Designing Creativity in the Higher Education Curriculum

Posted on August 15, 2016 by Adobe Education

This Workshop is currently Archived

Science, Graphic Design, Social Sciences, English, Game Design, Humanities, Web, Languages, Arts, Business, Education, Photography, Video & Audio, Mathematics
Age Levels
Products Used
Photoshop Animate Illustrator InDesign
  • 5/5 | 21 Ratings

Explore ways to design your instructional activities so you can use Adobe tools to stimulate creative student output and make your teaching practice more innovative. You’ll consider some specific teaching methods and apply your learning by designing your own lesson or project.

Essential Question:

How can instructors design experiences that prepare students for their futures, while making their teaching practice more innovative and creative?

Learning Objectives:

  • Identify methods and personal goals for building creativity into your courses and innovating your teaching practice.
  • Learn how to foster student creativity through effective teaching strategies including scaffolding and planning for multiple intelligences.
  • Develop an understanding of Adobe digital media tools and their application to creative processes and outputs.
  • Learn a seven-step process for implementing creative activities in your college-level coursework.


No prior experience with Adobe applications is assumed.

Related Content:

This workshop is part of a six-workshop series entitled “Creativity in Today’s Classroom.”

The workshops in the series are:

  1. Exploring Creativity in Today’s Classroom
  2. Designing Creativity in the Primary Grades Curriculum
  3. Designing Creativity in the Middle Grades Curriculum
  4. Designing Creativity in the Upper Grades Curriculum
  5. Designing Creativity in the Higher Education Curriculum
  6. Assessing Creativity in Today’s Classroom
  7. Managing the Creative Classroom
  8. Harnessing Mobile Learning for Creativity

Though the four workshops about designing for creativity cover similar material, they each use instructionally appropriate examples for the four different grade levels: primary, middle, upper grades, and higher education. Choose the one best suited to your classroom, or follow all four to see additional examples of designing for creativity in instructional activities.