Designing Creativity in the Upper Grades Curriculum

Posted on July 25, 2013 by Adobe Education

This Workshop is currently Archived

Subjects
 
Age Levels
15-16, 17-18, Post-Secondary
Products Used
Acrobat Edge Animate
6,491
  • 4/5 | 15 Ratings

Designing Creativity in the Upper Grades Curriculum

Discover creativity strategies, processes, and their research-based connections to student achievement. Explore ways to design your instructional activities to leverage digital media tools to stimulate creative student output , including an introduction to one such tool, Adobe Edge Animate. Finally, apply what you learn to the creation of your own project or lesson that fosters student creativity.

Essential Question:  How can teachers design experiences that nurture and develop a culture of creativity while focusing on standards and accountability?

Learning Objectives: 

  • Discover the relationship between higher-order thinking skills, confidence, and creativity and their effects on student achievement.
  • Incorporate research-based practices that encourage creativity into your lessons.
  • Create a class project that models the creative process.
  • Incorporate Adobe Edge Animate or other digital media tools into an instructional activity.

Prerequisites: 

No prior experience with Adobe Edge Animate is assumed.

Related Content: 

This workshop is part of a seven-workshop series entitled “Creativity in Today’s Classroom.”

The workshops in the series are:

  1. Explore Creativity in Today’s Classroom
  2. Designing Creativity in the Primary Curriculum
  3. Designing Creativity in the Middle Grades Curriculum
  4. Designing Creativity in the Upper Grades Curriculum
  5. Implementing Creativity in the Classroom
  6. Assessing Creativity in Today’s Classroom
  7. Managing the Creative Classroom
Though the three workshops about designing for creativity cover similar material, they each use instructionally appropriate examples for the three different grade levels: primary, middle and upper grades. Choose the one best suited to your classroom, or follow all three to see additional examples of designing for creativity in instructional activities.