I am interested in flipping some of my elementary/middle school technology content. I teach business and computers in grades 1-12. I am considering flipping some of my content - in particular tutorials that teach students about the various tools and techniques in many Adobe applications. In our district, I know that all students have internet access at home, so it is plausible that the flipped learning model would work for certain types of instruction. There are so many high quality tutorials for learning that it would be a better investment of time to use these for students to watch and learn at home and then practice skills at school. Implementing the flipped classroom model would give students more hands on time learning and practicing the skills with guided help from me when needed. My questions to those of you who teach at the elementary level -- At what grade level have you used the flipped model? What types of materials do you use when flipping the elementary level -- video tutorials, handouts, etc?How do you ensure that students view materials at home?What advice/hints/tips do you a have for a flipping newbie?What Adobe products do you teach at the elementary level? At what grade do you start teaching Adobe products? Thanks for you input. I look forward to the discussion.
- Adobe Premiere Pro
- Adobe Spark
- After Effects
- Adobe XD
- Adobe Advertising Cloud
- Adobe Analytics Cloud
- Adobe AIR
- Business Catalyst
- Adobe Captivate
- Adobe Captivate Prime
- Adobe Capture CC
- Character Animator
- Adobe Comp CC
- Adobe Creative Cloud
- Digital Editions
- Adobe Document Cloud
- Adobe Experience Cloud
- Flash Player
- Fuse (Beta)
- Illustrator Draw
- Lightroom Classic
- Adobe Marketing Cloud
- Media Encoder
- Adobe Media Server
- PhoneGap Build
- Photoshop Elements
- Photoshop Express
- Photoshop Fix
- Photoshop Mix
- Photoshop Sketch
- Premiere Clip
- Adobe Premiere Elements
- Adobe Scan
- Adobe Sign
- Adobe Stock
Greetings! I'm finally getting our school to switch from our perpetual, 500-seat site license of CS6 Master Collection to CC. Our budget admin is weighing the pros and cons of continuing to provide access to all Adobe products for all students, staff and faculty, due to the increase in cost. Our Ed Tech director is trying to negotiate with Adobe Education about this, but communication has been spotty. We are a 1-to-1 laptop school with a Mac Lab for digital arts classes in electronic music production, video, photo, animation and publication arts. Without access to CC on their PCs, students in those classes are limited to working only during class time and after school. Additionally, other students do use Adobe products provided on their PCs for other classes. I'm wondering how your school does it. What's possible? Is it necessary for kids to use Photoshop, or is there a free product that students can use instead? (Yes, that's a question I was asked. How would you respond???) Thanks!
I recently read a great book on the impact of games by Jane McGonigal called Reality is Broken Why Games Make Us Better and How They Can Change The World. I'd highly recommend this book especially because as educators, we are teaching a generation of college students who are very familiar with the world of games. I'd also recommend watching her TED talks for those who are interested! I'm wondering if anyone has any other recommendations for reading about games and psychology, game design or game-based learning? I'd also love to hear what your thoughts are on game-based learning, and how you would like to incorporate games as a learning tool in the classroom (if you already have, how you're using games to enhance learning!). Looking forward to hearing form others :)
Hello everyone. The high school I teach at will be offering a graphic design class for the first time next year. I'm starting the program and am currently in the process of creating an outline for curriculum. I would love to have input from anyone who currently teaches high school graphic design classes or has experience in this area. Any input or suggestions you have will be greatly appreciated. Which Adobe program/s do you recommend I start with? My school has 1 hour periods 5 days/week. Would it be possible to cover Illustrator, Photoshop, and InDesign in a year long course? If so, am I on the right track starting with those programs or do you have other suggestions that would be better? I hope to grow the program over the next few years into Graphic Design 1, Graphic Design 2, and also offer it as an option in our AP Art (portfolio/college credit class). I'm looking for guidance into what each of these should cover. Basics of several programs in Graphics 1 and then cover the same programs more in depth in Graphics 2? Or introduce new programs as students advance? Again any input you can give will help. Thanks in advance!
I found an interesting article about how a decent noisy background improves creativity. Would like to share it and know if you agree http://www.jstor.org/stable/10.1086/665048?seq=1# i like an quiet environment and get my ideas in riding with my Mountain bike in the desert. But i see that many children really learn better with some noise in the background. May be its a question of character. Susanne
I am a high school media teacher that teaches an introductory class in digital media to 9th graders. I feel that the maturity and skill level of my students requires that I provide a lot of control over the procedures and steps to the point that they do not have to take on a lot of responsibility and leadership for the projects they work on. But, soft skills and leadership are supposed to be incorporated into my class. The classes they take after mine incorporate much more independent work. I'm looking for suggestions or references that can help me begin building these skills in my class.
