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Film, Television and New Media

Curriculum Published 8/29/18 Last updated on 8/29/18

In this unit students research games that target older women and find something that is suitable for a mum that has never played video games and does not like shooting games. In this scenario, students will discuss why there is so few games target to a specific audience.

Key Concepts

  • All media texts are constructed representations of the world.
  • Representations often rely on social types and stereotypes. The way groups, individuals, places and ideas are represented may draw upon and challenge social values and discourses.
  • Representations are constructed according to sets of codes and conventions shared by and familiar to the creators of moving images and audiences.
  • Representations are often challenged, subverted or reinterpreted. Meanings in film, TV and new media are created through representations of reality. These representations do not necessarily mirror reality.
  • Because individuals are imaginative beings, they may design and produce their own products.
  • Producers aim to construct and position audiences for particular purposes.
  • Understanding of the world is mediated by language codes and conventions and this is reflected in products.
  • Technical, symbolic and narrative codes and conventions are selected and used in the construction of products.
  • Languages are reliant on the shared understanding and cultural experiences of producers and users.
  • Languages used within genres, styles, forms and formats evolve over time as a result of a range of social, cultural and technological factors.
  • Languages are always used socially and culturally and therefore operate through particular discourses.

General Objectives

Format: Design a User Interface for a video game

  • Task: A video game for mum
  • Length: 4-5 Shots
  • Conditions: Digitally create user interface designs for a video game that reflects what would appear on screen for each specific section of the game.
  • The visual representations of the video game can be hand drawn and all visual and written elements within the screen frame.


Oral presentation: Through visual representation demonstrate your recommendation for mums to play video games

  • Task: Oral presentation - A video games that mums could play
  • Length: 6-8 min
  • Give an individual multimedia seminar presentation on one or two games that you consider is good for mums. Contrast and compare each of them. Consider the stereotypes that women have on the video game industry
Products
  • Photoshop

    Editing and compositing for photos, web and mobile app designs, 3D artwork, videos, and more.

  • Adobe Spark

    Adobe Spark is an easy-to-use tool that helps you turn your ideas into compelling social graphics, web stories, and animated videos

  • Illustrator

    Create beautiful vector art and illustrations.

Subjects
Age Levels
Duration
Semester
ISTE NETS-S
Communication and Collaboration, Research and Information Fluency, Digital Citizenship, Creativity and Innovation, Technology Operations and Concepts, Critical Thinking Problem Solving and Decision Making
CC License
Attribution Non-Commercial Share Alike
Ratings
5 / 5 • 2 Ratings

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Comments (1)

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Dr. Tarek Bahaa El Deen

Posted on 9/19/18 10:23:38 AM Permalink

​Hi canthia

Really it's very helpful Curriculum

I appreciate your work, thank you for sharing