Mike Skocko

Game On 2.0 Feature Requests & Bug Reports

My students write the code that makes this project possible. If you have an idea—even a blue sky idea—for this iteration of Game On, this is the place to share it. If you find a bug or something that just doesn't feel right, this is the place to report it.

We maintain a list of these items on our new Dev Team Page page. Please check to see if your idea/issue is already on our radar.

Our best ideas come from our users. Don't be shy about giving the kids a challenge. We engage in rapid prototyping and we update the plugin as soon as individual features and/or fixes are completed. 

Archived Conversations: Feature Requests | Bug Reports

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Mike Skocko

Posted on 8/30/16 4:06:22 PM Permalink

Ryan Hayes

Posted on 8/30/16 5:28:48 AM Permalink

I am having an issue that anytime I change some on a quest (typically text) and hit update, it doesn't update. I have been having to make new quests and copy over from the previous and make any changes I want for hitting public. It is causing A LOT of extra work. Anybody else experiencing this? Classes start Wednesday, so I am in crunch time.

Version 2.6.0 and newest version of Divi and Wordpress.

Matthew Miller

Posted on 8/30/16 6:04:32 AM Permalink

This doesn't seem likely, but just in case: it sounds like one of the known issues with quest chains in the newest versions of GO. You might try re-installing from a known copy of 2.6.0, if you could possibly have upgraded to a 2.6.1 over the summer (not all of them had the numbering updated).

A quick workaround, without replacing GO, is to use the QuickEdit feature in the Jobs list to remove the job from the chain. Then edit it. But you have to be comfortable with leaving it out of a chain, in this case.

And if you're not working with quest chains or you're sure you didn't update past 2.6.0, that's not the issue.

Ryan Hayes

Posted on 8/30/16 2:23:08 PM Permalink

Yes. They are in quest chains. I'll try taking them all out, edit, and then see if I can add back in. If not, I could just link in the final stage to the next one like I did before Quest chains.

Also, I did install 3.0. I hadn't been following the discussion boards. I downgraded to 2.6 after seeing the posts here.

Mike Skocko

Posted on 8/30/16 2:51:48 PM Permalink

If you're using chains, use 2.5.6. The 2.5.7 update broke chains.

Adam Coulson

Posted on 8/30/16 12:00:41 PM Permalink

Unfortunately I have encountered some of this too but I am also trying to run 3.0 so I was hoping it was just a part of that. That happened to me quite often with old quests built before last school year but I thought most of those issues had been resolved. Are all of the quests that are having the issues a part of a chain? I seem to remember that was always a commonality among the quests that wouldn't seems to update without a refresh by the students.

Adam Coulson

Posted on 8/24/16 4:55:48 AM Permalink

Another small bug in 3.0 that may just be a matter of restarting when you go 3.0:

all old store items began randomly have course locks, limits, and some other options changed after the update to 3.0

Mike Skocko

Posted on 8/30/16 3:08:23 PM Permalink

Man, Adam, are you sure you can't switch back to 2.5.6?

The 3.0 pre-release is way too buggy and I have no idea when Forest will be able to address all the issues.

Adam Coulson

Posted on 8/31/16 1:56:04 AM Permalink

Its my own fault but when I tried to go back to 2.5 or 2.6 any quest I had touched in 3.0 was literally disappearing or completely non-functional. Aside from not getting receipts I have been making due just fine. The inablility to hold some students accountable for purchase issues has been annoying but its also been minimal. I know I can make it through this semester and then decide what I want to do for next semester.

Adam Coulson

Posted on 8/22/16 4:08:13 PM Permalink

As far as I can tell, when a student is awarded or penalized loot through the clipboard it is not recorded anywhere. I think it would be nice if there was a default "from admin" record in the rewards tab of the stat page for those incidents?

Mike Skocko

Posted on 8/30/16 3:06:02 PM Permalink

It's in the REWARDS tab on the Stats panel. The default message is See me. You can add any message you want. If you want an option to change the default message, we'd have to add that to the Options page. I tend to use specific messages and seldom use the default.

Adam Coulson

Posted on 8/31/16 2:00:19 AM Permalink

Maybe its 3.0 again? the rewards I give them through the Clipboard are added to their accounts but it si not recorded anywhere on the stats page including rewards. They get the message in the Admin message but nothing in the rewards about the added gold/XP

Adam Coulson

Posted on 8/22/16 2:45:49 AM Permalink

In 3.0...

When creating a "test" question on a new quest, while the test box will remain checked it will not save or apply the questions to the quest when viewed. The questions do not even exist after the update.

Forest Hoffman

Posted on 8/22/16 1:53:45 PM Permalink

Noted, thank you!

Adam Coulson

Posted on 8/19/16 4:40:39 PM Permalink

It may be a personal blog bug rather than 3.0 but I am not receiving any email receipts from Store purchases that should send them.

Mike Skocko

Posted on 8/19/16 9:52:13 PM Permalink

There's a notification setting on the Options page (Additional Settings) and in each store item. Make sure one is active. If so, sounds like a bug.

Note: We just arrived in Northern California to move our daughter in for her second year of college (Sonoma State) and I'll have spotty ability to respond until mid/late Monday.

Adam Coulson

Posted on 8/20/16 3:03:36 AM Permalink

Yeah I have the receipts option checked in both areas as I wanted receipts for all purchases to start off. Might be a bug...I just want it to be written down if or when they can get checked out again.

Forest Hoffman

Posted on 8/20/16 3:42:56 AM Permalink

Noted! Thank you.

Forest Hoffman

Posted on 8/18/16 2:54:29 PM Permalink

Due to sudden family events, I don't believe that I'll be able to finish all the needed fixes for v3.0.0 before I head back to school on the 22nd. I don't want to mislead anyone.

Thank you for understanding.

Forest Hoffman

Posted on 8/18/16 3:50:05 AM Permalink

Here is my more detailed explanation of what is occurring in the v3.0.0 pre-release.

Adam Coulson

Posted on 8/17/16 5:13:08 AM Permalink

IMPORTANT: I should have taken Terrance's advice and not pushed on with 3.0 yet. If you are using any old quests that were originally part of quest chains DO NOT continue with 3.0! I had been simply removing those quests from the chains and unchecking the locked option assuming that would work...nope. I suddenly have lots of quests that are randomly acting like the are in random quest chains thus not allowing the quest to be completed until a different old quest is completed.

Doesn't make sense because I actually deleted all of my quest chains as a whole. I have also had random quests replace each other. Sooo yeah dont use old quest with the 3.0 plugin is my only suggestion as of now.

Mike Skocko

Posted on 8/17/16 1:40:06 PM Permalink

Good call, Adam. 3.0 is a Pre-Release with 146 commits—146!

It's definitely not ready for prime time. As I said, I'm using 2.6.0 (but chains are broken). If you want chains, use 2.5.6.

Adam Coulson

Posted on 8/17/16 3:48:34 PM Permalink

Actually I am kinda locked into 3.0 now because since I did editing on the quests after I removed them from the chain in 3.0 they won't function correctly when I went back down to 2.6. I can deal with the effects so far though. I honestly think if I was starting from scratch 3.o would be quite stable aside from pods and chains not being functional.

PS: is there a way to remove inventory from a students account that accidentally purchased multiple of an item?

Forest Hoffman

Posted on 8/18/16 3:27:48 AM Permalink

> Actually I am kinda locked into 3.0 now because since I did editing on the quests after I removed them from the chain in 3.0 they won't function correctly when I went back down to 2.6. I can deal with the effects so far though. I honestly think if I was starting from scratch 3.o would be quite stable aside from pods and chains not being functional.

Did my previous comment hold true?

> There will be issues with older quests, since the majority of custom fields were using very loose validation logic. In most cases, the quests can be updated, and the validation will sort everything out.
> Pre-v3.0.0 quests that use the chain options are going to react oddly. That's due to the major changes that I made to the task chain options. Essentially, the old quests are trying to use settings that no longer exist, so they were removed from the chains that they were in.
> If you want to add quests to chains in bulk, you can use the "Quick Edit" option on the admin page which lists all the quests on your site.

I'm going to make another comment going a little more in detail on the changes to the task edit page options.

Edit: Here it is.


> PS: is there a way to remove inventory from a students account that accidentally purchased multiple of an item?

Currently no, there is no way to remove previously awarded store items for a user's account. Using the add bar to remove the extra values is currently the only workaround. I believe that Skocko has an "incentivizing" mechanic to deal with such purchases in the Mac Lab.

There is an issue for that in the backlog.

Mike Skocko

Posted on 8/18/16 3:39:22 AM Permalink


You can dig into the database to root out "accidental" purchases.

Or, as Forest alluded to, you can make them pay (gold) for intentional "gaming" of the system. There are no accidents when you have to click two separate elements to purchase an item.

Adam Coulson

Posted on 8/15/16 4:35:10 AM Permalink

Small bug. When a quest is set to be Time sensitive a naming convention is used in the description that shows in the quest. Because it uses the naming convention "stage 3" instead of "complete", the statement at the beginning of the quest now reads, "After accepting you will have 5 days to stage 3 the quest or the rewards will be irrevocably reduced by 60%."

I assume that Stage 3 should say something like Complete if my 3rd stage was named complete instead of stage 3.

Mike Skocko

Posted on 8/18/16 3:40:13 AM Permalink


You have this one on your radar, right?

Forest Hoffman

Posted on 8/18/16 3:48:56 AM Permalink

Yes. I've made note of this and will look into it.

ben davis

Posted on 8/12/16 9:57:36 PM Permalink

Hello Everyone,

Ben Davis here. I am here to get my GAME ON. Teaching at El Capitan High School and looking for insights from those who have come before me.

Thanks in advance,

Terrence Banks

Posted on 8/15/16 1:20:30 AM Permalink

Hello, Ben welcome to the team!

Mike has written an extremely insightful and helpful post that you can check out here that explains all the ins and out of how to get started.

Adam Coulson

Posted on 8/11/16 8:39:56 PM Permalink

With 3.0 all newly created quests have the stages locked by default for some reason.

Terrence Banks

Posted on 8/11/16 9:09:01 PM Permalink

Confirmed...That and the issue Mike and Matthew pointed out has made this version 3.0 unusable for me. I am currently using 2.6.1.

Mike Skocko

Posted on 8/11/16 10:21:59 PM Permalink

3.0 is a pre-release. I'm using 2.6.0 (but chains are broken). If you want chains, use 2.5.6.

3.0 will be ready for prime time... soon.*

*Soon is such a wonderfully ambiguous word. :)

Adam Coulson

Posted on 8/12/16 3:46:18 AM Permalink

We are gonna keep rolling with 3.0 to see if we find any other bugs.

In 3.0 I get this message on the leaderboard

Warning: array_intersect(): Argument #2 is not an array in /home/reativt6/public_html/wp-content/plugins/game-on-3.0.0/go_stats.php on line 940

Mike Skocko

Posted on 8/12/16 7:53:33 AM Permalink


Forest Hoffman

Posted on 8/12/16 2:15:54 PM Permalink

Noted! Thank you Adam.

Forest Hoffman

Posted on 8/12/16 4:05:40 PM Permalink

Forest Hoffman

Posted on 8/12/16 5:39:52 PM Permalink

Hmm, I can't seem to reproduce the bug with the locked stages being on by default. I created new quests using 3.0.0 on my local test site and my remote. The only issue that crops up is a invalid foreach error. That's due to the chains failing on the front-end (when viewing as a student), which is unrelated to the stage password-locks in the back-end.

I've fixed that little foreach error and pushed it to the link that I provided before (dev).

Are you possibly cloning the quests rather than using one of the "New Quest" menu items/buttons?

Mike Skocko

Posted on 8/12/16 5:49:22 PM Permalink

Cloning shouldn't have adverse effects. If it does, it's a bug.

Adam Coulson

Posted on 8/12/16 6:18:40 PM Permalink

I can verify that when I just made a couple new quests they were not locked but I have no idea what was different from when it was happening to me a couple of nights ago. I might have cloned some? But ....

I did just realize that several old quest that I am reusing are were removed from CHAINS. Without making new versions of them they had all the stages locked when students encountered them for the first time yesterday.

Forest Hoffman

Posted on 8/12/16 7:04:26 PM Permalink

There will be issues with older quests, since the majority of custom fields were using very loose validation logic. In most cases, the quests can be updated, and the validation will sort everything out.

Pre-v3.0.0 quests that use the chain options are going to react oddly. That's due to the major changes that I made to the task chain options. Essentially, the old quests are trying to use settings that no longer exist, so they were removed from the chains that they were in.

If you want to add quests to chains in bulk, you can use the "Quick Edit" option on the admin page which lists all the quests on your site.

Adam Coulson

Posted on 8/10/16 6:12:44 PM Permalink

I feel like this might be an issue with me forgetting to set something rather than an update issue but:

When I try to have my new students select their correct period when setting up their new profiles they are not able to pick a period or computer. When clicking the + it simply does nothing. I am however able to do it on the admin side and I can even go into their user accounts and manually put them into the class necessary. Does this sound like a "me" issue or could it be something bigger?

Mike Skocko

Posted on 8/10/16 6:32:41 PM Permalink

Which version are you using? That was a problem in one build.

Adam Coulson

Posted on 8/10/16 6:41:07 PM Permalink

I am on 2.6.1

I'm updating to 3.0 now

Forest Hoffman

Posted on 8/10/16 6:36:24 PM Permalink

Ah, don't worry, that is absolutely not your fault. That was a bug that I had caused while making security changes. I went back and fixed that issue yesterday.

The pre-release version of v3.0.0 is currently available for download, and I would greatly appreciate a final round of testers.

Since this is such a large update, I don't want to officially release it as a stable version without being sure that there aren't any game-ending bugs that I haven't encountered.

A brief set of patch notes are on the release page , and here's a direct link to the zip .

Adam Coulson

Posted on 8/10/16 6:42:45 PM Permalink

Awesome. We love helping find bugs but its even better if you already found them.


Forest Hoffman

Posted on 8/6/16 10:27:45 PM Permalink

Howdy all, i've just finished rewriting the JS behind the task edit page settings. The changes were necessary to fix issue-119 and other related bugs.

It would be fantastic if I could get some testers. I want to ensure that the task edit page settings (accordions and all) are functioning properly. Here's a brief breakdown of the major changes:

- Accordions are no longer animated. This prevents some rather annoying graphical glitches.

- The "3 Stage Quest" and "5 Stage Quest" options are located in 3rd and 4th stages, respectively. Enabling the "3 Stage Quest" option should result in the 4th and 5th (if enabled) stages being hidden. Enabling the "5th Stage Quest" option should result in the 5th stage being displayed, but it will be overridden by the "3 Stage Quest" option. Both are disabled by default.

- The chain option should now support having multiple chains. The front-end has received an update so that the chain navigation is more useful, and persistent.

- The badge option now supports adding multiple badges to each stage. Stored badge data was already designed for multiple badges, but for some reason the add and delete buttons were removed (or not implemented).

- The bonus loot in the 4th Stage previously had a loose error system for invalid inputs. I fixed a few bugs here, specifically a server timeout error.


The version number is still currently displayed as "2.6.1", but that is most likely to change.

EDIT: The zip has been updated to display the version number as "3.0.0".


The store edit page JS hasn't had any game-breaking bugs, so i'll deal with that at a later date.

If anyone is willing, I would also like to confirm that task pods and task chains are functioning normally with these changes. I haven't tested this yet.

Thank you!

Matthew Miller

Posted on 8/9/16 12:03:36 PM Permalink

Hey, Forest. I can confirm that the fix now allows me to edit quest chain quests that I wasn't able to edit previously. Yay! I am hesitant to test pods on my production site, so I'll need to set up a testing clone before I can confirm how those perform.

I've had a strange thing happen, though, while editing quests using the 119 fix. When I go back to edit quests in that chain now they all have the same text in each of the quest stage boxes, which is from the final task in the chain. However the front-end looks fine, so the actual quests haven't changed, it's just that the editor isn't reading them properly.

On the front end, I'm not seeing anything related to the chain - no prompt for the next item, etc.

I'll dig into this further this afternoon (here in Cairo, it's 2pm right now) and see if I can identify what's happening. I cleared my cache, but it may still be an issue; I'll switch to my home computer shortly and can confirm at that point whether it's just this machine or something bigger.

Forest Hoffman

Posted on 8/9/16 2:43:17 PM Permalink

I've had a strange thing happen, though, while editing quests using the 119 fix. When I go back to edit quests in that chain now they all have the same text in each of the quest stage boxes, which is from the final task in the chain. However the front-end looks fine, so the actual quests haven't changed, it's just that the editor isn't reading them properly.

Darn, I was really hoping that would only happen to me. Deleting the quest and creating a new one was the solution that I found. I haven't experienced the issue since then. It is most likely a bi-product of using a development version.

Matthew Miller

Posted on 8/9/16 2:45:08 PM Permalink

Confirming it also happens on my home desktop. Anything in the chain shows up in editor with the text of the final quest in the chain. But the front-end is fine, showing the actual text for each quest.

Mike Skocko

Posted on 8/9/16 2:55:16 PM Permalink


I was also able to access the quests out of order.

Forest Hoffman

Posted on 8/9/16 3:10:56 PM Permalink

Do you see the same when setting up a chain with all new quests?

I was also able to access the quests out of order.

Were you accessing the quests on a student account? Admin accounts aren't limited by the quest chains, so the links and such aren't shown.

Mike Skocko

Posted on 8/9/16 3:43:07 PM Permalink

Forgot about admin immunity. D'oh!

When accessing as student, chain 1 displays chain 2 content (as reported when viewing as admin. Visual oddity: When completing Stage 4, the undo button is left, the chain name is center, and the link to next quest is right (on three separate lines). Not too user-friendly. Perhaps all left or both of the latter center would be preferable.

My preference would be:

Chain Name Next Quest: Quest Name

Creating new chain as per your request...

Mike Skocko

Posted on 8/9/16 3:46:55 PM Permalink

After creating new quest chain and testing, I realized you thought I'd been using an existing chain in my prior results. That chain was created after updating to the v3 candidate.

Just tested a new one (without reordering) and student see expected. Admin sees same as before.

Mike Skocko

Posted on 8/9/16 3:07:01 PM Permalink

Besides no prompt for the next chain in the quest (which Matthew also reported), I shuffled the order of the quests a few times and tested. When I returned the chain to its 1, 2, 3 order, the first quest in the chain now displays the second quest on the front end and the third quest on the back end.

I don't know about anyone else, but this seems almost useful (not for the typical classroom quests, but for enigma-like paths). You should preserve the code, Forest, before trying to fix it. There's something useful and maybe even magical there. Maybe a new option further down the road. Just a feeling. :)

Adam Coulson

Posted on 8/1/16 8:33:51 PM Permalink

Hi all, does anyone know if the bugs associated with pods have been flushed out? I was hoping to start building units with them but wasn't sure if they are functional or still highly questionable. It looks like Mike is working with them and I know to some extent Mark and David did last year.


Mike Skocko

Posted on 8/1/16 8:49:28 PM Permalink

I'm working with fake pods. Forest is rebuilding practically the whole friggin' plugin (and has been for months). We won't know if pods are safe until he's done with what we've decided to call Game On v3.0.

FYI: Use v2.5.6 if you want to use chains.

Adam Coulson

Posted on 8/1/16 9:02:28 PM Permalink

Oh. Wow! I'll still work with some chains for now then.

Is Forest hoping to release 3.0 before he goes back to school or is 3.0 a longer term plan?

Mike Skocko

Posted on 8/1/16 10:09:09 PM Permalink

Unknown. Could be weeks. Could be longer.

Forest Hoffman

Posted on 8/6/16 11:28:38 PM Permalink

I would most definitely like to have v2.6.1/v3.0.0 (not sure which it is going to be yet) done before I head back to school. For me, the semester starts on August 22nd. I understand that most schools are starting before then, so there's not a whole lot of time. I'll also be starting a new job at the same time, so my Game On time isn't going to be as frequent. That said, I absolutely intend to work on Game On (and my other projects) as often as I can.

Of course, that's the plan, and things will undoubtedly change.

If I can get a confirmation on the issue-119 fixes, the primary fix being to the chain system, then I can close that issue up.

A few more problems cropped up due to the changes that i've made, so i'm working on fixing those. The things that are left are:

- The store item over-charge bug that Matthew found

- The user focus option in the user profile page, also found by Matthew


Looking ahead, aside from bug fixes, the Quest Cap and Super Modifier's Focus and Honor interaction are the next features to be implemented.

Mike Skocko

Posted on 7/7/16 4:34:01 PM Permalink

Terrence Banks

Posted on 7/3/16 3:23:10 AM Permalink

Thanks for the summer updates!

Been doing some behind the scene testing, when I update to 2.6.1 or the issue 119 fix from 2.5.9 I cannot accept any quests that I encounter.

I had a slight glitch where I could not buy items, but I fixed that. But switching back and forth from 2.5.9 and 2.6.1 the accept function at least for me is not working.

Thanks man..

Forest Hoffman

Posted on 7/3/16 3:38:09 AM Permalink

Hmm...That's a really weird one. Is it only happening for your admin account, or is it also occurring on student accounts? Are they all old quests, and do they make use of any of the filters? e.g. A Level, Honor, or Profession requirement.

That may help me narrow down the issue. Thanks for testing Terrence!

Terrence Banks

Posted on 7/3/16 3:46:48 AM Permalink

All quest are new..I tried old ones as well..I just tested on my WAMP as well as live site as Admin and Student, I removed any filters related to quest. and still cannot accept the quest. Though I can abandon it.

Mike Skocko

Posted on 7/3/16 4:22:18 AM Permalink

Confirmed Terrence's issues with 119. The build I tested yesterday (was it yesterday?) worked fine so it's in the latest update.

New quests and old. Users and admin. No filters at all. Can't undo quests but can abandon as Terrence reported. Do not get XP for encountering nor lose XP for abandoning, either.

Up since 2:00. Heading to bed. http://maclab.guhsd.net/game-on-a-work-in-progress/ not complete but coming along slowly but surely. Will need a new post for strategies. 'Nite, all.

