements.
Interested in examples of augmented or virtual reality being used in the classroom. Seems like a great teaching tool, especially for simulations!
Teacher. Animator. Storyteller.
I'm trying to create portfolios or in my case reels that go further than a classroom. Is there any good ideas on how to make portfolios and reels more practical to the outside world.
HI Everyone, I have some students interested in learning the gaming world, how to create characters, actions, role plays and etc for a gaming class at the high school level. Which tools do you think would be the best to utilize for students who have never been exposed to technology? Thanks for any advice or ideas! All the best, ~Jenn
We're trying to design a course (high school) focused on digital publishing/digital art. We are a one-to-one school where every student has a laptop. I was wondering what other high school are doing with a course like this. Are students buying a subscription to Adobe Suite? Is the school buying the software? How is your course designed? What applications are you focusing on? Thanks so much!!
In today's budget-stretched higher ed environment, I am sure that I am not the only ed tech leader to hear department heads choose open source produce over the Creative Suite. In addition to the ease of training for the Adobe products, I also see the huge time savings that come from using Creative Suite products. Has anyone written any papers or documented reserch to prove the value to using professional software vs. open source options? Rachel
Curriculum and Technology Specialist for my school district where I teach and learn with my teachers and students for the advancement of Creativity.
Adobe Education Leader, Realschullehrer, Entwicklungsberater bei kapiert.de, Leiter mehrerer Medienprojekte, Arbeitskreismitglied "Digitale Medien"