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Interactive Design: Foundations of Animation and Interaction Design

Syllabus Details
Interactive Design is a project-based curriculum that teaches digital communication skills in the context of professional animation and interaction design process, using Adobe tools. Interactive Design develops four key skill areas: project management and collaboration; design; research and communication; and professional interactive media authoring tools.
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Syllabus Author
Adobe Education Our mission is to inspire and empower the next generation to be lifelong creators.
Syllabus Timing
Total Hour(s)
90
Syllabus Overview
Syllabus Units
22 hours

Unit 1: Animation basics

In this project, students will get an introduction to the basic principles of animation as they use Adobe Flash Professional to create a simple animated sequence. Through analyzing uses of interactive media and animation, they will learn to identify purpose and audience and how to apply principles of design and usability when creating interactive content. 

Student product: Animated sequence

Unit Overview

Unit Activities

  1. Lesson Plan Posted on 3/14/14 By {authorname}
  2. Lesson Plan Posted on 3/14/14 By {authorname}
  3. Lesson Plan Posted on 11/11/13 By {authorname}
  4. Lesson Plan Posted on 3/14/14 By {authorname}
  5. Lesson Plan Posted on 3/14/14 By {authorname}
  6. Lesson Plan Posted on 3/14/14 By {authorname}
  7. Lesson Plan Posted on 11/11/13 By {authorname}
  8. Lesson Plan Posted on 11/11/13 By {authorname}
20 hours

Unit 2: Game design and planning

In this project, student teams plan and design a simple interactive game they will create by using Adobe Flash Pro. Each team interprets a client's needs in proposing design solutions for the game's navigation scheme, page layout, look and feel, and flow. Students write specific design documents to help them communicate clearly with the client.

Student products: Design production project plan and game design planning document; flowchart, script or user scenario, storyboard, and design comps

Unit Overview

Unit Activities

  1. Lesson Plan Posted on 3/14/14 By {authorname}
  2. Lesson Plan Posted on 11/11/13 By {authorname}
  3. Lesson Plan Posted on 11/11/13 By {authorname}
  4. Lesson Plan Posted on 11/11/13 By {authorname}
  5. Lesson Plan Posted on 11/11/13 By {authorname}
  6. Lesson Plan Posted on 11/11/13 By {authorname}
  7. Lesson Plan Posted on 11/11/13 By {authorname}
  8. Lesson Plan Posted on 11/11/13 By {authorname}
  9. Lesson Plan Posted on 11/11/13 By {authorname}
28 hours

Unit 3: Building a Flash game

In this project, student teams use their client-approved design documents for the technical build of a game. Teams will learn about technical features to enhance the look and feel, consistency, and usability of their games. They will also learn how to conduct technical and usability tests of their client games and make any necessary revisions.

Student product: Client game

Unit Overview

Unit Activities

  1. Lesson Plan Posted on 11/11/13 By {authorname}
  2. Lesson Plan Posted on 3/14/14 By {authorname}
  3. Lesson Plan Posted on 3/14/14 By {authorname}
  4. Lesson Plan Posted on 3/14/14 By {authorname}
  5. Lesson Plan Posted on 3/14/14 By {authorname}
  6. Lesson Plan Posted on 11/11/13 By {authorname}
  7. Lesson Plan Posted on 11/11/13 By {authorname}
20 hours

Unit 4: Portfolios

Individuals use portfolios to showcase their work when applying for a job, pitching to clients, or applying for higher education. In this project, students create the elements of a portfolio that features work they have completed and work to be completed, concentrating on a particular career area. As students create their portfolios, they plan, implement, and test their designs; students then reflect on and evaluate their work.

Student product: Portfolio

Unit Overview

Unit Activities

  1. Lesson Plan Posted on 11/11/13 By {authorname}
  2. Lesson Plan Posted on 11/11/13 By {authorname}
  3. Lesson Plan Posted on 11/11/13 By {authorname}
  4. Lesson Plan Posted on 11/11/13 By {authorname}
  5. Lesson Plan Posted on 11/11/13 By {authorname}

All Syllabus Assets

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All Comments (7)

Fonacier Balatero , Jr.

Thanks. This is very helpful.

C.T. Unonu

Thanks!

Rita Gipp

These are great guides! I do want to say, however, that I believe Activity 4 in the Animation Basics unit is misplaced in the progression of activities. In the steps within the unit overview, it even says that it is recommended that students complete the Creating Content (Activity 5 listed here) activity prior to this activity. I absolutely agree, and potentially the next activity, Getting Started With Animation, could come before it as well.

Thank you for some high quality resources for my students!

Adobe Education

Hi Rita,

Thanks for your thoughtful feedback. It is always great to hear from educators like you to help us make our offerings the best they can be. We will review the progression and consider your suggestions in the future.

Thanks again!

Cheers,
The AEE Team

David Badgley

These product resources are always engaging and great ways to ensure success in skill building and solid learning outcomes.

Beverly Tate

Very helpful, but could be better if bundled, thanks.

Adobe Education

HI Beverly.

You can download the bundle. In the upper right corner - in the first gray box called "All Syllabus Assets" click "Syllubus Bundle" and this will download everything.

Cheers,
The AEE Team

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