Mike Skocko

Posted on 7/3/16 4:23:32 AM Permalink

Terrence Banks

Posted on 7/3/16 4:27:35 AM Permalink

That is correct..you have a great night..geet some sleep!

Forest Hoffman

Posted on 7/3/16 5:24:36 PM Permalink

Mike Skocko

Posted on 7/3/16 6:01:03 PM Permalink

Looks good. Didn't check everything but works forward and backward for players and admin. Gifting and Guild purchase, too.

Matthew Miller

Posted on 7/1/16 7:52:40 PM Permalink

Found something that seemed odd to me, then I found out why. I'm posting this in case anyone else runs into a similar scenario.

When logged in as my demostudent1 account, I noticed the red status bar and saw that the account had 10 honor and 10 damage as a result of testing Forest did for my previous problem (thanks, Forest!). When I went to my store to try to reduce the damage, I found I couldn't buy a "Pay gold to fix damage" nor a "Use honor to fix damage" item. In each case, it reported that I had too many damage to buy that item.

When I looked at the item in the administrative side, I noticed that I'd set it to have a filter of 2 damage (Use honor...) and 1 damage (Pay gold...) respectively. I had originally thought those were minimums, but it turns out they are absolutes. If the filter says 1 damage, you can't buy the item unless you have exactly 1 damage, no more, no less. Once I removed those filters, everything worked as expected.

Forest Hoffman

Posted on 7/1/16 10:05:22 PM Permalink

I added a store item with a 2 Damage filter, and successfully purchased it on a student account with 10 Honor and 10 Damage. I double-checked, and I have both the Honor and Penalty features turned on. I was actually able to purchase as many as I wanted, regardless of the number of penalties I had. That is, when I was below 2 penalties, I was still able to purchase the item. The honor filter doesn't seem to be limiting me in any way, either.

That means i'm seeing the exact opposite of what you're seeing. Which is a bit funny. It's still an indication of something going wrong with the filters. I'll take a look, and let you know what I find!

Oh, and you are using the experimental version, correct? I pushed a commit 3 hours ago. Would you be willing to see if you get the same effect with that update?

Matthew Miller

Posted on 7/1/16 10:34:17 PM Permalink

Oookaay. That's pretty funny. Yes, I'm using the experimental version, still (reports 2.6.1).

I'd be happy to load another version, but the last commit I see in GitHub for TheMacLab / game-on is from Feb 23rd. Am I looking in the wrong place?

Forest Hoffman

Posted on 7/1/16 11:07:22 PM Permalink

I fixed the store filter, so now it should actually limit you depending on what you enter in the "Filter" fields. The Honor filter is intended to prevent any users with fewer than X Honor from viewing an item. The Penalty filter is intended to prevent any users with more than or equal to X penalties from viewing an item.

The 2.6.1 experimental version is actually on my fork of Game On (foreshoffman/game-on). TheMaclab/game-on is where our officially released versions go. Here's the zip: https://github.com/foresthoffman/game-on/archive/issue-119.zip

Matthew Miller

Posted on 7/2/16 5:17:30 PM Permalink

Gotcha. OK, I'm following you now and have downloaded your latest commit; I'll test it and confirm the fix.

Matthew Miller

Posted on 7/2/16 5:37:59 PM Permalink

Couple strange behaviors now, with your newest commit.

  1. I cannot remove the filter on store items once I add an honor filter. I can uncheck the box, but when I publish, it's right back where it was.
  2. I was able to buy my way down to negative damage (as a player). Is this intentional? I don't think players should be able to preempt their way out of damage. If they buy a damage fix that exceeds their current damage, they should either
    1. not be allowed because they don't have that much damage to be repaired, or
    2. the gold should be accepted (foolishness tax) and damage should remain at (or be adjusted to a minimum of) zero.

Forest Hoffman

Posted on 7/2/16 10:38:07 PM Permalink

Alright, i've noted that. Thank you!

Matthew Miller

Posted on 7/25/16 2:49:01 PM Permalink

Another possible bug in the version from issue-119:

  • when I edit a user profile (as the user) and click the '+' button to expand the 'Period and Computer' items, nothing happens
  • works fine when I edit as an admin, both own account and students'
  • tried with plugins other than Game-on disabled, using the twenty-sixteen theme, to try to eliminate potential conflicts; it still won't open those items as a user.

Mike Skocko

Posted on 7/25/16 4:31:02 PM Permalink

Confirmed. Just tested with Issue 119 build as a user. Works fine with 2.5.9. Thanks, Matthew!

Forest Hoffman

Posted on 7/6/16 1:22:14 AM Permalink

I adjusted store items slightly based on the feedback that you gave me. Store items that remove penalties will alert the student if they have a quantity of penalties less than the quantity that the store item will remove.

Could you give it another test, when you have the chance?



A store item costs 5 Gold removes 1 Penalty.

Student A has 10 Gold and 1 Penalty.

Student A purchases the store item like normal, and now has 5 Gold and 0 Penalties.


Student B has 10 Gold and 0 Penalties.

Student B attempts to purchase the same item as Student A, but fails. Student B's stats remain the same.

Mike Skocko

Posted on 7/6/16 1:32:13 AM Permalink

Worked as you described on my test site. Worked the same even after hitting the level cap. Nice work, Forest. Here's hoping it works the same for everyone else.

Matthew Miller

Posted on 7/7/16 5:33:43 PM Permalink

Sorry, been busy with family, our last couple days here in Idaho. I'll test it soon but probably won't have any feedback for you until Monday.

Matthew Miller

Posted on 7/11/16 4:23:27 PM Permalink

  1. Assigned my account 10 damage. (Bar now red)
  2. Bought a store item to clear 5 damage, no problem. (Bar now yellow)
  3. Bought a store item to clear 10 damage, was notified I needed more damage to buy that.
  4. Bought a store item to clear 5 damage, no problem. (Bar didn't change until I reloaded the page, then green)
  5. Assigned my account 5 damage. (Bar now yellow)
  6. Bought 2 store items to clear 1 damage, no problem. (Same as #4, green only after reload)
  7. Bought 4 store items to clear 1 damage. Damage now at -1.
  8. Assigned my account 3 damage. Damage now at 2.
  9. Reloaded page.
  10. Bought 3 store items to clear 1 damage. Damage now at -1.
  11. Played around a bit more with it, same results.

Logged in with demostudent account. Assigned the account 5 damage. Edit: should have noted that I logged into the site with this account in a different browser (Safari, vs. chrome before) to ensure it wasn't a browser cache thing.

  1. Bought a store item to clear 2 damage, no problem. (Damage now at 3)
  2. Reloaded the page.
  3. Bought a store item to clear 4 damage. Damage now at -1.
This is on my nolatlabs.com site. Same demostudent1 / demodemo trial account as on the gnimmargorp.com site. I've set up the same support account for admin login.

Forest Hoffman

Posted on 7/11/16 5:34:49 PM Permalink

Alrighty, i'll make a note of that and take a look.

Mike Skocko

Posted on 6/30/16 9:40:13 PM Permalink

Mike Skocko

Posted on 6/29/16 6:27:52 PM Permalink

I'm about to begin a blog post outlining how I plan to use Game On in the fall. Kinda had a breakthrough of sorts over the past few days. Testing bug fixes, working with Forest, playing WoW, and this morning watching Q&A vids with Blizzard's dev team on https://www.youtube.com/user/WorldofWarcraft turned the final card.

https://huboard.com/TheMacLab/game-on/#/issues/49771438 and https://huboard.com/TheMacLab/game-on/#/issues/162987200 will play a big part in this.

How did Forest put it when I shared the idea? [Copied and Pasted]: I think that tweaking the design to enable the growth of a meta-game is a really good idea. It opens up a whole new level of student interaction.

And that's the idea. Link coming when I finish writing the first draft.

Mike Skocko

Posted on 6/22/16 6:48:04 PM Permalink

This ZIP contains the chain fix (see June 16 below) and Forest's HUGE Ranks Revamp. We could use volunteers to test before we push to the main branch and release it as 2.6.1. Thanks in advance!

EDIT: Forest is fixing something. Hold off on testing until he fixes it...

Forest Hoffman

Posted on 6/22/16 6:58:02 PM Permalink

I just found a small logic error on the stats page, that has to do with the progress bar. I'm going to make a quick fix to that. I'll make a note of the update here, when I push it. Be right back...

EDIT: The patch is live. The above link has been automatically updated to the correct version.

EDIT 2: I apologize for the horrible formatting. I forgot about how AEE likes to handle its posts. Here's a link to the following in a more readable format.

Things that really need testing:

  • Tasks & Task Chains
  • Bonus Loot & Store Items
  • Students receiving badges via Tasks, Store Items, the Clipboard, and ranking up normally
  • Students losing badges via dropping in rank and the Clipboard
  • Students hitting the minimum and maximum ranks (should receive Prestige at max rank)

If you're able to help test, thank you! If not, just hang tight and we'll let you know when the updates are final. :D

==== Changelog ====

Version: 2.6.1

+ [Fix] Tasks should be editable after adding them to a task chain.

* Do the following:

1. Create a task

2. Assign the task a task chain

3. Publish the task

4. Clone the task

5. Publish the clone

6. Attempt to make changes to the clone (which should succeed)

Version: 2.6.0

+ Rank system changes.

* Students should not be able to go below 0 XP.

* Students that reach the XP threshold of the highest rank should receive a "Prestige" status and that will be displayed in the admin bar and stats page (e.g. "9001 - Prestige").

* Students with the Prestige status will receive double Gold rewards, IF they do not have any penalties. Otherwise, their rewards (Gold AND XP) will be halved.

* The Prestige naming convention is modifiable in the Game On settings page.

+ [Fix] The badge system should work again now.

* When students rank up, they will receive any badges attached to the ranks they achieve.

* When students go down in ranks, they will lose any badges that they received, accordingly.

* The `[go_award_badge]` shortcode should also be usable again.

* Badges should be removable from the clipboard, by providing a negative badge ID. e.g. To remove badge 745 enter "-745" (without quotations) into the badge ID field.

+ [Fix] Clipboard.

* Values added and displayed in the clipboard should now be consistent with what students actually receive.

* Badge removal.

Johnathan Chase

Posted on 6/22/16 7:14:32 PM Permalink

Oops, already started testing it.

I'm noticing that the link to the next quest appears as soon as my students get to the 3rd stage. I have a password in place for them to complete the mission before they should have access to that link. Was this the way it was meant to work???

Forest Hoffman

Posted on 6/22/16 7:19:44 PM Permalink

I believe so, once as they hit complete, the next quest should become available. The password is in place to prevent them from continuing on to the mastery stage (stage 4) correct?

Matthew Miller

Posted on 6/23/16 5:52:34 PM Permalink

OK, testing results:

  1. Set a student to 0 XP and 1000gold
    1. As the student, I tried to buy a debuff (-100xp) in the store and couldn't. It reported I needed more XP.
    2. Tried to add -10xp to the student via the clipboard, no change (still set at zero).
    3. One thing I noticed is that the clipboard doesn't update dynamically after I click Add - I have to switch classes and switch back to see the change.
  2. Created a task chain, added 2 existing quests to it, cloned one of them, it remained editable.
    1. Created a new task, added it to the chain, published it, edited it.
    2. Cloned the new task, published the clone, edited it. No problems.
    3. Went to those quests as a player, was able to open and complete the last quest in the chain even though I hadn't completed the prior quests. In fact, I can open and complete any quest in the chain, in any order I like (as long as I know the URLs).
  3. Undid and abandoned several of the quests in the chain, leaving a couple out of order completed.
    1. Now the student account can log in and open their stats board, but when I attempt to open a quest, it comes up with the student logged out. In case that's not clear: I log in as the student and get dropped at the dashboard; I can open the student's stats page; when I link to a quest or go to the main site page, it shows up but with the "Login" top bar rather than the student's status bar.
    2. Marked those quests as abandoned via the clipboard and tried logging in as the student again, they don't show up in the stats panel, but the account still can't open the main site normally, it gets the "login" version as soon as I switch off of the student account's dashboard.
    3. Same thing is happening for other student accounts.
    4. Same thing happens with an admin account. I can access the back-end without any problem to edit quests, posts, etc, but when I attempt to look at the front end, it's dropped into "Login" status.

This was tested on gnimmargorp (I have backups, don't worry). If you want to log in and see what it looks like, the login I sent a while back for troubleshooting should still work fine, if you have that. If not let me know and I'll regenerate it.

Forest Hoffman

Posted on 6/23/16 6:38:58 PM Permalink

That's really odd. I'll look into it tonight.

I remember at some point having the creds, but I can't find them. If you'd be able to resend them, that'd be awesome. Could I also get a hold of one of the afflicted student accounts? I'd like to see the problem from both sides.

Thank you!

Matthew Miller

Posted on 6/23/16 8:44:25 PM Permalink

Update: just tried again and the student login works fine. May have been a browser issue or corrupted cache; I'll test further later today. Am at the pool with my boys right now.

Matthew Miller

Posted on 6/24/16 12:36:17 AM Permalink

Update: now back at home, have tried again in both Safari and Chrome, and Safari after clearing the cache completely, and still having the same problem. It didn't happen on my phone via Chrome while at the pool, though. Very weird. Happens with both student level accounts and admin level accounts. Only affects the front-end versions; I can still use GameOn backend to build and edit quests, write posts, etc.

Other weirdness - I have turned on the feature in "Options - Admin Bar" to send users to the home page after login, but every account is being sent to the dashboard instead. I tried disabling that checkbox, then testing again, no change; tried re-enabling it and testing, no change. So something goofy is going on, but I don't know what.

Forest, I've just emailed you the credentials for both demo student accounts and the support (admin) account. Feel free to poke anywhere you wish.

Forest Hoffman

Posted on 6/23/16 1:03:47 AM Permalink

Alright, I talked with Skocko and made a few changes. Here's what changed:

  • The XP total should not appear in the admin bar or stats page when a user has Prestige (at or over the max rank)
  • The Prestige buff is now independent of the Super Modifier (the Prestige debuff interfaces with the penalty system, but honor/penalties are off by default)
  • Prestige now turns off XP rewards

Mike Skocko

Posted on 6/23/16 2:03:36 AM Permalink

We are soooooooo lucky to have Forest saving the day.

Again and again. :)

Johnathan Chase

Posted on 6/16/16 3:26:59 PM Permalink

I was trying to use Quest Chains again with my summer class and I ran across a fun new issue. When I have quests connected to a chain I lose the ability to update my post. :(

Deleting the chain enables me to update the quests again.

Mike Skocko

Posted on 6/21/16 7:10:07 PM Permalink

Up for air and am testing. Chains are definitely glitched. No idea when this happened as I haven't made any recently. Looking into it.

Mike Skocko

Posted on 6/21/16 7:29:26 PM Permalink

What release are you using, Jonathan?

Mike Skocko

Posted on 6/21/16 7:59:48 PM Permalink

Okay, I found it. 2.5.6 will work. Something went amiss in 2.5.7.

Forest is looking into it. Thanks for the heads-up (and sorry for the problem).

Johnathan Chase

Posted on 6/14/16 7:37:34 PM Permalink

I am having students share URLs from our private OneDrive and these things are huge. They exceed the character limit and students click submit and it appears to have worked but I can't access that URL from the clipboard. Can we extend the number of characters or put in a message indicating the limit if a student tries to submit too long of a URL?

Mike Skocko

Posted on 6/14/16 8:47:57 PM Permalink

I'll pass this along to Forest but perhaps this is an excellent opportunity to teach about tools like https://goo.gl — yes?

Johnathan Chase

Posted on 6/16/16 3:25:41 PM Permalink

We did use goo.gl however it is a pain to have that secondary step each time they want to share a document...

Mike Skocko

Posted on 5/11/16 2:58:26 PM Permalink

I'm sure we've all had occasional trouble with some students claiming rewards they haven't earned. The trouble, for me, is that it's difficult to know when it happens—or it was, before I started using store items with notifications on in the final quest stage.

That solution introduced another issue—it rendered the super modifier inert. Kids with excess damage got full loot and kids with extra honor didn't receive their loot buff.

After fretting for weeks... D'oh!

Forest is working on a new option for store items—one that allows the admin to tie the super modifier to specific store items. This opens a whole bunch of other strategies.

Just a heads-up if you're already thinking about next year. :)

Terrence Banks

Posted on 4/13/16 3:41:06 PM Permalink

Don't update to Wordpress 4.5, seems to break several thing with gameon active.

Store items - cannot press buy button.

Native Wordpress video Playlist - does not show in the frontend

Those are the two I have encountered thus far.

I will revert back to 4.4.2 later tonight..

Mike Skocko

Posted on 4/13/16 4:01:32 PM Permalink

I'll alert Forest and we'll try to address this ASAP.

Thanks for the heads-up, Terrence, and apologies for the inconvenience.

Terrence Banks

Posted on 4/13/16 5:48:24 PM Permalink

**update** the buy button works for some students and not for others...gonna try to find out what the deal is.

Trying it on my test site (Which I should have done anyway...lol)

Works fine on my test site both video playlist;s and buy button..might be divi let me check another theme. I disabled all plugins as well.

**Resolved** It is definitely a theme issue I have Divi 2.4.5. updated to 2.7 and all is well now. it..

Mike Skocko

Posted on 4/14/16 1:02:17 PM Permalink

Whew! Now Forest can return to his epic rewrite of... well, the core functionality of Game On. Since it's so huge, we won't roll that out until summer (but I hope to test it live in here just to see if it breaks anything in our massive database).

Thanks, Terrence!

Matthew Miller

Posted on 4/14/16 4:38:30 AM Permalink

I upgraded to 4.5 before you posted this and haven't had any trouble yet. I just verified I can buy store items - works fine including the cash-register ring, red payment price alert, reduction of gold from my stats, and item appears in the inventory. I don't use video Playlists, so I can confirm that aspect. But my students had no trouble opening, completing, and mastering quests, earlier today and after the upgrade, so it seems to be working, at least so far.

I'm using WP4.5, Divi 2.7.3, and still Game-on 2.51 (haven't updated in a few rounds).

Mike Skocko

Posted on 4/14/16 12:57:36 PM Permalink

Thanks for the feedback, Matthew. Good to know it's working for you!

But dang, man, almost every update since 2.5.1 has fixed glitches. My kids pound it every day and it runs like a top. :)

Matthew Miller

Posted on 4/14/16 1:32:00 PM Permalink

I've seen the updates and know how much Forest has fixed, but they aren't glitches we've run into. :-) Mine has been running like a top, too, and I'm a very happy teacher/gamemaster.

However, I'd love to beta the revised version for you, as that will be the low-stress time of year for me. May/June I no more IB students, they're finishing their final exams, and no more Yearbook, it's at the publishers. We won't pound as hard as you guys, I'm sure - my students haven't don't use the Emporium nearly as frequently, for example. But we'll pound it differently, and that's usually helpful.

Mike Skocko

Posted on 4/14/16 1:40:19 PM Permalink

Thanks, Matthew. That'll surely be helpful. :)

I stopped archiving GO-generated emails from store items after we hit the 10K mark a month ago. Now I only save the ones that I need as evidence for BOGUS claims. And those have slowed to a trickle.

I've learned more this year than I could have imagined. Oh, the places we'll go!

Adam Coulson

Posted on 2/1/16 10:02:13 PM Permalink

I'm finding what seems like a glitch with a 5 stage quest. It add a "claim mastery again" button after student claime mastery of the 5th stage. I currently have the "repeat" option set to 1 on the 5th stage settings so I thought that would eliminate the repeat claim. It won't let me set it to zero. Any thoughts?

Mike Skocko

Posted on 2/1/16 10:13:09 PM Permalink

1 = Can only complete 5th stage once.

2 = Twice (which is 1 repeat)

Does that make sense?

Mike Skocko

Posted on 2/1/16 10:20:49 PM Permalink

BTW, I've quit using the 5 stage quests for repeatables as they're just too confusing. The coders did exactly what I asked so it's 100% my fault.

In place of repeatable quests I've added a store item with the additional loot in the final stage. This has the district advantage of admin notification upon purchase and we can still set the purchase limit (in a more intuitive manner).

Adam Coulson

Posted on 2/1/16 10:41:54 PM Permalink

So the difference is simply that unlike a four stage quest, you can actually complete the fifth stage rather than the fifth stage simply being a message after completing the fourth. I may use your method of the store item as that seems easily applicable.

Mike Skocko

Posted on 2/1/16 11:17:31 PM Permalink

Easily applicable and far less confusing. :)

Ryan Hayes

Posted on 1/20/16 3:54:40 AM Permalink

Anybody else having to seemingly update Flash every other day for the display video plugin to work with YouTube videos? Safari on OSX.

Students get a white screen on the lightbox popup. 50% chance of working if I update Flash. Maybe Is would have them use Chrome?

Mike Skocko

Posted on 1/20/16 4:25:26 AM Permalink

I've skipped the lightbox and gone directly to YouTube's embed code and everything works like a charm on all browsers. (No Flash required.)

Ryan Hayes

Posted on 2/2/16 3:52:01 PM Permalink

I have been trying to embed without much success. The last several versions of Wordpress have auto embed. Simply copy and paste the YouTube link into WP and it is embedded. However, I have noticed that with GameOn that isn't working. It works in the dashboard view, but just shows a non-clickable link in the live view.

I also tried an iFrame embed, but had issues. I am going to try embed code again. Is that all you are doing and it works?

Ryan Hayes

Posted on 2/2/16 4:00:05 PM Permalink

Same thing with the embed code. Greyed out within the quests. Ideas?

Mike Skocko

Posted on 2/2/16 4:39:30 PM Permalink

This quest contains this YouTube embed code (entered in the Text Tab) for the vid in stage 2.

WordPress usually rearranges the code after publishing but the embeds always—ALWAYS—work for me.

Try this and let me know what happens.

Ryan Hayes

Posted on 2/2/16 5:37:15 PM Permalink

Doh! I had been using the auto embed feature of WP so long, I forgot about having to be in the HTML view when pasting the embed code.

