Students animated the melody of a jazz song using imagery inspired by Paul Klee from hand drawn and painted surfaces, making shapes in Photoshop and animating in After Effects. The final animation was given to our school's jazz band, under the direction of Patrick Bowen, without any audio and then interpreted by the students into a new song. The piece was projected during one of their performances and they played their composition live.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
This task is designed to assist students in analysing what goes into film, TV, game and webseries titles. It then moves on to brainstorming and then designing titles for their own project. Works really well with these resources (as well as my previously posted storyboard template): Art of the Title How They Did It
"Take A Stand" Project pd editing images example Objective: You are to go through the typical design process to create a poster about a documentary on an event from the Civil Rights movement in the United States. Introduction For this project you will be role playing – you are pretending you are a designer for a graphics design firm. Your firm just got a contract to design a poster for a public television program entitled, "Take a Stand". You have been assigned to make this poster. The program is a documentary on the Civil Rights movement in the United States. The documentary goes through the events and effects of the Civil Rights movement from the 1950's through the 1960's. It is being produced by Public Broadcasting System (PBS) and will be shown on channel 58. The documentary is planned to be aired (shown) next year starting on January 15th -- the birthday of Dr. Martin Luther King Jr.
This is a short camera, shot, writing exercise to allow students to plan and edit before they shoot, and to have students learn to be concise in dialogue, action, movement of camera and actors, also in choosing shot composition, combining shots, look thoroughly at locations, costuming, and props, all in service to tell the story in a single short scene.
Adobe XD is a vector-based tool for designing and prototyping user experiences for web and mobile apps. Designers can use XD to create static designs and turn them into interactive prototypes that simulates the flow of an app. XD also allows designers to share these interactive prototypes with team members, stakeholders, or clients - who can make comments directly on the prototypes. Designers then review these comments to iterate designs, update the prototypes, and resolve the comments. In this project, students will wireframe, design and iterate a mini-portfolio app prototype. They will turn their app into an interactive prototype, share for feedback, test the app, and finalize the design.
Students will employ Adobe Acrobat, Audition, and Muse in this module to help create and curate a digital edition based on rare materials pertaining to their university’s history. They will propose a project that investigates journalistic coverage of a campus event or traces similar events or ephemera contributions to better understand campus history. Students will annotate part of these materials based on supplementary research, and they’ll present their findings in written and oral forms. Students will be immersed in history and digital humanities practices, honing their abilities to research, synthesize, and present information. While this unit is based on particular materials found in UNC’s Wilson Library, it can be adapted to suit any campus’s materials or rare book collections.
For this assignment individual students will use Adobe InDesign to generate popular science articles based on credible scientific sources. Students will engage in researching, summarizing, paraphrasing, and citing information as well as organizing and designing content visually. Students will have to consider issues of credibility and comprehension, as their articles should be accessible, accurate, and interesting to specialists and non-specialists alike. The end goal is to achieve a better understanding of scientific discourses and genres.
For this assignment, individual students will research and produce a popular science vlog (a short video) using Adobe Spark fitting the theme of “public health.” Students will synthesize current scientific findings on a specific public health issue and communicate the important points in an aesthetically pleasing and compelling way to viewers, which may include experts and non-experts alike. The video should include voiceover narration as well as images and video clips. Students will gain an increased understanding of how to read and process scientific discourse as well as how to make difficult information easier to understand, honing their summarizing and paraphrasing skills. Students will also improve their research, organization, and design skills.
This learning module teaches groups of 4-5 students how to create a board game, honing their reasoning by encouraging them to think critically about design and mechanics. Students must collaborate concerning these issues as well as work as a group to create a functional design and appealing aesthetics with Adobe Illustrator, prompting creativity and encouraging team building, all while keeping the perspectives of prospective consumers in mind. The module is excellent for building a variety of practical work-place skills in fields of business, advertising, and game design.
In this module, groups of 4-5 students will use Adobe Audition to create podcasts detailing the various facets of a cultural institution (farmer’s market, gaming club, museum, etc.) that interests them. During their podcast, students will engage in a combination of non-fiction, journalism, and anthropological ethnography to report on their observations and conclusions about their chosen institution. The podcast should include observations, quoted audio from interview subjects as well as paraphrase, and, if appropriate, music and diegetic sound to help provide narrative shape and transitions. In creating these podcasts, students will strengthen their ability to participate in discourses within various social science and communications fields.
