Designing Creativity in the Upper Grades Curriculum

Posted on June 19, 2015 by Adobe Education
Science, Graphic Design, Social Sciences, English, Game Design, Humanities, Web, Languages, Arts, Business, Education, Photography, Video & Audio, Mathematics
Age Levels
15-16, 17-18, Post-Secondary
Products Used
Edge Animate
  • 5/5 | 20 Ratings

Explore ways to design your instructional activities so you can use digital media tools — including Adobe Edge Animate — to stimulate creative student output. You’l consider some specific teaching methods and apply what you learn by designing your own creativity-infused lesson or project.

Essential Question:

How can teachers design experiences that nurture and develop a culture of creativity while focusing on standards and accountability?

Learning Objectives:

  • Identify methods and personal goals for fostering creativity in the classroom.
  • Learn the roles scaffolding and multiple intelligences play in the creative learning process.
  • Develop an understanding of digital media tools, including Edge Animate, and their application to creative processes and outputs.
  • Learn a seven-step process for implementing creative activities in your classroom.


No prior experience with Edge Animate is assumed.

Related Content:

This workshop is part of a six-workshop series entitled “Creativity in Today’s Classroom.”

The workshops in the series are:

  1. Exploring Creativity in Today’s Classroom
  2. Designing Creativity in the Primary Grades Curriculum
  3. Designing Creativity in the Middle Grades Curriculum
  4. Designing Creativity in the Upper Grades Curriculum
  5. Designing Creativity in the Higher Education Curriculum
  6. Assessing Creativity in Today’s Classroom
  7. Managing the Creative Classroom
  8. Harnessing Mobile Learning for Creativity

Though the three workshops about designing for creativity cover similar material, they each use instructionally appropriate examples for the three different grade levels: primary, middle and upper grades. Choose the one best suited to your classroom, or follow all three to see additional examples of designing for creativity in instructional activities.