Mike Skocko

Posted on 2/2/16 5:00:55 PM Permalink

BTW, note that the 3rd stage has 7 embedded vids. :)

Matthew Miller

Posted on 1/9/16 12:03:27 PM Permalink

This isn't a bug nor a feature, but I don't see another topic that it really fits under, either. I don't want to start a new topic just to share it, so apologies.

Just ran across this interesting tool: Creative Design Brief Generator. It allows you to select a focus (brand, logo, illustration or packaging) and a field (tech, food, store or entertainment) then generates a design brief for a creative project. Could be really useful for student projects.

Mike Skocko

Posted on 1/9/16 2:24:55 PM Permalink

Since I was just thinking about this topic last night...

Now you have a place to put that very cool tool. :)

Adam Coulson

Posted on 1/7/16 9:59:21 PM Permalink

What does everyone do with old quests when a new semester/year begins? Do you delete the old ones? Can we deactivate them? Do you just remove the link for them even though they are still searchable in the quest search?

I have students finding old quest through lots of different ways. I like the investigation they are doing as they are simply looking for MORE that what they see. I'd like to manage my massive stockpile of quests a little more effectively but was curious what other's strategies are.

Mike Skocko

Posted on 1/7/16 11:15:53 PM Permalink

My chosen strategy is to use the Time Filter. Works like a charm! When you need it again, just change the date.

Adam Coulson

Posted on 12/16/15 3:56:30 PM Permalink

Not really a GameOn dilemma but I'm curious if any of you that use GameOn for Video tutorial based instruction have had a deaf student in your class. I will have a deaf student net semester and am not sure what the best option might be for him with the videos online. He has an interpreter which works fine for lecture directed classes but the videos will be a different story. Anybody have suggestions? As of now I will have the interpreter listen and sign all the videos into a mirror next to the computer screen.

Forest Hoffman

Posted on 12/16/15 4:16:40 PM Permalink

It sounds to me like captions would be the best route for the videos. He'd at least be able to watch the videos in class and at home unaided.

Forest Hoffman

Posted on 12/16/15 4:32:48 PM Permalink

Do you use our embeded Youtube shortcode? Are you serving your videos in another way?

Adam Coulson

Posted on 1/8/16 6:13:49 AM Permalink

What is the embedded Youtube shortcode? Are you just referring to the go_display_video is there a specific youtube embed shortcode?

Mike Skocko

Posted on 1/8/16 12:33:16 PM Permalink

There is a specific YouTube Lightbox Shortcode but it's languishing in a dev branch.

The only reason I want it is for the help videos I need to rerecord. For the rest, I just use YouTube's embed code. No one misses a video's placement that way.

Adam Coulson

Posted on 1/8/16 5:42:27 PM Permalink

You don't need any plugin do you. I can't seem to embed a youtube video at all. The entire embed code just shows up on the page or post.

I like the idea of embedding some video as I can finally use YouTube at school an host my videos there.

Are you using the "iframe" embed code from youtube. I have tried several embeds, none of which have worked.

I can actually see the video on the back end but it won't show on the published post???

Mike Skocko

Posted on 1/8/16 5:47:06 PM Permalink

You've got to add the code to the TEXT tab (not the visual editor).

Bravo that you can use YouTube!

EDIT: And yes on the "iframe" code. Be sure to click the MORE tab and select NO for related videos!

Adam Coulson

Posted on 1/8/16 5:50:10 PM Permalink

Thanks. I think I've got it now. I can't use the "iframe" code but, If I jsut paste the URL Wordpress will embed the video for me. Though I can't turn off the related videos then.

I'm not sure why it won't read the embed code

Mike Skocko

Posted on 1/8/16 6:06:28 PM Permalink

Pushing this out...

Here's a shot of my code from today's 411.

If you're using the Divi Builder, you need to use the video module and the standard YouTube link (not iframe).

Mike Skocko

Posted on 12/16/15 4:38:39 PM Permalink

I agree with Forest. YouTube has a semi-accurate auto-captioning option. (So long as YouTube isn't blocked by your district.*)

*If it is blocked, this might be a solid counter-rationale to pitch to your district admin.

Adam Coulson

Posted on 12/16/15 10:33:28 PM Permalink

Unfortunately YouTube is blocked but I will present my case to see if they can change anything for me. I didn't realize youtube had that capability. If that ever becomes an option it would be fantastic. As of now I host all of my own videos on my webhost server.

Mike Skocko

Posted on 12/17/15 3:27:42 AM Permalink

There is very little chance we will ever have auto-captioning. And by very little, I mean certainty approaching zero. That tech is waaaaaaay out of our league.

Google is pioneering that very cool feature. Subtitles and translation are game changers.

Good luck selling that to the powers that be.

Adam Coulson

Posted on 12/17/15 4:22:39 AM Permalink

Ha! Your not interested in programming auto-captioning? Come on!

No. JK. I never expected that I didn't even realize YouTube was doing that. Thanks for the suggestions!

Terrence Banks

Posted on 12/1/15 7:48:24 AM Permalink

For some reason, my email has stopped working. Whenever a purchase is made (that sends receipts) or a file upload is sent I am no longer getting the emails nor files. If I deactivate the plugin, when game-on is reactivated all of my go_total info in my database is doubled sometimes tripled. And in order to get things working, I have to drop all of the info from my go_total tables. Has this happened to anyone else?

Mike Skocko

Posted on 12/1/15 8:57:17 AM Permalink

My 1516/GO folder has 1881 emails in it, and more are added daily. Can you pinpoint when the trouble began, Terrence?

Terrence Banks

Posted on 12/1/15 7:02:05 PM Permalink

I'm trying some things, could be a server/host issue. I will let you know what I find out..

Terrence Banks

Posted on 12/2/15 4:53:05 PM Permalink

Looks like my student blogs had some malware injected to it. Took me all day but got it cleaned out, and now my email is functional!

I also Installed a really good antivirus plugin so it does not happen again.

Mike Skocko

Posted on 12/2/15 4:59:06 PM Permalink

Sorry you encountered the malware but relieved it wasn't Game On's doing. Amazing—and scary—that it migrated to your database.

Adam Coulson

Posted on 11/18/15 4:51:26 PM Permalink

Little tiny bug.

On a quest stage that I have both the a File Upload and Test requested they are listed opposite of what is needed to be checked. For example when a student finish the completion stage the Test Question is listed however it won't let them submit the test answers until after the File Upload is submitted even though that is listed below the Test.

Forest Hoffman

Posted on 11/18/15 7:11:47 PM Permalink

Hello Adam! I believe I know what you are referring to. The file uploader will stop students from submitting other forms, if a file hasn't been uploaded in that stage. However, when a file has been submitted, the uploader should not interfere with the student progressing to the next stage. That is how the file uploader and tests are currently designed, so it is more of a design limitation than a bug. Is that consistent with what you are experiencing?

Redesigning how the tests, file uploaders, and admin-locks interact with each other is definitely on the list. :D

Adam Coulson

Posted on 11/18/15 8:08:37 PM Permalink

I think you are describing the same thing.

The only confusion comes from the "File upload" being listed Below the "TEST" question. The upload still has to be submitted Before the Test Question can be answered So students get stuck when they "submit" the test question answer but are told to "upload a file first". It then works. Just is a bit confusing since they haven't read the upload part yet.

If it's on the list, that's all I could ask for. Thanks again Forest!

Forest Hoffman

Posted on 11/18/15 8:33:44 PM Permalink

I agree, that is confusing! Thank you for pointing it out.

Adam Coulson

Posted on 11/11/15 5:51:29 PM Permalink

Has anyone ever successfully put a Gallery or Slideshow inside one of their Quests?

I have tried a few different plugins and while I can get them to function correctly in a basic post or page, I can't get them to work in our Quests. I assume it has to do with the custom Post Type but I am not familiar if there might be a work around anyone has found.

Terrence Banks

Posted on 11/12/15 2:11:49 AM Permalink

I have gotten video galleries as well as the standard wp gallery to work. I currently have this plugin installed and all is working fine.

Adam Coulson

Posted on 11/12/15 3:59:52 AM Permalink

That plugin does work like a charm. That's the first one I have had successfully work in a quest. Thanks a ton!

Matthew Miller

Posted on 10/20/15 7:29:26 AM Permalink

Found something that may have exacerbated my Pods issue or maybe is just completely unrelated. A while after the start of the semester, I changed the level settings in Game On Options, to improve the leveling and game flow. By that point, several students had already earned enough to level up at least once (some more than once) on the previous scale.

Through much experimentation, I found that when a student gets a 504 Gateway error now, if I double-check their go_rank entry in the usermeta table, update it with the new level names and breakpoints if needed, and then erase the session_tokens entry, it clears up the problem. Just deleting their session_tokens doesn't do it, if the go_rank entry is corrupted/incorrect.

One result of this troubleshooting in the silver lining category is that we had several really interesting discussions about troubleshooting, working on complex computer programs that you didn't write yourself (document well and use reasonable, read-able variable names), and generally talked about good practices and debugging. Because it was about our game, the players were consistently interested in the story. Not perhaps what I would have planned, but it worked out quite nicely. :-)

Mike Skocko

Posted on 10/20/15 12:13:33 PM Permalink

Will pass this along to Forest.

We're going to have to start calling you Holmes. :)

Mike Skocko

Posted on 10/13/15 6:43:33 PM Permalink

So, a few days ago, Charles, who's now at SJSU studying app development, sent an unexpected update that improved the look of the stats panel. I replied with a rambling video then began working on mockups. Here's the current version. If you're interested, the iterations began with http://maclab.guhsd.net/wp-content/uploads/2015/10/statsLayout01.jpg (just change the 01 to 02, 03, etc. to follow the visual journey).

Charles is excited to dig in and I'm ecstatic to have another veteran coder working on Game On.

This may continue to evolve but it's a first step toward a (hopefully) more visually pleasing interface.


UPDATE: Oh, the green is the default color of the stats bar. When it changes due to the damage/honor threshold (if active) the green elements all change to the new appropriate color (as the progress bar already does in the WordPress admin bar) to reflect the active nerf/buff.

UPDATE 2: Appearance of "QUESTS" reflects current active tab. We wanted no mistaking which tab was active.

Matthew Miller

Posted on 10/14/15 5:00:33 PM Permalink

This is a definite improvement! I like the big easy-to-read stats and the general look is much more professional and clean. Some things I noted as a looked at it and thought about it:

  1. A line across the bottom of the buttons to change the lower display would make it visually clearer that those are tabs.
  2. Although it would be extra work, it might be nice to allow the user the option to define which color they'd like their tabs and the text on them to be...maybe with an option for the GM to use it as a reward at a certain level (ie: if you're at level X or above you may choose the color of your stats display theme.
  3. The stats boxs look great, but for some reason the "07" above "Level" is bugging me. I want "Level" above the number. It doesn't make a lot of sense, but I feel the stats make sense as number-over-description, but the level should be reversed, even though that violates the consistency. Maybe it's just me.
  4. Love the idea that the stats boxes and bar change depending on honor earned and damage received. [Unrelated: am LOVING honor and damage this year. It's helping my students pay attention to their class behavior and really enhancing the game.]
  5. Blue-on-black is one of the hardest color combinations to read; I would recommend something else for the names.
  6. I like the multiple names on top, but I think one name should be bigger & bolder than the rest (probably the displayname). Love that the guildname appears when earned and is otherwise invisible.
  7. If the GM has set up custom level names, it would be nice to have those show up in the level box (under the level number :-).
  8. I'm not a fan of the flat look that is currently the rage. I would include a subtle border around the boxes - it just looks cleaner, imho.

That's it for now.

Mike Skocko

Posted on 10/14/15 5:46:23 PM Permalink

Good feedback. Why is the link not active (below)? statsLayout12.jpg

  1. That'll be clear with the data present in this area.
  2. In the near future. (Near is a relative term :)
  3. All or nothing. (See link above.)
  4. Agree 100%
  5. Lightened the blue for text to better match tabs.** Note: All blue = buff zone
  6. Bolder, done. Bigger, no chance. We're trying to avoid fugly. :P
  7. First he wants above, then he wants below. Possible but the position will be consistent.*
  8. Will do... when the atmospheric CO2 levels drop below 300ppm. :)

*We'll not be held responsible for long names that break the design.

**Still not light enough. Will lighten further.

EDIT: Having buyer's remorse over some of those answers. Three hours sleep is no excuse for rudeness, unintended or not.

Mike Skocko

Posted on 10/14/15 6:08:44 PM Permalink


Our school is being renovated. Yesterday the facilities manager called me at 2:00 and asked if we could meet. He showed me this plan for the new Mac Lab and told me they were going to begin cutting the floor today (for power and data). He said if I wanted to change the layout, I could. But he needed the redesign by 9:00 the next day (today).

I think I've tried every possible configuration trying to accommodate 44 workstations, and other necessities. He picked up my redesign on the way to the 9:00 meeting. So far, no buyer's remorse. But dang, what a crazy deadline!

Nathan Scherer

Posted on 10/14/15 6:37:29 PM Permalink

I can't believe they would even ask you at all. My school would have never asked me my opinion. I once asked if I could be changed to a bigger, unused room but was denied. It seems that in that room all the computers were on top of the desk whereas my computers were under the desk. The problem with moving my computers was that they were "towers" and I needed "desktop" models in order for them to be on the "top" of the desk. Strange reasoning but I guess it was viable enough for my principal to fall for it.

It seems like you live on another planet! I would have loved to have any input whatsoever in that sort of thing at my school - count yourself very lucky!


Mike Skocko

Posted on 10/14/15 6:52:09 PM Permalink

Yeah, I'm insanely lucky, Nathan. Have a great working relationship with both the school and the district.

I only wish it were that way for all teachers. This job's too hard to have to deal with the crap some admin/politicos lay on teachers.

Terrence Banks

Posted on 10/14/15 7:32:11 PM Permalink

Uhh yeah, that's really nice. I like the fact that the colors separate things making it more visually pleasing. Will this be a full page deal or a light box popup?

Matthew # 3 - Yeah that gap in between is bugging me. What if we add maybe the students period in a rectangle there or the students 2 most current badges they received (that might take some extra coding)

Agree with # 8

Mike Skocko

Posted on 10/15/15 5:36:11 PM Permalink

Lightbox = 80% of browser window.

#3: The gap is relative to the width of the browser window. The rectangles are fixed width.

#8 Tell me if you still think I'm wrong. Comparison.

EDIT: I edited the Comparison JPG to include a 3rd choice (bottom) with Level high and other categories low.

Thanks for the feedback.

Matthew Miller

Posted on 10/15/15 8:53:27 PM Permalink

While I do still disagree, I won't push this point very hard. Let me just make a couple points

1. This is an artistic disagreement (on my side), not a functionality one. The buttons (tabs) are clearly buttons, so there is little to argue from a usability standpoint about the flat design.

2. I prefer a rather more subtle distinction than those white outlines.

However, if you don't agree with me, I can certainly work just fine with the flat version. You asked for feedback, so I gave you my opinions - feel free to move on, having no remorse!

I do prefer that third version, call me crazy if you will. However, I agree that if we include the named level (perhaps in slightly smaller text) both "Level" and the name should go below the number. I looked at it various ways and it just doesn't look as good in any other variant.

The lighter, bolder blue name looks significantly better. This is looking awesome.

Mike Skocko

Posted on 10/27/15 12:56:08 PM Permalink

Keep forgetting to respond...

1. Now I see what you mean by the line under the active tab. That is better.

2. We're going to have to agree to disagree on the stroke, subtle or otherwise. The white stroke on progress bar matches same in WP bar at top of each page. Seems like those need to be consistent.

Third version was your suggestion. I prefer that, too. But are you now saying to move LEVEL (or name) below? Confused here.

Matthew Miller

Posted on 10/27/15 1:23:52 PM Permalink

Yes, I am saying put "Level" below. I looked at it a variety of ways and that's the best. When adding the 'name' of the level as well, if they're separated or above the number they just don't look good. When the name is there, too, it looks best as

Name <- suggest this be somewhat smaller

Johnathan Chase

Posted on 10/2/15 1:20:27 AM Permalink

Could we add a pop-up description or quest reference for badges earned? When students complete a quest on my site they earn a badge and in a perfect world the image is self-explanatory but sometimes it gets lost in the shuffle.

Mike Skocko

Posted on 10/2/15 6:10:14 PM Permalink

Yeah, I've been pondering that one, too. What do you think of info displayed on hover in the stats panel?

Johnathan Chase

Posted on 10/2/15 8:18:22 PM Permalink

Yeah, this is exactly what I was thinking.

Matthew Miller

Posted on 10/27/15 11:46:26 AM Permalink

Related to this, I've been trying to get a tooltip/hover text working in quests so I can add an optional hint that players can look at if they choose, without having to write a whole page/post for it. Unfortunately, all the plug-ins I've tried so far have problems with our custom post format, or conflict with GO. The best one I've seen so far is Simple Tooltips, but it shows blank hints. :-(

If we could have this built-in, that would be awesome. If anyone has any tips or suggestions about this idea, please let me know. I'll keep investigating, because I really want to add these this year.

Edit: added link to the plugin.

Mike Skocko

Posted on 10/27/15 12:07:13 PM Permalink

Add a small image file to represent the hint and add the hint to the alt text.

...And I just tried it and it didn't work. That should work, right?

Matthew Miller

Posted on 10/27/15 12:13:46 PM Permalink

Oh! Didn't even think of that. Thanks!

Yeah, I think that should work...but since my tooltip plug-in is now working fine, I won't persue this one right now. (And the Simple Tooltip looks substantially better than the default img-alt one, and can be color customized for your site.)

Matthew Miller

Posted on 10/27/15 12:11:59 PM Permalink

Never mind - just figured out that the default boilerplate from the plug-in shortcode uses single quote and if I just switch to double-quotes it works fine. D'oh! Posting here does seem to be a trigger to my subconscious - no matter how long I spend troubleshooting, if I post here I have a higher than average chance of figuring it out shortly afterwards. :^)

Mike Skocko

Posted on 10/27/15 1:01:52 PM Permalink

Have experienced same—often moments after posting. It's worth the embarrassment in order to solve the puzzle of the moment.

Come to think of it, it's not even embarrassing any more.

Rob Schwartz

Posted on 9/18/15 8:02:14 PM Permalink

Ryan Hayes

Posted on 9/17/15 4:45:53 PM Permalink

Is there a way to reset DATA (XP, Honor, etc.) for just one user? Or do I have to delete the user account and remake?

Adam Coulson

Posted on 9/17/15 5:04:19 PM Permalink

I would just alter their balances in the clipboard to set it to zero in each category. This won't change their level status back to the original level however. Not sure how to do that.

Terrence Banks

Posted on 9/18/15 5:04:20 AM Permalink

You can delete the data from the database (php my admin, go_totals, find their id number in wp_users, delete the data from the tables.) but Adams idea seems a bit more less technical and safer.

Mike Skocko

Posted on 9/18/15 8:57:57 AM Permalink

I had a few "corner-cutters" early on and have asked them to back up, quest by quest, until they've returned to the beginning.

Undo. Undo. Undo. Abandon. Quest by quest until the stats panel is clean once again.

Seems to make a lasting impression. :)

Adam Coulson

Posted on 9/18/15 7:01:19 PM Permalink

I've done that as well. I love "punishment" that is really just painfully correcting their own mistake.

Ryan Hayes

Posted on 9/19/15 11:47:22 PM Permalink

It was a special d student who bought GAMR of the Month four times. I couldn't figure out how to undo that. So, I ended up just deleting the account and remaking.

Rob Schwartz

Posted on 9/17/15 1:23:25 AM Permalink

Confirming "prior revision" bug."- So new classes who obviously have never been to the site (I migrated to a new TLD, so definitely couldn't have been cached anywhere), and kids going to a mission that had been changed a couple weeks ago but was locked until yesterday. When the class went there together after I unlocked it, they all saw an earlier revision of the mission, not the most recent. One or two kids got the new one, but about 23/25 got the old one on first visit. And as I said, new domain, so can't be a caching issue.

Johnathan Chase

Posted on 9/12/15 6:25:25 PM Permalink

Super-duper out of left field thought I wanted to share.

I'm trying to find a way to make content review more fun for my students.

I've used a variation of Battleship to teach electron configurations on the periodic table and my students have a ton of fun while practicing critical chemistry skills. I want to find a way to duplicate this feeling for diverse topics.

The vision that I have would be to create a game that follows much of the dynamics of Magic: The Gathering.

Students start with a randomly drawn deck of cards and play out in turns dropping cards that either effect their team's question or the question of the other team. At the end of a round, both teams will get a question to answer and earn points based upon the difficulty of the question.

I was thinking game-on could be used for student's to buy better cards instead of the random deck they get by default. I could extend this further so that players with different game-on professions could get class-only cards with special effects.

Feel free to chime in with your thoughts. I'm hoping to put this together in a next two weeks and have my physics students try it out.

Matthew Miller

Posted on 9/12/15 7:27:56 PM Permalink

Oh, I tried something like this last year with my coding players. They liked it, but I found I needed better set-up than I originally had time to do, so I had to drop it. I'd love to hear details about your implementation and how it goes!

A few thoughts I remember from what I did, in case they're useful:

  • I distributed cards throughout the unit, a few a week, to make the last day of the week a bit more fun.
  • I had a couple different kinds of 'submit your answer' cards that players could draw, or buy: just submit the answer and see what you get; submit for review by the teacher, but don't get points yet, only feedback; submit as if for points (no feedback) but don't actually complete (basically: how many points would I get if I submitted now). These became popular enough to be traded.
  • Some of my cards also had effects that happened during the exams (eg: remove-two, or ask-a-friend). Some of those were for the individual student, some were for the whole guild, and some were for the whole class.

With different professions having access to different cards, you might work team play in there, too, so that the players have to think about who would be best to connect with (hopefully not their best buddies).

