Mike Skocko

Interested in a Gamified Learning Management System?

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Mike Skocko

Posted on 4/9/19 5:06:54 PM Permalink

Mick and I are fairly certain the latest 4.6.x build is bug-free. (Famous last words.) We'll post an official release soon then begin work on the v5 beta. If you're experiencing any problems, you might consider updating.

If you're not running a 4.6.x, you can just deactivate the version you're using without deleting it. Then you can test 4.6 knowing that you can always roll back. Or not. Your call.

Meanwhile, here's a look at the new map from a visitor's perspective. (We think this will be consistent on all themes, but we can't check 'em all.) Note the links to the Map and Store in the header. Visitors get a better look at the structure of the quests as well.

Can you think of anything we've overlooked?

Mike Skocko

Posted on 4/4/19 3:10:11 PM Permalink

This new update seems to be working like a charm. We do plan on adding more CSS when we finish rolling out all the new features and squishing any more pesky bugs.

Function > Form until then.

*You may need to edit/add names on the Options Page > Location Options for the map's name to appear at the top of each page (the map icon will appear either way).

Mike Skocko

Posted on 4/3/19 8:00:15 PM Permalink


Problem fixed. Padding to follow. Usable, not beautiful... yet.


Mike Skocko

Posted on 4/3/19 7:47:38 PM Permalink


Not that I think anyone is about to update, but if you are, hold off while we fix something. Will advise...


Mike Skocko

Posted on 4/3/19 7:00:48 PM Permalink


Just in case anyone is about to update. Mick is working on the store/map code. He updated the 4.6 branch with test code. The store/map look odd but function. He'll fix both later today/tonight.


Mike Skocko

Posted on 4/3/19 5:54:31 PM Permalink

Mick is on a roll. The Latest Update includes:

  • Clear date range picker with little (x)
  • Added the edit button back for submitted blog posts from tasks. I accidentally removed this when I removed the trash
  • Show map and store to visitors (in the black bar at the top of the page)
  • When you edit a term (map, badge, etc) and hit save, it returns you to the list. No more “Back to Categories”
  • Moved the # of rows to show to under table on all terms. (I just removed screen options because that was the only one.)
  • The code to no longer have pages for maps and store is done, but I didn’t put it on git hub. I want to test it with you on the phone first

I'm using it in class right now and it's smooth sailing.

Adrian Olmedo

Posted on 4/3/19 2:43:50 AM Permalink

Hey, Mike! This is fantastic --- are the students who initially helped code this still active?

Mike Skocko

Posted on 4/3/19 7:16:14 AM Permalink

All graduated. Most of them still working with code—everything from web developer to bioinformatics to behind the scenes at Blizzard (the company behind World of Warcraft). See this tweet for the last connection.

That's the real fantastic part because ​I almost missed that boat.

Mike Skocko

Posted on 4/2/19 6:26:20 PM Permalink

One of the benefits of thinking out loud—in public—is that it helps to reveal serious flaws in one's logic.

Rethinking the leveling system with a "gap" of 2 or 3—with a twist. Will have spreadsheets to share soon so you can plan for next year and make your own informed decisions.

Mike Skocko

Posted on 4/2/19 3:30:17 PM Permalink

One gotcha I forgot to mention...

After updating, any modification to your options page will result in an error when you try to save (update). You'll need to change the Growth Rate to a whole number in the Loot Options tab.

Best to add any new levels you might need before updating. If this warning is too late, add the new level thresholds manually.

This issue relates to the new and improved leveling formula, which is now active.

Here's my brute-force, manually calculated leveling system. Mick figured out the crazy formula that allows users to set a custom Growth Rate (my "gap" of 5 is the default) as well as the first level jump to Level 2 (my "total XP" of 50 is the default).

It looks so simple. I was frustrated I couldn't figure it out. Luckily, I gave up and just summed each level one by one—letting the spreadsheet do the math—thinking I'd finish quicker that way. Once I saw Mick's formula, I was so happy to have chosen the brute-force approach. I'd have never arrived at his counter-intuitive solution.

Mike Skocko

Posted on 4/2/19 2:40:01 PM Permalink

Two other new features ​in the latest update:

  • Date Range now available on Clipboard (for checking on store purchases, messages, and quests).
  • Date/Time stamp on store receipts on student computers (for easy verification of when a pass was purchased).

Mike Skocko

Posted on 4/2/19 12:13:06 PM Permalink

WARNING: The new builds are only for adventurous souls. We're in beta-land, where every new step is an adventure. The ground beneath your feet will seldom suddenly turn to quicksand unexpectedly, swallowing both you and your students.

Who says school isn't exciting?!

Mike Skocko

Posted on 4/2/19 12:05:50 PM Permalink

Update: There's a new build for you today.

Note: These aren't official releases; they're incremental fixes and expansions on the way to v5.0.

Mick wrote (to me—don't take any of this personally):

Badge glitch fixed on the map—and made a lot better.

Text tab is sticky for admin pages.

Attach file on blog posts works again.
Other things tonight:

-Pod Complete all on by default.

-Optional tasks on pod do not count toward completion of the pod. Or unlocking next chain, and awarding badges, and show as optional on the map.

-Chain badge removes on undo of any task in chain/pod

And more work on the reader. I decided it is hacky to create pages for the map, store, and reader. Put a shortcake in the pages and then have an option for customizing the link/name. People can really screw that up if they didn’t know what they were doing. There is new code that will redirect /store, /map, or /reader (once activated) to the correct “page.” But the trick is there isn’t really a page, but just a redirect to the code. No actual pages will be created.

One less thing for people to deal with or possibly mess up. Still need to change the options page to put the code into effect. I’ll create a toggle to set a custom name, then you can set a name and a slug (for store or map). That will automatically change the name/slug of the “page.”

I love it when he talks sexy!

marcia blanco

Posted on 4/2/19 1:05:07 AM Permalink

I've got a bit of a bug to report with the blog. Has anyone dealt with this? Sometimes (randomly, but it's happened to all my students at least once) my kids will be halfway through writing their reflections and the blog will either just stop working or will blank out and take their writing with it. Needless to say, this is not going over very well. Any idea how to fix this?

Mike Skocko

Posted on 4/2/19 2:05:40 AM Permalink

Mike Skocko

Posted on 4/1/19 11:57:37 PM Permalink

Update: Mick has finally fully recovered from the sudden death of his laptop and facilitating a major art show for his students at a local museum. He's now back in his white hat, hacking code for gamification goodness.

The Reader is coming along wonderfully. This will be a fantastic review/feedback tool for student blogs.

We have a new leveling algorithm. That along with a new onboarding system I'm developing might help some of you, too. For the first time, I'll know approximately where—in the quest arrays—kids will hit certain leveling milestones. I'm planning lots of vids explaining/exploring this super-D'oh! revelation.

