Mike Skocko

Interested in a Gamified Learning Management System?

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Shawn Harrel

Posted on 8/17/19 10:23:36 PM Permalink

​A couple of odd things happening for me, might be user error:

1) Store items with access locks show up as blank white boxes once the time access period is open/available. This happens with my user account, with test users as well

2) Users with "subscriber" setting in WP don't seem to have the option to edit their profile in the usual way. Selecting edit profile from the dropdown in the upper RH corner of the page sends you to the home page instead of the profile page. Do users need to have "contributor" setting?

Mick McMurray

Posted on 8/18/19 2:42:19 AM Permalink

1. Just pushed code to the master branch that should take care of issue 1.

2. That is somewhat the intended behavior. Students should no longer have access to the backend at all. The profile page is on the frontend. You can customize it in the options. Note that the avatar is not the gravatar. It is now set right on the site but if there is no avatar set and if the email associated with the account has a gravatar it will show. I'm curious to why a subscriber on your site has access to the admin bar at all. Game on should block the admin bar for subscribers. Do you have another plugin installed that might be overriding that behavior?

Shawn Harrel

Posted on 8/18/19 3:12:52 AM Permalink

#1 -- awesome, yes, it works like a charm

#2 -- ah ha! I get it, but I do still have the bar across the top, but any click other than Logout after hovering over the username (can click on name or profile) takes you to the home page only. I disabled all the other plugins and I don't think any of them should be goofing with it.

I'd call it fixed! Awesome Mick, you're on fire as always.

Shawn Harrel

Posted on 8/18/19 3:58:58 AM Permalink

Also wondering if there's a reason why I can't seem to get embedded YouTube videos to play in the blog. The thumbnails show up and it looks promising, but the videos don't end up playing and it gives an error message.

Mick McMurray

Posted on 8/18/19 6:45:01 AM Permalink

YouTube is working fine for me--I tested it on my old site site the latest plugin. I've had issues with individual videos before. Is it all videos or just one?

I also fixed it so the admin bar doesn't show to non-admin. ​

Shawn Harrel

Posted on 8/18/19 6:56:50 PM Permalink

​I was trying to make it too hard, using embed code instead of just pasting the link. Using the link works

Mick McMurray

Posted on 8/18/19 11:32:34 PM Permalink

Isn't that cool. There are a lot of other sites that embed automatically​. Here's the link to the list:

I also updated some more code today. Some bug fixes on the clipboard and a new contributor role to allow students to author quests--that have to be approved and published by an admin.

Shawn Harrel

Posted on 8/19/19 12:23:56 PM Permalink

Oh wow, cool indeed. Also nice to see it works seamlessly with unlisted videos, which makes sense. ​Thanks for the details and the fresh code. :-)

marcia blanco

Posted on 8/16/19 8:35:53 PM Permalink

​Quick Question for everybody:

Does anyone use Captivate files in their quests? Is it possible? (I've never used it and I'm wondering if I should bother spending precious time and intellectual bandwidth downloading and learning it.)

Mike Skocko

Posted on 8/16/19 9:44:31 PM Permalink

Adobe wants me to, but I love Screenflow. Record, upload, and link. Couldn't be simpler.​

marcia blanco

Posted on 8/18/19 6:40:44 PM Permalink

You should get endorsement pay for Screenflow. That's what I use too, mainly because of your endoresemnt.

I've never used captivate and the interactivity of it has intrigued me a bit. I wasn't sure if anyone​ had a clever use for it in the game.

Mike Skocko

Posted on 8/16/19 9:49:40 PM Permalink

Oops. Not sure what you mean by, Is it possible? What's the end product you'd use?

If it's SWF, don't bother. It's dying. MP4 and HTML5 should work. Have to try to know for sure.

Marquis McMurray

Posted on 8/16/19 11:31:35 PM Permalink

I don't. I personally use Camtasia​. I can just upload videos or edit them as needed (video, cursor, audio, zoom, etc.). I've never really given Captivate a full look but I've meant too. I'll take a look soon and see how it would work with

Mick McMurray

Posted on 8/18/19 5:10:46 AM Permalink

I remember now why I didn't look at Captivate very long--it's not included in CC. It looks like overkill for what I do. My copy of Camtasia needs renewal. I will probably switch to Screenflow soon.​

marcia blanco

Posted on 8/18/19 6:42:25 PM Permalink

Yeah, I've never had access to it either but I will in the next couple of weeks when we upgrade to CC2019. That's why I asked. :)​

Mike Skocko

Posted on 8/18/19 6:51:42 PM Permalink

marcia blanco

Posted on 8/18/19 7:09:08 PM Permalink

I don't think so. I can't find the email link that made me aware of it. Maybe it isn't and I just assumed it was because it's an Adobe product. I'll find out next week when I load CC2019 in my lab.​

Mike Skocko

Posted on 8/18/19 7:25:34 PM Permalink

I have 3 Adobe CC 2019 Subscriptions (1 from the district, 2 from Adobe) and none of them offer Captivate. I can get it free from the Mothership, but it's never seemed worthwhile—timewise. I'd rather record hundreds of videos than create dozens of interactive lessons.

Just looked at Captivate. Whoa, it's come a long way from its clunky, humble origins. Maybe I'll give it a go in the second semester. No time, now.

marcia blanco

Posted on 8/18/19 8:06:44 PM Permalink

Let me know what you think. ​

Matthew Miller

Posted on 8/16/19 12:22:33 PM Permalink

​Is it possible to unlock additional roles for our sites? I'd like to have several accounts that can log in to post announcements and write quests (so each quest is 'authored' by the avatar of the character who posts it). They don't necessarily need to be site admins, though that would be a time saver for me, but if I could at least make them contributors, that would be really helpful. I also occasionally have advanced students who write a quest, as one of their quests, and allowing them to be tagged as the author is highly motivating.

Mike Skocko

Posted on 8/16/19 2:42:46 PM Permalink

Just spoke with Mick. We're both up for finding a way for students to author quests—we've talked about this before—but there's no way we'll ever authorize publishing rights to anyone but the admin. A bazillion things could go wrong with that. (Think it through.)

Marquis McMurray

Posted on 8/16/19 11:36:55 PM Permalink

Just to follow up on what Mike posted, I'll put this on the soon list on the roadmap. I'd guess weeks not months until I can get to it. I'm thinking you can promote users to create their own content but not directly publish to the site. And they will not be able to edit the content created by other users. Perhaps also not able to edit once published--but I'll see what Wordpress allows us to easily do. If you or anyone does need a second admin user--a co-teacher or aide--have them join your game and then let us know. We can promote them on our end.

Mike Skocko

Posted on 8/18/19 7:05:13 PM Permalink

Mick has hacked the Contributor role in order to limit access to creating and editing their own quests and posts. (Contributor had way too many privileges by default.)

They CANNOT publish.

Will that work for you?

I'll test it this week with one of my kids who wants to record After Effects tutorials. (Hint: If I can test it, you can, too.)