Matthew Miller

Posted on 9/12/15 6:04:58 PM Permalink

Players are starting to comment on how much they enjoy the game as well as making suggestions for improvement. Most of the suggestions are things I can implement (or choose not to) as game-master. However, one player, Azir, had this suggestion: "One thing I would change about the game would be that maybe it could be a little bit more interactive with the player in how it communicates ideas across because it seems generic to every person. Maybe have some different paths open up with different quests (similar work, but maybe tweak it so that the player feels special and different then the player next to them) that make the game feel varied."

I'm thinking this could be implemented as an optional (advanced settings) addition in sections 2 and 3 (encounter and complete), in which we enter a set of similar items, from which a specified number are added as elements of that section. For example, I might have a quest in which players must program a small story. In the instructions for the encounter section (2nd section), I might list selection elements including:

  • a rabbit
  • a bicycle
  • two trees
  • the color fuscia
  • a telephone conversation
  • numbers
  • 5 different characters
  • two bananas
  • a pair of overalls

and then specify that each quest include 2 items randomly chosen from this list. There would be a shortcode for including the items in an appropriate place in the text. A similar structure could be used for introducing the same sort of randomness into the Completion section (and instructions for mastery). We could even include it in sections 1 and 4 if we want; though I see less use for it there, that could just be my lack of imagination.
This way we could create semi-customized quests, so different students aren't getting exactly the same quest. Clearly not a critical feature, but I thought it was a useful idea.

Johnathan Chase

Posted on 9/12/15 6:14:38 PM Permalink

This would be really easy to add with Javascript.

I would really like this feature so I could have randomized variables in test questions. The current test system is text only so I can't add any html or javascript. For subjects like physics or chemistry, it would be even better to create a bank of questions that game-on could reference by a question ID number and select a pre-determined number of questions randomly from that group.

Lot of time and energy would go into coding that...

Mike Skocko

Posted on 9/12/15 6:23:23 PM Permalink

Cool idea. Lucky we have lots of time to ponder and refine our wish list.

Rob Schwartz

Posted on 9/12/15 6:30:24 PM Permalink

Why not make the list numbered and then point them to a random number generator in the mean time? have the number generator pick the numbers in section 2, then reveal the corresponding values either in an accordian menu, or in the next stage of the quest (making it 5 stage)

When you have less than 6 or 12 options, you can have empty slots where they can pick or ask someone else to pick a number from 1-X, increasing student interactivity (often requested in my class even though I beg them to) or even teaming up to pick each other's options (friends can be really nice, or really mean!).

This adds more randomness to the randomness!

Or use THIS.

Matthew Miller

Posted on 9/12/15 7:20:21 PM Permalink

Great ideas, Rob, thanks! I have a bunch of big foam dice I use for other things and just didn't make the connection to this thought. That would definitely increase the randomness, as well as adding a feeling of physical game-ness to the digital game. More fun to come for my students, I expect.

Matthew Miller

Posted on 10/20/15 7:20:39 AM Permalink

I was just scrolling through and remembered this great suggestion. Thank you again for the game immersion, non-techy solution!

Terrence Banks

Posted on 9/10/15 10:11:59 PM Permalink

Gift this item is missing from the store items page, is anyone else having this problem?

Mike Skocko

Posted on 9/11/15 2:07:21 AM Permalink

Terrence Banks

Posted on 9/11/15 5:05:06 AM Permalink

Yeah, I have that checked. But when students go to buy an item the gift this that usually shows up at the bottom is missing..

Update** just tested on my Wamp server install..it works on that one. Must be a plugin issue..let me do some trouble shooting..

**Update** not my plugins either, disabled all of them except game on. Really quick try going to your store to see if a loanable item has the check box. I have Game on 2.5.1 with Divi 2.4.5

Mike Skocko

Posted on 9/11/15 10:17:19 AM Permalink

Yep, you're right. I wonder when we broke that feature. *sigh*

It's on the list.

Rob Schwartz

Posted on 9/9/15 4:12:48 PM Permalink

Off topic, but wanted to share that this just happened. Sharing it here first- you guys are all close friends and fellow adventurers though most of us haven't met. Much of how I teach is formed by our discussions- thanks!

Mike Skocko

Posted on 9/9/15 4:29:42 PM Permalink

Six books! Mr. Prolific!

Congrats, Rob.

Adam Coulson

Posted on 9/9/15 4:32:47 PM Permalink

Whoa! Are your days 36 hours long? Mine are only 24. Congrats, internet friend!

Can't wait to check them out!

Matthew Miller

Posted on 9/9/15 5:43:06 PM Permalink

Wow Rob. That's seriously impressive. Congrats! Will you be signing copies? ;-)

Terrence Banks

Posted on 9/10/15 10:14:21 PM Permalink

That's awesome man!!!

Johnathan Chase

Posted on 9/12/15 6:17:22 PM Permalink

Congrats Rob! I didn't realize how extensive your adobe skillset is :)

Rob Schwartz

Posted on 9/12/15 6:36:48 PM Permalink

It's not that extensive- I just really get in to the Elements and Principles and also the Working with Clients stuff and most people hate it. These sections happen to be 20-30% of the written books, though, so I was lucky to be named on the cover for all of them. I'm also kind of managing/organizing the whole team.

Props out to Mike who led by example and had me move to video based instruction by his example over 10 years ago. That's also a big part of this series. (Thanks and Love ya brother!)

Mike Skocko

Posted on 9/9/15 1:54:08 PM Permalink






Matthew Miller

Posted on 9/9/15 10:40:31 AM Permalink

While troubleshooting the 504 errors, I've noticed what might be a bug that needs to be addressed. It looks, to my untrained eye, like the data stored for level requirement in tasks does not update when the name of a level is adjusted, and the name is what is referenced in the postmeta table field "go_mta_req_rank". I found several different references to level 1 in postmeta entries for various quests I'd entered at different times, when the name I'd assigned to that level changed (I was rather flighty on level names at the beginning). Eg: on one quest it read "Level 01," on another it read "Cub" and on another it was "Cub 01" - all referencing the same level (01) at various points of development.

I don't know what this might affect but the out-of-date names raised a potential red-flag in my head, so I wanted to bring it up.

Mike Skocko

Posted on 9/9/15 11:12:22 AM Permalink

Forest believes the leveling system needs to be rewritten from scratch. Now if we can just find that 8th day of the week...

I'll pass this along, Matthew. Thanks!

Matthew Miller

Posted on 9/9/15 11:33:01 AM Permalink

Laughing out loud over here. When you find it, break off a chunk and send it my way. :-D

Matthew Miller

Posted on 9/9/15 6:38:22 AM Permalink

The good news is that I'm not getting problems with blocked users any more. Thanks, Rob (they mentioned you by name) and Adam for blazing the way at Siteground.

The bad news is that I'm still getting 504 Gateway timeout errors. Deleting and re-creating the user account solves the problem, temporarily, for most. But it has been re-occuring. Is anyone else using Pods yet? I'm thinking that may be the source of this gremlin. If I'm the only one actively using them, I'll quit and see if that helps. If not, I'll have to look elsewhere for the source.

Mike Skocko

Posted on 9/9/15 11:10:14 AM Permalink

I still have more students than computers in two classes so we're not even using GO yet. Will test when possible.

Matthew Miller

Posted on 9/9/15 11:34:08 AM Permalink

Thanks. I was able to re-create the problem specifically today when I used the admin account to accept one of the quests in a pod. It may be something specific to that quest...still investigating. I'll keep you updated.

Mike Skocko

Posted on 9/9/15 1:50:14 PM Permalink

Okay, this must have something to do with WP 4.3 because we tested the heck outta Pods and they worked perfectly on the most recent GO rev (2.5.1).

I just made a set of 3 pods on a fresh site and everything worked perfectly until moving from pod 2 to pod 3 then clicking one of the quests in the pod. At that point the site hung. No 504, just a page that won't load. Ah, finally got an "Internal Server Error" page. The site is hosed.


Put pods on hold until we can get to the bottom of this.

Matthew Miller

Posted on 9/9/15 3:11:19 PM Permalink

Ah, that's interesting because that's the same scenario that I'm in. Three connected pods, finished first two pods and then opened the first quest in pod 3 and bam! Instant fail. We're narrowing it down.

Mike Skocko

Posted on 9/9/15 3:21:11 PM Permalink

It's pretty dang specific. Seems too weird to be true.

Is your 3rd pod the last in the pod chain? It was for me. I'm going to set up a 4 pod chain in another fresh install and test it to check to see if it's a problem specific to the final pod.

Matthew Miller

Posted on 9/9/15 3:27:29 PM Permalink

No, mine was the first quest in the 3rd pod. But I've re-created it twice with exactly the same results. Works fine until I hit that 3rd pod and them bam!. In my case, it's specific to the account (other accounts are unaffected until they try to use pod quests, too) and once it's hit, it's hosed until I recreate the account. (Good reason to have two admin accounts!)

Mike Skocko

Posted on 9/9/15 3:49:12 PM Permalink

Hadn't thought of two admin accounts. New standard procedure.

Yes, mine was also the first quest in the 3rd quest pod. Did you have a 4th pod or was the 3rd pod the final one in the pod chain?

Matthew Miller

Posted on 9/12/15 11:15:52 AM Permalink

One caveat about the 2nd admin account. Be really wary about deleting the first one (which is one troubleshooting strategy I use with regular accounts) if the first one is the account with which you usually post quests, announcements, etc.

Deleting that account without assigning the contents to another account is cause for panic and potential disaster. Which I wouldn't know about personally, of course. It's also a good reason to test your SQL database backup and restoration strategy (or perhaps before you delete that admin account, say).

Siteground does have a good SQL backup system, by the way. Which I also wouldn't know from recent experience, of course.


Matthew Miller

Posted on 9/9/15 3:59:27 PM Permalink

Sorry, mis-read your question. Yes, the third pod was the last in the chain. Haven't built a 4-pod chain yet, due to the problems encountered so far.

That second admin account has saved my...bacon, more than once.

Mike Skocko

Posted on 9/12/15 6:26:14 PM Permalink

Get this:

Forest Hoffman [ 9:23 PM ]

Darn, I wasn’t able to recreate the 504 error on dev2.themaclab. I tried to follow what you and Matthew talked about on the forums, so I did the following:

  • I created 9 Quests
  • I created 3 Quest Pods
  • I added the Quests to the Pods (1, 2, and 3 to Pod 1; 4, 5, and 6 to Pod 2; etc.)
  • I went to Pod 1. Then I accepted and completed Quest 1.
  • I went to Pod 2 from Pod 1. Then I accepted and completed Quest 4.
  • I went to Pod 3 from Pod 2. Then I accepted and completed Quest 7.

Everything worked fine. It’s horrible!

Nathan Scherer

Posted on 9/9/15 11:40:01 AM Permalink

So what are you doing in the meantime? And what are you going to do??

They tried to do that to me a few times but I was able to stop them.

Adam Coulson

Posted on 9/9/15 12:40:42 PM Permalink

I haven't tried to integrate pods at all yet so and I am running okay.

Terrence Banks

Posted on 9/10/15 10:04:15 PM Permalink

I'm using Pods, I was getting some 504 errors, did some optimization to my site, caching plugins, optimizing images, some other things and I have not gotten 504's in about a week. Plus my site is crazy fast now.

I may be using the PODs incorrectly, this could be the reason I have not encountered any errors as well.

John Scott

Posted on 9/8/15 7:45:59 PM Permalink

Currently getting the Game On platform running in my class and I'm running into an issue with xp and gold. Student work through the first quest and earn all the allocated gold and ex only to have it disappear after logging out and logging back in. Progress on the quest is recorded and can not be repeated but the loot is gone. Any suggestions?

Mike Skocko

Posted on 9/8/15 8:13:37 PM Permalink

Guessing at the problem and a solution...

I've seen that happen on another user's installation. He used a plugin to import students and they came in with no Role assigned. Changing the roles to Subscriber manually didn't help either. Only deleting them then entering the students manually resolved the issue.

I believe Ryan and Rob use a batch importer and perhaps they can offer guidance on which plugin or which settings to use.

John Scott

Posted on 9/8/15 8:43:27 PM Permalink

I had the students create their accounts with a naming convention but I'll try a test of a pre-created user account.

Mike Skocko

Posted on 9/8/15 9:07:28 PM Permalink

If you're comfortable sharing admin login credentials, I'll be happy to take a look. Email is mskocko@guhsd.net

John Scott

Posted on 9/9/15 3:03:11 PM Permalink

Turns out our issue is not solved. I'll send you my admin creds so you can take a look when you get a chance. Thanks for your help.

Mike Skocko

Posted on 9/9/15 4:24:57 PM Permalink

Johnathan Chase

Posted on 9/8/15 9:13:40 PM Permalink

I uninstalled and reinstalled the game-on plugin when this happened to me using a user importer. Might try that and see if it does the trick. I found that student progress was saved in the database and the experience was gained after the reinstall.

Mike Skocko

Posted on 9/8/15 9:20:03 PM Permalink

That would be an ideal solution, Johnathan. Did you just deactivate then reactivate the plugin or actually delete and reinstall a fresh download?

https://github.com/TheMacLab/game-on/releases if the latter.

Good luck, John Scott.

John Scott

Posted on 9/8/15 9:24:01 PM Permalink

I think that did it! Just had to deactivate and reactivate the plug in. All the stat from every student who created an account today has populated to the leader board. Thanks Johnathan and Mike for such quick and ready responses. Hope I can return the favor some day.

Mike Skocko

Posted on 9/8/15 9:27:50 PM Permalink

What great news, John. And thanks, Jonathan for that killer solution!

Johnathan Chase

Posted on 9/8/15 10:16:25 PM Permalink

Glad I could help. When I did this fix, I deleted and reinstalled the same version of game-on. I wonder if we could add import from csv functionality directly to game-on. It would be nice if we could have game-on specific info already pre-populated.

Mike Skocko

Posted on 9/8/15 11:08:59 PM Permalink

That's a great idea. One more for the list. :)

Ryan Hayes

Posted on 9/3/15 5:41:12 AM Permalink

Is it possible for the coding team to add sortable columns in the Quests dashboards? So instead of just Title, Tags, Comments, and Dates we can have columns for Chains and Pods? That way we could easily sort by and see related Quests.

Mike Skocko

Posted on 9/3/15 8:04:23 PM Permalink

The coding team. Ah, what a wonderfully nostalgic phrase.

Ezio, Charles, and Austin are at UCSB, SJSU, and NYU respectively. Forest is in town but taking a full load of classes. And all our front-line prospects from last year aren't in the Mac Lab for numerous reasons.

It's going to be a long haul to bring fresh blood into the mix. Progress will continue but at a much slower pace. Sad but true.

Ryan Hayes

Posted on 9/4/15 3:52:50 PM Permalink

Sounds like an opportunity for new coders to step up. However, I imagine being new there is a bit of a learning curve to the code.

Adam Coulson

Posted on 9/2/15 4:26:26 PM Permalink

Minor Bug:

I thinks its actually been around for a while and may have even been commented on but...When I update a quest that is currently part of a chain, for example with a new video, the new page does not show up on users screens without a physical refresh by each individual user even if its the first time they are ever encountering the quest.

This only occurs with quest that are already in a chain.....


These chains were created with an old version of GO. Maybe that's the issue.

Mike Skocko

Posted on 9/3/15 7:55:58 PM Permalink

But how could a browser know what was there if it had never encountered the prior version of the page? The database is updated when the page is updated.

Are your kids using quantum computers, Adam? :)

Adam Coulson

Posted on 9/7/15 1:48:48 PM Permalink

I know its weird but somehow my site pulls old version of pages that were update A LONG time ago. I have even changed hosts twice since it started happening but hopefully with a new quest chain applied it will fix that.

Mike Skocko

Posted on 9/7/15 3:37:02 PM Permalink

Are you using any caching plugins? Or is it browser-specific by any chance? Having a hard time imagining how Game On could be causing this.

Adam Coulson

Posted on 9/8/15 4:28:12 PM Permalink

No Caching Plugins at all and it may not have anything to do with Game on but who knows. I remade a new chain and its still the same. I am wondering if our district has some kind of caching system on our network even though they say they don't. It's not a big deal though I have caught a few students working through an entire old quest. I'll probably try cloning old ones to update and see if that ditches that old ghost page that exists somewhere.

Rob Schwartz

Posted on 9/7/15 5:48:35 PM Permalink

This happens to me, too. Kids are in the habit of F5 on my GO site- especially if things are not working right.

Rob Schwartz

Posted on 9/2/15 3:44:18 PM Permalink

Hey guys... A quest chain went wonky and is out of order after updating a quest (had an old version of GO installed at the time, since updated to newest).

How do I fix the mission order?

**UPDATE**- Found it when I upgraded. For those in the future:

Missions>Mission Chains

Click on the number of the missions in the chain after the name in this screen. this brings up a list

Quick edit a mission from that screen and change order to what you need it to be.

***UPDATE***- Did it according to above, but order still not working.

Matthew Miller

Posted on 9/2/15 5:05:35 PM Permalink

Also, if I understand the question properly (often iffy), you can open any quest in the chain, open Advanced from within that quest, and drag the quests within the listed chain to change the order there.

Of course, this presupposes you know and can find at least one quest in the chain, which isn't always the case. Which I wouldn't know from experience. ;-)

Mike Skocko

Posted on 9/2/15 5:14:19 PM Permalink

Correct answer. :)

Know issue. I fight this, too. Diligence is the key. Check after changes to chain.

Mike Skocko

Posted on 9/3/15 7:52:45 PM Permalink

Try dragging the offending quest into its correct position and updating. You can scroll down to see the chain position in the custom fields below the last stage of the quests before updating to see the problem.

Edits in longer chains throw off the numbering sequence for some reason. I'd like it fixed, too, but Forest is flummoxed by the issue and can't explain it.

Rob Schwartz

Posted on 8/28/15 12:31:23 AM Permalink

Quick Poll about hosting-

How much are you guys paying for hosting? How much would you be willing to pay for hosting if it could definitely never block IP's and be focused on GO?

I'm talking to SG higher ups now and trying to figure it all out. They might give me a break on a big server that I'll just use to host all the GO people that need good hosting (assuming we can get the price right)

Terrence Banks

Posted on 8/28/15 1:11:31 AM Permalink

I'm paying $29 a month for VPS hosting over at BlueHost. I would definitely not go any higher than that.

Johnathan Chase

Posted on 8/28/15 1:37:08 AM Permalink

Paying $20 a month for mediatemple. Haven't had any issues.

Ryan Hayes

Posted on 8/28/15 4:03:30 AM Permalink

I run my own Web server. It is really easy to setup with OSX. Web servers don't require a lot of horsepower. Even a Mac Mini would work great.

For those of you paying for hosting are you paying out of pocket? Or do you have your school cover?

Johnathan Chase

Posted on 8/28/15 4:18:16 AM Permalink

I pay out of pocket. I am curious about setting up a Web server. I thought Linux was a preferred os for servers though.

Ryan Hayes

Posted on 8/28/15 8:55:24 PM Permalink

It is. OS X is *nix with a fancy GUI. I already had an Apple server and OS X is easier for me. However, you can build a cheap Linux box as a Web server. There are youtube videos for setting it up I am sure. You just need a LAMP (Linux Apache MySQL PHP) stack. I doubt it would take more than an hour to set up watching a tutorial.

The benefit is you can maybe get Perkins or some other funding source to pay for it or even use an older computer. Also, depends on of your IT department will poke a hole in the firewall. It wasn't much of an issue in my district.

Terrence Banks

Posted on 9/2/15 6:30:04 AM Permalink

That sounds sweet, I was thinking about hosting my own server. But it sounds like much more work than I want to take on.

Ryan Hayes

Posted on 9/2/15 3:05:09 PM Permalink

Terrence once you set up the server it isn't anymore work than using a host. If you can install and setup Wordpress and Game On on a third party hosting, you can setup a Web Server.

It takes ~1 hour from start to
finish. And that is with installing Wordpress. Pretty much once it is setup, you don't do anything different than you do with a host. Wordpress on Linux Tutorial. Essentially copy and paste some code into the command line, enter password, done.

The benefit of 3rd Party Hosting is that they back things up and do any repair/maintenance. I haven't had to do any repairs to my Web server in 8 years. Run Apple Software updates, that is it.

The benefit to my own server is that I had Perkins pay for it and I have no out of pocket costs.

Nathan Scherer

Posted on 8/28/15 10:34:40 AM Permalink

I paid (and still pay) $9.95/month Hostgator. I've had no problems with them - they have a pretty good live chat support system.

Rob Schwartz

Posted on 9/1/15 12:02:29 AM Permalink

I'm still working on something with SG. Trying to get them to create a special server for GO sites that will be affordable ($15 a month-ish) and will not be a problem with the multiple logins and such.

They seem like they're leaning toward just giving a deal on a big VPS that I can create multiple accounts on, and then we can split the bill. If that's what they end up with (I hope not, don't want to have to manage it) then it won't happen until next year.

Hoping for just a GameOn special code that lets people get on a special server with more lax DOS rules.

Adam Coulson

Posted on 9/2/15 4:23:29 PM Permalink

I'm currently around $15/month with Siteground but now that they whitelisted my IP's I am fully functional and running great so I wouldn't need anything and not sure how badly I would want to change if it keeps running smooth.

Rob Schwartz

Posted on 9/4/15 2:32:56 PM Permalink

Agreed- This ^ is what I prefer!!!

Matthew Miller

Posted on 8/21/15 7:21:31 PM Permalink

Was just working through older quests from last year and realized it would be really nice if the Quest Line page (Quests->Quest Lines->specific quest line page) would show a list of the quests (ideally, linked to them) that belonged to that quest. I know they show on the actual quest pages in the Advanced tab, but that requires that I remember at least one of the titles in the questline, which is getting more difficult as I add more and more. :-)

Mike Skocko

Posted on 8/22/15 12:44:09 PM Permalink

Once I saw Austin's Quest Pod page (the one created with shortcode that automatically lists the quests with visual keys indicating complete/incomplete) I suggested we implement the same for Chains/Lines. Adding all of the links to the end of the specific quests might be nice... or cluttered.