We have a brand new store concept, and we finally—FINALLY—will have consumable items. This will work wonderfully with the new onboarding experience. Imagine awarding restroom, tardy, sick leave, etc. passes in-game as the kids level. Imagine each kid's store page will be individualized, reflecting their inventory. Didn't use that pass or don't want that item that dropped as bonus loot? Click the SELL button to covert it to Gold. Want to use it? Click the USE button. Another cool feature will be scaling prices you can set to discourage abusing certain store items.

A date range picker is coming to the Clipboard along with a collection of other little goodies and new strategies for employing game mechanics.

I don't know if you can wrap your head around all of this, but it's going to be awesome!


Other feature requests?

Kerrick Lucker

Posted on 4/2/19 12:12:34 AM Permalink

This. This isn't an April Fool's gag, is it?

Because if not.... WILD CHEERS!

Mike Skocko

Posted on 4/2/19 12:16:40 AM Permalink

I would NEVER be so cruel! :P

marcia blanco

Posted on 4/2/19 1:01:58 AM Permalink

Oh MAN!! I'd give a tooth for that reader! How awesome is this!!??? Thank you!




(Well, yes I can. That was a statement of excitement, not a demand. :)

marcia blanco

Posted on 4/3/19 6:18:48 PM Permalink

Hi Mike!

I might have missed this in newer posts. (I'm at a conference and really struggling to focus.) Did you update the "test" feature in the blog so that the teacher can see it? I use it for a self-assessment around self-direction and right now, I have to have them screen shoot their answers and post in in the blog.

Mike Skocko

Posted on 4/3/19 6:35:14 PM Permalink

Sorry, we haven't. Google forms are just so superior there's no way we can—or should—try to compete.

Could the students just type responses in the blog? Maybe you could provide something in the stage they could copy, paste into the post, then edit? Just an idea.

marcia blanco

Posted on 3/6/19 7:55:59 PM Permalink

OK.....I've got a thing going on. None of the quests will take my password for an over-ride. I've changed my password twice and still can't get any of the student computers to accept it. (Yes, I've checked to see if the caps lock is on! XD)

Any ideas about what's going on?

I did just update to the latest version of WP. Could that be it?

Mike Skocko

Posted on 3/6/19 8:17:54 PM Permalink

Just to narrow this down, how are the quests locked?

And I'm guessing you're talking about the Master Password on the options page not working. Yes? No?​

marcia blanco

Posted on 3/6/19 8:28:44 PM Permalink

*Snort!* I was changing the password in the admin user profile.......

...Did I mention that I have a really bad head cold and the oxygen exchange is not what it should be?

Mike Skocko

Posted on 3/6/19 8:42:14 PM Permalink

LOL. I'm sick, too, and am crawling into bed right now. ​

Glad the mystery is solved. :)

Kerrick Lucker

Posted on 3/1/19 10:04:01 PM Permalink

Hey, Mick, how's the laptop recovery coming? Wishing you well. Only 60% for selfish reasons... :)​

Julian Olsen

Posted on 3/1/19 8:21:22 AM Permalink

map and quest issues.

when creating a new quest I cant select the map form the drop down. On the Drop down button, there are no maps that I can select. Is there something I missed in the settings?

Mike Skocko

Posted on 3/1/19 2:57:42 PM Permalink

Hey Julian,

If you feel comfortable creating a temp admin account, I'll be happy to take a look.​

Julian Olsen

Posted on 3/7/19 11:54:14 AM Permalink

HI Mike

actually, I solved the problem because I used the new the WordPress version 5.0.3 which doesn't work. the version 4.9.8 worked without any problems.

thanks for the feedback

Mike Skocko

Posted on 2/15/19 2:54:55 PM Permalink

Life has been a bit crazy lately. If there are questions (below) that haven't been answered, please repost the query in a fresh comment at the top of the queue. (Easier for me to find it that way.)


Kerrick Lucker

Posted on 2/14/19 11:41:57 PM Permalink

Clipboard issues: I seem to not be able to switch points from negative to positive on cliboard messages (give points instead of take away).

Also, a student of mine (a 3rd grader, go easy) left his account logged in and some miscreant clicked undo on every stage of all of his quests. I eventually just helped him redo them all by hand, but I couldn't get the clipboard to let me set the quest stage (like it used to I think?)

Thanks for any help... WP 5 and GO 4.33, which maybe is the issue...

Mike Skocko

Posted on 2/15/19 2:38:24 PM Permalink

Definitely update to 4.6 to fix the first problem.

Bummer about the digital vandalism. Controlling stages via the Stats Panel was a v3 feature. I miss that one, too. It may be resurrected someday, but not this month. Mick is still recovering from his MacBook Pro's sudden death.

marcia blanco

Posted on 2/12/19 11:20:16 PM Permalink

I have not used the multiple choice quiz option in the stages until now. However, we are doing a whole ton of work in transferable (employability) skills such as attitude, self-direction (to which GO is a dream!) and preparedness. I have the kids do what is essentially a daily accountability quest and I have added a self-scoring stage with the "multiple select" option so that they can score whether they think they worked at a 4.0, 3.5, 3.0,.... etc. In the next stage, they justify their scoring.

After I set it all up and the kids completed it, it dawned on me that I don't know where to find their results. Is it in the clipboard somewhere? (I feel a little dumb.)

Mike Skocko

Posted on 2/15/19 2:45:17 PM Permalink

Don't feel dumb. The data is hidden in the database. We're in the process of rolling all of these features into the blog post option. Try to rely on blog posts for everything from this point forward.

We were on the cusp of rolling out some of these updates when Mick's 6-month-old laptop died suddenly.

marcia blanco

Posted on 2/15/19 3:51:01 PM Permalink

Is there a backdoor way I can see it or is it that I can't get access to this until the new roll out?

Mike Skocko

Posted on 2/16/19 4:41:30 AM Permalink

Just learned that the data isn't stored... anywhere. *sigh*

​Mick and I spoke about several ways to future-proof this. Will work on a remedy, but it won't be retroactive. Sorry.

marcia blanco

Posted on 2/17/19 9:49:58 PM Permalink

No apologies Mike. I think I'll have the kids still do it, screen grab the results and attach it in the blog. Then I'll wait with bated breath for the roll out because you guys are so. Awesome!

Someday, I really want to meet you, but you are 3000 miles away so that will be a real adventure.

Thanks for all your help.

I have two more teachers who want to incorporate the game next year. I'll actually be able to pay some of this forward! I'm psyched!

marcia blanco

Posted on 2/19/19 8:48:24 PM Permalink

Does that mean I'll have to start all over?

Please tell me that I won't have to start all over......

Mike Skocko

Posted on 2/19/19 8:59:31 PM Permalink

You won't have to start over, Marcia. :)

The plugin will coexist with the new version. Tech warriors can continue and tech novices will be able to get started with a few clicks.

Best of both worlds!

Tiffany Fitzpatrick

Posted on 2/10/19 9:54:16 PM Permalink

​Hey again! I have a lock set on a couple of store items that requires them to have a specific badge to purchase it but it doesn't seem to be actually working. Is this just a me thing?

