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The Creative Process practice

Project Published 12/28/16 Last updated on 2/28/20

This project was built on top of the topic presented on the "Introduce the Creativity Process to Your Students" (https://edex.adobe.com/resource/d17598/#).

This exercise takes the students through the Creative Process in one day (compressed), with a problem to solve. The key is to demonstrate how a design process feels like. Forcing the students to take a deliberate practice of the creative process, by breaking each task to be performed for a limited time.

Ideally suited for classes where you can form at least 3 teams of 4 to 5 members. With a maximum of 5 teams to avoid chaos.

The team will go through each step:

1. Framing the Question
2. Gather Information
3. Incubate
4. Explore Variations
5. Rank and Combine
6. Refine Solution
7. Receive Feedback

To finish off the day, the facilitator will describe how this process is similar to other known design process.

Products
  • Photoshop

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  • Spark

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  • Illustrator

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  • InDesign

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Age Levels
Duration
1+ Day
Content Standards
Graphic Design & Illustration with Adobe Illustrator
Materials

Large paper and markers

Computer with Internet Connection and Office/Presentation Software

Either Photoshop or Illustrator (or similar).

CC License
Attribution Non-Commercial Share Alike
Ratings
5 / 5 • 6 Ratings

Resources (3)

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Comments (3)

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Jenne Hoekstra

Posted on 3/29/17 8:36:36 AM Permalink

Nice work. I like the incubate phase. It reminds me of a talk by John Cleese about how to facilitate creativity:

https://screencraft.org/2014/08/04/john-cleeses-5-tips-improve-creativity-screenwriting/

Christopher Rozitis

Posted on 3/28/17 9:09:18 PM Permalink

This is a great project...I am sort of like Marcia B, where my students are online and they are not all at the same place. I will also have to adapt this project to fit my needs. Great work Jagdesh.

marcia blanco

Posted on 3/28/17 4:43:08 PM Permalink

​This looks great! My only problem is that I only have 5 students, so I'll have to modify it. I have an activity that isn't nearly as structured as this and the kids work individually (which is a major shortcoming to the project.). I call it my guerilla project, where kids pull a quick project out of a hat and have to produce a set of thumbnails, a couple of roughs and a finished piece in a single 2.5 hour class. They stay busy and the short term pressure can get some interesting results.