What do you think?

Matthew Miller

Posted on 8/22/15 12:53:36 PM Permalink

I think a single link at the bottom of each quest to the Pod page would be best. For chains, a link to the next item, plus a link to the chain page. That allows the easiest flow without cluttering things unnecessarily, I think.

Mike Skocko

Posted on 8/22/15 12:59:02 PM Permalink

My thoughts exactly. (Of course, my thoughts aren't always on target.)

We already have the Pods version. Seems natural to adhere to that model. Thanks, Matthew.

Mike Skocko

Posted on 8/20/15 5:01:29 PM Permalink

FYI: Packing the daughter (and car) for college today, leaving at 4:00 a.m. tomorrow and returning Sunday night (hopefully). Will have limited time to respond for duration.

My quest will be fitting daughter's x cubic feet of "must have" items into y cubic feet of available space in car (x > y of course).

Hard to believe this became this so quickly.

Adam Coulson

Posted on 8/19/15 3:09:38 AM Permalink

Hosting Server Problems again:

Does anyone else ever have issues with your school's IP addresses getting blacklisted? (I have 4 times in the last 48 hours)

As soon as I have 20 students connect to my website our IP address gets blacklisted because when those 20 computers have the same IP address. While our district has 5 different rolling IP addresses it is common that a whole lab get the same one. I changed hosting services to Siteground but have the same problem as with others. The hosting service says outright that they WILL NOT whitelist my school's IP address thus rendering my GameOn site totally inaccessible at school.

If this is just a crappy phenomena of my school's network I guess I will have to leave the GameOn world for now, but it seems like this would be common for most all school districts even though I have not heard of any of you having this issue.

SiteGround wants me to upgrade to a $600/year service that isn't an option!

Mike Skocko

Posted on 8/19/15 4:29:33 AM Permalink

Adam, I'll provide a subdomain if you want to test that on Media Temple. Let me know what you want it called (if you want to try it.)


Mike Skocko

Posted on 8/19/15 11:58:45 AM Permalink

Wait a minute... 5 rolling IP addresses... possibly all the same one in lab...


Do you mean the exact same IP? Every computer might be assigned: (or whatever the IP is)?

We have dynamic IPs in our district. If my lab is 103.95.221.x with x = 0-255, the computers snag one of those numbers as they boot and connect. They NEVER have the exact same IP.

Adam Coulson

Posted on 8/19/15 12:31:47 PM Permalink

While each computer will have their own "internal" IP address, because of the firewall the IP address that gets sent outside of the firewall is one of 5 IP addresses. I guess it is kinda common for all the computers to utilize one of those same IP's which is the major problem.

From what I am hearing on forums, its rare that a shared hosting service will whitelist an IP address because of security concerns. I have asked a few of the big names in hosting and they all said they wouldn't.

Rob Schwartz

Posted on 8/19/15 12:23:45 PM Permalink

And since I recommended SG (and have had the best experiences possible with them) I'm also reaching out to my contact to get some intervening help here... Not cool- and I'm kinda shocked to hear you're experiencing this. So sorry, man!!!

Adam Coulson

Posted on 8/19/15 12:34:07 PM Permalink

Honestly their customer service has been outstanding, they just have basically said there is nothing they can do. That is what concerns me because they literall have no suggestions. My concern was escalated to a supervisor that I am waiting to hear back from although I am worried they will only offer my money back.

I'm just more surprised this doesn't happen to lots of schools?

Rob Schwartz

Posted on 8/19/15 7:30:32 PM Permalink

So here's a question- what are you paying? I'm considering a move to a dedicated server... thinking about boosting it and then offering hosting to teachers if it's worth it.

It's pricey though, at $229-$429/mo!

Adam Coulson

Posted on 8/20/15 3:35:16 PM Permalink

SiteGround whitelisted all of my IP address which is normally against their policy. They called my district IT Admin and confirmed that I am a school class so that they could override their security concerns. Unbelievable customer service!

I'm paying $15/month with the GoGeek package on SiteGround. My site is now performing better than ever. Its a dream!

Matthew Miller

Posted on 8/21/15 7:19:39 PM Permalink

Woot! That's awesome. I'm even happier I switched to SG now.

Terrence Banks

Posted on 8/22/15 3:57:18 AM Permalink

That's awesome man, I did the same thing with my IT big wigs and my site is smooth like butta baby!! I'm still with bluehost though...might look into siteground though...

Matthew Miller

Posted on 9/7/15 1:03:47 PM Permalink

One cautionary tale: I'm moving back to Bluehost. My life has been rubbish the past couple weeks, trying to deal with Siteground's support desk and troubleshoot "504 Gateway Timeout" errors. In their defense, it may be a weird combination of factors, particularly since I'm over here in Egypt. But every answer I get from their support desk is different; there is no consistency at all (except that they always manage to mention that if I just spent more money with SG it would definitely be better).

Latest answer is that on a shared server there is a limit of 2 logins per site per 30 seconds (which is obviously exceeded in a classroom setting). Which is why my site was blocked today. Never had anything like this much trouble with Bluehost.

I know Rob and Adam have had great experiences and seem to be really happy there. But it's been nothing but hell for me. The VPS probably is different, but I can't afford that.

Adam Coulson

Posted on 8/19/15 12:37:13 PM Permalink

Oh! wow! I think SiteGround just came through for me bigtime. They said they contacted my district administrators and confirmed we are a school so that they could whitelist us. This could be the fix that they said they won't do.

Their service might be better than good!

Mike Skocko

Posted on 8/19/15 2:38:35 PM Permalink

Bonus! Keep us in the loop on how everything works from here, Adam.

Matthew Miller

Posted on 9/7/15 1:32:59 PM Permalink

Just re-read this thread and this sounds like it's quite similar to the problem I'm having. How did you get your school's address whitelisted? Is there someone specific I might email over there? All the (Russian) tech support folks I've been working with have been...um...very polite but not forthcoming of solutions.

I'm about at my wit's end and was about to switch back to Bluehost until I re-read this thread. There may be hope yet.

Adam Coulson

Posted on 9/7/15 2:03:35 PM Permalink

I'm not sure how or why they decided to whitelist my IP's. I was told that wasn't an option until they "brought my case to the attention of supervisors" I also have the "GoGeek plan" that I was told could handle 30 simultaneous logins. As it turned out, it could only handle 20 simultaneous logins so that is when they whitelisted my IP's after contacting the IT administrators in my district to confirm we are a school district. They must have decided that meant we are not a major threat as they said they never whitelist shared servers because of the major security risk.

I have researched to find that is common among almost ALL hosting providers including Bluehost. Bluehost with get the same errors but can handle more than 2 login at least. What plan are you on that only allow 2 simultaneous logins? That is insane! I think they had told me they could handle 15 simultaneous logins so we did waves of logins to start the semester then I just taught kids to login immediately when they arrived so that everyone did do the same time when the bell rang.

I would ask for a supervisor and let them know that you are with a school district. Try your best to reason with them. Some people on web forums suggested looking for specific hosting that will guarantee the ability to whitelist your IP's as most all major hosting services never will.

So sorry for your frustrations. I have been where you are and it was devastating for me. Knowing the problem with simultaneous logins and how all of school classrooms will always have this problem, I am amazed there isn't any solution that is affordable out there beyond VPS. Something here helps.

Matthew Miller

Posted on 9/7/15 5:29:31 PM Permalink

Thanks, Adam. I'm still working with them to see what I can shake loose.

I have a "GoBig" account, one rank below the "GoGeek" plan. I think a limit of 2 is insane, too, and will be switching back to Bluehost unless this can be addressed somehow. But I'm not quite willing to do all that work yet (after reading this thread).

Rob Schwartz

Posted on 9/7/15 5:57:06 PM Permalink

Kicking out for space..

I reached out to my contacts at SG, and I'm also prepared to just get a VPS server that GO sites can run on. We'll all just split the cost, and I'll readjust every winter and summer break, checking on number of people in, and server resources and adjust accordingly.

Who would be interested? When would you want to move to a specific GO server hosting? My goal would be to try to get it around $10/mo, which I think will require 5 classes. After 10 classes might even get cheaper (don't really know what 10 GO sites on one single server would look like)

Is this a good idea anyone would be interested in?

Matthew Miller

Posted on 9/7/15 6:14:50 PM Permalink

Thanks, Rob. If we can get GO specific support, I am interested, and that price-point is attractive. However, my experience at Siteground hasn't inspired the confidence they've given you and it didn't sound from the earlier conversation like it was headed in a very supportive direction. It may be that my problems are related to being abroad, in which case moving to another server may not be terribly useful. I'm still working with SG to see if we can get a resolution to this one. Once I know it's solved (no problems through multiple clasess on both websites) then I'll have more confidence making a decision to stay with them longer-term. Right now, I'm rather gun-shy.

Matthew Miller

Posted on 9/8/15 7:49:47 AM Permalink

Tentatively excited again. SG support just noted on my case that they've whitelisted the school's IP address. I'm 100% certain this wouldn't have been the case without your trailblazing on this, Adam, and Rob, so thank you!

I have Yearbook again this afternoon and programming tomorrow morning, so I'll let you know how it goes. Fingers crossed for that smooth like butter experience.

Rob Schwartz

Posted on 9/12/15 6:44:14 PM Permalink

Checking in on this, how are people's experiences with GO on SG?

I'm still talking to them about how to fix this issue (probably next year) but I'm willing to just get a server specifically for GO sites and student blogs. You'd need to be a part of this conversation and there won't be any specific GO support, but the IP issue won't be a problem. Have also been told that a Cloud account is like 5-10X the resources of a go geek plan, so we should easily be able to split the bill and keep it under $10/mo.

I'm not wanting to make any money, just want to solve a common problem. We just split the bill X ways if there are X teachers using it.

Adam Coulson

Posted on 8/17/15 4:08:18 AM Permalink

Do we have a GameOn shortcode to show an image in a lightbox?

Mike Skocko

Posted on 8/17/15 4:23:04 AM Permalink

Yes, but it's only in a beta. It loads YouTube and Vimeo, too. I'll press for a release.

Adam Coulson

Posted on 8/17/15 4:39:49 AM Permalink

Sounds Good. Thanks. I wish I could host all my videos on Youtube. My district blocks every video hosting service I can find. Owe well SiteGround Server is working awesome so far and I have 30GB so I have the room.

Ryan Hayes

Posted on 8/17/15 2:01:56 PM Permalink

I just on my own server. Seems like YouTube would be an extra hassle to upload and convert. However, the main reason I have avoided using it is that the our internal network bandwidth is Gigabit vs whatever the Internet D/L speeds are. We have had issues with YouTube videos having to buffer.

Ryan Hayes

Posted on 8/16/15 8:05:26 PM Permalink

I stumbled across LearnDash: http://demo.learndash.com. Another gamified plugin. Check out the demo video. It has some nice features including a slick interface. The quiz feature is looks pretty robust. I like how the progress of tasks is designed. The checkmarks, radials, expanding boxes, etc. all have a nice visual polish to it. Thought you guys may be interested in ways to enhance the GUI.

Mike Skocko

Posted on 8/17/15 1:37:43 AM Permalink

Great suggestion, Ryan! Really love the adaptive functionality in the quizzes (for remediation).

So many ways to improve Game On. The challenge never ends (thank goodness!)

Johnathan Chase

Posted on 8/17/15 2:34:20 AM Permalink

Are wysiwyg questions still in the works? If I can use JavaScript I can also do randomized math questions. Just things to look forward to. Right now I'm looking at myopenmath as a solution to do online testing for the time being.

Mike Skocko

Posted on 8/17/15 4:25:19 AM Permalink

It's on the list but Forest is currently overloaded.

We'll be bringing a new crew of coders up to speed this year.

You could use Google forms and password locking until then.

Rob Schwartz

Posted on 8/19/15 12:33:14 PM Permalink

I also have LD, and it's a POLISHED plugin! A bit linear and "typical" for me- like a LMS that isn't totally ugly, but I love the free-flow form of GO better. Agreed that visual polish is critical- especially in our design based classes!

I've used Shortcodes Ultimate and hacked some CSS together to help on my setup. Think there was a child theme for divi that had some of that in there that I shared a while back. It wasn't super sexy, but did help my kids with visual challenges find the right button better and I invited kids to help modify the CSS- anything improved got named after them!

"We made the buttons on the screen look so good you'll want to lick them." - Steve Jobs

David Peregrina

Posted on 8/16/15 5:50:25 AM Permalink

Found a few bugs and wanted to make sure it is not just on my site:

  1. When the add switch is on, you can't actually add anything to a user. The Add button looks highlighted when you click it resulting in nothing.
  2. If you change the numbers in the leveling presets, the change does not show up in your "leveling bar" or in your stats panel. For example I changed the XP to go from 0 to 400 to reach the first level. The bar still shows 0/150.

Forest Hoffman

Posted on 8/16/15 6:08:10 AM Permalink

Hello David,

1. That behavior is consistent with attempting to hit the add button when no reasons are provided for the points being awarded. Is there any chance that the reason fields were empty?

2. This is a known bug and we currently have an open issue (#85) for cleaning up the ranks system which is the cause of the odd behavior you are seeing.

I start school tomorrow, so that will come first, but I am going to do my best to make time for Game On. I'm going to be working on issue #102 and then #85. I'm following that order because issue #85 is going to take a slightly longer amount of time to deal with.

Thank you, David!

David Peregrina

Posted on 8/17/15 1:20:08 AM Permalink

Thanks Forest. The problem solved itself after I deleted cookies and refreshed. Best of luck in classes!

Mike Skocko

Posted on 8/17/15 1:25:22 AM Permalink

That's great, David!

And just as an FYI: We don't use cookies. :)

Forest Hoffman

Posted on 8/17/15 1:35:41 AM Permalink

Well thank you!

I'm glad it worked, but i'm also curious why it worked.

Mike Skocko

Posted on 8/17/15 1:40:07 AM Permalink

It used to work. I'm curious as to why it seemed to stop working.


Ah, the developer's quandary!

Adam Coulson

Posted on 8/9/15 10:46:13 PM Permalink

Do any of you that have students create their own Wordpress Blog on your server have issues with students getting logged out of their blog while writing a post. Then when they click update they get a message saying try again and they often lose everything they added unless wordpress recovers it. I figure there has to be a way to prevent it from logging them out but I just wondering if anyone else has dealt with those issues.

We have kind of resorted to refreshing a page before beginning a new post to ensure that they are indeed still logged in.

Forest Hoffman

Posted on 8/10/15 2:13:42 AM Permalink

Hey Adam, to save the headache I tend to type out any word posts into Text Edit or Pages and then paste the content into WordPress. Your students could also try hitting the update button every few minutes, if they'd prefer not to write up their posts outside of the WYSIWYG editor first. I know that doesn't fix the automatic refreshing, but I hope it helps in some way. :D

I know that even Skocko has lost progress on a lengthy post or two before!

Adam Coulson

Posted on 8/10/15 2:56:00 AM Permalink

Yeah, it teaches the value of saving as you work.

I have suggested the copy/paste method as well, but it most often issues when students are doing lengthy post with images and such. I just find it odd how wordpress auto logs people out so often and what seems to be kind of randomly.

Thanks for the suggestion

Mike Skocko

Posted on 8/10/15 3:34:48 AM Permalink

A post or two? Way more than that! And it's happened on WordPress, here on the Exchange, and many other places.

Now I simply log out and back in each day to get a fresh start before writing. And if it's really, really important, I copy and paste into TextEdit before posting. (Copy from the Text tab in WP.)

And even now, I still screw up and get bit by tech. It happens.

Tell your kids to log out and login fresh each day. Best protection there is (besides composing in a text editor).

Adam Coulson

Posted on 8/4/15 8:14:16 PM Permalink

I was just about to reset or delete all of my student accounts from last semester.

Does anyone have a recommendation?

I had problems with the reset last January, though I believe those bugs were flushed out. If I delete the student's accounts I lose their comments but They all truly start fresh then. What are all you veterans choosing to do with your old student accounts, whether they are coming back or not?

Johnathan Chase

Posted on 8/4/15 8:47:06 PM Permalink

I did a reset of my site at the beginning of the year for us 2 weeks ago. No problems so far. At the semester last year, I made a new instance of game-on using a subdomain of my original site. This was a fresh WP install so users had brand new accounts whether I had them the previous semester or not.

Mike Skocko

Posted on 8/9/15 1:33:33 PM Permalink

Sorry, Adam, missed this.

I'm wiping all data and accounts (but I don't believe that action deletes old comments).

BTW: All accounts means the hundreds of teacher accounts I've set up for exploring the Mac Lab, too. (I've got way too many users right now.) If you'd like a new student account, please use this page so you don't get swept into our new spam filter (where I'm unlikely to find you).

Forest Hoffman

Posted on 8/2/15 5:19:43 AM Permalink

In case anyone isn't subscribed to the updates thread...There's a new update with some fixes for the stats panel!

Game On 2.5.0

Stats Panel Timestamp Bugfix

foresthoffman released this 2 hours ago

  • Fixed a bug in the stats panel where timestamps caused the task list to not properly display stage boxes
    • Caused when the stats panel loaded older tasks, which did not have any timestamps associated with them (in 2.4.7)
  • Added styles to the task list stage boxes in the stats panel to change their color, so that the timestamps could be read regardless of the background color of the boxes
  • Added styles to make the stage boxes' content appear to have the same spacing when viewing the stats panel from the admin dashboard and the front-end
  • Refactored and documented the output of the stage boxes


Johnathan Chase

Posted on 8/1/15 12:38:20 AM Permalink

So, I was really excited for the datestamp addition but since the last update my missions don't show the list of previous quests and the current quest isn't showing the progress blocks anymore.

I've also found that when I use the import users from csv pluging to create a user, they aren't properly linked to the database or something and they have 0/1 experience no matter what missions they accomplish.

Mike Skocko

Posted on 8/1/15 3:17:46 AM Permalink

The guys are on this and we'll report back ASAP.

Mike Skocko

Posted on 8/2/15 11:25:22 AM Permalink

We worked with Johnathan on a back-channel and Forest resolved the problem (and improved the functionality).

Nice work, big guy! (He's tall.)

Mike Skocko

Posted on 7/29/15 3:31:17 AM Permalink

Charles and Forest were productive today.

Game On grew a few more steps closer to where we want it to be.

Mike Skocko

Posted on 7/28/15 4:34:52 PM Permalink

Meeting with the coders today. Watch for at least one update this afternoon. :)

Mike Skocko

Posted on 7/27/15 5:09:58 AM Permalink


The latest WP update (4.2.3) broke something in GO. We're looking into it and will deliver a fix ASAP.

GO works as expected in 4.2.2

Johnathan Chase

Posted on 7/28/15 12:24:56 AM Permalink

what broke? I'm using 4.2.3 and doesn't see any weirdness yet.

Mike Skocko

Posted on 7/28/15 12:55:27 AM Permalink

Yeah, the district has my site locked down and finally updated me to 4.2.3 a half hour ago and everything works.

It appears the glitch may be only for virgin WP installs—and maybe just on Media Temple. Everything works on established sites—even on MT.

I wanted to err on the side of caution. Forest is providing a fix for the Permalink/Custom Post Type conflict we think is causing the issue.

Thanks for the confirmation that it works elsewhere.

Mike Skocko

Posted on 7/28/15 4:34:00 PM Permalink

Forest delivers again!

v2.4.6 fixes the issue (and a few other things).

Mike Skocko

Posted on 7/26/15 1:23:30 AM Permalink

Help Videos: Am rerecording every single help vid. Isaac (back on the team) had the brilliant idea to supply dual options for our users. More work for me but no user will be left out in the cold.

Each video will be hosted on YouTube (1080p) and on the Mac Lab (720p). Users behind YouTube filters can choose the latter on the Options page and they'll get the "local" version when clicking the ?. Everyone else will get the YouTube version by default.

I'm so happy not to leave some teachers in the lurch. Isaac deserves all the credit for this one. Hero!

Mike Skocko

Posted on 7/26/15 1:13:21 AM Permalink

Updates on the very near horizon...

Date & Time Stamps: Date displayed in Stats panel (within stage rectangle). Time displayed in tooltip manner on mouseover. Cursor not visible in this screenshot. Adding a few finishing touches before pushing update.

HTML5 Video & Image Lightbox Functionality: Displays YouTube, Vimeo, and other .MP4s right now. I think some of us paid $50 for this from a third party in the past. Will be built into GO for free (of course). Video player works right now. Image works but needs a separate shortcode to achieve "smart" Lightbox functionality. So cool!

Johnathan Chase

Posted on 7/26/15 1:19:14 AM Permalink

Mike, that timestamping feature is so sexy...

My life just got so much better!

Mike Skocko

Posted on 7/26/15 1:25:26 AM Permalink

Johnathan, you have so many great ideas that are waiting their turn. So happy to hear you like this one.

We'll leverage some of this functionality for the Quest Grid. Believe me when I say I want that, too!

Mike Skocko

Posted on 7/26/15 1:37:22 AM Permalink

We're actually going to provide another layer of accountability in the release.

Say a student claims Completion or Mastery then has second thoughts (guilty conscience) and clicks Undo. The original date/time stamp will be preserved and a second date/time stamp will appear on mouseover indicating the most recent click.

Should prevent a lot of less than honorable self-assessment once the kids become aware of this admin superpower.

And that is all Charles' work. Man, will be hard to lose him to SJSU in the Fall.

Johnathan Chase

Posted on 7/24/15 11:59:49 PM Permalink

Is any thought still being put into the concept of reports to show progress on all missions in a grid format? Or viewing all students for a single assignment?

Mike Skocko

Posted on 7/25/15 12:31:14 AM Permalink

Yes, but we only have so much horsepower to drive the code. If I had to guess, I'd say it's something Forest or Isaac will choose to take on in the fall.