Matthew Miller

Posted on 8/18/19 7:38:42 PM Permalink

Yes, that should work for the student side. I realized, re-reading my post, that I didn't explain very well. The main, original purpose for posting was to ask for additional accounts I could use instead of my own admin account, to author quests, so they not only have the avatar's image at the top, but are listed as having been authored by the avatar - I have fun ​with this. I just realized this is a moot point in Gameful; quests don't appear tagged by their author in this theme. So Yes, your solution should work just fine for what I need and I no longer need the more complicated system I was using before. :-) I'll take look this weekend, too.

Mike Skocko

Posted on 8/18/19 10:17:08 PM Permalink

You just sparked an idea.

Quests do have the Featured Image option.​ Why not let kids tag their quests with a custom banner above the title?

marcia blanco

Posted on 8/15/19 7:10:32 PM Permalink

Question: Do I have any control over the default home page, the one that says "Hello World"? It's not in my pages. I currently have a home page that explains the theme and premise to my game (​) but it's not linked to the "Home" button in the navigation bar.

I know this is trivial, but it's driving me a little nuts.

Mike Skocko

Posted on 8/15/19 7:17:59 PM Permalink

In the Dashboard, go to Settings > Reading. Select A static page then set your preferred Home page.

marcia blanco

Posted on 8/15/19 7:31:06 PM Permalink

Worked like a charm. Thank you!!!!​

Mike Skocko

Posted on 8/15/19 9:47:10 PM Permalink

If only all queries were this simple. :)​

Matthew Miller

Posted on 8/15/19 12:29:02 PM Permalink

​This is a really minor thing, but as I'm doing data entry, I think about the quest first in terms of the lock (usually time/date based, for me) and then in terms of the due date. It would flow better, in my opinion, if the two sections were reversed in the quest editing screen.

Mike Skocko

Posted on 8/15/19 1:40:26 PM Permalink

I feel the same way, Matthew. If Mick agrees, he'll add it to his Hydra-like to-do list.

Marquis McMurray

Posted on 8/15/19 9:40:00 PM Permalink


Mike Skocko

Posted on 8/15/19 9:46:39 PM Permalink

Ah, Mick outsmarted the Hydra by skipping the to-do list and just made the change.​


Benjamin Davis

Posted on 8/15/19 11:13:54 AM Permalink

Wanted to shout out to Mike & Mick as we start anew. Thank you. The students and teachers are better because of what you do. ​Really looking forward to an exciting school year.

Mike Skocko

Posted on 8/15/19 12:04:45 PM Permalink

Thanks, Ben. But you do understand that our primary focus in introducing and refining game mechanics and teacher tools is selfish, right? We want 'em, too! :)

Mike Skocko

Posted on 8/15/19 1:22:48 AM Permalink

Hey all,

Because gameful is a commercial product, I can't help during school hours. I typically get home around 2:30 PST (if there are no meetings) and I'll be happy to help after that.

I did see all the comments today and felt bad for not helping in a more timely manner. (But that didn't prevent me from taking a long nap when I got home.)

New challenges. :)

marcia blanco

Posted on 8/15/19 3:51:28 PM Permalink

Oh Mike, PLEEEEEZZEEE don't EVER feel bad about the support you give us. The amount of time that you have spent holding my hand has been amazing. You are high up on my gratitude list, my friend.​

Matthew Miller

Posted on 8/14/19 3:45:38 PM Permalink

Not a big bug but adding as I find them:

​I've created a job quest template, but when I click "New Quest from Template" I get a blank gray screen. This happens from the main template editing screen and from the list of templates. However, when I choose "New Quest" and select my template from the pop-up, it works fine.

Marquis McMurray

Posted on 8/14/19 11:39:03 PM Permalink

Thanks. I'll get to it ASAP.

christopher cook

Posted on 8/14/19 2:41:51 PM Permalink

​Next question...

On my maps the badges show up. Is there a way to shut that feature off to streamline the maps?

Marquis McMurray

Posted on 8/15/19 12:08:57 AM Permalink

You can add custom css to the theme. Go to Appearance->Customizer->Additional CSS. Then add the following css:

.go_map_badge {display:none !important;}

christopher cook

Posted on 8/16/19 1:50:39 PM Permalink

sorry CSS new for me. tried placing that in the additional field but nothing changes.​

Matthew Miller

Posted on 8/14/19 2:38:47 PM Permalink

​Mike/Mick: Busy starting to rebuild my site up on Gameful. Ran into a weirdness with store items. Whenever I edit or add a store item, the store categories appear, but only the currently editing item shows up in the list. When I go to the front-end of the store, only the most recently edited item shows up. I've tried removing the categories, saving, and re-applying, no change. I tried creating brand new categories and items (instead of the templates/examples from Mike's site), but no change in symptoms. My site at gameful is NolatLabs.

Mike Skocko

Posted on 8/15/19 1:15:11 AM Permalink

Hey Matthew. Long-time no see.

Look at Period 2 EB. You specified a location, but not a Store Section. Fix that and everything should work.

WAIT: What the heck is that PERFORMANCE link doing in your admin bar? That's in my Network Admin account but NOT in my teacher account.

Plus you have no counts in your store sections even though you have items attached. Weird.

This is a Mick question. I'll pass it along.

Mike Skocko

Posted on 8/15/19 1:26:19 AM Permalink

WAIT (again): Am I just seeing the PERFORMANCE item in the admin bar because I'm viewing it as a Network Admin? (Rhetorical question)

No, just checked and I do NOT see it on my teacher site.

Something is up with your account. Mick will solve this.​

Matthew Miller

Posted on 8/15/19 8:10:37 AM Permalink

Yes, it's because you're an admin. I don't see that.​

Marquis McMurray

Posted on 8/15/19 3:46:25 AM Permalink

Something is definitely screwy. I made a couple test items in your store just to see it for myself. I'll put this at the top of my list for tomorrow afternoon.​

Marquis McMurray

Posted on 8/15/19 4:05:58 AM Permalink

Never mind waiting until tomorrow--I got it fixed. You should be all set now. It was one of those I fixed one thing yesterday, but it broke something else.

Matthew Miller

Posted on 8/15/19 8:10:45 AM Permalink

I can now see multiple items in the store!'s still not working correctly - now I see all "Check In" items in each sub-category. Ie: In "Early Bird" I see all the Early Bird, On Time, Late, and Exit Ticket items, instead of just Early Bird.

Mike Skocko

Posted on 8/15/19 10:10:07 AM Permalink

Looks like it's working fine when I log in, with 4 store items in each category.

Is that what you're seeing now?

Matthew Miller

Posted on 8/15/19 11:03:07 AM Permalink

Yes, it's back to how I expected it to look. Thanks guys!​

christopher cook

Posted on 8/14/19 1:59:29 PM Permalink

​Hi all,

Wondering about the possibility of nesting maps beneath maps. For example, I have an 1st level map heading of makers vs. zombies, with a sub map of robot island. I'd love to be able to split that into sub maps like arduino/circuit playground/little bits/makey makey. Seems that it would be a relatively easy add.

BTW have a great 1st day Mike.