Hello All! I was hoping to seek ideas, opinions and strategies with regards to innovative ways to showcase student work (digital media productions). What has worked for you in the past? How did you engage the target audience? What was the audience response? What were the WOW factors that made it work? Best regards, Andrew
For those teachers who hand out the assignment before teaching the skills. I was wondering what your views were on Project Based Learning where students learn on the go and your teaching is synchronised with the assignment requirements. Does it work or have you tried more effective approaches.
How does your school teach Digital Citizenship & Responsibility? What classes are these ideas presented?
I started to use Spark Video and Spark Post with Kindergarten kids in iPads, and Spark Video with Grade 1 and 2 students in Chromebooks, and students and teachers are completely excited with the products! Kids have written stories about aliens, created their characters and settings with different materials in the Makerspace (which I manage), and then took pictures to be used as illustration of their digital stories using Spark Video. I would like to have more ideas on how to use Spark in the classroom!
Greetings all, We are feeling some tension between laptop vs. teaching lab Mac management and I'm wondering how your school "does it"? Currently, we provide students their own PC laptop for the duration of their high school career. The site licensed Adobe CC software is installed on their machines. Additionally, I teach in a Mac Lab with 27" iMacs, and have multiple user accounts configured so students in different classes have their own user account on the Mac. Our tech office hasn't figured out how to allow for automatic Adobe CC updates, and we don't use Adobe cloud. Is this the best practice going forward, or can you think of a better way to do this? What works for you? Thanks for sharing your experience!Karen
In today's environment of rapid information at our finger tips, google images & media, social media sharing, memes, gifs and so forth, it can be a challenge for students to realize the importance of responsible use. I am also a firm believer that Digital Citizenship and Responsibility must be taught in context rather than as a separate subject in order to connect and have a lasting impact with students. How are educators integrating responsible use of digital content into "real world" creative ideation, multimedia creation and sharing while maintaining student voice, choice and quality production and outcomes. What are industry professionals take on responsible media use for their future workforce?
I am restructuring my projects so that each project has five stages that mimic the graphic design process. There is no singular "graphic design process" that everybody agrees, including number of steps. However, I am trying to simplify to FIVE steps for beginning high schools students and trying to narrow down what those FIVE steps should be. I want to get feedback and suggestions from other teachers. Currently I am thinking: Design Brief: Project introduction, objective, goals, etc.Research and Inspiration: Students create a new Pinterest Board for each project and pin 5+ examples. For example in my minimalist poster design project, I'd have the students find 5+ examples of Saul Bass minimalist inspired movie posters.Ideation/Comps: Students learn the tools/techniques and then they create their design. Revision: Students get feedback from at least two other students and tweak their design before submitting. Delivery/Presentation: Students post finished design on Behance, link to Pinterest board for the project, and written reflection of their process. **I keep going back and forth between requiring thumbnail sketches at Step 3 and then removing Step 4: Revision. As much as I value thumbnail sketching and know most design teachers will think it is blasphemous to exclude ... the problem is student enrollment. As an elective teacher in this high stakes ALL STUDENTS MUST GO TO FOUR YEAR COLLEGE atmosphere I struggle with enrollment. Students can't fit "fun" classes into their schedule. I have to compete against easier electives. One of the biggest complaints from students was that I required them to draw. A lot of them take the class because they think they are "not artists" and "digital" art would be easier.
I am hoping to spark interest and discussion both in Technology Trends but also in Teaching & Learning about getting old exercises (pencil and paper, folding, judging forms and space, etc.) into digital worlds. Not every student has a tablet, but every student has a phone and a finger. The tools are there, but I am looking to develop a few specific lessons. Is anyone doing anything along these lines?