Johnathan Chase

Posted on 7/26/15 1:20:46 AM Permalink

I appreciate all that you guys do. Thanks for keeping me posted :)

Mike Skocko

Posted on 7/24/15 7:10:43 PM Permalink

I made this vid for the coding team but it occurred to me that you all might have feedback for this feature.



Matthew Miller

Posted on 7/24/15 11:47:54 PM Permalink

Sounds brilliant to me. I'd love thoughts shared on how to set up a weekly quest for verification - the more ways we have to set these up...uh...the more ways we have! Although it would likely increase the complexity of coding it substantially, I think it would be really useful to have options for repeating every X days, repeating every X-day of the week (eg: every Monday), every Xth day of a month, every other school-day (pretty tricky, this one), and so on. The more ways we can make this flexible, the more powerful.

Quests will display the expiration date, right? Maybe optionally...I can think of a few scenarios in which having a time-expiring quest but players not knowing the exact expiration might be useful.

Mike Skocko

Posted on 7/25/15 12:40:06 AM Permalink

Quests already display the expiration date. Try the Time Filter to see for yourself. There's even an air horn when encountering an expired quest.

We'll probably start with the feature as described in the vid. Repeating every X days is part of the plan. As for mystery expirations... trying to wrap my head around that. Offering a toggle to hide the info is doable... but why? (We get some of our best features when I ask that question.)

Mike Skocko

Posted on 7/22/15 7:31:02 PM Permalink

We've tested v2.4.4 extensively and believe it's a solid move toward the WordPress Codex. It's ready for you when you're ready for it.

Quest Pods will follow as soon as a few minor cosmetic changes are in place. Pods are solid as well. You're going to learn to love them (once you wrap your head around the concept)!

Our HTML5 YouTube and Vimeo Lightbox player is also almost ready for prime time. Will be quite useful for all the new help videos I'm currently recording and uploading to YouTube. I'll provide links once I get a little further along.

Two biggies on the horizon:

  1. Import and export specific quests. (We'll be able to share quests and build a quest bank.)
  2. Periodic quests. For daily/weekly/monthly quests.

We haven't forgotten other suggestions. We're just working to add Game On to the WordPress Codex before September. (Think: easy updates.)

David Peregrina

Posted on 7/24/15 7:20:23 PM Permalink

When I go to edit my profile under Classifications, the first option (in this case Period) works fine, but for the second option (Computer) the drop down options that I created do not show up.

Mike Skocko

Posted on 7/24/15 8:53:25 PM Permalink

Good catch. Looks like we missed that in testing. Easy to fix. Will report back ASAP.

Johnathan Chase

Posted on 7/24/15 11:57:21 PM Permalink

I also noticed that students I import from a csv (using the plugin) do not correctly gain experience. It resets to zero in each stage. Fixed it by uninstalling and reinstalling game on.

Mike Skocko

Posted on 7/25/15 12:41:27 AM Permalink


Can you think of a reason that might happen?

Mike Skocko

Posted on 7/25/15 12:47:05 AM Permalink

It might even be the errors Forest has just fixed. If you have time, test this one to see if it helps:


Mike Skocko

Posted on 7/25/15 9:30:52 AM Permalink

The Classifications glitch is gone. Download v2.4.5 (and you get Quest Pods, too.)

David Peregrina

Posted on 7/16/15 3:07:45 PM Permalink

I was wondering if anyone knew how to dump all the stored information on the Game-On plugin so that when you reinstall the plugin, its back to "factory-settings".

When I was playing around with the options I set all of the buttons for the stages to the same name and since then I get a 500 Internal Server Error whenever I try to log back into my site. The only solution was to use my FTP client to delete the Game-On plugin and then everything went back to normal. The site lets me upload the plugin again, but as soon as I activate it, it goes back to the 500 Internal Server Error.

Mike Skocko

Posted on 7/16/15 3:16:01 PM Permalink


There's a data reset option in the Options page but that won't help if you can't get to it.

I'll forward this on to the coders to see what they recommend. (Denying admins the option of naming all the buttons identically might be our next move, though.)

Mike Skocko

Posted on 7/16/15 6:03:51 PM Permalink

From Forest: The game on options are inside “wp_options”, “wp_” being the default prefix for table names. I’ll give you a query that he can use to find and delete all the game on options in the table.

Forest will either post it here or I'll pass it along when it arrives.

Forest Hoffman

Posted on 7/16/15 6:25:20 PM Permalink

Oops, I had responded on Slack, here we are:

David, if you use the following query on your WordPress database, and change “wp_” to whatever the database prefix is, it will delete all of the Game On options. This will require you to deactivate and reactivate the plugin in order for the options to be restored to default, after they've been deleted.

DELETE FROM `wp_options` WHERE `option_name` LIKE 'go_%’

It shouldn’t be necessary to delete the “wp_go” table as that simply contains quest data for each student.

Mike Skocko

Posted on 7/16/15 7:21:00 PM Permalink

We've been sleuthing and the dup names aren't the problem.

See this page and follow the suggestions. It may be as simple as reinstalling WP.

David Peregrina

Posted on 7/19/15 8:48:13 PM Permalink

I ended up reinstalling WP like you suggested. Fortunately it was my new site, not the one I used last year with all the content :)

Mike Skocko

Posted on 7/22/15 7:32:43 PM Permalink

So happy that resolved the issue, David. If it ever happens to your primary site, WordPress has built-in export and import features for all our content. Even Quests.

I exported all my quests and imported them into a different site without issue. Cool beans!

Adam Coulson

Posted on 7/2/15 4:37:44 PM Permalink

Just wondering if there is any chance anybody in our GameOn gang is going to get to attend Adobe MAX in October. I would love to meet some of you amazing teachers face to face if you will be in LA. I was shocked that my CTE coordinator approved me for the conference this year.

Mike Skocko

Posted on 7/2/15 9:05:35 PM Permalink

I've always wanted to go but MAX is so dang pricey! My trip to Adobe's North American Leadership Summit (in two weeks) is being covered by CTE.

Since our district sprang for CC2015, maybe they'd support the additional trip.

Hmmm... Can't hurt to apply. Thanks for the idea, Adam. Hope to see you there!

David Peregrina

Posted on 7/16/15 3:04:07 PM Permalink

Hey Adam,

Mark Cole and I will be there. We'd love to get together while we're in LA.

Adam Coulson

Posted on 7/16/15 3:10:13 PM Permalink

That would be amazing. I thought I saw your name on the list actually. Shoot me an email sometime just so I have yours. adam.coulson@dcsdk12.org

Michael Weingarden

Posted on 6/21/15 10:57:24 PM Permalink

Hi Folks,

I'm new here! I am interested in gamification and Game On looks good. I also have a background in web development and programming, so I'm sure I can put the pieces together. But, I do have questions/suggestions:

- You have many tutorial videos and that is wonderful. However, it is not entirely obvious where to begin and then where to go next. It would be nice to have a page where you recommend where to start. Most edtech I have used, usually starts with content creation and then adding rosters next. For Game On, it seems like the fundamental content unit is the Quest.

- How do students get signed up? It looks like they go to my web site and then +New and then User. Is there a way to do a bulk import of students (import roster)?

- I'm trying out Game On using free hosting at godaddy. I have no idea whether it will continue to be free. Is there a way to export my game "framework" and then import it at another Wordpress host?

- Is there a reports capability to get a feel for where the class is at a glance? I currently use Khan Academy for selected practice exercises and, while they do provide accountability reports, they've done it in such a cumbersome way that they discourage the assignment of multiple exercises. Fortunately, they do allow you to download the data and I've been able to organize and process using Excel.

- It would be nice to have a template or two. In watching your videos, I like how you formatted your web pages. I'd like to be able to just call up a page that looks like yours and change the content to suit my needs.

Ok, that's it for now. Sorry to start off with a bunch of crazy demands... still hopeful I can contribute in some way!


Forest Hoffman

Posted on 6/21/15 11:37:27 PM Permalink

Welcome Michael!

I know that your questions are targeted at Skocko himself, but I believe that I may be able to answer a handful. Here it goes!

- How do students get signed up? It looks like they go to my web site and then +New and then User. Is there a way to do a bulk import of students (import roster)?

From my experience, the general process is as you describe. Students in the Mac Lab access the site and create accounts using a specific naming convention, while guided by Skocko. Currently there is no way to import students into the clipboard unless the data was first copied from another site with a Game On installation. This would involve fiddling with the websites' databases.

- I'm trying out Game On using free hosting at godaddy. I have no idea whether it will continue to be free. Is there a way to export my game "framework" and then import it at another Wordpress host?

There is a way to copy all of the settings that you've saved on one site to another; however, the process involves exporting and importing Game On specific values in the website's database.

- Is there a reports capability to get a feel for where the class is at a glance? I currently use Khan Academy for selected practice exercises and, while they do provide accountability reports, they've done it in such a cumbersome way that they discourage the assignment of multiple exercises. Fortunately, they do allow you to download the data and I've been able to organize and process using Excel.

The clipboard does allow for viewing currency and levels of students in different classes/periods, and the stats page lists individual quest progress, as well as rewards. If you are referring to large-scale reports, we do intend to reimplement an analytic feature at a future date.

- It would be nice to have a template or two. In watching your videos, I like how you formatted your web pages. I'd like to be able to just call up a page that looks like yours and change the content to suit my needs.

The page formatting that Skocko uses is part of the Divi theme by Elegant Themes. There is not a specific way to export Divi templates, but with the release of the exporting feature, that issue can be navigated. Ezio is working on the creation of the exporting feature, which will allow for the exporting of Game On specific content. In the not-so-distant future, quests and even store items will be exchangeable between educators.

I hope that helps!

Michael Weingarden

Posted on 6/22/15 9:14:32 AM Permalink

Thanks, Forest. That was helpful!

Johnathan Chase

Posted on 6/21/15 11:46:49 PM Permalink

I import users using a separate plugin for wordpress. Import users by csv or something like that. Provides a simple template for you. I setup accounts so that students have their student ID as both their user name and password by default.

Michael Weingarden

Posted on 6/22/15 9:15:14 AM Permalink

Thanks, Jonathan. That was helpful too!

Mike Skocko

Posted on 6/22/15 1:20:18 PM Permalink

Let me echo Forest's welcome, Michael, and try to provide some additional feedback.

Adding Students:

As far as I know, there are three ways:

  1. Allow users to sign up via Settings > General > Anyone can register.
  2. Use a plugin to bulk import.
  3. Admin adds users manually.

Each option has its merits and Game On admins choose what works best for them. For instance, Rob Schwartz uses #1 with a plugin that requires a password to register (keeps out the bots). Johnathan and Ryan Hayes prefer #2. I have always opted for #3 and made it an integral part of the onboarding experience. In short, it's your choice.

Free Hosting:

Warning, Will Robinson! You get what you pay for. Game On has become much more powerful and much more efficient as the student coders have become much more adept but there's a lot going on behind the scenes. Everyone I'm aware of has chosen a host and they are paying (I believe) between $200 to $500 per year. As far as I know, I'm the only one whose district provides the (free) hosting on a well-equipped server. As for exporting your site, that's a core WordPress function available a in the dashboard via Tools > Export/Import.


Johnathan has been clamoring for that feature for more than a year. And rightly so! There's a lot we want to provide but remember that our coders are all full-time students with real lives. For now, both the Stats panel and Clipboard provide detailed information on individuals and classes. Eventually we'll have better feedback mechanisms.


I'm not sure if you mean pages like this or this or the quests themselves. If the former, as Forest mentioned, I use Divi. If the latter, we're very close to releasing the exporting/importing feature for quests.

Hope that helps!

Michael Weingarden

Posted on 6/23/15 5:50:13 PM Permalink

Hi Mike,

Thanks for the reply. I like the user add options, so I'm ok there. I'll know more about the reports after playing with the system a bit more. Thank you for the pointer on the theme template. Divi is what I was looking for- but at $70 for the annual fee, it's a bit too rich for my blood.

With regard to hosting, I am surprised and disappointed to hear that hosting a "free" system like Game On could cost between $200 and $500 per year. That sounds a bit high and it's certainly not a selling feature. As you guessed in your Wordpress video, my district tech folks do not offer support for Wordpress hosting. As a long time IT guy, I did a bit of research and I'm not sure why you feel that someone must spend $200 or more per year to do proper Wordpress hosting. I ran across this article:


and this performance comparison seems to indicate that you can get perfectly good Wordpress hosting for $4 per month! Of course, I understand that the proof is in the pudding and you can't be sure what you'll get until you try, but my intuition about the matter tells me that you can get by with a decent host without spending $200 per month.

Regardless of all that, Game On seems good and I'm happy that the project exists. Thanks for your responses to my questions.

Mike Skocko

Posted on 6/23/15 6:31:49 PM Permalink

That article deals with page loads and states:

50 concurrent users is a nice baseline test for a shared host. Once you hit that benchmark on a fairly consistent basis, it’s probably time to start exploring VPS and Managed WordPress hosting options.

While our classrooms aren't that large (I have 40 students per class), we're doing a heck of a lot more than simply loading pages. Game On is writing to and reading from the database every time a student interacts with a quest or store item. Plus dynamic content is generated. That takes more processing power than simply serving static page content.

Maybe the less expensive hosting will work fine. I hope it does! I bought shared hosting from Media Temple ($200/year) for our test sites and to enable teachers to try out Game On for a limited time. Our district tech director did have 50 teachers hit his gamified site at once and he reported the MT servers handled the load gracefully. (That was on one of my MT subdomains.)

Game On is free. It's a labor of love. We make $0 on it. I wish we could provide hosting for free, too, but that's out of our hands.

Scroll down to Adam's May 5 post for more info about hosting issues.

Nicole Anthony

Posted on 8/16/15 10:28:46 PM Permalink

Hey Mike(s),

$4 per month will never get you "perfectly good WordPress hosting." You will always be susceptible to hacks and performance issues. And when one of those things happen, the time you have to invest will cost you way more than a couple hundred dollars. We just published a guide on WordPress Hosting that addresses these types of decisions.

You can find the guide here: http://thesiteedge.com/wordpress-hosting/

Forest Hoffman

Posted on 8/16/15 11:41:52 PM Permalink

Hello Nicole, welcome to the forum!

I absolutely agree with you, its impossible to get "perfect" hosting. Every server is susceptible to hacks and performance issues, unfortunately. It would be great if such a thing existed though! On the topic of security, I would recommend reading this interesting article, it's full of great tips to mitigate common security weaknesses.

As Nathan mentioned below, approximately ten dollars a month was working just fine with twenty to thirty concurrent sessions. I believe that the Mikes were attempting to explain that maintaining a small to medium traffic site with a smooth experience is rather expensive. Do note that the vast majority of our lovely users are hosting sites out of their own pockets. This means that throwing an extra hundred dollars at a server is not always an option.

Thank you again for your input, and we hope you enjoy your stay!

Mike Skocko

Posted on 8/17/15 12:22:06 AM Permalink

Pretty awesome guide, Nicole. Sam did a solid job. Especially love:

If you haven’t already noticed, I am trying to save you the trouble of making every single mistake I have made with hosting in my life.

Thanks and, as Forest said, welcome to the forum!

Nicole Anthony

Posted on 8/17/15 1:53:40 AM Permalink

Thanks Mike!

Brian Harris

Posted on 9/20/16 2:13:30 AM Permalink

Nathan Scherer

Posted on 6/23/15 6:53:55 PM Permalink

I was doing it with Hostgator and had between 20 and 30 students at the same time with no problems. My hosting is $9.95/month. I had some PHP issues with Hostgator where I couldn't make the changes myself but they made them for me in the online chat. I would prefer to do that myself but it's nothing I can't figure out anyways.

Anyways, it all depends on the load and how helpful the host is.

Matthew Miller

Posted on 7/16/15 10:27:29 PM Permalink

When looking at the reporting aspect, I've just posted a new article link over in the Reading Roundtable forum that takes a broad look at the academic research on how Ed Tech can accurately predict student success. The 3 general areas are:

  1. usage - amount of usage of content materials is usefully and directly related to overall course performance and even better at predicting it than previous course grades. My reaction: "the kid that opened the online textbooks more often got a better grade in the class?! Duh. But with ed-tech, we can report on when this happens (vs traditional classroom)
  2. engagement - using the system to track user engagement with the content (across multiple aspects, such as forum comments, assignments, and so on) can be useful for catching low-achieving students earlier and helping them re-engage. My reaction: this seems actually useful, especially if it can also help us catch high achieving students and give them even more (not studied, or at least not reported on).
  3. knowledge/skill - using algorithms to group student achievement by improvement within drafts of an assignment, researchers were easily able to determine which students needed additional help (and also found a moderate link between performance on one assignment and overall grade for the class, which I find less intriguing). This is the area I think is most interesting. Researchers built an algorithm that essentially tracked how students changed their work between drafts of an assignment. Based on the changes, they were able to group students into those that were clearly learning the material and those that ran into repeated roadblocks. This could be really useful to use in the day-to-day classroom.

Johnathan Chase

Posted on 6/13/15 7:31:46 PM Permalink

I was thinking today that it would be really cool to offer profile images as loot or quest rewards. I can do this in a limited fashion with some plugins or gravatar but I'd rather lock it down so they can't change their profile outside of a list of approved images. This would also make it more exclusive and worthwhile to earn an avatar. Something to add to the list I guess.

Mike Skocko

Posted on 6/22/15 12:45:18 PM Permalink

With the ever-prolific Ezio winging his way to Europe, we have one fewer coders available to handle our must-have features for fall. And later this summer well lose our entire core team as they scatter to their respective colleges. (Forest will remain in town at a local college but his coding time will be constrained by those academic responsibilities.)

I like the idea because the quality of the avatar is central to so many games (it gets better as you level). It's a good challenge for our new coders next school year.

Until then, limiting avatars via policy would seem the only choice. (And as I type that, a little voice in my head agrees and says, Let's steal that!)

Matthew Miller

Posted on 8/20/15 1:13:15 PM Permalink

I just found a resource for anyone who might start working on this project: How to create a wordpress avatar management plugin from scratch. It's not exactly what we're looking for, but some of the code and the critical system calls are transferrable.


Matthew Miller

Posted on 8/20/15 2:23:35 PM Permalink

Woot! I found a way to do the profile images as quest rewards. It requires a combination of a couple plug-ins and will be work on the administrator (but not much). If you could test this and confirm, I've tested on my site and had no problems (and correct functionality) but probably have overlooked testing some scenarios, at least. I'm sure the kids will find them, since I will be using this as an upgrade reward in my game store this round.

Caveat: this will only work if the user role that you normally assign your new players does not have file upload permissions. Essentially, this limits you to either using the default 'Subscriber' role, or creating a custom role for new subscribers. Then, when they earn or purchase the right to an avatar, change their role to one that allows file uploads (the default Contributor role is the lowest-ranked role that allows this). I added a second plug-in that allowed me to create custom roles, so I can give that permission without also allowing them to create/edit/delete posts. So potentially, someone could switch to the dashboard and load a bunch of unnecessary media, but that's about the only problem I can see, so far.

Here's how I did it:

  1. Add first plug-in: Simple User Avatars. This hasn't been tested with the current version of Wordpress, officially, but in my testing it's worked fine so far. I'm using the Twenty Fourteen template, so I can't confirm it will work with custom ones, but I don't see anything in the code that would cause any problems. I think it will be fine with any.
  2. In Settings->Discussion, check the boxes to only allow local avatars and only allow users with file-upload permission to upload avatars.
  3. At this point you could set your default to Subscriber and set anyone who earned this to Contributor and it would work. They'll get an extra section in their Profile page that will allow an image upload for their avatar once they're upgraded to Contributor role. However, I'm uncomfortable with this as Contributor allows them to add their own posts and I'd rather not allow that. So:
  4. Optional Steps - Second plug-in: "User Role Editor"
  5. Use the editor to create a new role (I named mine after the level in the game at which players earns this), give this role any necessary permissions PLUS the 'upload files' permission. At minimum: 'Read' and 'Upload files'.
  6. Now set anyone who earns this to the new permission and they'll automatically get the privilege.

It appears in the profile page that if you set up a gravatar image it will appear even if you don't have permission to upload a local avatar. However, in my testing Wordpress appears to be honoring the choice in the Settings->Discussion box and shows a "Mystery Man" image for any account that hasn't uploaded an image. So I think they assumed everyone used Gravatar as the default, but what the plug-in does is check the default setting and uses that.
If you test this, let me know how it works for you.

Mike Skocko

Posted on 6/13/15 6:48:42 PM Permalink

While Matthew is somewhere between Cairo and Boise, Austin made his dream come true. We have a lot of work left to do, but for your testing pleasure, I give you... Quest Pods.*

*Still needs to be merged with 2.4.3 (or 4 if Forest finishes his update before Austin).

Matthew Miller

Posted on 6/15/15 8:43:12 PM Permalink

Woot woot! I'll start testing this week. Just now am recovering from jet lag.

Very excited! :-D

Terrence Banks

Posted on 6/18/15 5:05:05 AM Permalink

I'm checking out the quest pods, and i'm not sure if they are working. I create several quests and attach them to the same quest pod? I have done that but nothing indicates if the pod feature is active.

Mike Skocko

Posted on 6/22/15 11:02:02 PM Permalink

Here's a terrible video explaining the process. Austin's at work so I'll relay his explanation when I get it. The problem I encountered was most likely user error.

Mike Skocko

Posted on 6/24/15 5:42:00 PM Permalink

Austin just confirmed two lines of code caused the problem. When he sends me the fix, I'll forward the link.

Pods will work as demonstrated in that ^ terrible vid I recorded.

Mike Skocko

Posted on 6/24/15 7:41:45 PM Permalink

Mike Skocko

Posted on 6/6/15 6:30:34 PM Permalink

Game On v2.4.3

Thanks to Forest, Game On now works on any device with a browser (sans IE).

We can also clone posts and pages. Oh so cool!


Mike Skocko

Posted on 5/26/15 8:45:34 PM Permalink

Coming soon...

Importing and exporting individual quests, chains, pods, etc. courtesy of Ezio.