Mike Skocko

Posted on 2/12/19 1:10:27 PM Permalink

I think it's an "us" thing. We'll look into it ASAP.

marcia blanco

Posted on 2/5/19 11:11:10 PM Permalink

Hi Guys!

Now that I've been in this for a full year, I have a site chock full of *stuff*. Lot's of graphics, videos (mostly from YouTube though) and quests. I'm noticing of late that the site seems to be slowing down. It may be that the gerbils running the internet wheel up here in the Vermont North Country are simply seriously cold and tired, but I'm also wondering if I have too much crap online. Other sites don't seem to be having as much of an issue.

As far as site management philosophy, I've been pretty willy-nilly. Kids post stuff, I post stuff......there is a lot of stuff. Have any of you folks experienced this? I can go in and clean things out, but I look forward to that as much as I look forward to cleaning out my hallway closet, so I'm trying to avoid the obvious.

Also, I am unhappy with how I present my lessons on computer basics, and how it relates to file size, resolution and color. Do any of you have a clever quest that engages your kids with this? I'm out of ideas.

Thank you all, as usual.

Mike Skocko

Posted on 2/12/19 1:09:32 PM Permalink

Apologies for the delayed, incomplete response that follows. Lots of "stuff" means you and your students are doing lots of learning, and that's always good. It shouldn't be slowing things down. The quality of your site's host is a factor but if it was going to be slow, it should have been slow from the start.

I'll check with Mick for a second opinion.

As for image/file size, resolution, and color... I've never found the magic bullet. Still looking though. Try searching the EdEx?

marcia blanco

Posted on 2/12/19 11:12:09 PM Permalink

Never, ever apologize, Mike. I see the wee hours that you post. I certainly don't get upset if you take a few days. I still can't believe that this system is for free.

marcia blanco

Posted on 1/30/19 2:13:17 PM Permalink

Ooh!!! Wish List Item here! (Unless of course, it's already in there and I'm missing it.) In the filters for the quests, is there any way we can have a range of dates to filter out quests?

Mike Skocko

Posted on 1/30/19 2:47:23 PM Permalink

If you mean a start and end date, that's there.

Quest > Access locks > Enable Locks > Lock Until Date

Add New Row (+) > Lock After Date


Or did you mean something else?

marcia blanco

Posted on 1/30/19 3:41:52 PM Permalink

I wasn't clear. That's what I get for trying to post a question in the middle of a student work session. XD! I'm talking about when I'm searching for student quests in the clipboard and filtering them according to group, section, date and quest name. If I could plug in more than one date when I search, that would be helpful. Does that make more sense?

Mike Skocko

Posted on 1/30/19 5:02:56 PM Permalink

Ha! I know the feeling. I'm barely a mono-tasker.

Your explanation not only makes more sense, Mick and I have already discussed that very feature.

Coming Soon

marcia blanco

Posted on 1/29/19 2:59:12 PM Permalink

Hi Folks!

Do any of you comment on the students' blog posting? I can get in and comment on it, save the draft and submit, but the student can see it. Is that a bug? (It should be) Anybody else have this issue?

Mike Skocko

Posted on 1/29/19 3:11:48 PM Permalink

Good question, Marcia. Mick and I have discussed this at length and we've come to the conclusion that we need a method to provide feedback that only the student in question can see. That function will be rolled into the Reader.

Good News: Mick's been working on making that happen

Bad News: Mick's laptop just failed and 20 hours of code is trapped inside the $3,000 paperweight. (Ironic because he's fanatic about backing up data.)

Good News: The work should be recoverable.

Long Story Short: Coming Soon

Benjamin Davis

Posted on 1/29/19 3:45:28 PM Permalink

I may not be aware such a feature exists. I'm still trying to get up to speed here so I apologize if I'm way off but Maria, are you saying that your students have blogs they created inside of your GAMEON site and you want to leave comments on them there?

In the past, I have had students create their own blogs on blogger and share those links with the class so other students and myself can comment, but not in GAMEON. I would think you could build something into the store where they earn XXX for blog posts and constructive comments on other students blogs. Self regulated reward system, but that is a different topic altogether.

Anyhow, looking forward to seeing this functionality.

marcia blanco

Posted on 1/29/19 4:11:09 PM Permalink

Awesome! Thank you!​

Ram Mahadevan

Posted on 1/26/19 6:02:12 PM Permalink

Hi Mike,

Now that I am officially the "cool teacher" who lets kids buy "video game passes" and "do your own tech project" passes, there are students who have asked me where all this came from. I told them your story and how it was your students who created this great plugin. I do not have to tell you what the next question was. I am not great with web technologies and was wondering how to guide my students to create a mini-version of Game-on. What platform would you suggest for this? The interested students want to try something other than Wordpress. Any thoughts will be much appreciated.



Mike Skocko

Posted on 1/29/19 3:26:36 PM Permalink

Congrats on becoming the "cool teacher," Ram.

We've long thought of creating a Game On app, but have never solved the implementation puzzle. Making it is one thing. Making it more functional and practical than the WordPress version is another thing altogether.

How you plan to deploy the app will help determine the platform. That's about as much advice as I can offer.

Ram Mahadevan

Posted on 1/30/19 8:19:04 PM Permalink

haha...I don't think I deserve much credit here...I am just riding the wave you created and making tiny ripples...

I have asked the IT guys at the school...they are super busy but I am hoping they can guide us where to look...​

Tiffany Fitzpatrick

Posted on 1/24/19 7:57:50 PM Permalink

So I have a quest where kids are supposed to upload the picture via the blog option but when they tried it let them upload the picture, the complete button turned into a slider looking button when they clicked it, but it didn’t let them complete. ​

Mike Skocko

Posted on 1/24/19 8:20:46 PM Permalink

Since that's not happening to either Mick or me, we're thinking it might be a theme issue. Try switching to one of the WordPress default themes to see if it's still happening.​

Tiffany Fitzpatrick

Posted on 1/25/19 8:55:22 PM Permalink

Hmm... I'm using Divi. I found out it works if I enable the text editor and not just file upload, but file upload alone doesn't work. Weirdness.​

Mike Skocko

Posted on 1/26/19 12:31:47 AM Permalink

That is weird—and it isn't Divi (as far as I know). Will forward to Mick and get back to you.​

Mike Skocko

Posted on 2/15/19 2:50:32 PM Permalink

Tiffany, by any chance, do you have the Blog Text Editor deselected? I just made a quest like that the wheel on the quest goes round and round.

That'll be fixed ASAP.

marcia blanco

Posted on 1/22/19 10:02:17 PM Permalink

This game is growing into an amazing thing! I can't believe how much easier it is to manage stuff. You guys are awesome!! I think that I'm going to have two other programs on board for next year. I'll keep you posted. :)

Quick question (You knew it was coming): My two classes are labeled "Apprentices" and "Professionals". I thought I had the weekly maps set up so that neither class had access to the other's quests, but apparently not, since one of my "Pros" worked on the "Apprentice" weekly quest today. (She didn't mean to, it was an accident I'm sure.)