In this module, groups of 4-5 students will create a digital brochure as a supplement for an art exhibit. Students must include the exhibit’s theme and its importance, styles of artwork featured, and examples from the exhibit. Using InDesign, students will balance the organizational and spatial aesthetics of graphic design with visual elements from the exhibit itself in order to craft an informational and visually appealing brochure. In doing so, they will engage deeply and critically in the content of an art exhibit, increasing their understanding of the humanities, while also improving their creativity, organization, and research skills.
This assignment asks individual students to conceptualize and create press packets for a company event using Adobe InDesign. Students must consider a variety of audiences, media and news outlets to garner as much attention and participation as possible from surrounding communities. When creating the packet, students will include the company’s credentials and goals, event information, and incentive for participation in a way that is aesthetically pleasing. In creating their press kits, students will develop skills such as organization, summarization, paraphrasing, design, persuasiveness, conciseness, precision, and professionalism, all of which are relevant to business positions, marketing jobs, and beyond.
This resource provides an overview, syllabus, and sample student work for a college-level media production course. The primary learning outcome for the course is for students to deepen their understanding of "how media work" both rhetorically and materially by (re)presenting the same documentary narrative in five different modes, using at least five different Adobe Creative Cloud applications: (1) Print Magazine using InDesign (2) Audio Podcast using Audition (3) Film using Premiere Pro (4) Website using Muse, Spark, or XD (5) Mobile Application using XD [*6] Photography using Photoshop *Note that in this class, students didn't present photographic collections per se, but they used Photoshop a great deal to develop media for the other genres and applications.
Four years ago I started a discussion on the EdEx titled Employees Only - No Students Wanted. To avoid confusion I added: The idea is more metaphoric than literal. Two years ago I began thinking about the idea literally: Could we actually start a business at school? To make a long story short, after researching the market, networking with the players, discussing it with the students, and finally getting approval from the school and district, we launched Mac Lab Media on January 9, 2017. Less than a week later someone told me about Real World Scholars. Soon thereafter we were accepted into the program (during their first mid-year application window) and I replaced my Rube Goldberg-like edu-solution with Real World Scholar's tested, vetted, 100% legal Ed Corps model. Find more info here. Mac Lab Media is a commercial art foundry. I've replaced the assessment component with the Grit-Based Rubric but this paragraph from Minimum Wage sums up my intent: The ultimate goals, however, have nothing to do with grades. For the Mac Lab, our goal is to become a self-funded learning environment by the 2020/2021 school year. For the students, our goal is to provide the training and experience necessary to launch their own commercial art foundries upon graduation. ----- NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information or click this link to find all resources in this series.
Did you know that a well-designed game leverages Vygotsky’s Zone of Proximal Development, Csikszentmihalyi’s Flow, Dweck’s Growth Mindset, and Duckworth’s Grit? I sure didn’t until encountering those surprising connections in month nine of my master’s program in 2011 while working through the introductory quest line at Gamestar Mechanic. Okay, so maybe my digital mentor didn’t reference those researchers directly but the concepts were certainly front and center. Armed with that knowledge, my experience playing World of Warcraft (I was required to play for 10 days) was transformative. After a few days I knew I had to introduce a gamified curriculum delivery system in my classroom. Unfortunately, in May of 2011 there were no viable options to do so (3D Game Lab was still in beta at that point) so my students and I set out to create our own system. Here's a peek at where we are today with Game On, our free WordPress plugin. Whether you opt for a commercial, analog, or even our own system, I urge you to consider how well-implemented game mechanics might enhance your students' experience in your learning environment. Links: EdEx Game On Group | Game On: A Work in Progress | Game On Download | (re)Imagine NOTE: All #RethinkHighSchool resources here on the EdEx rely on the concepts expressed in my (re)Imagine blog post. See #RethinkHighSchool: The Series for more information. All resources in this series may be found here. (I'll be adding more all year long.)
I wrote (re)Imagine in response to the Super School Challenge. Our staff wasn't too excited about my ideas but a few others—including some of the folks from one of the winning schools ($10M grant) who popped by to observe and discuss—have shown interest. The (re)Imagine blog post isn't a plan for the future; it's just one more part of what we're currently doing in the Mac Lab (my classroom). Since virtually everything else I'll be posting will reference information in (re)Imagine, you might as well give it a go if you're interested in rethinking your own learning environment. And who knows, you might even find an idea or two that'll work for you and your students. :) NOTE: If (re)Imagine is in tl;dr territory—it's around a 30 minute read—I apologize but don't know how to work around the issue. According to WordPress, I've made 330 revisions since the article was first published. I actually have tried to be clear and concise but when challenging common sense one must tread with caution so as not to unnecessarily offend the reader. *sigh* Unfortunately, tact isn't one of my strengths. Nor is writing, but I do try. (Dyslexia is such a misunderstood superpower.) I'll be sharing more #RethinkHighSchool resources so you can easily find them on the EdEx. Click on the magnifying glass at the top of the page and search for for RethinkHighSchool (without the #) and you'll find the rest.
