AGP UX2UI Fall 2017

Oct 9, 2017 - Nov 17, 2017
Enroll until 11/15/2017 UTC

This professional learning course User Experience Design (UX Design) or User Interface (UI) course aims to meet the needs of educators wishing to gain the skills required to understand UX Design.

This is a free course.

What to Expect

The course kicks off on Monday, October 9 and ends on Friday, November 24. You may work at your own pace through the asynchronous content on the Exchange at any time during the course.

Live Class 1 takes place on Wednesday, October 11.

We anticipate that successful completion of this course will require a minimum 25 hours of your time. After successfully completing this course, you will receive a digital credential that states that you successfully completed 25 hours of professional development.

Enhance your teaching & learning!

There are no prerequisites for this course. However, if you do want to brush up on your skills or learn more about the Adobe products in this course, check out these short, self-paced workshops:

“The instructional videos and live lectures were fantastic.  I appreciate that I could go back and review them when needed. The feedback from other participants was encouraging and positive. Thank you for this great learning and skill development!” AGP Participant 2016

More Information

For more information about this course please download this PDF:

Why not check out some of our other courses:

Skill Builder courses opening soon:

Skill Builder Mobile Apps 2 Opens: October 9th

Skill Builder UX  Opens: September 11th

Skill Builder Supporting STEAM Opens: November 6th

Skill Builder Supporting Humanities and English Opens: December 4th

Or these self paced Skill Builder courses running now:

Skill Builder Mobile Apps

Skill Builder Design for Print and Screen

Skill Builder Digital Video for Education

Skill Builder Imaging with Adobe Photoshop and Adobe Illustrator for Education

Interested in continuing your professional development further, enroll in upcoming courses:

Adobe Generation Pro Graphics & Publishing Opens: September 4

Adobe Generation Pro Games Design Opens: November 6


Team Edgegain

Matthijs Clasener

Greg Hodgson

Adobe Education

Sjaani van den Berg

Mark Shufflebottom

Course Workshops
Orientation We’ll focus on how to get the most from this course, how to use the course platform and how to participate in the live classes.
Class 1 Defining the problem. Creating the solution. Choosing an area in which to work, students will start by trying to understand what the problems are or might be for the user.
Class 2 Defining the scope of the project. Now that the problem has been identified and user needs and goals are understood it’s time to think about what information should go on each page.
Class 3 Prototyping and testing. Using the paper prototypes from the week before test out the project on a user. Tips on conducting the study and demonstrate how this occurs with video.
Class 4 Participants will create a mood board of graphic inspiration around the theme of their project. From this a style tile will be established which will show the colours, typography and design elements that will be used.
Class 5 Digital Prototype. The final stage will be producing a working prototype. The video’s will teach participants how to do this with Adobe XD.
Achieving Accreditation This section aims to bring together everything you’ve learned so during the course. You’ll reflect on your learning in the course and celebrate the work of your peers.
Enrolled Members
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