To limit access in the quest, I turned "Scheduled access" on and in the "Class Section", I selected "Apprentice" feeling very pleased with myself for figuring this out. Too bad it didn't work. What did I do wrong?

Mike Skocko

Posted on 1/23/19 12:24:28 AM Permalink

marcia blanco

Posted on 1/24/19 1:20:45 PM Permalink

Nope! Not confusing at all. I should have figured it out to begin with. I love these videos that you do.

As for limiting access through the maps, I just assumed it was already in there and I hadn't found the key yet. I guess it's one more thing to look forward to, right? It would save a lot of repetition.

Back to the blog: Is there a way to give feedback on that yet directly in the blog? I know that you talked about it, but I'm not sure if it's available and I'm just missing it.

Mike Skocko

Posted on 1/24/19 1:46:00 PM Permalink

Mick and I talked about the feedback feature at length. It's not available yet but it's on the way.

He has already added the canned comments to the options page (in the latest build) if you want to try that out (they don't do anything yet). We have a slick idea to set up default loot adjustments for good/bad work based on an adjustable percentage of loot earned. Really sweet multi-featured feedback tool coming. :)

Mike Skocko

Posted on 1/23/19 12:40:48 AM Permalink

Benjamin Davis

Posted on 1/23/19 6:25:42 PM Permalink

THUMBS way UP for this one Skocko.

For my GAMEON idea, being able to grant/select access to maps or map sections for specific students inside of certain periods is key. I plan to run my set-up as you do with periods being the initial sort. Also, the ability to individually auto unlock sections as students complete quests/map sections would greatly streamline the process and cut ALOT of teacher backend work.

marcia blanco

Posted on 1/24/19 1:21:13 PM Permalink

Absolutely thumbs extended high up!!​

Mike Skocko

Posted on 1/24/19 1:32:21 PM Permalink

Thanks to both of you for the feedback. Mick and I had a long talk about this and other mechanics as we continue to sculpt the feature set. Lots of new ideas.

Please feel free to chime in with any ideas you might have as well.

Side Note: We're heading up to the mountains for a longish weekend this afternoon. I'll have spotty coverage but will check email periodically if anyone has questions/issues. Cheers!

Benjamin Davis

Posted on 1/24/19 2:55:47 PM Permalink

Am I understanding this correctly?

You and Mick are getting away for a GAME ON build weekend?​ ;D

Mike Skocko

Posted on 1/24/19 3:01:26 PM Permalink

Funny guy. My wife would kill me.

But now that I think about it... imagine all we could accomplish!​

Ram Mahadevan

Posted on 1/26/19 5:57:18 PM Permalink

Sorry Mike - been hectic at work and trying hard to keep my head above water...I love the idea too and works great for my situation where students do electives in Grade 9 and 10 (discover CS, Robotics 1, Comp and tech design) and then they do the 2 year IB Comp Sci class come grade 11. I really want to make all of them who sign up for the 2 year class to finish all the quests in Disc CS. I intend to lock the whole IB map locked. Same for the higher level of Robotics (2) - will be locked until you finish the entire map of Robotics 1. hope that makes sense. Thanks for all the great work you guys are doing. :)

Mike Skocko

Posted on 1/29/19 4:02:10 PM Permalink

If I had an edu-wish, it would be to replace the Carnegie Unit and Student Hour with Competency-based learning. In that vein, I love how you'd require students to complete the Disc CS map prior to starting the next one.

My question: Will students be able to start the second map if they complete the first one before the year is over? (I know that opens a big ol' can of worms.)

Either way, you'll be able to achieve your goals with Game On. :)

Ram Mahadevan

Posted on 1/30/19 8:16:31 PM Permalink

of course! If you are The One, you are never Done in The Matrix :)

On that note, I am looking for non-traditional pathways for students who have learnt the basics of coding. I am thinking Creative Coding, App development, Game Design etc

Any thoughts/Ideas/Resources/Youtube Channels will be much appreciated. The pace at which my high-flyers are going, I am gonna have to build this pretty soon. :D

Mike Skocko

Posted on 1/22/19 5:21:18 PM Permalink

Mike Skocko

Posted on 1/20/19 7:45:41 PM Permalink

Once upon a time, our gamification system was just an idea. Maybe you'll find some value in this rambling screed.

​Changing the Game: Element 246

Note: The Jane McGonigal tweets have since disappeared.

Mike Skocko

Posted on 1/17/19 7:22:06 PM Permalink

​For intrepid souls: ​Game On v4.6 beta

Mick's notes to me:

Blog posts work—correct toolbar, magic delete, and all.

The delete button is only there for current user—not admin. I’m going to add it in for admin with notifications for users.

Tiffany Fitzpatrick

Posted on 1/20/19 2:33:27 AM Permalink

Message penalties for achievements aren't actually penalizing...

Mike Skocko

Posted on 1/20/19 7:29:30 PM Permalink

Having trouble parsing that, Tiffany. Would you please explain what you mean by "message penalties for achievements?"​

Tiffany Fitzpatrick

Posted on 1/20/19 11:37:52 PM Permalink

Sorry. So if I send a message to revoke an achievement, the achievement doesn't seem to actually revoke. I had a map pass out awards a little too soon due to a supreme teacher-user-error...​

Mike Skocko

Posted on 1/21/19 12:21:44 AM Permalink

Ah, just tested it and... it doesn't work. It used to work. It will again. Will advise when Mick fixes it.​

Good catch!

Tiffany Fitzpatrick

Posted on 1/21/19 2:20:26 AM Permalink

I live to serve :)​

Mike Skocko

Posted on 1/22/19 5:23:41 PM Permalink

Ram Mahadevan

Posted on 1/15/19 6:21:27 PM Permalink

​Ok! Here is another one.

For one of my quests, students see a lock that I have not even set. All I have set is a "minimum XP" condition but it shows "you should have completed a quest" message and coincidentally this quest is in the same level (hierarchy-wise) as the quest the student is trying to achieve but in a different quest branch of my map. What am I missing ? :)

Mike Skocko

Posted on 1/15/19 7:28:48 PM Permalink

Hard to know without more info, but here's a guess: Does the map section (that the quest in question resides) have "Locked by Previous​" set to YES?

Ram Mahadevan

Posted on 1/16/19 5:37:11 AM Permalink

Yes it was checked. But the student had finished the previous one and hence the question. I will let you know if it fixed it. Thanks Mike! :) ​

Mike Skocko

Posted on 1/16/19 6:20:10 PM Permalink


The student was presented with a lock pointing at a quest he/she had already completed?

Am I understanding you correctly?

And just for clarity, when you stated, "But the student had finished the previous one..." were you referring to the previous map section being completed? (The one locked by the "Locked be Previous" option.)