Matthew Miller

Posted on 8/14/19 2:23:00 PM Permalink

Currently, on sites, only one level of nesting is possible. Maps hold map sections, which hold quests. No further nesting possible. I think the long term vision includes deeper, or maybe unlimited, nesting, but Mike or Mick will have to confirm for sure.

christopher cook

Posted on 8/14/19 2:32:15 PM Permalink

Thanks. No prob. I have enough to keep me busy for a long time anyway :)​

Marquis McMurray

Posted on 8/15/19 12:16:04 AM Permalink

Unfortunately this isn't such an easy thing to add. There is quite a bit of code to not only generate the map, but also caches of the different ​parts of the map on each save/change of any other part. The number of queries to the database were at site crashing levels without the caching. Adding new more levels can multiply the complexity of that code. I always take note of these suggestions and revisit them from time to time to see if they can go on the roadmap. Keep them coming.

marcia blanco

Posted on 8/14/19 9:44:00 AM Permalink

​Hi Gentlemen!

I'm still fumbling with the interface here. I'm trying to place an Avatar in my profile and I'm not having any luck. What am I doing wrong?

Matthew Miller

Posted on 8/14/19 9:53:27 AM Permalink

What steps are you taking and what is happening when you do? I'm using a gameful hosted ​site. In my profile page, I clicked the upload button, which loaded the usual WP Media overlay. I switched to the "upload" tab, chose my avatar file, and it seemed to go pretty smoothly. (Though I usually actually use Gravatar, so I can teach the kids about that service.)

marcia blanco

Posted on 8/14/19 9:59:46 AM Permalink

Hi Matt!

I have no problem getting my image to load into the profile page, but the "game" isn't using it. My avatar is​ still the generic one. (And yes, I refreshed, which is a legitimate question to ask at this hour. :)

Matthew Miller

Posted on 8/14/19 10:19:01 AM Permalink

​OK. Next thing to check, then, is in the settings (the WP ones, not the GO ones). Look in the "Discussion" category, near the bottom of the page, to see what's selected for "Avatars." It sounds like it may be at the defaults still (which won't show your uploaded one).

marcia blanco

Posted on 8/14/19 11:09:24 AM Permalink

Done! Nothing happened. I still have the generic "mystery person".​

Matthew Miller

Posted on 8/14/19 2:18:16 PM Permalink

What about if you switch from the mystery man to another option; does the system follow that change? ​

[Update]: This may be a change Mick has to make at the system level. I originally set my site to use Gravatar's icons and I still get that image on my account, even after I've changed the site setting to Mystery Man icons. I tried creating a demo account and uploading an image, which worked as far as the GO pages (eg: Blog) are concerned. I double-checked and it's the same for my main, admin, account. GO doesn't display the black admin bar for the student account, even when editing the profile, so I'm not sure about the usual WP corner icon.

The two avatars appear to be different, with the uploaded Avatar, if it exists, over-riding the general WP setting within GO pages, but not for the black admin bar, which uses the site's original setting.

marcia blanco

Posted on 8/14/19 8:20:14 PM Permalink

Yeah. I can't get the avatar to work, so I changed my profile image through Gravitar, but it isn't what I want. I've taken a page out of Fortnite and have a "thing" planned where, as kids earn more skills, they can "buy" swag for their avatar, edit it in PS and re-upload it. ​ I guess they can do that using Gravitar.

Thanks for your help, Matt. I bet Mike and Mic appreciate it too. All I've done is bug them all August.

Marquis McMurray

Posted on 8/15/19 12:25:50 AM Permalink

It appears I might have a bit of work to do on the avatars--they changed quite a bit when we went multisite. Students no longer have access to the backend profile page and also no longer use gravatar. Because a student can belong to several different games, perhaps with several teachers (who might all have different requirements/policies for avatars), we are using a custom avatar now. It applies to that game only and is changed on the profile page on the front end. This change is in both gameful and the plugin. Students don't see the admin bar and they only see their avatar on the stats panel and the blog. It just occurred to me that I might want to add it to the player-bar where the link to profile is. Also, I'll need to add it to the comments. I don't have students comment often so it hadn't occurred to me until now. Are there any other places that avatars show/should show?

Marquis McMurray

Posted on 8/15/19 2:23:12 AM Permalink

One more thought. You have the choice of adding the avatar field to the registration and/or profile pages. I might be able to put something together where a store item would allow a one time access to change the avatar. You could then sell/lock the item. Perhaps you keep it on the profile page for a period of time and allow everyone to set an initial avatar, then remove it and sell access. I'm not sure how this will work. I just started the school year today and have two new preps to prepare for so I'm unsure of a timeline. Sometimes these things are easy, sometimes they are quite complicated once I get started. Is that something you would be interested in?

Matthew Miller

Posted on 8/15/19 6:32:25 AM Permalink

It's definitely something I would be interested in. I used to use a pair of plug-ins that allowed me to sell access to a custom Avatar as a store item, which was a popular purchase, mid-semester. I'd love to bring that into this year's (or next year's ;-) class.​

marcia blanco

Posted on 8/15/19 4:03:16 PM Permalink

I'm interested in that too. At the moment, at least with the old plug-in, they designed their own and that was that. But this year, I thought having their avatar evolve along the way and selling ​created swag in the store (in the form of a PS file that only I have access to) to outfit them (swords, battle armor, helmets etc.) might be another engagement component. They could then use the avatar in other aspects of the class, like on labels for project hung in the hallway or in their online portfolio.

It sounds like I might need to keep the avatar progress more as an extra-GO item. That'll work well with what I plan to do anyway.

Good luck with your year, Marq! Thank you so much for all the support. I start in a couple of weeks, so I should get quieter after that.

Marquis McMurray

Posted on 8/15/19 4:56:53 PM Permalink

Marcia and Matt (and anyone else interested),

Before I code something like this, let's come up with the ideal implementation.

For starters, here is what I'm thinking:

  1. The ability to add or remove the avatar field on the registration and profile screens (this already exists because I was thinking ahead that we would do something with avatars).
  2. A form that is accessible after purchasing a store item--should it be one time use, for a period of time, or . . .?
  3. Would there be a use for creating a library of avatars that is teacher approved as an option?
  4. What about styles for the avatars--borders, sizes, glowing.
  5. I've also thought that perhaps selling the ability to change the page background could be a something that would be a desired item for students. (Option 4 and 5 have the potential to look very myspace circa 2002).

There are always things to change once I code, but I always try to start with the best design and plan before I write anything. Let me know what you think.


Matthew Miller

Posted on 8/14/19 8:46:57 AM Permalink

Wow, how did I miss out on this huge thread! I thought the forum was awfully quiet, knowing the work Mike and Mick were doing this summer. This explains the mystery.

I missed the July roll-out due to overlooking this thread (and darn it, had just re-uped on my personal site in June). But I'm really interested in migrating and financially supporting the work. I'll try it out to see how the performance is from over here in Egypt; if the responsiveness is OK, I'll jump to the yearly plan. Does gameful have provisions for custom DNS hosting? I already have my site names; I could change hosting providers, but would definitely prefer to keep the site name!

