Designing Creativity in the Middle Grades Curriculum

Posted on June 19, 2015 by Adobe Education

This Workshop is currently Archived

Science, Graphic Design, Social Sciences, English, Game Design, Humanities, Web, Languages, Arts, Business, Education, Photography, Video & Audio, Mathematics
Age Levels
11-12, 13-14
Products Used
Premiere Pro
  • 5/5 | 14 Ratings

Essential Question:

How can teachers design experiences that nurture and develop a culture of creativity while focusing on standards and accountability?

Learning Objectives:

  • Identify methods and personal goals for fostering creativity in the classroom.
  • Learn the roles scaffolding and multiple intelligences play in the creative learning process.
  • Develop an understanding of digital media tools, including Premiere Pro, and their application to creative processes and outputs.
  • Learn a seven-step process for implementing creative activities in your classroom.


No prior experience with Premiere Pro is assumed.

Related Content:

This workshop is part of a six-workshop series entitled “Creativity in Today’s Classroom.”

The workshops in the series are:

  1. Exploring Creativity in Today’s Classroom
  2. Designing Creativity in the Primary Grades Curriculum
  3. Designing Creativity in the Middle Grades Curriculum
  4. Designing Creativity in the Upper Grades Curriculum
  5. Designing Creativity in the Higher Education Curriculum
  6. Assessing Creativity in Today’s Classroom
  7. Managing the Creative Classroom
  8. Harnessing Mobile Learning in Creativity

Though the three workshops about designing for creativity cover similar material, they each use instructionally appropriate examples for the three different grade levels: primary, middle and upper grades. Choose the one best suited to your classroom, or follow all three to see additional examples of designing for creativity in instructional activities.