Locks should offer consistent, reliable results. Watch out for combo locks because each must be unlocked to proceed. There are no either/or options (though I admit, those would be nice).

Ram Mahadevan

Posted on 1/26/19 6:05:17 PM Permalink

ok! i think I got it. Just to be clear, so the password once set for a quest is a must even if the student​ meets all the criteria to access the quest?

Mike Skocko

Posted on 1/29/19 4:05:52 PM Permalink

I'm not understanding. Can you explain how the password plays into this scenario?

Ram Mahadevan

Posted on 1/14/19 7:14:40 PM Permalink

​Ok Mike! I am also beginning to feel that you need sleep! haha :)

If you keep answering my questions so quickly, I will always have more for you. I inserted youtube videos in one of my quests but it wouldn't show for the students. any thoughts?

Mike Skocko

Posted on 1/15/19 4:28:24 AM Permalink

To sleep, perchance to sleep for more than three or four hours... (I think that's how it goes.)

YouTube vids:

  1. Make sure your district doesn't block YouTube.
  2. Make sure your link is free of superfluous characters.*

*Either or will embed the same video. (I prefer using the former for OCD reasons.) YouTube also offers a wide array of URLs that won't work. Keep the link as clean as possible.

Mike Skocko

Posted on 1/14/19 10:45:03 AM Permalink

Ram Mahadevan

Posted on 1/14/19 7:59:25 AM Permalink

​Hi Mike,

My Emporium page is not loading at all (it takes me to the Maps page instead - same from a student login) I added a few items and they are showing when I click on emporium items. I did go to Options-> Store and click Show. Not sure what I am missing here.


P.S: I just checked Matthew's dashboard.. My Item options are different than his. His has "Store item options " under which are options like unpurchasable, penalty, filter, giftable etc. Mine doesn't have any of these. (different version of Game-on?)

Mine has Location which makes me add it to a hierarchy of emporium categories that I made (like in Quests). So I made 3 levels of Tardies under a Class Business -> Tardy hierarchy. None of which are showing though.

Mike Skocko

Posted on 1/14/19 10:06:20 AM Permalink

Mike Skocko

Posted on 1/11/19 1:40:18 PM Permalink

Okay, ​there's a new v4.5 beta that seems to solve the disappearing content in the quest WYSIWYG editor (described below). Mick and I will be testing it in class today. I'll report results later.

Tiffany Fitzpatrick

Posted on 1/10/19 7:32:30 PM Permalink

What permissions do the students need to upload files on the blog? (Or as an individual check) I have students who can’t and I’m thinking I messed up the capabilities settings.​

Mike Skocko

Posted on 1/10/19 7:56:12 PM Permalink

It's probably a file type or file size issue.

Reasonably sized JPGs should upload without issue. PSDs and AIs will fail every time. I ZIP those files to distribute starter files.

Do you have an example of a file that won't upload? What is the extension and file size (in MBs)?

Tiffany Fitzpatrick

Posted on 1/10/19 10:54:07 PM Permalink

One was a 1-page word doc and the other a jpg (webcam-jpg, picture of a physical product.) That's why I think it may be a permissions issue​ - that I caused with some other plugin or something. It happened well before wp 5 was out and all the updates to GO started rolling out... That was the word doc.

Mike Skocko

Posted on 1/11/19 2:49:12 AM Permalink

Try deactivating the other plugins to see if it's still a problem. If not, activate the other plugins one by one, checking the upload each time until you (hopefully) discover the conflict.​

Tiffany Fitzpatrick

Posted on 1/13/19 3:58:18 PM Permalink

Oddly enough, it was an avatar plugin....​

Mike Skocko

Posted on 1/13/19 5:06:26 PM Permalink


Mike Skocko

Posted on 1/10/19 5:09:31 PM Permalink

​Pesky Bug: The Game On v4.5 beta seems to "forget" saved drafts in quests even though the save is recorded in the students' blog (and is editable there).

Just a heads-up if this is an issue for your kids. Mick is working on a fix.

Mike Skocko

Posted on 1/9/19 11:13:11 AM Permalink

Game On v4.5 beta, take 4. This build seems to fix the problems described below. After testing—and one additional feature—it should be close to an official release.

Thanks to our beta testers!

marcia blanco

Posted on 1/9/19 12:11:11 PM Permalink

Tell me, Mike, do you ever sleep?

Mike Skocko

Posted on 1/9/19 1:03:38 PM Permalink

Row, row, row your boat

Gently down the stream

Merrily, merrily, merrily, merrily

Life is but a dream


Apparently, I sleep 24/7. One day, I'd like to awaken.

Mike Skocko

Posted on 1/9/19 1:07:39 PM Permalink

Translation --- was not posted due to EdEx HTML restrictions


Row, row, row your boat --- put some effort into your life

Gently down the stream --- as you drift along the timeline

Merrily, merrily, merrily, merrily --- don't worry, be happy

Life is but a dream --- we're just sleepwalking anyway


A very common theme, once one becomes aware of it hiding in plain sight.

Mike Skocko

Posted on 1/9/19 1:15:15 PM Permalink

It just occurred to me that Ram's Matrix theme might benefit from some of these "dreamy" connections.​ Of course, most folks seem to feel discomfort once confronted with the onslaught of clues.


And now back to our regularly scheduled programming...

Ram Mahadevan

Posted on 1/9/19 8:13:39 AM Permalink

​Hi Mike,

The Matrix is up and running and the students love it! (so far) This is the landing page:

Couple of questions:

a) The email does not send when I create a new user even though i check the box. Do I need another plugin for it?

b) How do I modify the Health of any student manually? I want to use it as a behaviour management tool and would like to be able to increase/decrease their health. Or are quests the only way to modify Health?

Thanks for all the support! It is exciting times at AISJ.


Mike Skocko

Posted on 1/9/19 11:34:10 AM Permalink

marcia blanco

Posted on 1/8/19 11:50:35 PM Permalink

Hi Mike!

Do you have a video on how the store works, in particular, the categories? I've been relying on Store links from last year, but your vids inspired me to put gold into the store and make some store items date sensitive. By shamelessly copying the url in your video, I got to the category page (which oddly enough looked like it was in posts?) but that's the only way I can get there.

The system I have now uses a page to house the store categories. I bet there is a better way.

Also, I can easily make the store item, but I'm not sure how to put the access link into the quest out-message.

Mike Skocko

Posted on 1/9/19 12:52:28 AM Permalink

marcia blanco

Posted on 1/9/19 1:13:01 PM Permalink

Actually, that video was exactly what I needed to know. Thank you! It was incredibly helpful.

You mentioned a bunch of available videos; are those the ones on the MacLab web site? Are they updated to GO V4? I haven't checked on that since last summer.

Mike Skocko

Posted on 1/9/19 1:41:03 PM Permalink

Nothing v4 on the Mac Lab​ site... yet.