FYI, when I click on the "sign me up" buttons (all 3 levels) I get a error, just a generic whoops something wrong happened type message. When I scrolled to the bottom, the "Create an Account" button DID work and take me to the sign-up page. [Update: works now; maybe it was under revision when I was attempting previously? Or maybe clicking the 'create an account' fixed it? I'm not signed in, no account yet, it just started working.]

Mike Skocko

Posted on 8/15/19 1:19:48 AM Permalink

Welcome to Gameful, Matthew. Can't wait for your input.

Not sure how this will perform in Egypt, but for me, it's remarkably more responsive than the old Mac Lab site.

Lots of work left to do. :)

Keith Hines

Posted on 8/13/19 4:12:43 PM Permalink

​Here goes another bug. When I hide a top level Quest Map, it disappears from the Map page (as expected). Unfortunately, all sub maps in every group disappears (no quests available in ANY map). Thank you, Mick.

Mike Skocko

Posted on 8/13/19 4:24:17 PM Permalink

(So Mick doesn't have to do this)

I currently have 3 maps with 5 map sections on each map. When I hid one of the maps on Gameful, that map, its sections, and all quests in the sections were hidden (as expected).

The other two maps, their sections, and quests remained visible (as expected).

Looks like the bug is only with the plugin. (If I'm understanding correctly.)

Marquis McMurray

Posted on 8/15/19 12:27:31 AM Permalink

I found the issue--the map defaults to the last map visited. If the last map is then set to hidden​ it caused a section of code to not load. It's fixed now (master branch). Thanks for the reports.

Keith Hines

Posted on 8/12/19 11:16:59 PM Permalink

​Hi Mick,

I think I found a few more bugs in the plugin. I have added some images to help. It's related to the "Gameful Tools" and the Leaderboard. Something to do with DataTable errors. If you need more information, let me know and I'll try to figure it out. Thank you for all your help!

Image #1: ​Gameful ​Tools

Image #2: ​Lead​erboard

On a side note, tests are still broken for multi-stage quests. It's not a big problem. I just went ahead and put all content in stage one and had a longer quiz. I did notice that even if stage 1 has no test, but then stage 2 does, it still won't work. Not sure if this would also affect submitting blogs, files, or passwords in follow-up stages.

Marquis McMurray

Posted on 8/15/19 12:27:51 AM Permalink

Think these are fixed now too. Thanks again.​

christopher cook

Posted on 8/12/19 5:25:04 PM Permalink

​Just as an overall thing... I love so much about the new site. Bonus loot, blogs, making quests sequential or not, I am so happy to spend time on what I want to do with the kids and not the fiddly details of management which I have finally gotten a grip on.

Mike Skocko

Posted on 8/13/19 2:27:47 PM Permalink

I know how you feel, Chris. Once we wrap our heads around the mechanics, the possibilities unfurl. Really looking forward to the kids showing up tomorrow.

It's going to be a great year.

christopher cook

Posted on 8/12/19 3:08:16 PM Permalink

​And another.

When I look at the scoreboard I get an error that it is trying to access a table....

DataTables warning: table id=go_leaders_datatable - Requested unknown parameter '7' for row 0, column 7. For more information about this error, please see

I know what it means but not how to address it. for screen shot

Mike Skocko

Posted on 8/13/19 2:23:17 PM Permalink

Hold the shift key and click the refresh button. That will load the missing JavaScript.

​Should work fine after that.

christopher cook

Posted on 8/12/19 2:16:20 PM Permalink

Hi folks,​

Next question/issue :) When I try to upload a file to complete a challenge I get a size error, even though the file is tiny. Photo at link

Mike Skocko

Posted on 8/12/19 2:34:43 PM Permalink

Curious. I just uploaded a screenshot—a PNG with the goofy default name and the extension hidden, just like yours—hoping it would fail.

Dang! It uploaded without a hitch.

I'm using a teacher account for the Mac Lab—the exact same type of account all our users have—so there are no extra privileges.

Just for kicks, deselect the Hide extension checkbox and try again.

You might also try logging out and back in again, just to cover the bases.

christopher cook

Posted on 8/12/19 2:44:55 PM Permalink

Oops left out a detail. Was in as test user that I created. When I am in as me I can upload to media library then add.

I figured it out. I had the restrict domains on when I created the test using non-work email. I got in but I think that created the upload error. Recreated account with that button unchecked and then it uploaded just fine.

It is interesting that even if I remove account it thinks that email address is taken.

Mike Skocko

Posted on 8/12/19 2:52:22 PM Permalink

Yeah, was just testing this as a user. We'll get this fixed, whatever the heck is causing it.

Will advise.​

Mike Skocko

Posted on 8/12/19 2:54:35 PM Permalink

I'll be in meetings off and on today and tomorrow. Will touch base as time permits.

christopher cook

Posted on 8/12/19 2:57:16 PM Permalink

I figured it out. I had the restrict domains on when I created the test using non-work email. I got in but I think that created the upload error. Recreated account with that button unchecked and then it uploaded just fine.

Mike Skocko

Posted on 8/12/19 3:02:52 PM Permalink

Good news.

I found an unrelated bug we need to squish, so your report was helpful in an unanticipated way.

Adam Coulson

Posted on 8/11/19 9:30:01 PM Permalink

​Hi Mick, Should I update my sites plugin to the new 5.1 from GitHub since I am not able to use your I wasn't sure if that was something to avoid or if it's ongoing. I could just stay at the 4.331 if that's the best option but thought I would at least ask.

Mick McMurray

Posted on 8/12/19 1:28:59 PM Permalink


Most definitely upgrade to the 5.1 plugin. The master branch is also has the latest code. I'm still getting reports of bugs and getting them worked out and will issue a release as soon as we think we got them all. I don't have any outstanding bug reports and I don't think its got any more problems than 4.3 and has so many new features. I think you will really like it. It is a change that I would make between sessions--there are some major changes to the way information is stored. You can downgrade if you decide to go back to v4, but much of the work from v5 will not move back to v4. The database migration tool only works one way (it runs automatically at activation of v5).


Keith Hines

Posted on 8/10/19 3:50:09 PM Permalink

​Hey guys.

Sorry to bother y'all. I know you're trying to get your website up and running, but unfortunately I'm still struggling with the plugin. I don't know if it's related to the fact that Multisite is running on directories instead of sub-domains like yours, but I have ​made a page to help understand the issues that are being experienced. If you would like a login to the website, let me know.

The issues are is related to the logout and leaderboard screens.

UPDATE #1: Leaderboard working. It errors out if there are no quests that have been completed by a user.
​UPDATE #2: Logout issue seems to be related to the link. I added a plugin to hide the login which allowed me to change to "signin" instead and the main one the "Logout" on the profile page doesn't though. I'm thinking these must be hard-coded? Maybe that will help find the bug I hope.

Additionally, the most recent update to the plugin made all the icons disappear.

Thank you for any help you can provide!


