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James Martin
Game, Simulation & Animation Instructor

LMHS - Game Design Team

Presentation Published 7/31/13 Last updated on 5/15/18

This lecture is designed to explore the game industry's team roles. It is an introductory lesson for 1st year students and provides only a brief overview of the major roles of the industry.

Products
  • Animate

    Design interactive vector animations for multiple platforms.

Subjects
Age Levels
Duration
1-2 Hours
Content Standards
Florida
Custom Standards
10.02 Identify processes of development including content creation, team roles, design documentation, and process management. 11.01 Identify and define the roles and responsibilities of team members on a video game design team. 11.02 Describe the effects of group dynamics and the importance of team building for a design team. 11.03 Explore and discuss methods of communications and scheduling for design teams. 16.03 Describe job requirements for a variety of occupations within the game development industry. NGSSS: MA.912.A.10.1, MA.912.D.4.1, SC.912.N.1.1, SC.912.N.1.5, SC.912.N.4.2
ISTE Standards
Students: Creative Communicator
Expertise
Rookie
CC License
Attribution Non-Commercial No Derivatives
Ratings
0 / 5 • No Ratings

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James Martin

Posted on 6/30/14 2:51:29 AM Permalink

Do you teach computer programming? Ever thought about teaching video game programming?


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