I'm using this discussion to refine and define the objectives... and you're all helping! :)

marcia blanco

Posted on 1/9/19 2:35:11 PM Permalink

One more question (and hopefully, this is a quicky.) I've been cloning date sensitive store items, because I love, love, LOVE how kids get bonus pay when their work is completed on time. I noticed that the Store ID stays the same. Will it still work?

If not, how can I generate a new code?

Can I just change it for each clone?​

Mike Skocko

Posted on 1/9/19 2:56:22 PM Permalink

You scared the heck outta me, Marcia! WordPress relies on those ID numbers—and so does Game On. Identical ID numbers would cause havoc! (Well, maybe just undesired results.)

I just checked, and all my cloned store items have unique ID numbers. My four most recent items are identified as 43936, 43937, 43939, and 43942. (Odd pattern.)

Are you certain your clones have identical ID numbers?

marcia blanco

Posted on 1/9/19 3:46:27 PM Permalink

Apparently, I'm not sure. I went in and checked and they were all different. I think I did something dumb when I first voiced my concerns. I hadn't updated and published the clone when I checked the ID, so of course it was the same.

Sorry for the concern. All is well.

I'm going to go and row my boat now.......

Mike Skocko

Posted on 1/9/19 4:36:49 PM Permalink


So glad the duplicate ID is not an actual issue!

Sweet dreams...

Mike Skocko

Posted on 1/8/19 12:32:30 PM Permalink

marcia blanco

Posted on 1/8/19 2:30:28 PM Permalink

I might have found a bug. When my students uploaded a file to the blog (jpg), the quest hung up. It hung up on every computer in the room.

I haven't tried it yet on any other quests (mainly because I haven't adapted any to load into the blog yet.) Anybody else have this happen?

Mike Skocko

Posted on 1/8/19 2:57:49 PM Permalink

Weird. I tested it at home and it worked fine for me. Maybe that was due to being an admin...

Just tried when logged in as a student. It worked fine but there was another issue.

For now, I suggest skipping the file upload; add images inline in the blog post. I'll contact Mick.

Mike Skocko

Posted on 1/8/19 3:19:50 PM Permalink

I can't address the hung quest issue, but I can report that URLs and File Uploads do NOT print out on the student blog even though they appear in the quest. (I hadn't checked that. Bad on me.)

I passed on all the info to Mick. This is a high priority issue and will be fixed ASAP (most likely after school today).

Mike Skocko

Posted on 1/8/19 3:59:21 PM Permalink

Marcia, Mick was wondering if you tried a class-wide upload exercise. Something like, "Everyone upload, NOW!"

Do you know the JPG size? He's thinking you may have overwhelmed the server. We're not experiencing any hitch in the upload process, but we've also not tried it en masse with the kids.

marcia blanco

Posted on 1/8/19 11:45:33 PM Permalink

Hi Mike!

It must be something pertaining to that one quest. I tried others and the blog piece worked fine. I'll just scrap it and make another one. I'll keep you posted.​

Mike Skocko

Posted on 1/9/19 12:25:18 AM Permalink

It works fine so long as you don't click the SAVE DRAFT button prior to clicking COMPLETE.

Mick discovered the second button was the culprit. A fix is coming...

Mike Skocko

Posted on 1/6/19 9:42:40 PM Permalink

Marcia Blanco

Posted on 1/6/19 10:43:37 PM Permalink

I'll give it a shot.....

Mike Skocko

Posted on 1/6/19 11:20:04 PM Permalink

FYI: At present, Bonus Loot is NOT affected by the TIMER or DUE DATE​ setting. Also, a combo of the latter two seems to be cumulative. 50% and 50% = 100% nerf rather than 75%.

Tiffany Fitzpatrick

Posted on 1/6/19 11:24:06 PM Permalink

I love these fancy user blog options!​

Mike Skocko

Posted on 1/6/19 11:27:35 PM Permalink

Me, too, but I'm lobbying for image type restrictions.

Mike Skocko

Posted on 1/6/19 7:08:18 PM Permalink

Brave Souls Only: ​Game On v4.5 beta

Mick is still working on this build. We're both using it in class tomorrow (and testing today). He'll probably update it again later today/tonight. I'll post details as necessary.

Timer fixed. Blog posts now can have required fields: URL, video, media, and/or text. With validation for URLs (required text), videos (must be YouTube or Vimeo), media (different types of files—and it won’t even let you upload other types), and minimum number of words.

And... the save button I asked for in blog posts. Mick rocks!

Mike Skocko

Posted on 1/4/19 4:22:03 AM Permalink

Here's a look at the Clipboard in the latest version of Game On (recorded on December 9, 2018).

Game On 4.3 Update: The Clipboard

True Confessions: It's called the Clipboard because it was originally designed to replace Excel spreadsheets I updated, printed, and manually tallied each week to keep track of absences, tardies, off-tasks, etc. before Game On was even a vague concept. It turns out, I was running a crude form of a gamified classroom before I'd even become aware of the concept. And yes, I carried that clipboard around the room every day. Students used a second clipboard sitting near my desk to record extra minutes each day. I manually updated the tallies each weekend for the first 10 years of my teaching career.

And no, I'm not at all nostalgic for "the good ol' days."

Ramesh Mahadevan

Posted on 1/3/19 9:00:43 PM Permalink

​Couple of questions:

a) quests and quest maps

Under location of a newly created quest, an existing map is showing in the dropdown but wont let me select it. What am I doing wrong?

b) achievements/ badges

I see an option called Achievement under Quest Map. Where do I add these? Seems like I should select from a dropdown of existing achievements.

Is this the same as badges ? something students acquire when they finish all the quests under one quest map ?

Mike Skocko

Posted on 1/3/19 10:54:58 PM Permalink

Mike Skocko

Posted on 1/3/19 11:40:42 PM Permalink

Tiffany Fitzpatrick

Posted on 1/3/19 2:15:03 AM Permalink

​Mildly off-topic? Maybe? Is anyone hanging out in this thread outside of the realm of high school CTE? Or know of anyone using game on who is? I'm in the middle school social studies realm and I would love to see/connect with some folks in a similar zone.

Mike Skocko

Posted on 1/3/19 8:31:25 PM Permalink

When we—the students and I—first created Game On, I posted links to the plugin on social media and here on the Exchange. What we've never done—and this is all my fault—is capture teacher names, schools, subjects, etc. I figured everyone would join in the conversation in the dozen or so Game On resources I've posted over the years. While those resources have generated thousands of comments (no exaggeration), more individuals have contacted me directly than have joined in these conversations.

The result? I have no idea how many teachers are using Game On.

Mick and I have plans to remedy this situation but it won't be retroactive, so, I can tell you with confidence that there are many middle school teachers using the plugin, but I can't tell you who they are or what they teach because my email inbox is an ungodly mess. I probably shouldn't reveal this, but I currently have 30,177 unread emails.