Just in case links are still being screwy... ​

Just found another issue. When working with store items, if you hide a group, then all store items will show up in all categories until you go back into a store item, edit (don't have to change anything) and update. Another fix is to just open a new store item and then close out. Then store will go back to normal.

Another little bug. I'm starting to wonder if it's me instead. :-p Anyways...when making a quest, there's no problem having a quiz in the first stage, but when adding quizzes to additional stages, it converts to a blank quiz radio button. All you have to do is click the button and get credit. Also, it doesn't matter if stage one call to action is set to none, the quiz in other sections will still be blank.

Mick McMurray

Posted on 8/11/19 6:59:52 PM Permalink


​I now realize what is the cause of many of the errors you are receiving--you are trying to use the plugin on multisite. The plugin has never worked on multisite. Much of the new code that allows multisite to work on the site is in the plugin, but much of it isn't there and will not be for various reasons. Any new users interested in the plugin should be looking at moving to as that is where bug fixes and support will continue to be offered. I know there is a group of individuals running sites with the plugin and I did not want to leave them with many of the errors existed in the plugin. I am applying fixes to both our new project and the plugin and it should continue to work on single site installs for sometime to come, but I make no guarantees. I can't control many factors--Wordpress code changes, plugin conflicts, and others hosting environments. If you are interested in moving an existing site to, there is a tool to move the game data.

Try running the plugin on a single site install and see which of these problems persist and let me know. I added a bit of code to throw an error on a multisite install so others wont spend time trying to get the plugin to work on a multisite.


Keith Hines

Posted on 8/6/19 2:25:10 PM Permalink

​Hey Mike,

I'm using the plugin and I'm struggling a bit. For some reason I cannot figure out the registration process for new users. I have the options for "Allow Joining of Site" set to allow, no membership code currently, no domain limiting, and fields for registration page set to display name, avatar, section, and seat. When I browse to my site, I see the login option, but when i click it and join using Google, it automatically joins without asking anything.

Also, when i click the "Profile" option, it browses to /profile/ and says "The site is experiencing technical difficulties." Where do I setup the profile page to display anything? I've tried reinstalling and also deactivating all plugins with no success. I appreciate any help you can offer. Thanks!

Mike Skocko

Posted on 8/6/19 2:57:12 PM Permalink

Mick is out of town and I'm not using the plugin, so here's my best guess.

Users need to REGISTER—not JOIN the first time. REGISTER once, then log in after that. At present, I believe REGISTER is in small text at the bottom of the login panel. Mick planned on making that more prominent but got hung up on fixing other issues.

WARNING: If you have open registration with no filters, you're going to get bots—lots of bots. A simple membership code will stop that.

Hope that helps.

Keith Hines

Posted on 8/6/19 5:48:29 PM Permalink

Well I added the membership code, tried to register with a new username/email and it registered fine. The problem is​, it never asked me any of the follow-up questions like name or section, and on top of that, never required the membership code to register.

Also, once I've registered the new account, the link for profile is still broken. It's as if it is trying to browse to a page that doesn't exist.

Sorry for bothering you Mike, but thank you for your help.

Keith Hines

Posted on 8/6/19 6:00:06 PM Permalink

Mike Skocko

Posted on 8/6/19 6:22:39 PM Permalink

Mick's going to have to answer these questions, Keith. He should be back in a day or two.

Mick McMurray

Posted on 8/8/19 6:40:04 AM Permalink

Hi Keith,

Just got back a few hours ago from a much needed break. Thanks for understanding that delay and thanks for helping debug this situation. I just now uploaded some new code to the 5.1 branch that I believe will fix this problem. My focus is on the site and the multisite code that goes with it but I've been moving it over to the plugin as I work. It is largely untested in a single site installation so I'm going to need help from plugin users to let me know what's not working. You found one of the problem areas. In my testing it works now. The registration link under the login form should now take you to a registration page.

The domain limits will work on the form, but not on any social login form that you use. They work on the social login, but that is a custom plugin (that I'm not free to distribute). I suggest having students use the registration form with the membership code option turned on. If you are going to use a social login plugin, be aware that it will allow anyone to register unless you find a plugin that allows its own limits on domains.

Shawn Harrel

Posted on 8/13/19 12:53:51 PM Permalink

With the new plugin on a single Wordpress site (, I've been running into the following error. I tried it and experienced similar results with 5.1 as well, but the code copied below is from the It seems to break my ability to login and I get this message when going to the login screen: "The site is experiencing technical difficulties. Please check your site admin email inbox for instructions."

The following is the error message:

Error Details
An error of type E_ERROR was caused in line 64 of the file /nas/content/live/lsr7dmtquests/wp-content/plugins/Gameful-master/modules/login/src/functions.php. Error message: Uncaught Error: Call to undefined function get_network() in /nas/content/live/lsr7dmtquests/wp-content/plugins/Gameful-master/modules/login/src/functions.php:64
Stack trace:
#0 [internal function]: go_login_redirect_queries('login', 'login', Object(WP_Error))
#1 /nas/content/live/lsr7dmtquests/wp-includes/class-wp-hook.php(286): call_user_func_array('go_login_redire...', Array)
#2 /nas/content/live/lsr7dmtquests/wp-includes/plugin.php(208): WP_Hook->apply_filters('login', Array)
#3 /nas/content/live/lsr7dmtquests/wp-login.php(970): apply_filters('login_redirect', 'login', 'login', Object(WP_Error))
#4 {main}

Marquis McMurray

Posted on 8/15/19 5:26:51 PM Permalink


Thanks for the error log. I can't explain how the code would cause this error, but we will definitely figure it out. Are you by chance trying to run the plugin on multisite? I'm going to create a custom branch for you to try later today and we will see if that solves the problem. I have another class that starts soon but I'll make the changes as soon as class is over.


Shawn Harrel

Posted on 8/15/19 7:15:34 PM Permalink

It's not a multi-site. Could it be another plugin causing the problem? Thanks!!​

Marquis McMurray

Posted on 8/15/19 9:31:08 PM Permalink

I don't think it is another plugin. Try the branch I just published and let me know if it solved the problem. If it solves it, I wont worry about how it was happening in the first place.

Shawn Harrel

Posted on 8/15/19 11:20:36 PM Permalink

It solved it! Logging in and logging out now just for fun ;-)

Thank you Mick that was awesome and impressive as always!

Mike Skocko

Posted on 8/15/19 11:29:02 PM Permalink

Ain't Mick a friggin' genius?


Mike Skocko

Posted on 8/5/19 11:08:29 PM Permalink

Following up on this vid: >>>> $#@%ing LINKS! I keep fixing them and they keep going corrupt. The link ends with HZUA. Delete the gibberish after that (if it reappears).

Here's my current thinking for the Bonus Loot (as described in the vid):


Rethought the Bonus Loot:


Lots to ponder before school begins on the 14th.




Mike Skocko

Posted on 8/5/19 6:21:32 PM Permalink

P.S. Gameful is now diverging from the free plugin. All updates from this point forward will only apply to Gameful.

