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James Martin
Game, Simulation & Animation Instructor

LMHS - Environmental Design

Presentation Published 7/31/13 Last updated on 5/16/18

This lecture is focused on helping students learn and apply environmental design techniques as related to game design.

Products
  • Animate

    Design interactive vector animations for multiple platforms.

Subjects
Age Levels
Duration
1-2 Hours
Content Standards
Florida
Custom Standards
41.01 Survey and evaluate commonly used concept art. 41.02 Create a world sketch with particular attention to maintaining continuity of style. 41.03 Describe the emotional/psychological aspects of environmental design that signify mood, façade of freedom, and resource struggling. 42.01 Examine and evaluate examples of focus on a theme. 42.02 Describe methods of creating a purposeful architecture giving consideration to continuity and themes and taking advantage of revisiting. 42.03 Consider and discuss environmental design elements for multi-player or single player games. 42.04 Describe the history of creating shifts in game design environments and embracing novel ideas. 42.05 Identify and discuss environmental design pitfalls such as red herrings and cookie-cutter layouts.
ISTE Standards
Students: Innovative Designer, Students: Computational Trainer, Students: Knowledge Constructor
CC License
Attribution Non-Commercial No Derivatives
Ratings
3 / 5 • 1 Rating

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James Martin

Posted on 6/30/14 2:45:18 AM Permalink

Do you teach computer programming? Ever thought about teaching video game programming?


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