LOL. A notification just popped up. A teacher from a school in South Africa just wrote. I'm going to ask him to post those questions here so they might help others.

Tiffany, maybe you could reach out to your peers in your school/district or via Twitter chat groups. And maybe you can create your own PLC by luring a few more brave souls onto the cutting edge of gamification. Of course, you'll be the defacto leader. Welcome to my world. :P

Meanwhile, I'll do my best to encourage others to speak up.

Tiffany Fitzpatrick

Posted on 1/4/19 12:49:15 AM Permalink

Mine is a mess too. Or was. I downloaded an app called Chuck that went through and ‘archived’ all the back lock into its own little folder so I can pretend I’m at inbox zero all day every day. ​

Mike Skocko

Posted on 1/4/19 1:21:23 AM Permalink

LOL. I didn't mention that a student showed me how to mark all my emails read, and my inbox dropped from 21K unread to zero.

So I know the real number is on the north side of 50K. As Jimmy Buffet sang: If we couldn't laugh we would all go insane.

Tiffany Fitzpatrick

Posted on 1/3/19 1:58:42 AM Permalink

​The timer? If I try to use it and then view the quest, it says Time's Up! I have all cache turned off for GO – am I doing it wrong?

Mike Skocko

Posted on 1/3/19 12:55:02 PM Permalink

Just tried it myself. Looks like you found a bug. I'll let Mick know. Thanks!

Give yourself a 100 Gold Bug Bounty. ;)

Mike Skocko

Posted on 1/4/19 1:18:49 AM Permalink

Just talked with Mick. He wants to begin using the timer so it's on his front burner and will be fixed ASAP. I'll let you know when the fix is in.​

Tiffany Fitzpatrick

Posted on 1/4/19 3:05:22 AM Permalink

I feel so priority right now :-) thanks to both you and Mick, as always, cause you’re both awesome. ​

Tiffany Fitzpatrick

Posted on 1/2/19 4:48:08 AM Permalink

Can you explain the bonus loot defaults on the GO Options page?​ Particularly the drop rate and how you use it...

marcia blanco

Posted on 1/2/19 11:50:22 AM Permalink

Hi Tiffany!

It took me a while to 'get' the drop rate for bonus loot. I had a student try and explain it to me but I had to see it in action to understand its impact with my students.

I think it boils down to the psychological theory of partial reinforcement. It's almost like playing the lottery. I really like how Mike has it set up where most of the 'questers' (89% chance) will earn 1 'gold', but there's a 10% chance that they'll win 10 'gold and a 1% chance of winning 30 gold. (Add up all kids get something.) It's a bit of a roll of the dice and all games involve some sort of luck.

I also LOVE how he rewards kids who get their weekly quest in on time without penalizing those who work at a slower pace by using the store to provide the bonus loot. I haven't done that yet, but that is definitely up next on my GO to-do list. Because items in the store can be made time-sensitive, the bonus loot that students can "buy" in the store rewards those who get the assignment completed. (They use the 'coupon code' that you as the admin place in the "Completion Message". That code is time and date sensitive.) Mike shows what it looks like in one of the videos below, but doesn't show how to set it up in the store. I'm back at school today, but I'll try and do a Mike-esque video to demo it later this afternoon.

I hope this helps.

Tiffany Fitzpatrick

Posted on 1/3/19 2:05:00 AM Permalink

Thank you! ​

Mike Skocko

Posted on 1/2/19 2:03:16 PM Permalink

Tiffany Fitzpatrick

Posted on 1/3/19 1:59:02 AM Permalink

It very much helps! Thanks for being so awesome. ​

Syrita Ramos Walker

Posted on 12/31/18 6:48:36 AM Permalink

​Greetings! Thanks so much for your post! Happy holidays to you!

My request may seem trivial, but in getting started with Game-On I clicked and watched nearly all the video explanations for each feature...but what I really wanted was just a demonstration of how it would look to set-up assignments. Well, more like a "shadow view" through of creating a lesson with each stage (videos, links, check for understanding, glaming and all)...just an average lesson. I watched many videos, but I never just saw "the one", unlocking the hesitancy of "ahh haa" I can do that too. Now, I think I may have it...but that was what I'd searched for.

I think a vid of such could be beneficial to newbies. I was left thinking... 'Let me just see you build a lesson...Then I can try it for myself.'.

Questions: I usually give a do now or some call them bellringers. I guess I could use that for the daily challenge? The weekly challenge...does that normally include the portfolio entry? The young minds seem to get so overwhelmed with increments of work. I mean...who would think that you're coming to school to complete soooo many assignments?

Also, I thought I remembered other teachers using a time-clock feature. I'd like to know more about this option. Where testing stimulated workplace school wide, and if I can get something going where the log-in and clock in it would help to streamline things for me.

marcia blanco

Posted on 1/1/19 5:58:37 PM Permalink

Hi Mike! Happy New Year to you, Marq and Syrita (who inspired these video clarifications. Thanks, Syrita!)

These are seriously helpful, even after using the Game for a year. You've inspired all sorts of structural ideas for me. Thank you! Might I suggest that you put these on your MacLab web page as an intro (unless you have already done so.)

Can I assume that your daily and weekly quests are essentially a "minimum" that the kids need to get done, or do the weekly challenges draw from quests in the other maps?

Also, what portfolio site do you use? Is it Behance? If so, how do kids create a WIP portion now that it is not an option? Also, do they post their reflections there or on their blog?

Last question, I promise (at least for now :) Do you collect their .psd and .Ai files to see how they've created their image (to check best practices stuff like non-destructive techniques and file organization)? If so, how do you do that? The game won't accept those files.

Mike Skocko

Posted on 1/1/19 6:44:09 PM Permalink

marcia blanco

Posted on 1/1/19 7:05:12 PM Permalink

Thanks, Mike! I promise the questions will keep on coming. At the very least, I hope to help inspire those who are out of their comfort zone doing this. (If anyone is reading this and a little intimidated because your introduction to technology was the fax machine, I am your spirit animal.)

Mike, you are a great hand-holder.

Syrita Ramos Walker

Posted on 1/1/19 7:29:26 PM Permalink

You are so right Marcia! I hesitated in​ getting started a while part because of getting out my comfort zone...and a bit of wanting it to be JUST RIGHT. So, yes...just the simple explanations are so helpful!

You mentioned gathering student work. For collection of student files...I have the students share a Google Drive Folder with me (created with the name of the class and school year). We add folders within their class folder to help organize assignments. So, anytime they save work in .PDF, .jpg, whatever format it should sync to their Google Drive (I installed backup and sync on each Mac). Viola! I have access to it!

Mike, even though Game-On is evolving, I remember info on some of the features from vids that I watched a couple years ago for the prior version. It all helps!

marcia blanco

Posted on 1/1/19 9:33:25 PM Permalink

Hi Syrita! I think that is what I'm going to end up doing. Our district is already using Google and I'm involved with a cohort that is piloting a system to evaluate transferable skills through evidence-based student reflection (Doesn't THAT sound like new age educational jargon!) I work in a CTE, so at least half of our assessment is based on workplace transferable skills like communication, work ethic, teamwork etc. Anyway, we are having the students develop Google sites to stash their evidence and it makes sense to have everything on one platform.