Mike Skocko

Posted on 8/5/19 6:19:50 PM Permalink

christopher cook

Posted on 8/4/19 11:26:49 AM Permalink

​Hi, when I add/edit a badge the option to add an image flashes briefly but I cannot click it.

Mike Skocko

Posted on 8/4/19 12:37:41 PM Permalink

christopher cook

Posted on 8/4/19 11:00:06 PM Permalink

404 not found​


Mike Skocko

Posted on 8/5/19 12:22:12 AM Permalink

Okay, for whatever reason, the EdEx is pasting gibberish on the end of URLs. I'm not going to make links anymore until this is resolved. is the URL.

christopher cook

Posted on 8/5/19 11:32:22 AM Permalink

I think, slowly, I am getting it. Everything, from quests to badges to store items, have to have a parent. If I do that I can add an image. If not there is no option for an image. Slightly confusing as it says add badge, when one is really adding a parent under which to put the actual badges.

Mike Skocko

Posted on 8/5/19 2:49:27 PM Permalink

Mick McMurray

Posted on 8/9/19 10:53:15 PM Permalink

Thanks for the feedback--I was never happy with how Wordpress presents hierarchical taxonomies, but I've gotten used to them. I'm adding making these pages more intuitive to our feature roadmap.

Mick McMurray

Posted on 8/4/19 5:07:48 AM Permalink

​Greetings everyone. I've just finished up a tool to help anyone looking to move their game data over to This will allow you to take advantage of the managed hosting and support that we are providing but not have to start from scratch on your site.

You will need an account on as well as the latest version of the plugin installed on your site.

Get the plugin here:


marcia blanco

Posted on 8/5/19 9:43:32 PM Permalink

Hi Mick,

Which folder is the plugin? Also, do I install it on both the old site and the new?


Your Favorite Luddite.

marcia blanco

Posted on 8/8/19 2:58:48 PM Permalink

Hi Mick!

I hope you had a restful couple of days. I'm sure you needed it. I feel a little bad asking questions so soon after you got back because I'm sure there is a pile of work waiting for you, but I'm starting to panic a bit. Hopefully (and probably) this is a quick and easy one.

Going into my original (bluehost) game site, there is no set of "gameful tools" in my WP tool menu. I assume that I need to install the plugin that you wrote to get this option, but I can't find the plugin either. What am I doing wrong?

Mick McMurray

Posted on 8/9/19 6:37:53 AM Permalink


The plugin can be downloaded off the GitHub page above--here is the direct link to the plugin download.

It only needs to be installed on your bluehost site--it's already installed on You will have to deactivate (and uninstall if you wish) your current gameon plugin before installing this one. Hope that helps.


marcia blanco

Posted on 8/9/19 6:10:11 PM Permalink

Got it! Thank you!!​

Mick McMurray

Posted on 8/9/19 10:53:50 PM Permalink

Did you get a chance to try the import feature? Let me know how it went or if you need help.​

marcia blanco

Posted on 8/9/19 11:05:13 PM Permalink

Yeah! It worked like a dream. I got it going, left for lunch and checked it about an hour later. It was all done.​

Mike Skocko

Posted on 8/2/19 7:25:44 PM Permalink

christopher cook

Posted on 8/1/19 9:48:53 PM Permalink


It shows "player view locks on" but I can still skip them

Mike Skocko

Posted on 8/1/19 10:07:58 PM Permalink

christopher cook

Posted on 8/1/19 1:24:44 PM Permalink

​Hi Mike,

Very happy with all the new features... One question/observation: When I put quests in order via map, and have not checked the pod button, should they need to be done sequentially? It seems I can skip, in robot island, quests 1+2 and go right to 3. I realize that they are all pretty much empty I am just trying to get a feel for the mechanics before actually adding real content.

Mike Skocko

Posted on 8/1/19 3:42:23 PM Permalink

christopher cook

Posted on 8/1/19 9:59:54 PM Permalink

That link shows not found​

Mike Skocko

Posted on 8/1/19 10:05:42 PM Permalink

Mike Skocko

Posted on 8/1/19 10:06:48 PM Permalink

And it did it again. Both links should work now.​

Mick McMurray

Posted on 8/4/19 5:03:50 AM Permalink

Just a heads up--I fixed a few issues with the map in the last couple days. It is now full width, and the reordering isn't glitching anymore. Please let us know when things don't work as they should--I'm ​glad to fix them. There was a particular issue with the one quest on the last map but nothing was on the maps before it. The "locked by previous" only items on the current chain of quests or the last item on the previous chain to see if they are complete. If the previous chain is a pod, it will check if the pod is complete. When there are empty chains and then an item on a chain it caused a bit of an issue. It will now show unlocked because it counts an empty chain as complete.

Mike Skocko

Posted on 7/31/19 6:58:21 PM Permalink

marcia blanco

Posted on 7/31/19 8:31:27 PM Permalink

This is great, Mike! Last year, I struggled with how much 'rep' to assign. It was nice to see this strategy. One question: why does gold get more important later in the year or semester? ​(I'm looking for better incentive buy-in this year. Maybe you have some of the answers I'm looking for.)

Mike Skocko

Posted on 7/31/19 9:54:14 PM Permalink

Mike Skocko

Posted on 7/31/19 9:59:16 PM Permalink

And I'm getting "video unavailable" for some reason. Will try reuploading.​

Carsten Riis Jensen

Posted on 7/31/19 10:05:12 PM Permalink

​I uploaded a video minutes ago and got the same error. It must be a YouTube thing.

Mike Skocko

Posted on 7/31/19 10:10:43 PM Permalink

Ah, thanks, Carsten. I'll wait a while to try again.

Mike Skocko

Posted on 7/31/19 10:07:21 PM Permalink

Fragnog! The file must be corrupt. Rerecording. Back again ASAP.​

Mike Skocko

Posted on 7/31/19 10:30:28 PM Permalink

marcia blanco

Posted on 8/5/19 8:37:04 PM Permalink

Thanks Mike! I apologize for taking so long to respond. I've been out of any digital range for a week, which was awesome, but now I'm super behind. I don't know what I'd do without you.

I think I was just over-thinking it. I'm so glad you made that video though because I really liked the restroom policy. What a great idea to exchange them for rep.

Mick McMurray

Posted on 8/4/19 5:08:26 AM Permalink

I just wanted to make sure you saw I finally finished the import tool. Check out the post I just made

marcia blanco

Posted on 8/5/19 8:47:27 PM Permalink

Hi Mick! Sorry for the week of silence. I went non-digital for a week.

Call me an idiot but......what post? ​ ‍♀️

marcia blanco

Posted on 8/5/19 8:54:14 PM Permalink

Har! Never mind. Found it. ​

Carsten Riis Jensen

Posted on 7/31/19 6:46:07 PM Permalink

I was having a problem with a plugin - MapSVG - and the admin said the problem is caused by the GameOn plugin.
He wrote:

I have found there is a conflict with the Gameful WP plugin that you have installed. Normally plugins should load their js/css files only on their own pages. Gameful loads its files on all pages of WP Admin and it causes conflicts with MapSVG styles.