Hello! I am a Graphic Communications instructor at a vocational high school and I teach sophomores, juniors, and seniors. I am starting this year off by doing a review of prepress with the juniors. I like to give the students various job tickets and spec sheets to view and gather information from. We have a standard format we use for live work coming into the school so the students are accustomed to where information is located on our job tickets. I wanted to switch it up this year and give them outside job tickets to view to make them have to work a little harder. I was wondering if there were any working design and/or production professionals who would be able to share with me a job ticket or spec sheet they have had from a customer order. I understand with some companies there are particular privacy guidelines, so of course I wouldn't want someone to break those rules. We focus on design, production, printing presses, finishing and bindery, screenprinting just to name a few, so anything in that arena would be very helpful to us. Any help is very much appreciated. Thank you!
I am a high school Graphic Arts Instructor. We have purchased creative cloud for the classroom and I was looking for feedback on setting up creative cloud on each computer. Last year was our first year to use the program and I ran into some difficulty. Students were initially inputting setup info with false email accounts. It would then lock out anyone using that computer until I could apply a fix. I had to run a clean up tool to erase the setup info and start again. Pain in ___. My Mac lab has internet access but we are not on the school network. I have 24 computers. Does anyone have a similar lab? I wondered the best way to set up creative cloud without having to provide an account for each student. I see approximately 75 to 100 students per semester.
What are some thoughts surrounding using Adobe products within elementary aged students to use in the classroom? What are some of the best programs that would be the best fit for elementary students?
Howdy everyone! I wanted to see if anyone would be willing to share your experiences with teaching Web Tech and Video Game Design. I have been assigned to teach these two classes next year and I could use all the help I can get (best practices, resources, lesson plans, fun things. I want to teach them to be fun, enjoyable and most importantly try to get the students some sort of certifications by the end of the year. Thank you in advance for you any help you can give me. Thanks again!
Is anyone out there using Adobe in their lessons to develop and mixed reality content? If so are you incorporating it in your classwork? How has it been going? We are looking into bringing this into our Multimedia fold and are curious if anyone has any experience and how it's been going. Thanks in advance.
Hi All, I'm a new to Adobe Exchange and this is my very first post! I work at an IB school in Australia and I'm looking at trying to implement a new Media Arts course. The goal of it is to teach Adobe products so that they are ready for their year 11 and 12 subject called Film and Television. My current plan goes as follows: Year 9 – Semester 1- Adobe Photoshop/Illustrator – Logo and Poster for a business. Year 9 – Semester 2 – Adobe After Effects – Make a YouTube Instructional Video Year 10 – Semester 1 – Adobe Premiere Pro/ Story – Make a fake Newscast (biased) Year 10 – Semester 2 – All the software we have covered – Final Project Rather than reinvent the wheel. I'm looking for someone to collaborate with. If anyone has any resources/suggestions on how to work on this or is currently I would like to work together. cheers, Hendo
Hello everyone. I am new to this community, so please forgive me for any redundancy. I teach graphic design and photography at a small university in Texas. I also have been recently appointed as director of a makerspace in our campus—Maker Lab. Although almost all student projects done with CNC router and laser-cutter involve Adobe apps (in particular Illustrator), I am very interested in finding out more best practices with Photoshop and other Adobe products. Would anyone point me to some examples and other uses of such tools within maker education? Thanks!
I will be teaching Digital Design, Digital Photography, Web Design, etc next school year. 2017-2018. I've found tons of great information here to help me get started. I'm also looking for a decent conference to attend that would be beneficial. I found the Adobe Max conference in Las Vegas this October, but that's all I've been able to find so far. Has anyone been to this conference, and is it worthwhile for someone new? Any other suggestions would be welcome. Thanks!
I wanted to reach out to the braintrust to see what tools you would use to create quick, math-related, video tutorials that include some animation and effects. It would also be good to think through what the best workflow to create learning materials that are accessible, reusable, and updateable. I am looking forward to thinking through this with you all.
As a Digital Campus leader for my high school, I have given many PD workshops about Adobe products. However, I think the teachers are frustrated with the limitations of software avalable to them. I've demonstrated Adobe Spark, and they all seem to love the versitility of that application. I feel I may be missing something. What other Adobe applications do you like to share with teachers that will engage their students and require little to no effort on the teachers part? My teachers seem so overwhelmed that they don't want to spend time learning new tricks.
Applications for the 2017 Creative Residency program year are open until February 26. Please read this post to learn more about the application process. We are excited to announce the Adobe Creative Residency is building upon the success of its first two years and expanding in 2017. For the upcoming program year, we will have six residents from the United States, Germany and Canada. It will be the first year the Creative Residency is open to candidates outside of the United States and we plan to continue expanding it internationally in the future.