Building a Flash game
Project Published 3/14/14 Last updated on 6/8/19
In this project, student teams use their client-approved design documents for the technical build of a game. Teams will learn about technical features to enhance the look and feel, consistency, and usability of their games. They will also learn how to conduct technical and usability tests of their client games and make any necessary revisions.
The focus of this project is for students to develop reusable content, templates, and assets based on the game principles described in their design documents and production storyboards. The emphasis is on collaboratively building games for their clients. Each team will test and deploy its game, make any necessary revisions based on client review, and then redeploy the game and present it to their client. Finally, teams will present their game in a class-wide game fair.
Student product: Client game