Can something be done about that?

Mike Skocko

Posted on 7/31/19 6:52:33 PM Permalink

Mick is the code expert. I'll pass this along, Carston.

I suspect this will involve the presence of the game bar at the top of every page.​

Mike Skocko

Posted on 7/31/19 10:47:14 PM Permalink

Aside: That's a sweet plugin, Carsten. How are you using it? Mapping historic sites for your students?

I wonder if we need a custom post type immune to the game bar (which, of course, uses js/css)? Just a thought. Mick will know.

Carsten Riis Jensen

Posted on 7/31/19 11:57:00 PM Permalink

​I have only just begun building my gamification site.
My plan is to use MapSVG to support the story/narrative of my gamified curriculum.
The students move around Italy, Turkey and Israel, and when they click a country or region, another map opens. And then, if they click on a city on that map, a map of that city opens.
The idea is: Every map, every city, contain parts of a Mission - like Sideexpeditions.
I like GameOn's Map feature, but I really need something a lot more visual and game-like, so I'm experimenting with the MapSVG plugin.

Oh, by the way, you can see a presentation of my gamified curriculum (I'm a pastor in Denmark, teaching Confirmation Classes) in this recent interview and in this presentation with English subtitles:
1: Interview with Michael Matera,

2: Presentation of my Mission Constantine gamified curriculum,

Mike Skocko

Posted on 8/1/19 4:29:22 AM Permalink

Cool idea and vids, Carsten. And I've also wanted a graphical map system for years now. Our wishlist is miles long. (Kilometers long?)

Here's hoping Mick can deliver a solution for your plugin conflict.

Mick McMurray

Posted on 8/1/19 5:13:07 AM Permalink


Is the problem on the backend or the frontend? I'll see what I can do.


Carsten Riis Jensen

Posted on 8/1/19 7:51:50 AM Permalink

Hi Mick, apparently it's only the backend.


marcia blanco

Posted on 7/30/19 10:25:37 PM Permalink

​Hi Folks!

I am a bit confused about Wordpress, enough so that I hope to make this post clear, but no guarantees.

How do I style the Map landing page and the store? Is it a page? Is it a blog? I don't see it listed in either. Pages and quests allow me to edit them through Eliminator, but not the Map or the store. Is it a specialized page that can't be customized?

Marquis McMurray

Posted on 7/30/19 11:16:09 PM Permalink

You are correct--they exist outside of the normal Wordpress post types.​ I wanted to make sure people couldn't accidentally delete the pages. You can use css to apply custom styles to both the map and store. You wold put it in the custom css section of the customizer. I did add the ability to change the font on the map to the options--there are something like 600 fonts available. The roadmap has a plan for adding the ability to style those directly in the customizer with color pickers such, but no guarantee on the timeframe.

On another note, I fixed the activation code issue. It now activates, signs the user into your site, and takes them to the profile page and prompts them to change their password. I'm also very close to getting the importer tool for content from old sites done. It has taken about a week longer than I thought it would. I kept thinking I had it and it failed in testing. I got a complete import this morning. I just want to test a few more things. Thanks for the input:)

marcia blanco

Posted on 7/31/19 8:32:46 PM Permalink

Great! Thanks Marq!​

Mike Skocko

Posted on 7/30/19 6:04:15 PM Permalink

Keith Hines

Posted on 7/28/19 3:39:59 PM Permalink

​Quick the new intent for all to migrate to the website, or will there still be an option to use the plugin on external websites? I ask because my district requires all interaction between students and teachers to be housed internally (we can't even use things like "Remind") and I suspect other districts might be similar. I know the plugin is available currently, but will future updates be limited to only the website or will the future updates to the plugin continue to be released publicly? Thank you for your help!

Mike Skocko

Posted on 7/28/19 5:33:44 PM Permalink

Hey Keith,

The plugin you have may be used in perpetuity. We're debating whether or not to offer a Gameful plugin option with the subscription.

Problem is, it's complicated, and a lot of extra work. Are you—or anyone else—interested in a commercial version of the Gameful plugin? (It won't be free—or cheap.)

Mike Skocko

Posted on 7/28/19 5:56:48 PM Permalink

(Replying again so everyone gets the notification.)

About the plugin option: It may not happen right away, if at all. We're still working on getting Gameful launched successfully, and building our own Gameful sites.

Ah, if we only had a few extra months.

Mike Skocko

Posted on 7/29/19 8:48:34 PM Permalink

Mick and I talked about this and he's willing to release an unsupported version of the plugin that won't be updated in the future. (Bug fixes will be addressed as time permits, but no new features.)

Hope that works for you, Keith.​

Keith Hines

Posted on 8/4/19 8:15:02 PM Permalink

Ok...thank you for the update, Mike. Hope all is well and I appreciate all you guys do.​

Mike Skocko

Posted on 7/18/19 7:15:40 PM Permalink

And now for something completely different.

We—Mick and I—have launched Gameful Me, a hosted multisite for educators.

See this video for information and this playlist for onboarding vids.

Coupon Code: July2019Discount

Gamefully yours,

Mike and Mick

Adam Coulson

Posted on 7/19/19 1:09:26 AM Permalink

Wow, Mike, major changes huh! Honestly, at this point I'm not really willing to scrap my entire existing website I've been building with Divi and GameOn for 4 years now and I just got my admin to re-up my 3 year Siteground hosting. With the money invested in the hosting I'm kinda stuck. In my district I'm also forced to host all the videos on the website (they cant seem to figure out how to unluck Youtube for students) so I dont think 5GB would last me long enough. I'm hoping I'll still be able to maintain the plugin even though I'll continue to listen in on your discussions. Kinda bummed to cut away from the evolution of GameOn but I just don't have the hours in the day I used to in order to start from scratch again.

Good Luck

Mike Skocko

Posted on 7/19/19 2:50:24 AM Permalink

Hey Adam. The plugin is yours as long as you need it. We knew our decision wouldn't work for everyone. Here's hoping next year is great for you and your students. We're still here to help you through any rough patches.

Aside: Would you please send me contact info for those guys in Florida you introduced me to at Adobe MAX in San Diego?

Marquis McMurray

Posted on 7/19/19 3:43:25 AM Permalink

Hi Adam.

I'm planning on a final release of the v4 plugin soon with all the fixes that are on the new site. I want to make sure to leave existing plugin users in a good place. If there are any nasty bugs that are found, I'll try to fix them as well, but the focus is going to be on the new site going forward.

I understand the pain of leaving content behind. I'm working on a plugin that export your game from existing sites into Gameful. It is going to exclude student blog posts and wouldn't be something you could do mid-course, but between terms a teacher could move their Game On data over. I am looking at including options for pages as well. Unfortunately because the way Divi saves data, pages and posts created with Divi will not move to sites not using the Divi builder. For now we are leaving Divi on the site for resource reasons. We are including the Elementor Page builder and Generate Press theme. I replaced Divi on all my own sites for these tools a while back and have been very happy with the switch.