Adam Coulson

Posted on 5/20/15 7:02:29 PM Permalink

Would it ever be possible to create something similar to the clipboard that would allow the teacher to select a quest and identify what students have completed it? As of now sometime looking at the stats page of each individual studdent to identify completion and link to their posts can be quite tedious.

Mike Skocko

Posted on 5/20/15 7:12:47 PM Permalink

That's something we talked about here and...

How'd we forget about how important that one is? I agree 100% on the value of such a feature and I'm going to pass that along to the team. Thanks, Adam!

P.S. "[expletive deleted] tedious" is the correct term for checking student by student. ;)

Johnathan Chase

Posted on 5/25/15 2:15:46 PM Permalink

I'm pretty sure I threw out this suggestion a while back. It would be nice to see a grid with a fraction of completed to available stages in each cell. The column headers would be the quests and each row displays data for that student in column 1.

I would also request that we could filter this data by completion date. Sometimes I don't update progress before the next wave of missions are completed so I find myself going in to each student and subtracting out experience that didn't apply to the unit I'm trying to give credit for.

Mike Skocko

Posted on 5/25/15 2:32:54 PM Permalink

That wouldn't surprise me, Jonathan. Sounds like one of yours.

The date filter would be useful as well.

Ryan Hayes

Posted on 5/20/15 7:28:55 PM Permalink

The LMS we use has that feature for modules (similar to quest pods). It is useful. I can quickly see who has done what.

Mike Skocko

Posted on 5/22/15 3:19:21 PM Permalink

Forest and I discussed this yesterday. Right now I'm thinking a new tab in the Clipboard containing all quests and relevant data (sortable like the clipboard data) with the post ID in the student ID number column.

The quest name will link to the quest. The post ID will link to relevant student data, perhaps displayed in a stats-like manner with stage indicators (and date/time stamps).

We're still thinking this through. All the data is there to be accessed/displayed. We just need to devise the best way to display it.



Hmmm... Writing that sparked an idea. What if there were a search field on the clipboard itself? Start typing a quest name and auto-complete offers suggestions. Hit return and a new column (between Student Name and Display Name) expands to display quest data as described above for each student in the class.

Seems more intuitive.


Johnathan Chase

Posted on 5/25/15 2:18:06 PM Permalink

I like the functionality you're describing Mike. Maybe my idea of the completion grid would be better as a separate report.

Mike Skocko

Posted on 5/25/15 2:34:16 PM Permalink

Yeah. Still trying to wrap my head around this one. It feels close, but...

Mike Skocko

Posted on 5/11/15 11:07:53 PM Permalink

Game On 2.4.2

You gotta see this. And just wait until you hear Ezio's thoughts on automating periodic quests. Oh my!

Mike Skocko

Posted on 5/11/15 9:23:41 PM Permalink

And here's what Ezio's working on right now. With any luck, 2.4.2 may include that.

But that's nothing compared with his ideas of how we might automate periodic quests. Oh my!

Mike Skocko

Posted on 5/11/15 9:16:45 PM Permalink

I'm still trying to figure out how Ezio...

  • Refactored the entirety of Game On to match Wordpress Coding Standards.
    • This includes changes to the structure of ALL PHP, JS, and CSS files. More to be refactored over time.
  • Added support for Youtube & Vimeo videos to the go_display_video shortcode.
    • Videos containing a URL from Youtube or Vimeo will now open in an iframe inside of the video lightbox.

And nothing broke!

Have been using 2.4.1 all day w/no problems. Kids pounded two quests and the store w/ no ill effects.

The kid's a genius!

Mike Skocko

Posted on 5/11/15 2:23:39 AM Permalink

===== ===== ===== ===== =====

Holy Fragnog! Ezio just pushed his major rewrite. Then he pushed the YouTube and Vimeo video Lightbox fix. (I would have preferred the other way around.)

He must be hyper confident as no one has tested the major rewrite.

DANGER WILL ROBINSON: Proceed with caution. I do NOT advise you to update without a survival plan. However, we could use some live testing. (I'm not updating my primary until I've experimented with it repeatedly on my test sites.

===== ===== ===== ===== =====

Adam Coulson

Posted on 5/5/15 2:51:02 AM Permalink

Anyone else ever had problems with your host service Blacklisting your school's IP address?

I am having some pretty significant issues with Bluehost Blacklisting (blocking) my school IP because more than 15 students try to log in at once and the host server blocks us assuming it must be an attack on the server. Bluehost told me the only solution is to go to a VPS which is more money. But my big concern would be that I would be soley resonsible for running my server with little to no support from Bluehost.

Some people have said I need a new host. Other's have said Wordpress is not a good option to run websites. These both seem like cop outs for actual solutions.

Any advice from teachers using Wordpress sites that students log into (GameOn users :) )

Rob Schwartz

Posted on 5/5/15 3:33:04 AM Permalink

I suspect it's BlueHost. I don't recommend them anymore. Found out recently that even their "recommendation" from WordPress.org is just a paid ad! I've been using a VPS- which is expensive- but I'm switching most of my stuff to SiteGround WordPress Hosting. I haven't tried them with GO yet- but after a few weeks' research, that's where I'm moving everything. And believe it or not, GoDaddy's Wordpress packages seem to be doing quite well also, but they're pricier and they keep changing their packages- no good deals last time I checked. THIS SITE has some great reviews and tests about speed. Also a good article specifically about Wordpress. SiteGround always one of the top 3, and My cousin has used them for years and he's been really happy. (the SG link above is also an affiliate link that supports BrainBuffet, if you want to share the love. Click here for one that isn't.)

ETA: Some of SG's performance is obtained with Serverside caching. Not sure how well that will play with GO. You can turn it off, but I know that MT has it also, think mike uses them- and they were purchased by GoDaddy- so that's how GoDaddy got into the WP Optimized game. GoDaddy's dash is weird, though, and no emails with your package. Siteground does have cpanel and mail.

Adam Coulson

Posted on 5/5/15 4:11:53 AM Permalink

Thanks for the suggestion, Rob! I'll look into Siteground after the semester. Any idea when you will actually move your site over? Which Wordpress hosting plan are you going to use with them?

I moved my site once and I don't remember it being very fun with databases and all, but I tend to trust your suggestion to leave Bluehost a little more than just my IT dept.

Matthew Miller

Posted on 5/5/15 5:39:50 AM Permalink

I'm so glad this thread started. Thanks, Adam! I had decided to switch based just on performance issues. I haven't had any major bugs like some of you, but the reports have made me a bit leery of Bluehost as well.

Was debating between A Small Orange and SiteGround; with a group of us switching to SiteGround, I think that is the clear winner. I'd rather be on the same host, so we can swap stories and suggestions, or at least commiserate. ;-)

My plan is to transfer over during the last couple weeks of June, once I'm back in the states for a bit. Last time I transferred, it was pretty straightforward. I set up the new host (Bluehost, at that time) with Wordpress, then saved the SQL databases as files and backed-up the Wordpress sites, copied them up to the new host (databases first, then Wordpress sites). Finally, transferred over the domain names, once the WP sites were running.

Mike Skocko

Posted on 5/5/15 9:40:27 AM Permalink

GoDaddy bought Media Temple?! Why do I suddenly feel dirty?

I use MT Grid Option (Shared Hosting) for GO test sites. Our district Director of Tech used one of my subdomains to train our first round of 50 Google Ninjas. He said the server worked fine when everyone logged in for the first time (which I found hard to believe) and in all the subsequent trainings. I didn't think shared hosting would be up to that. (And you do get email options with each subdomain which I've never used.

Adam, why do these crazy problems keep happening to you?

fake-rob schwartz

Posted on 5/7/15 6:16:46 AM Permalink

Why do I suddenly feel dirty?

Maybe you enjoyed those commercials with Danica Patrick as much as most nerds did. ;) If she was selling a nasty flu I think I'd buy it... Maybe even pneumonia.

Mike Skocko

Posted on 5/7/15 2:40:59 PM Permalink


Hey who are you? Schwarz' boys are older than that!

Mike Skocko

Posted on 5/26/15 8:43:22 PM Permalink

Terrence Banks

Posted on 5/7/15 3:20:36 AM Permalink

Odd... Bluehost has treated me like a king every time I have dealt with them. I have no problems what so ever with them hosting my site.I have set up dozens of other sites with them for others and all is well. I run a VPS through them, haven't heard of SiteGround.

fake-rob schwartz

Posted on 5/7/15 5:49:14 AM Permalink

If running WP, check the reviews and the performance for BH in the articles in my first post. Interesting reading. They do tend to be better at service when on a VPS- but on shared- they generally do pretty poorly on busy WP sites. I used to recommend them all the time, but so many students came back saying they had problems that I started digging and that's when I found those articles. Bad reviews always were plentiful- but they do so much business, I suspect it's the same percentage as most hosts!

Being on a WP optimized host is a pretty cool experience, though! it's a big deal to have the SQL DB and the Public_html documents on different servers for performance. All the good WP optimized hosts set up that way.

Mike Skocko

Posted on 5/1/15 9:51:19 PM Permalink

Quest Pods

Austin almost has Quest Pods ready for prime time. If you know how to use Quest Chains, Pods will be a breeze.

One very cool feature (we might want to incorporate into chains, too) is the visual element created via shortcode. This page was generated via the Pod's ID. Austin had commented out a couple of lines so the total number of quests isn't echoed properly nor does a link to the next Pod show. I especially like the visual he selected to indicate progress. The individual rectangles are links to the respective quests.

Lots of potential in this one!

We don't have Mac Lab Saturday School this weekend so hopefully Austin will iron out the bugs and get this published by next Saturday.

Mike Skocko

Posted on 4/27/15 11:39:18 PM Permalink

Video Goodness

Ezio has our video player working with Vimeo and YouTube. We'd have Lightbox magic at our fingertips right now had I not asked him to auto add &rel=0 to the end of YouTube video URLs. (I'm not fond of the random junk YouTube adds to the end of each video.)

Donis Krohmer

Posted on 4/23/15 12:41:01 PM Permalink

I am trying to set up the exchange purchases in my Market and I guess I am doing it wrong. For example: 1 Honor for 60 gold. I put in the title, the description, category, and then cost = 1 in Honor; exchange = 60 in gold. (This is not something I have done before, haven't needed it.) When my students test it they lose 1 Honor but don't gain gold. I expect it is something obvious, but I could use assistance if you know what I missed.

Mike Skocko

Posted on 4/23/15 1:22:17 PM Permalink

EDIT: Short story = 1 Honor and -60 Gold will work for your exchange. See the Currency Exchange (to the left of the red rose) on this page. Red = Cost. Green = Reward. Gray is null.

Now the confusing explanation...

Think of the cost the same way you do when you look at a price tag in a store. In an actual store, the price tag might say $35. That's the amount you have to pay. That the $35 will be deducted from your wealth is understood. The $35 price tag is -$35 to you.

In Game On, the prices are entered as positive whole numbers with the understanding that the figure will be deducted from the player's wealth. The figure is computed as a negative.

Therefore, with the exception of damage (which is a whole 'nother story), all positive values are converted to negatives when calculating outcomes. If you want to award 60 gold, enter it as -60.

-(-60) = 60

That was explained horribly! Did it make any sense, Donis?

Donis Krohmer

Posted on 4/23/15 3:31:10 PM Permalink

Works! - so the explanation wasn't horrible!

Johnathan Chase

Posted on 4/20/15 10:32:00 PM Permalink

This may have come up before but I don't remember so I'll just post it anyways. I'm checking student work and I wanted to verify when a quest was completed but it doesn't seem to have a timestamp in the clipboard. Would we be able to add that in? Maybe most recent completion date accessible on the student's stat page? We could just put that date and time to the right of the quest name. Thanks!

Mike Skocko

Posted on 4/20/15 10:42:57 PM Permalink

Charles has that feature built in to his latest update. With luck he'll be able to push that by this weekend.

I actually want the date/time in the stage indicators (the rectangles) for greater accountability.

Mike Skocko

Posted on 4/27/15 8:09:16 PM Permalink

No luck on the update (too buggy—and ugly—at present) but Charles is definitely adding date/time stamps to the admin version of the stats panel. We'll have data on all stages.

Adam Coulson

Posted on 4/16/15 4:43:31 PM Permalink

Yep, that works. So far I am 0 for 2 on remembering to have them change their accounts. Its on me to just remember. Won't be difficult at all if I do.

Mike Skocko

Posted on 4/16/15 4:58:24 PM Permalink

LOL. I used to do that, too.

My solution? Write it on the board and put it on the website. See the tabs on my homepage? That's how I remember to tell every period.

Adam Coulson

Posted on 4/15/15 10:46:56 PM Permalink

I know I have asked about this before but does anyone know what the best way would be to remove classes of student from a certain period? It would be easiest if they changed it themselves at the end of the semester but I have had trouble making sure everyone does that.

I can edit each and every student's individual profile to remove them from a class but that seems extremely tedious.? Plus I don't delete the accounts so I have several hundered accounts that I would have to scroll through to identify students that need the period changed.

Any suggestions?

PS. I don't want to wipe the account data. That was catastrophic last time so I'm trying to avoid that option.

Mike Skocko

Posted on 4/16/15 12:03:12 AM Permalink

We don't have an automated way but from what you described, if you want to retain student accounts and data, the process I'd use would be to ask the students to edit their profile on the last day. Instruct them to change the period/computer settings to Remove and save settings. When they all say they've done it, refresh the clipboard to check for laggards. If someone's absent, that'll be on you. Should take no more than 5 minutes/period.

The key is that you don't have to go through all the accounts, just check the clipboard.

Does that make sense?

Mike Skocko

Posted on 4/11/15 10:29:40 PM Permalink

Exporting/Importing Quests

Forest wanted me to make sure everyone knew how to export and import quests. The functionality is built into WordPress and it works—even with our custom post types.

In the dashboard, navigate to Tools > Export. All content is selected by default but Quests and the Store are options as well. Tools > Import prompts you to install the WP Importer. Works like a charm (even with hundreds of quests).

We'll be working on adding an option to target specific items to import/export in the somewhat near future. I'm thinking of offering a collection of quests to train newbies how to use GO.

  • Install GO
  • Install the WP Importer
  • Download and Import the training package quests
  • Play and learn

What a concept! We should try this with our students. ;)

Mike Skocko

Posted on 4/11/15 10:09:33 PM Permalink


Another exciting Mac Lab Saturday School is winding down (after over 9 hours). Austin and Forest have made progress on their respective tasks while Charles and Ezio are in San Jose and Santa Barbara surveying their future academic homes (SJSU and UCSB).

Forest has the improved multiple choice/select options close to rolling and continues his relentless code optimization campaign. (Sorry, Johnathan, no matching answers yet but they're coming.) Austin has made awesome progress with quest pods and was just showing me the shortcode that populates posts/pages with all quests within the pod—with visual feedback so the user knows which quests (if any) she's completed. We'll probably add that type of functionality for the quest chains as well. Should be quite useful for our students. Heck, for us, too.

Can't wait for Charles' improvements to the stats panel. I may pull Ezio off his current piece to add YouTube/Vimeo functionality to the video lightbox, though. I finally tested Screenflow this morning and was absolutely blown away by the recording quality. I'm going to re-record all the videos (and add the missing ones), upload 'em to YouTube, and set up a help system that actually helps our users. So glad I put that off!

Matthew Miller

Posted on 4/2/15 6:07:11 AM Permalink

Another interesting possibility for the leaderboard, from "Epic fail or win?" at Edutopia. (emphasis mine):

Set up a leaderboard in the software that students can opt into using anonymous gamer handles.

Mike Skocko

Posted on 4/2/15 1:16:36 PM Permalink

Interesting article. Hers is an "academic" leaderboard—with grades directly tied to XP—a product of 3D Game Lab's well developed system. From this page:

Early research showed that on average students remained more persistent in quest-based learning™ compared to traditional assignments, with over 92 percent of students receiving “A’s,” and over 65 percent who continued to quest in a course after they already earned an “A.”

If one-third of my students quit after acquiring sufficient XP for the grade they want, I've failed. Or at least that's how I see it. If our classrooms weren't tied to the Carnegie Unit and we could actually build a course around mastery of X, this would not be a problem; however, having students in the room who are "finished" before the end of our 180 day school year would be toxic to the learning environment. Imagine especially those for whom any grade from a D on up is "good enough" to pass.

If we offer the ability for students to toggle leaderboard visibility, can you imagine those who would use stealth mode to game the system, only appearing after they'd climbed to the top? (I can see, in my mind's eye, Schwartz getting excited about that possibility.) But Hunters and Healers would suffer because the leaderboard is the gateway to players' stats panel. And finally, we'd be introducing a layer of obviscation to our transparent system.

But maybe I'm wrong. If you or others seriously want this feature, we can add it to the list and let admins toggle it on or off. I'd rather Charles focus on the flexible leaderboard.

Matthew Miller

Posted on 4/2/15 1:47:00 PM Permalink

Ooh...smackdown. Politely, but throughly. This ^ is wisdom speaking (especially about the transparency).

I agree, I'd rather have Charles focus on the flexible leaderboard. Thank you for the lesson, sensei! :-)

Mike Skocko

Posted on 4/2/15 2:28:48 PM Permalink

Sorry, Matthew! Smackdown is the last thing I intended. I was just becoming more and more frustrated at the carrot and stick gamification solutions that are being embraced by others in ever-greater numbers.

And don't get me wrong. I don't want Game On to "win;" I want students to. I want systems that tap intrinsic motivation and not the same old game of what's the least amount of work I have to do to get an A?

Watch this 2 minute video from the University of Michigan. It's hints at choice and exploration but for most kids, it's all about the grade (1M XP = A).

Screw the grade! When is it going to be about the learning? The adventure? And most importantly, when's it going to be about (re)instilling the love of learning that was lost somewhere around the 2nd or 3rd grade for most kids?

That's why I've been trying to work up the courage to ask a specific Adobe Edu exec to provide an introduction to the Google Classroom folks. (At that level, she has to know someone who knows someone...) I don't want to see GC gamified with these same extrinsic mechanisms. You know Google has to be looking into badges, achievements, and the like. They'd be stupid not to be and Google ain't stupid (well, not often).

Game On will never be widely-embraced because the WordPress learning curve is too steep for many teachers. Google Classroom is sweeping the nation and rightfully so. It's tied to all kinds of great Google tools and helps teachers move into the 21st century with relative ease.


I posted the following elsewhere when it happened. It was written by a kid who graduated 10th in his class with a 4.667 GPA despite 40 4.0 credits earned in the Mac Lab dragging his GPA down. And it was written in response to this reading assignment.

For the past 12 years of my life, I’ve been told getting good grades is what matters. If I want to live a comfortable life, I was told I would need to get into a good college. To get into a good college, I was told I needed good grades, so I got good grades. Year after year, I worked in my classes to get my A’s because it was expected; I would sometimes put more work into getting the grade (or calculating how I could get the grade) than into the class itself. Grades made me feel like I was playing the system, I was counting cards against the curriculum, and it worked. I didn’t have to worry about doing much work because the numbers said I could get an A without applying myself. It was boring. It’s still boring. I spend all day in class doodling on notes and assignments.

If the article changed one thing for me, it changed the level at which I despise grades. I absolutely hated this article because I knew that it was talking about me. From my family to my teachers to various educational horror stories on the internet, I’ve been told that grades are what matter. Grades are the only thing that have mattered. I can’t remember Algebra 2, much of World History, half of the material we “learned” last semester, even. I got an A in all my classes, but so what? I got an A because I memorized what I needed to maintain an 89.5% across my classes. Want to know how to do an anti-derivative of a logarithmic function? Well, I couldn’t tell you because I already got an A in calculus.

When we get rid of grades, though, I’m able to retain information. Even after spending about a year away from the Unity API, I still remember how to use most of the methods and functions, I still remember what I’ve worked on (and in which directory I saved it). Without grades, I learn practically, with grades, I barely learn.

Imagine how that kid would game ClassCraft's or 3D Game Lab's system.


Okay, Tacy, that was for you. Now I have to write that email today.

Matthew Miller

Posted on 4/2/15 4:20:49 PM Permalink

OK, let me respond to a few things there:
a) I have never felt put down, insulted, nor offended by anything you've written in response to one of my posts. Never. I'll let that sink in...

In fact, my usual response is thoughtfulness or laughter, or both. I seriously doubt that I ever will feel any of those less desirable responses, given the thoughtful, passionate, caring nature of your contributions. So please, don't worry about apologizing to me any more. My comments were intended as humerous; imagine them with an ironic, self-deprecating tone and they might hit closer to my original intention. I'm sorry I provoked that sort of reaction from you. So just...don't worry about it any more, k? (I'll let you know if I ever am offended/etc. and you won't have any doubts. I don't have any trouble doing that. ;-)

b) You were and are 100% right. I didn't even consider the transparency angle, stealth mode approach, hunters & healers, etc. The only thing I considered when I posted that article was that some players aren't motivated by status and might not want to participate in that part of the system. But thinking through how it might play out in various ways never crossed my mind until you posted. Which is one of the wonderful things about being in this sort of community. And one of the wonderful things about you, Mike. You make a great leader for this sort of effort because you do think about those.

c) I will back you up 100% with Google up to and including meeting with them to discuss why this approach works. I use Classroom right now and am rather frustrated with its feature set. I'm sure they're hard at work coming up with various ways to improve it. I agree that you/we should approch them (soon!) and help steer their vision, if possible, toward an environment in which grades can fade and then disappear rather than take center stage. Again, your vision is just breathtaking!

Do write that email today. Let me know how I can help. This is the sort of vision that our schools...scratch that...our students need. [Man, do I ever want to give you hug right now.]

Mike Skocko

Posted on 4/3/15 12:59:16 AM Permalink

Understood and thank you, Matthew.

The email is finally out of my mind and into the web. What comes next...

Well, the important thing is to have finally broken my paralysis. For that, thanks again, friend.

Mike Skocko

Posted on 4/3/15 7:46:11 PM Permalink

Follow up: Operation Six Degrees of Separation is underway. This might get interesting.