This project was designed as a collaboration between me and my school drama teacher. Inspired by artist JR’s global art project, our students created these large-scale photos to speak back to community stereotypes. Students worked in groups to discuss issues of identity and representation, then developed mission statements for the project to frame the photo installation. Each student posed for a photo expressing one of the mission statements. Students used Adobe Photoshop to edit and resize their images, type their mission statements, then assemble the layout of their photos for the installation. After printing the posters, students wheat-pasted the photos onto walls throughout the school. The goal was for students to discover and celebrate who they are as a school community while speaking out against misconceptions to turn stereotypes inside out.
In this project, students use Adobe Creative Cloud to design and create an emoji of a Disney character. Working in groups, students use the “yes, and...” improvisational technique to write a story that includes each student’s emoji. The goal is for students to understand how to use digital media to communicate their ideas and help viewers visualize and understand their story. Learning Objectives Use Adobe Creative Cloud to create Disney character emojisCollaboratively write a story including the emojisPresent the story and reflect on their learning Note: this project was originally provided to use in conjunction with a Disney and Adobe emoji contest (February - March 2017), but is now optimized for use with many different audiences and settings.
This tutorial demonstrates the essentials of creating an animation using Adobe Illustrator and Adobe After Effects. The graphics are created in Illustrator and imported to After Effects to add animation and visual effects. The demonstration recreates the Apollo 11 moon landing, with the lunar lander arriving on the moon's surface. This tutorial could be adapted for a history lesson, with students re-creating other historic events, or perhaps used in a Drama or English lesson to create scenes from plays or novels. The final animation is saved in a format suitable for uploading to a video sharing site or a Virtual Learning Environment. Video Tutorial - https://vimeo.com/198967176 For free Adobe course info go to: https://edex.adobe.com/professional-development/courses/. Also why not join the Adobe Generation Pro Facebook group https://www.facebook.com/groups/AdobeGenPro/
In this video we will cover how to extract the green properties from a video. This is a project demonstrating how I create resources for students at Chiswick School.
This is a project for students to create a simple story using different crops and zooms of M.C. Eschers art, "Castrovalva" (1930.) Resources include: 13 images for students to choose fromStoryboard planning sheetsRubricSuggestions
This project asks students to shot at least 50 photographs of something and then create a 10-15 photo David Hockney-inspired artwork. The are several links on the page to help students research Hockney and photo collages in this style. I have also included a rubric. I have done variations of this project for years and have always found success.
Using photos with text using Adobe Spark Post, students can find ways to use their images to explain what an idiom really means as opposed to what you envision literally. Although the photo may look more like the literal meaning, a student can demonstrate understanding of figurative language or the idiom often used in the English language by explaining the real meaning later using Adobe Spark Video or Adobe Spark Page. This is great for English Language Learners of any age, or for younger children who only understand literal meanings of words.
This lesson plan is designed to take students through the entire process of creating an animated short movie; from script through to final project students will learn the creative process, animation principles, and further develop skills in the Adobe software programs that are required to complete the project. A multi-week project, students will complete milestones that lead to the final movie completion: develop a scriptcompile/create assets and sound effectscreate a voice overcomplete a storyboarddevelop an animaticcomplete the final animation The lesson plan contains several links to introduce many of the above milestones. There are also multiple additional free resources to introduce topics and learning available on YouTube, Vimeo, Lynda.com, etc. A sample final project has been included.
In this interdisciplinary project, students conduct a review of available statistical analysis related to the United States 2016 presidential election. Students draw upon their learning from Statistics and Civics classes to successfully complete their research. Finally, students create a digital presentation of their findings and analysis using Adobe Spark. Note: This activity is designed to be topical and current for the summer of 2016. Educators can easily replace the current theme with a new one more relevant to their coursework or other current events. Learning Objectives: Students will be able to: Use multiple sources to research a current events topicEvaluate sources of informationEvaluate and critique statistical analysis work done by “experts”Discuss how the media uses statistical analysis to inform and influence the general publicConsider how personal decisions about how to vote are or can be influenced by statistics and the media’s portrayal of those statistics