Still, I can't wait for the new blog features in Game-On. That is going to be amazing!

Syrita Ramos Walker

Posted on 1/2/19 2:57:42 AM Permalink

Yes, we are a shared time CTE center as well! I do understand what you mean! This year we started simulated workplace school-wide. Even before doing so, SkillsUSA participation has been built into each of our program's state frameworks. of the best take-aways that Google Drive has provided is that students have all their work in one place (if they follow instructions). I've had students contact me regarding a portfolio, or their past work...I just search my shared folders, send them a link to the folder that they must have forgotten that they'd created. Some go through so many e-mail addresses.

I too am very I'm interested in the upcoming blog features!

Syrita Ramos Walker

Posted on 1/1/19 7:11:13 PM Permalink

These are extremely helpful! I believe that the The Rationale and Mechanics of Building a Daily Quest vid should be at the top of the list for new users...well right after the install of the plug-in! It's great to see what your "system is for set-up". I work better with a daily system...keeps me on track! Thanks for the inside scoop!

With the new version, I'd wondered what the DPE option was on check for understanding. I get it now! So the student's post are held within the site? I currently have the students use a blog space on a site space of their choosing (Wix, Weebly, Google Sites) so that could be a great way to have them share the link to the complete weekly post for credit.

Other to you address special projects? Such as a design for another class, community member etc. I didn't see that you mentioned a time-clock that something that I could do with Game-On or should I search for a different plug-in?

Mike Skocko

Posted on 1/1/19 7:46:20 PM Permalink

We're off for a hike. Will think about this and reply when we return.​

Mike Skocko

Posted on 1/2/19 1:17:29 AM Permalink

marcia blanco

Posted on 1/2/19 1:55:33 AM Permalink

It's going to take me a little while to get my head around how you use the store. Maybe next school year.

Tell me more about kids health and death in the game. It reminds me of some of your videos about "hunters & healers" from last year (which I didn't get at all.) Are you still doing that?

I think working that into my GO system will finally change it from the fairly drudge-like curriculum delivery system (like Khan academy, but with prizes) to something more.

Syrita Ramos Walker

Posted on 1/2/19 4:54:36 AM Permalink

Marcia - The kids respond so well to the smallest rewards. I have students who experience senioritis ​on a daily basis, but when it comes to competitive activities...they are on board!

When it comes to rewarding the students that stay on task and do what they need to do, I've (attempted to) reward them in some way on a regular basis. I like that GO can clearly show how they earn time to do various things in the classroom, have special treats, or activities.

Mike Skocko

Posted on 1/2/19 3:54:49 PM Permalink

Tiffany Fitzpatrick

Posted on 1/3/19 2:08:49 AM Permalink

I love Dan Pink's stuff. Had to read "A Whole New Mind" years ago for a class and I've been a fan ever since. Motivating, mind-spinning stuff :)​

Syrita Ramos Walker

Posted on 1/2/19 4:07:28 AM Permalink

It is all worth the watch, not long at all. So greatly appreciated!

The answer is yes! Tracking student time is the goal, much like a workplace. The students and I have discussed that the pay will not be US dollars, but I'd like them to earn an hourly wage to be able to spend. Students are in my class for nearly 2 1/2 hours each day (2 blocks), but since they come from different high schools, they arrive and leave and different times. You've given me something to think on.

Like Marcia, I think it may take trial and error to use the store feature. I can see how it can be done. I love the accountability of it! Wish I'd had all of it set up like LAST YEAR!

I really like the design challenge section! The bonus feature is awesome! I assume that the design challenges can be repeated with additional earnings?

Thanks so much for this question/answer opportunity! This is great!

marcia blanco

Posted on 12/30/18 9:43:46 PM Permalink

Hi Mike!

This was a lovely video and though I knew most of it, I still gleaned some useful stuff that has me thinking.

I have a question though and your video reminds me that I need to ask it. My maps don't look like yours. Mine are all vertical. (I wish I could post a screenshot here.) All parent maps and child maps are in one vertical line in the order that I place them in the "Quest Maps" menu.

When I first laid them out, the user side looked very much like your maps and the admin side showed this vertical layout, but now all of it goes vertical. It's all navigatable, but it's ugly and it's kinda driving me nuts.

Any idea what it might be?

Mike Skocko

Posted on 12/30/18 11:15:29 PM Permalink

Do your maps look like this, Marcia?

If so, that's because the maps are responsive; if your browser is narrow, the map flexes to a single column. If you're on a phone or a tablet, the map will almost always be displayed in a single column. If you're on a computer, extend the width of your browser until the map adjusts.

Also, if you've increased the size of the browser content...

Aw, heck. I forgot the purpose of this discussion. ​Here's a video response.

marcia blanco

Posted on 12/30/18 11:52:27 PM Permalink

Hi Mike!

What you showed me is exactly what it looks like but responsive web design is not the issue. My browser is on full page on my 15"MBP and my students are working on 21" iMacs. It's almost like it's stuck on the mobile screen command though.

I thought that maybe there was a plug in that is creating the problem, but they are all turned off at this point (except Game-on of course.) All old versions of GO are deleted as well.

I can try a different WordPress template. Which one do you use?

marcia blanco

Posted on 12/31/18 12:40:54 AM Permalink

Update: I just tried a different WP theme and that had no effect. However, I did discover that some of my smaller maps with fewer quests are correctly laid out. It's the weekly quest maps that aren't working correctly, which might explain why the format changed halfway through the semester.

Mike Skocko

Posted on 12/31/18 1:01:08 AM Permalink

Marcia, would you please ​either post a link to your map page or email it to me at so I can take a look at it?

marcia blanco

Posted on 12/31/18 1:48:36 AM Permalink

marcia blanco

Posted on 12/31/18 1:50:14 AM Permalink

I made you an account.​

Mike Skocko

Posted on 12/31/18 4:20:52 AM Permalink

marcia blanco

Posted on 12/31/18 10:56:28 PM Permalink

Hi Mike! THAT was really helpful and I have no problem leaving it up here for others. (Of course, I haven't fixed it yet. If I continue to have problems, I'll let you know. )

Mike Skocko

Posted on 12/31/18 11:05:16 PM Permalink

Good to know, Marcia. Thanks for being open and sharing. We all run into problems—and thank goodness! Problems push us forward. :)

marcia blanco

Posted on 12/31/18 11:01:01 PM Permalink

Update: I just limited the children to 5 and it worked beautifully. (What would THAT sentence look like without context? XD)​ Lesson learned. Thank you!!

Mike Skocko

Posted on 12/31/18 11:47:21 PM Permalink

LOL. I love happy endings.​