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James Martin
Game, Simulation & Animation Instructor

LMHS - Storyboarding & Storytelling

Presentation Published 7/31/13 Last updated on 5/16/18

This lecture is designed to provide students with a detailed understanding of the development and execution of storyboarding and storytelling as applied to game design.

Products
  • Animate

    Design interactive vector animations for multiple platforms.

Subjects
Age Levels
Duration
1-2 Hours
Content Standards
Florida
Custom Standards
28.01 Identify the essential elements of a story. 28.02 Describe how creative writing is used as a game design tool. 28.03 Compare and contrast methods of delivering a story in a game. 29.01 Assess the techniques used in the gaming industry for rendering basic Game Design Art. 29.02 Describe how game layout charts are used in game design. 29.03 Describe how storyboards in the game design process can be used as a pre-development sales tool. 29.04 Analyze and compare the use of storyboards in the game design industry with regard to environmental illustrations, level designs, character designs, model sheets and GUI Designs. NGSSS: MA.912.G.8.6; MA.912.G.1.1
ISTE NETS-S
Research and Information Fluency, Creativity and Innovation, Critical Thinking Problem Solving and Decision Making
CC License
Attribution Non-Commercial No Derivatives
Ratings
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James Martin

Posted on 6/30/14 2:46:36 AM Permalink

Do you teach computer programming? Ever thought about teaching video game programming?


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