Unit 1: Animation basics
In this project, students will get an introduction to the basic principles of animation as they use Adobe Flash Professional to create a simple animated sequence. Through analyzing uses of interactive media and animation, they will learn to identify purpose and audience and how to apply principles of design and usability when creating interactive content.
Student product: Animated sequence
Unit 2: Game design and planning
In this project, student teams plan and design a simple interactive game they will create by using Adobe Flash Pro. Each team interprets a client's needs in proposing design solutions for the game's navigation scheme, page layout, look and feel, and flow. Students write specific design documents to help them communicate clearly with the client.
Student products: Design production project plan and game design planning document; flowchart, script or user scenario, storyboard, and design comps
Unit 3: Building a Flash game
In this project, student teams use their client-approved design documents for the technical build of a game. Teams will learn about technical features to enhance the look and feel, consistency, and usability of their games. They will also learn how to conduct technical and usability tests of their client games and make any necessary revisions.
Student product: Client game
Unit 4: Portfolios
Individuals use portfolios to showcase their work when applying for a job, pitching to clients, or applying for higher education. In this project, students create the elements of a portfolio that features work they have completed and work to be completed, concentrating on a particular career area. As students create their portfolios, they plan, implement, and test their designs; students then reflect on and evaluate their work.
Student product: Portfolio