Adobe Generation Professional Games Design Course 17

Nov 6, 2017 - Dec 22, 2017
Enroll until 12/15/2017 UTC

Welcome

Course Overview

This five week course is aimed at introducing the key concepts of Games Design and offers the opportunity to create your first computer game using the latest Adobe Tools. Learn to create characters using Mixamo and Fuse, Adobe’s 3D character creation tools and learn the basics of Unity to develop your game. Finally, explore the best practices for integrating game design and Adobe tools into your curriculum.


What to Expect

The course kicks off on Monday, November 6 and ends on Friday, December 22, 2017. You may work at your own pace through the asynchronous content on the Exchange at any time during the course.

Live Class 1 takes place at the following date and time: Tuesday, November 7

We anticipate that successful completion of this course will require a minimum 25 hours of your time. After successfully completing this course, you will receive a digital credential that states that you successfully completed 25 hours of professional development.

Prerequisites

This is an introductory level course. No prior experience is assumed but a basic knowledge of the internet and basic understanding of digital technologies will be useful. Unity is an incredible games engine and we will guide you through the key concepts to start creating a simple game but a higher level of knowledge will be required to further develop a fully functioning game.

“I learned a lot through these five weeks. Live the game design experience is very important to understand how difficult create a video game is. I am very glad I take this wonderful course. I am looking forward to participate in other game creation experiences and to teach all I have learn here.” AGP Participant 2016


More Information

For more information about this course please download this PDF: https://adobe.ly/2rhMFcV

Why not check out some of our other courses:

Skill Builder courses opening soon:

Skill Builder Mobile Apps 2 https://edex.adobe.com/pd/course/sbma2 Opens: October 9th

Skill Builder UX https://edex.adobe.com/pd/course/SBUX  Opens: September 11th

Skill Builder Supporting STEAM  https://edex.adobe.com/pd/course/sbsteam Opens: November 6th

Skill Builder Supporting Humanities and English https://edex.adobe.com/pd/course/sbhe/ Opens: December 4th

Or these self paced Skill Builder courses running now:

Skill Builder Mobile Apps https://edex.adobe.com/pd/course/sbma1

Skill Builder Design for Print and Screen https://edex.adobe.com/pd/course/sbde/

Skill Builder Digital Video for Education https://edex.adobe.com/pd/course/sbdv/

Skill Builder Imaging with Adobe Photoshop and Adobe Illustrator for Education https://edex.adobe.com/pd/course/sbim/

Interested in continuing your professional development further, enroll in upcoming courses:

Adobe Generation Pro Graphics & Publishing https://edex.adobe.com/pd/course/GP17 Opens: September 4

Adobe Generation Pro UX2UI Fall 2017 https://edex.adobe.com/pd/course/UX2UIF17 Opens: October 2

Instructors

Team Edgegain

Greg Hodgson

Adobe Education

Sjaani van den Berg

Mark Shufflebottom

Course Workshops
Orientation In this section you'll meet your course instructors and find out more about the content and structure.
Class 1 Meet the tutors and get oriented to the course program. Download the required software and start thinking about your learning goals. Get familiar with the concepts of games, game design and introduce the initial project ready for modification.
Class 2 World Building - Explore the game engine UI and start to customize the environment to build your game world.
Class 3 Character Development - Learn the Fuse and Mixamo character design workflow, design a character, and replace the default character with your new, custom character.
Class 4 Game Control, Flow, and Rules - Learn how to control game characters, create game flow, and introduce rules into the game.
Class 5 Wrap-Up, Reflection, Complete the Game and Classroom Application - Learn about the challenge and reward cycle and explore the systems for creating a graphical user interface. Reflect on your learning in the course. Celebrate the work of your peers.
Achieving Accreditation This section aims to bring together everything you’ve learned during the course. You’ll reflect on your learning in the course and celebrate the work of your peers.
Enrolled Members
Course discussions
Ask Questions Here? (AGP Games Design)
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Recording Links
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