STEM / English / Library Lab Lesson Plan
The basis of this lesson plan revolves around that idea that interactive media design is not a “new” concept and that many students interact with media on a daily basis without thinking of the inner-workings. This lesson plan frames interactive media in a storytelling/decision-based framework. In this respect, it is likely useful in media design, English, and library lab classes.
Outline for 45min class:
- Play Button-Based Game 3mins
- Introduce Action-Response / Romeo & Juliet 10mins
- Game Controller Button Mapping Worksheet 7mins
- Discuss 5mins
- Writing Prompt / PowerPoint Instructions 20mins
- Write 3-paragraph Assignment (Word, PPoint)
- Finish For Homework
The resources will depend on what class you teach. For instance, English may focus on character-based decision-making in recent reads (essentially personas); whereas, an exploratory technology class may focus on MIT Scratch or engineering related media.
This assignment also allows you to identify struggling students and pair them with stronger-versed students for a larger group project. Perhaps they will change the path of a well-known story using Powerpoint or Adobe XD. That’s the creative portion. Once they understand site mapping and planning, it opens doors to all forms of interactive media, whether it’s video game design, mobile application development, robots and even authoring their own stories.
Feedback is greatly appreciated.
Game Controller Worksheet: https://exmus506210.files.wordpress.com/2013/11/blank_xbox_360_controller_map_by_kasanra-d4w2z65.jpg