Header
Share
Adobe Education
Educators and Professional Development Specialists

Creative Problem Solving in Schools

Presentation Published 1/22/18 Last updated on 8/15/18

New Adobe global study reveals that creative problem-solving skills are central to success in the future workforce but are not adequately supported in today’s curricula.

In researching Creative Problem Solving in Schools: Essential Skills Today’s Students Need for Jobs in Tomorrow’s Age of Automation, Adobe surveyed 1600 educators and 400 policymakers from the U.K., Japan, Germany and the U.S. and learned how the people shaping education and students’ experiences view creative problem solving as a critical skill.

Overwhelmingly, 86 percent of global educators believe that students who excel at creative problem-solving will have higher-earning job opportunities in the future, and 85 percent agreed that these same skills are in high demand by today’s employers for senior level and higher paying careers. Additionally, three quarters of respondents predict that professions that require creative problem-solving skills are less likely to be impacted by automation.

Yet despite this clear consensus, there is a huge disconnect with what is happening in the classroom today. 90 percent of educators believe we need to find better ways to integrate it into the curricula, and more than half of educators explain that they do not have the tools, training or knowledge to nurture creative problem solving in their students. Of the policymakers surveyed, 88 percent advocate for finding a way to reform the current curricula in their region to better nurture creative problem solving in schools.

To learn more about the study, view the infographic and visit the research study microsite to learn how other educators are teaching these critical skills.

Products
  • Adobe Experience Cloud

    Build campaigns, manage advertising, and gain deep intelligence about your business.

  • Adobe Creative Cloud

    Creative apps and services for everyone.

  • Adobe Document Cloud

    Accelerate business with all-digital document experiences.

CC License
Attribution Non-Commercial No Derivatives
Ratings
5 / 5 • 9 Ratings

Resources (2)

or Join for free to access materials
Name
Added
File Size

Comments (5)

Write a reply...
or Join for free to view all comments and participate in the discussion.

Avonn Nova

Posted on 8/16/18 2:22:08 AM Permalink

​This a great study.

Carlos Andres Orozco Palacio

Posted on 5/1/18 7:59:53 PM Permalink

​Very nice and instereting material to complement some material i do for my student, thank for sharing this valuable content.

Donald Paradise

Posted on 2/9/18 5:52:55 PM Permalink

​I have found much of what the data collected in these documents mirrors the realities of teaching high school level students in America today! Today's students are not ready for simple, basic fundamental knowledge because of the devices in their hands are their lifeline to whatever realities they are living...ie, gaming, fashion, Pop culture, or music! The direct result has been their soft skills of being on time to class and reading levels have suffered dramatically throughout the past decade. There still are a core group of students who want to learn and expand their respective horizons in major fields of art, medicine and science.

Being a career art and technology educator has given me a unique perspective on creative problem solving through the years. Technology has improved our lives in many ways, but new devices and machines come with there own problems. How we use them in the marketplace is still evolving. People who have used creative problem solving skills are still at it today! Like Jack Dorsey, Biz Stone, a former Odeo executive, and Odeo co-founder Evan Williams started a new company, called Obvious, which later evolved into Twitter. Now 105 + million people are using Twitter, which was initially derided by some, as a tool for the shallow and self-centered to broadcast the minutiae of their lives to the universe (Biography.com) Given the right technology, people can unlock their respective creative skills, while stifling others who do not understand it. Each person has to want to know how they fit in our new emerging marketplace. Those that fear it will be faced with the "flight or fight" mentality. Those who use it will continue to fight to expand their uses for it, while the others will run away from the knowledge!

Brian Schyth

Posted on 2/6/18 8:55:59 PM Permalink

Most of the examples are from creative teachers, programmers and so forth. Teaching High school students in biology I have used the drawing for letting students make timelines of discoveries, flowdiagrams of hormone-effects and stop-motions of cell division etc. There is lot of possibilities but what I experience is that older students (like high school students) in a subject which has not traditionally been thought of as creative need to re-learn that it is okay to be creative in these lessons. ​

jeffrey plummer

Posted on 2/6/18 6:13:31 PM Permalink

​Very interesting! Teaching high school students in an early college high school program has only mirrored the data. Students want real life experiences but do not have the tools/knowledge and basics to allow them to be productive when working with a business and industry partner. I spend countless hours working with them on skills such as how to use a ruler, what graph paper is used for and how to write a professional looking letter and resume. They tend to see little purpose in these life skills and constantly want to do projects that they feel will help develop their creativity. They don't understand that the basics will help them expand their knowledge of who they are and what they need for success.

Footer