Amazing how my doubts and insecurities rose up in tandem every single time I tried to muster the will to act. The antidote, for me at least, is to put the intentions in writing, online, in the presence of folks I respect.

No way to back down after that. :)

Forest Hoffman

Posted on 4/2/15 8:09:09 PM Permalink

I just finished reading the article by Alfie Kohn, and I found it very interesting. I agree with quite a few of his points, as well as what your student responded with.

It might be a bit redundant to say it, but students aren't forced to look at the leaderboard. Unless there are bonuses for maintaining a certain rank (on the leaderboard) in the class itself, if a student doesn't like the inherit competitive nature of the leaderboard they aren't (shouldn't be) forced to use it. I am a fairly competitive person, so if there had been a leaderboard in the Maclab when I was there, you can be sure I would have used it.

Mike Skocko

Posted on 4/3/15 1:01:32 AM Permalink

Had there been a leaderboard in the Mac Lab when you were there, Forest, I am certain you would have been atop it.

See you tomorrow for our day o' code! (Spring Break style.)

Adam Coulson

Posted on 3/31/15 7:54:52 PM Permalink

Has anyone else encountered the inability to scroll in your stage window when building or editing a quest. I know mine used to work but for a couple months now I haven't been able to scroll to the beginning or end of a stage window which has become very annoying. Not sure if it may have happened back when I updated WordPress or if its just my site?

Mike Skocko

Posted on 3/31/15 8:02:28 PM Permalink

No one else has reported this, Adam.

Do you mean that if you type a couple of paragraphs in a stage, you're unable to scroll with the cursor inside the text field (the stage window)?

If that's the case, that's very strange. You do know you can resize the fields themselves to see everything at once, right? Not an elegant solution but may be worth a try.

Is anyone else having this issue?

Adam Coulson

Posted on 3/31/15 8:10:43 PM Permalink

Yes, I can't scroll within the stage window but I am able to expand the window myself still. When I update the quest all the windows shrink back down so it just becomes frustrating. No idea when or why this starting happening but it was actually quite a while ago.

Just thought I would see if it was an outside issue which was my guess.

Also do your quests have autosave features like normal posts if an update was not registered? I thought they did but mine doesn't have that either. (realized that the hard way)

Mike Skocko

Posted on 3/31/15 8:23:05 PM Permalink

No idea if quests autosave. Trying it now... waited and went to close the page and...

Are you sure you want to leave this page?

The changes you made will be lost if you navigate away from this page.

Closed page and... it saved my title but NOT content I entered in a field. No idea if the guys disabled autosave, failed to enable autosave, or if it's even possible.

Forest, do you know?

Forest Hoffman

Posted on 4/1/15 4:20:48 PM Permalink

*A wild college student appears!*

The task and store posts don't have the autosave functionality turned on due to the custom meta box framework that we're using (it turns autosave off for us). In order for posts to keep their custom meta data, which is where we store game-on data, autosave needs to be turned off. Based off several cases that i've seen on the web, if we were to turn autosave on, I believe that tasks and store items would not keep any of their custom settings.

Without getting too technical, I can't find an autosave action or filter to hook into in the WordPress documentation. The only thing that is even remotely close is the save_post action hook. Unfortunately that only allows us to manipulate a post AFTER it has been saved, which would be too late to save the meta data.

Personally, i'd love it if custom meta data cooperated with the autosave functionality, but currently I believe that it would be impossible. I'm sorry for the inconvenience, but remember to save often! It didn't take me long to learn that lesson.

Mike Skocko

Posted on 4/1/15 4:43:18 PM Permalink

Thanks, Forest.

Have you ever encountered the unable to scroll issue Adam described?

Forest Hoffman

Posted on 4/1/15 10:02:03 PM Permalink

No problem.

If Adam is talking about the stage WYSIWYG editors, I haven't had any issue with scrolling inside the editors--in either Game On or normal posts and pages.

I am curious if it is only the WYSIWYG editors in Game-On post types that is giving you the issue. Are you having the scrolling issue in normal posts and pages?

If you're having issues in ALL posts, pages, store items, etc. the next step would be to deactivate all your plugins and reactivate them one by one, testing the editors in between.

Mike Skocko

Posted on 4/1/15 10:51:29 PM Permalink

Kicking this out for more room.

Adam, Forest asked the perfect question. Is it only in our WYSIWYG editors? Can you scroll in post and page editors?

Also, does switching between the Visual and Text editors make any difference? Is scrolling non-functional in both?

If nothing else works, try switching themes temporarily to test. Switch back and then try deactivating plugins as Forest suggested. No one should have to deal with that!

Heck, if you're on a Mac, repair permissions using Disk Utility. Restart. Try a different browser. Update the OS. If all this fails, use the up and down arrows to scroll (though you're probably already doing that).

Adam Coulson

Posted on 4/3/15 3:31:00 AM Permalink

The scrolling issue is indeed only in the quests stage windows, no problem on a standard post. I haven't had a chance to start checking for plugin conflict though I will get back to you on that when I do.

Weirdly enough the issue does only show up in the visual editor as scrolling on the text editor works normally well???

Mike Skocko

Posted on 4/3/15 3:45:44 AM Permalink

Bizarro! How in the world...?!

We'll talk about this in the Mac Lab tomorrow (Spring Break Code-Fest) and I'll report back.

Johnathan Chase

Posted on 4/4/15 11:04:44 PM Permalink

I've found that some themes just don't play nice with Game-On. Are you using a tried and true theme or is this something new?

Adam Coulson

Posted on 4/6/15 1:23:52 PM Permalink

Yep, same theme as Mike and others. Its Elegant Themes, Divi.

Mike Skocko

Posted on 4/6/15 3:49:31 PM Permalink

You've got 2.3.1 (Divi), right?

Adam Coulson

Posted on 4/6/15 10:35:54 PM Permalink

Crap! Nope my Elegant themes subscription ended so I hoped the updates would be for added functionality not stabilization...bummer. I'll have to try and find some extra cash.

Mike Skocko

Posted on 4/6/15 11:44:38 PM Permalink

Kicking it back out again...

I have no idea if an update is required, Adam. Spending dough might not fix it. Was just grasping at straws. The inability to scroll in the visual editor is just plain screwy.

Forest Hoffman

Posted on 4/7/15 12:42:37 AM Permalink

Just for reference, I do not use an up-to-date version of Divi. I have version 2.0 and have had no issues.

Mike Skocko

Posted on 4/7/15 4:49:46 PM Permalink

Adam, if you're using a Divi <2.0 maybe we can try to replicate. What version are you using?

Adam Coulson

Posted on 4/7/15 4:56:49 PM Permalink

I'm at Divi 2.2 right now.

Mike Skocko

Posted on 4/7/15 5:55:41 PM Permalink

I found 2.2 on MafiaSharing. No way I'm clicking that link! Do you have the 2.2 ZIP still?

Adam Coulson

Posted on 4/7/15 8:14:14 PM Permalink

Since I just updated the theme from within my dashboard I never actually downloaded the zip file.

Mike Skocko

Posted on 4/7/15 8:36:41 PM Permalink

Adam, do you mind if I login and take a look around?

If it's okay, let me know when it's okay to jiggle a few settings. Always good to back up your data first. :)

Forest Hoffman

Posted on 4/7/15 9:49:34 PM Permalink

Adam, don't forget that you can export all of your quests as part of your backup process!

Mike Skocko

Posted on 4/11/15 11:10:43 PM Permalink

Forgot to say it out loud so people don't wonder...

Adam can scroll once again! (That had to be frustrating.)

Mike Skocko

Posted on 3/26/15 7:21:34 PM Permalink

Game On 2.3.9 fixes repeating airhorn issue. Download

Note: In very short quests (such as my 5 min 30 sec quest below) do not send the players to another page or the timer slices either 1 min or 30 sec from the remaining time.

Trying to figure out why that's happening right now. Otherwise, pretty cool new features.

Mike Skocko

Posted on 3/25/15 5:09:51 PM Permalink

Am having fun with the timed quest this morning (surrounded by the sound of blaring airhorns).

Time Sensitive Quest:
After accepting you will have 5 minutes, 30 seconds to complete quest the quest or the rewards will be irrevocably reduced by 90%.


Stage 1 - 5 Experience
Stage 2 - 5 Experience
Stage 3 - 100 Experience 50 Gold

I've included a 3:37 video that leads to completion. Even though I'm only asking kids to perform about 30 seconds of work at the end of the video, panic sets in for many.

The objective is to work smarter and drive home a lesson that hasn't stuck before today.

We do have a grammar error in the notification that will probably be hotfixed when Ezio arrives...

You've run out of time to complete quest this quest for full rewards

UPDATE: We're seeing a few bugs earlier classes missed. Will fix ASAP.

Mike Skocko

Posted on 3/24/15 8:05:17 PM Permalink

Quest Pods

After Austin wrapped up his last update he asked what I'd like him to work on. Since he's stepped up big-time and delivered on every challenge, I thought I'd give him an alligator to wrestle.

If you're unfamiliar with the concept, search this page for "pod" and you'll see why this gator needs to be tamed.

Thanks to Matthew for the original concept. (At least I think it was him.)

Matthew Miller

Posted on 3/25/15 6:17:52 AM Permalink

Go, Austin, aligator tamer extraordinaire! I will be overjoyed to test &/or pilot this one.

Thanks, Mike.

Mike Skocko

Posted on 3/25/15 6:25:25 AM Permalink

Ezio estimated 4-6 weeks on this one. I'm betting on less than 3. Austin is tenacious!

Gator beware.

Mike Skocko

Posted on 3/24/15 7:53:06 PM Permalink

Ezio and Austin were looking through the Mac Lab quests and said (laughing at me), "You know we have a video player, right? You don't have to send kids to YouTube to watch your videos."

It turns out they were unaware of this hole in our player and are now working on adding YouTube and Vimeo functionality to the video shortcode. Can't wait for that.

Oh, and I also asked for image lightbox functionality.

Anyone else have media requests?

Johnathan Chase

Posted on 3/24/15 9:57:54 PM Permalink

Could I do a lightbox with any html? I'm using embedded documents and html5 simulations in an iframe currently but the lightbox would look way cooler :)

Mike Skocko

Posted on 3/25/15 6:23:24 AM Permalink

Will pass this along, Johnathan. Great idea!

Matthew Miller

Posted on 3/25/15 6:25:12 AM Permalink

Brilliant! That will allow me to scrap yet another plug-in that I'm using now (don't have a place to locally host our videos).

I'm not sure it's 'media' specifically, but I'd love someone to integrate the functionality of the ImageMapper plug-in (with perhaps an upgrade or two to the way it works). I mentioned it first in this comment below.

Mike Skocko

Posted on 3/25/15 5:25:43 PM Permalink

I remember that post and I downloaded the plugin on a test site. Must have been distracted by something shiny because I failed to test that very cool concept you're using.

I agree that wrapping the ImageMapper functionality into GO would be fantastic. I love the idea of a single image leading to an array of quests!

Definitely worth exploring with the coding team.

Matthew Miller

Posted on 3/30/15 6:57:31 AM Permalink

Related to this is an idea I'm not sure I've posted here before (and can't find right now, but I may just not be picking the right terms): shortcodes for level-based or specialty-based display of media elements.

In case that was as clear as mud, here's an example: as a level 1 player I open the map for Center City. I see a series of 12 quests within my current pod that I may complete. My friend Joe, who is level 12, logs in and goes to Center City, too. He sees a completely different set of 18 quests in a variety of pods, none of which I can get to because my level is too low.

I'm imagining something like our current [go_user_only_content] but instead having a parameter, such as: [go_level_filter lvl] and [go_specialty_filter spc] where lvl is the level number below which the content isn't visible and spc is the specialty required in order to view the content.

This would allow us to have dynamic area maps that change as a player progresses. Worldbuilding becomes a sigificant step easier.

Mike Skocko

Posted on 3/30/15 1:36:38 PM Permalink

I can't believe I just closed this window without posting that comment. When will I learn to compose in a text editor?!

Long story short: I've no idea (yet) how the code would work with imagery but we already have that feature for limiting content visibility using the level and specialty filters in quests.

This is an old dream of mine (that I'd left for dead in the past) and it came from WoW. Unexplored areas are rendered without detail like the upper portion of this map (my cursor, triggering the tooltip, is not visible in the image).

I like the specific control in [go_level_filter "5"] and [go_specialty_filter "Physics"]. The specialty is a no-brainer but the level requires the admin to balance points and quests with foresight and aplomb that I don't possess (yet).

OPTION: Using pods or chains as a trigger, though, those I can wrap my head around! We need to activate connections between respective pods and/or chains and the rest is (almost) already built in for text links to appear when thresholds are reached. Next challenge will be to connect imagery to those same hooks.

Brilliant idea, Matthew.

NOTE: [go_level_filter ""] and [go_specialty_filter ""] (or whatever they'll be named) will be added to the WYSIWYG widget when functional.

Matthew Miller

Posted on 3/30/15 8:08:23 PM Permalink

Sounds great. We can get 95% of what I want with nested pods/chains and a speciality filter. But that last 5%, putting it on the images themselves so they change in place based on a player's accomplishments, would mean a lot. I'm so looking forward to next year!

Mike Skocko

Posted on 3/30/15 8:16:42 PM Permalink

Absolutely 100% in agreement on the value of dynamic image-based triggers. That would be an enormous leap forward for Game On.


Matthew Miller

Posted on 3/20/15 9:15:06 AM Permalink

I was just reading an article ("No Technology Required to Gamify Your Class") over at ASCD and this quote really resonated with me:

the leader board must not recognize the highest grades or scores, but rather indicate progress. Beware of incorporating competition into your classroom. Remember that competition is only motivating to students who have a chance at winning. Each student must have an equal, fighting chance to be on the leader board based on their improvement and progression to their individual goals for the class. We must honor "personal best" rather than "the best."

I like the idea of honoring 'personal best,' although I don't shy nearly as far away from honoring "the best" as this writer - that's a long honored aspect of gaming for many players. I am wondering about adding an option on our leaderboard to promote this better. What I'm envisioning is a switch in options that allows a different display:
  • Leaderboard -> Progress
  • List by accumulated XP -> Most recent level-up (list all players sorted inversely by the date of their last level-up)
  • List by accumulated Gold -> Largest quest completed
  • List by honor -> Most recent badge earned
  • List by badges -> Personal Bests: (maybe in larger / colored font) showing that player's most recent level-up, largest quest, and most recent badge earned.

Maybe this could be a switch for the admin panel, which changes it for all players, but maybe it could be in the player's settings, so they could see either a leaderboard or a personal best board...or maybe both? If it was both, and was a switch on the stats panel, the admin could set the default and then players could individually toggle to the view they wanted to see.

Edit: link added. Sorry!

Mike Skocko

Posted on 3/20/15 11:33:28 AM Permalink

Somewhere, buried in the thousands of comments of yore, was a plan to do something similar (though simpler) for similar reasons.

If you scroll down the right column in the stats panel, you'll see the ability to sort by last 30 or last 10 days is present though not functional yet. (I'd forgotten about that.)

I have just the coder to put on the case (Charles the Relentless). Thanks for the reminder!

And rather than 30 or 10, perhaps a way to choose any range would work better.

There's lots o' work left to do in the leaderboard and some of those other suggestions might be doable as well.

Johnathan Chase

Posted on 3/15/15 2:57:46 PM Permalink

Haven't had a chance to jump on here in a bit and I see you've all been hard at work squishing bugs and developing GO. Still haven't had a chance to experiment with the random loot but I'm jazzed to get into it when I have more time.

As I keep using GO to roll out content for my Chem and Physics class, I'm finding that a few things would still be nice to see in future updates.

#1 I want to bring back the idea of exportable reports (as .csv files or something). I record current XP for my students every week or two and give a "Progress" Grade as a combination of turned in work and raw XP. Adding an export feature would just make things a little faster. I think I've brought this up as a past post so sorry for my repetition :)

#2 I started a new Wordpress install at the semester so students would start fresh with XP and a new look/feel to the site but I'd like to have the previous content available for them to go back to. Is there currently a way to export missions from one wordpress install to another? I know this may be a big task, especially considering media that has been integrated but it would be awesome to at least get the core elements transferred over without having to recreate it.

#3 I know I'm a broken record here... WYSIWYG test questions? Maybe an option for the test to be in a lightbox?

Thanks so much for the work you do guys and I look forward to seeing the continuing evolution of Game-On :)

Forest Hoffman

Posted on 3/15/15 5:18:09 PM Permalink

Interestingly it is possible to export ALL of the Game On quests on a website, but we don't have individual exports figured out. I believe that it will be a very fun update to make, I can't wait.

I checked to make sure that I wasn't fibbing: by navigating to Tools > Export and selecting the "Quests" radio button you can export ALL of the quests that you have on your site. I tested permanently deleting all my quests and then importing the export that I made a minute before, and it worked just fine. This is actually a default Wordpress feature that I found while setting up a personal site, and I forgot about it!

Thanks Johnathan.

Johnathan Chase

Posted on 3/21/15 3:41:44 PM Permalink

Thanks Forest, that will help as I plan for next year :)

Any progress towards improving question functionality or exportable reports?

Forest Hoffman

Posted on 3/21/15 7:23:45 PM Permalink

Glad to hear it!

I have not recently worked on the task test functionality or task exports. I've been focusing on handling the various issues that have cropped up over time. Once as I am finished, there is an issue with the task chains that needs to be addressed before I can work on expanding the task tests or implementing additional functionality. Since i'm "off" from school this week, i'll be able to devote some time to Game-On.

Mike Skocko

Posted on 3/25/15 6:38:58 AM Permalink

For what it's worth, I'm all in for the WYSIWYG functionality, too but I don't want to ask Forest to combine 3 different tests types in one stage right now. We need to pick one option/stage: multiple choice, multiple select, or WYSIWYG for checks for understanding. (Multiple questions in any one category are fine.)

Asking for multiple choice, multiple select, and/or WYSIWYG is geometrically more difficult. Possible in the future, but puts off WYSIWYG for the present.

Does anyone object to making the choice exclusive to one option for now?

Forest, feel free to disagree. I know multiple choice and multiple select work fine together right now but I don't want to divert you from the bug hunt or refactoring.

Forest Hoffman

Posted on 3/25/15 7:11:47 PM Permalink

I'm sorry for being silent, i've just picked up something from my siblings, so i'm not feeling 100% right now.

You are correct, Skocko, with the way that the test shortcode currently works adding the WYSIWYG option would mean that there would be 3 options to be checked in every combination. Currently there are 2 (2!) checks made, but adding the WYSIWYG test option would require 6 (3!) checks to be made. That may be a design flaw on my part, and I hope it is. It would be horrible if there was no way around each additional option being increasingly more tedious to implement. That'll be fun to play around with though.

As for the bugquisition, i'm very close. I fixed a whole bunch of issues with the store and task custom post types which I thought were fine. Apparently they weren't!

Matthew Miller

Posted on 3/15/15 1:01:33 PM Permalink

I want to report that Game On definitely, gracefully handles ridiculously large and small XP and Currency amounts without a ripple. Yes, there is a story here. :-)
A small group of my students discovered a javascript console trick recently (nothing fancy or innovative: it involves looking at the "inspect elements" view using chrome, copying a bit of code, then repeatedly pasting that into the console). This trick results in getting as many repetitions of the final stage of a quest as you paste into the console. So, of course, they tried for about 600 repetitions, "just to see what would happen, Mr. Miller. Really!"

When I got in the next day, I noticed a couple of players' scores were really out of the ballpark (way beyond my awards ladder). Upon investigating, I found they had a ridiculously large amount of instances in one quest (the most lucrative one they'd discovered so far); over 500 repetitions in one of the cases.

I waited a bit, and the players in question came over at the beginning of the class period to explain what they'd found and what had happened as a result. So I made one sit at my station to repetitively mark his quest back down to a reasonable level. Side effect of that is that his score is now -26682 and -8500 gold. I'm working on correcting that.

Another one discovered that there was an item in the store with no price, so he 'bought' about 50 of them...apparently without reading the description. It was a nerf, so he ended up setting his account to dock him about 600% of any completed quest. When he pulled up his next quest it reported that he would earn -900XP. He reported the problem to me as a potential error in GO. Goofball.

I'm not sure there is any real conclusion to draw from this event. The trick is one we can't avoid unless we eschew the use of javascript completely, which I wouldn't even consider. The consequences aren't really worth worrying about for one-off cases like this. I'm correcting them via database entry changes on the back-side. And it resulted in nice conversations about integrity, thinking before you hit enter 600 times, and so on. ;-)

I wouldn't mind a few minutes chat with one of the coders to confirm a few suppositions I've made about the data side of GO, just to make sure I'm making appropriate changes, though.

Forest Hoffman

Posted on 3/15/15 5:03:07 PM Permalink

That's hilarious, because it sounds like something i'd do! I believe that you have my email, Matthew, so i'd be happy to answer any of your questions.

Matthew Miller

Posted on 3/20/15 9:17:27 AM Permalink

Follow-up: as usual, our truly excellent support (in the form of Forest Hoffman) gave me the exact pointers I needed to get my situation sorted out. The players are back in business. Thanks!

Mike Skocko

Posted on 3/21/15 2:03:42 AM Permalink

Man, I hate it when a long comment is lost due to (stupid) user error.

To summarize, we, too, have had a few kids making bad choices and they've learned the painful lesson that crime doesn't pay.

We have holes left to plug and will do so ASAP.

All the waxing philosophical stuff will have to wait for another day. Great story, Matthew!

Mike Skocko

Posted on 3/21/15 1:41:28 AM Permalink

Forest, if you feel it might be of value to others, why not post the suggestions here as well?

Mike Skocko

Posted on 3/14/15 7:16:13 PM Permalink

FYI: When you update to 2.3.6 (or later) commenting will now be enabled by default in tasks (if you have enabled commenting in Settings > Discussion).

To turn off comments in ALL tasks:

  • In the Dashboard, click Tasks (i.e., Quests, Missions, etc.)
  • In the upper right corner of the browser window, click Screen Options