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Jamie Leduc
Technology Department Head. Animation, Visual & Audio Effects, Media Project Management Teacher

VFS - Animated Walk Cycle Workshop

Lesson Plan Published 11/28/15 Last updated on 5/16/18

VFS Sisler Animation Workshop:


Workshop delivered by: Vancouver Film School Instructor

To be delivered via: video-conferencing to other schools. Contact me for more information. Students will create an animation Bechance portfolio.

Please review Animated Walk Cycle Part 1 on my exchange

Dec. 7-11, 2015

Goals:

By the end of this workshop students should:

• Have a strong understanding of the basic mechanics of a walk cycle.

• Be able to diagram and explain the four major poses of a basic walk cycle.

• Be able to pose and animate a walk cycle in Maya.

• Be familiar with the basic tools in the Graph Editor of Maya.

• Create a playblast of their walk cycle for presentation.

Day 1: Basic Walk Cycle (2 hours) Agenda:

• Brief History of Animation and Visual Effects (10-15 min).

• Walk Cycle Theory: the four basic poses, and timing them out (10 min).

• Using 2D to plan a walk (10 min).

• Setting up Maya for animation (15 min).

• Break (10 min)

• Setting up our character for animation (5-10 min).

• Creating our Poses and avoiding animation pitfalls in CG (remainder of workshop time)

Day 2: Refining the Walk (2.5 hours) Agenda:

• Quick Review of the Walk Formula or short Q&A (5-10 minute)

• Adding breakdowns to create overlapping action, drag and follow through (15min demo).

• Creating playblasts to check our work (5 min)

• lab time until break (20-30 min of lab time for creating poses).

• Break (10 min).

• Getting to know the graph editor tools and understand the meaning of splines (15 min demo).

• Lab time (~30 min)

• How to approach final polished animation (10-15 min).

• Lab time (~30 min)

Day 3: Wrap up and Animation Export (1 hour)

• Setting up Cameras for final export (10 min)

• Adding a simple lighting setup for Viewport 2.0 rendered playblast. (10 min).

• Playblast settings (5 min).

• Lab time for completing and exporting the final animation (~30 min).


Products
  • Photoshop

    Editing and compositing for photos, web and mobile app designs, 3D artwork, videos, and more.

  • Animate

    Design interactive vector animations for multiple platforms.

  • Behance

    Showcase and discover creative work.

Age Levels
Duration
1+ Day
ISTE NETS-S
Creativity and Innovation, Technology Operations and Concepts, Critical Thinking Problem Solving and Decision Making
Materials
  • Adobe Flash
  • Adobe Photoshop
  • Bechance account
  • Cintiq or graphic tablet
  • Paper
  • Pencil
CC License
Attribution Share Alike
Ratings
5 / 5 • 3 Ratings

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Comments (2)

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Amy Gullett

Posted on 1/5/16 10:17:57 PM Permalink

Perfect!

Jamie Leduc

Posted on 1/6/16 12:14:09 AM Permalink

Thank you Amy! Please let me know if you ever would like animators from the industry talk to your students. We have a fantastic animator talk coming up on Jan 21. We will be using google hangout.

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