Course Overview

This five week course is aimed at introducing the key concepts of Games Design and offers the opportunity to create your first computer game using the latest Adobe Tools. Learn to create characters using Mixamo and Fuse, Adobe’s 3D character creation tools and learn the basics of Unity to develop your game. Finally, explore the best practices for integrating game design and Adobe tools into your curriculum.

Each week you will dive into a new gaming concept and build your knowledge of games design theory and practice ensuring you have the skills and confidence to deliver inspirational teaching.

This course is part of a series of Adobe Generation Professional courses designed to help educators become creators, not just consumers, of digital media. Throughout the series, you’ll learn new tools and techniques, explore best practices for teaching and learning, and unleash your creativity to help drive student outcomes. Drop in for one or engage in many, but we guarantee this series will help you and your students take your digital skills and creativity to the next level.

Learning Objectives

By completing in this course, you’ll be able to:

  • Understand the core concepts of Games Design
  • Know about creating a simple 3D game
  • Use the latest Adobe tools to create 3D games characters
  • To know about games character design processes
  • Explore best practices for teaching and learning with digital media.
  • Integrate creativity and digital media into a curriculum plan for the classroom.

Note: The content for this course is subject to change as the technology for creating games changes.

What to Expect

The course kicks off on Monday, November 9 and ends on Friday, January 8, 2016. You may work at your own pace through the asynchronous content on the Exchange at any time during the course. We provide a suggested pacing to keep you on track during this intensive time period.

For the first week, you will be attending a live class session (or viewing a recording) and completing a simple creative challenge. For the final week, you’ll be creating a final project that you’ll submit for review by the instructors. We’ve also built in time for you to catch up if you need to miss any days during the course. All work must be submitted no later than midnight UTC on January 8, 2016, if you’d like to graduate and earn course credit.

Live Classes

Live class sessions will be hosted at the below dates and times. You may choose to attend either the Australian session, European session (new), US session, or view a recording. All live classes are hosted via Adobe Connect and feature live instruction and classes 2, 3, and 4 feature industry guest speakers.

Live class sessions will be hosted on Tuesdays. We offer three choices in terms of time zones and you are welcome to attend any session that is convenient for you:

  • Option A (for course members in South, Central, and East Asia, Australia, and New Zealand)
    • 7:00 p.m. Australian Eastern Time (GMT+10 hours) Sydney Time.
  • Option B (for course members in Europe, Africa, and the Middle East)
    • 7:00 p.m. UTC London Time.
  • Option C (for course members in North, Central, and South America)
    • 7:00 p.m. Central Time (GMT-6 hours) Chicago Time.
  • Option D (for any location)
    • View a recording (the link will be posted as soon as possible after the live sessions on the course homepage)

Course Timeline and Important Dates

  • Monday, November 9: Course opens on the Adobe Education Exchange. Review pre-course readings and plan your participation.
  • Tuesday, November 10: Class 1
  • Tuesday, November 17: Class 2
  • Tuesday, November 24: Class 3
  • Tuesday, December 1: Class 4
  • Tuesday, December 8: Class 5
  • Friday, January 8, 2016: Course ends. Last day to submit assignments to the Education Exchange if you want to graduate from the course.

Note: Dates and times are subject to change up until the course starts.


This is an introductory level course. No prior experience is assumed but a basic knowledge of the internet and basic understanding of digital technologies will be useful. Unity is an incredible games engine and we will guide you through the key concepts to start creating a simple game but a higher level of knowledge will be required to further develop a fully functioning game.

Course Credit

We anticipate that successful completion of this course will require at minimum 25 hours of your time. After successfully completing this course, you will receive a digital credential that states that you successfully completed 25 hours of professional development. You may share this with others to demonstrate your achievement. The creation of content is a creative process so the amount of time you spend will vary.

local_atmFREE for all members
Products Used
eventStarts Nov 9, 2015
timerEnroll by Nov 25, 2015
timelapse25 Hours
done1983 Members Enrolled