I'll make sure to let you know when the next build of the plugin is ready.


Shawn Harrel

Posted on 7/31/19 8:27:42 PM Permalink

Mick, this is great. Thanks so much for the sacrifice of time and effort you're doing to polish off a v4 plugin for some of us. ​It's beautiful!

marcia blanco

Posted on 7/21/19 7:59:34 PM Permalink

Hi Mike and Mick!

You are awesome! I took a quick look around the new site and the options described on it sound very much like the original plugin. (Feedback on blogs and messages are a HUGE difference though. You got my heart beating faster on that one. ) However, I have a couple of not insurmountable issues/questions for you.

1. This new website is a wordpress site, right? Is there a simple way to migrate my Game-on site over to it or do I have to cut and paste until I retire?

I'll probably ask more questions later, when I understand enough to be more articulate.

Thanks Mike and Mick!!

Mike Skocko

Posted on 7/22/19 8:37:45 AM Permalink

Yep, it's a WordPress​ Multisite. Mick's working on an importer for quests (among a bazillion other things).

Me? I'm starting from scratch. I love reinventing the wheel (with a little copy and pasting thrown in).

marcia blanco

Posted on 7/22/19 2:32:53 PM Permalink

Well.....I better get to work then.​

I've been mulling over redesigning the map anyway. It definitely needs a story upgrade. Right now the over-arching theme is: "Oh God! Let's Fake It 'Til We Make It." Not exactly compelling stuff.

marcia blanco

Posted on 7/22/19 5:21:27 PM Permalink

Hi Mike!

I've gotten to work, just like I said. *grin*. For the moment, I haven't installed any other template than the default and noticed that there is no option for plugins. Is that hidden elsewhere?

Mick McMurray

Posted on 7/22/19 6:32:05 PM Permalink


Thanks for joining us on this adventure. I plan on having the importer done by Wednesday evening. Mike and I will also be hosting our classrooms on this multisite and I'm wanting to move all my game data over. No need to completely start over:) FYI: I'm cutting back my teaching to have more time to devote to this project/support our users.

You are correct that there is no ability to add plugins and themes. Given the nature of the multisite, there are some limits that users that hosted their own Wordpress sites are not used to. Plugins and themes are installed by Mike or I only (super-admins on the network). We need to be thoughtful about adding plugins because they can introduce security and performance issues. That said, let us know if there is something that you feel you need and we will see what we can do. Once we find the right solution we can make it available to one site, but if it something others might find useful, we can make them available to everyone.

The currently installed theme is Generate Press Pro. It is fast with lots of options and modules to make it easily customizable. We also have included the Elementor page builder for the Wordpress posts and pages. I prefer these two over Divi in terms of performance and ease of use.

The template that you choose when creating a site (currently just "Mike's Template") provides some pre-loaded content when creating the site (canned comments, canned feedback, preset levels, etc.). We will be adding new templates over time. We will start with different styles (a fantasy theme, space theme, etc.) but eventually there will be pre-built games for different content areas.

One thing about the multisite that I think you will really enjoy is the ability to add sites with the click of a button. You can be working on content for next year, have different games for different preps, or keep an archive of the previous year.


marcia blanco

Posted on 7/22/19 7:17:31 PM Permalink

I can see how this full reboot will make life a lot easier for new teachers who may not be as tech-savvy as you guys. ​It definitely is the way to go. With that said, I am breathing a sigh of relief that I don't have to (necessarily) start over from scratch. I might want to though. I feel like all I have in the game currently is a slightly organized unidirectional pile of content. I feel like the teaching gods are telling me something.

I was thinking about testing a progress bar, which was why I was looking for the plugin options. I've had students suggest it for quests since some of my quests can have a lot of work in them. It also might be nice to have in the student blogs because I have a minimum number of words that they need to write and that would be a nice visual for them.

So, I guess it gets added to the list of "Nice-To-Haves".

Thank you. Mick!!

Mike Skocko

Posted on 7/22/19 8:19:11 PM Permalink

Just a suggestion: Although an epic quest now and then might be interesting, it might—might—be a better strategy to break up the "progress bar worthy quests" into smaller chunks. In other words, rather than one long quest, you might consider The Rise and Fall of the Roman Empire Part I, Part II, Part III, Part IV... :P

As for blog posts, am I misunderstanding? We have a word counter built-in.

I'm in San Francisco after a ragged night's sleep so pardon if my answer(s) didn't connect. Off to Adobe...

marcia blanco

Posted on 7/25/19 9:43:15 PM Permalink

Advise well taken! And you're right; the kids do have a word count. ​I guess I need to delete the post. How's Adobe?

Mike Skocko

Posted on 7/26/19 4:00:34 AM Permalink

Just got home today. Adobe was fan-freaking-awesome! Caught up with my better half after flying in this afternoon, and am ready to begin the Gameful experience, tomorrow.

Please don't hesitate to reach out with any questions, Marcia.

marcia blanco

Posted on 7/25/19 9:55:07 PM Permalink

Hi Mike & Marq,

A couple of more questions as I navigate this​ new toy.

1. I'm trying to add a test student but when I go to my personal email and click the link to confirm, the game asks me for an activation key. What am I missing?

2. I tested the blog (which is AWESOME!!) and had a really good time sending myself feedback. However, when I went back into the quest blog to re-edit it, it told me that the blog post was locked and I needed to click on the blog title to have access to the lock. When I clicked on the blog title, nothing happened. I wonder if it's happening because I'm administrating my own blog post. (That's when I made the test account and was asked for the activation key.)

Mike Skocko

Posted on 7/26/19 4:02:36 AM Permalink

I'll let Mick address these and will give him a heads-up. Back with an answer tomorrow.​

Mick McMurray

Posted on 7/26/19 6:47:25 AM Permalink

1. Not sure what is happening here. If I right click the link in the email I can see the activation key is on the link and it works if entered in the field that pops up. For some reason it is not being auto entered. I'll look into it.

FYI: I'd actually never tried to enter a user this way. I always use social login for my students. You can limit the domains that are allowed for registration on your site and the social login plugin will honor these. I use the school Google Apps email for the domain and only allow registration from these. Makes for a simple onboarding--students never need to know their password. I then keep the membership code and captcha options off. They aren't needed because I know users registered from the schools domain.

2. Let me try to replicate the issue. That isn't expected behavior. I'm glad you are liking the feedback feature. Did you see that the feedback adds a glow to the user map?

I'll get back to you. I also haven't forgotten about the export/import tool. I'm not quite done with it yet.

marcia blanco

Posted on 7/26/19 4:43:41 PM Permalink

I think I know the problem with #1 and as usual, it's user error. I limited the domain for users when I did my initial setup and then used my own gmail account rather than my school email. (insert dope slap here.) I'll blame it on the heat. ​

Mick McMurray

Posted on 7/26/19 7:04:56 AM Permalink

The thing with the lock on the blog post is the expected behavior. What is happening is that you have a quest with a blog post attached and that quest is currently locked. You either created the blog post (during the quest) either before it was locked or as an admin using the feature where you can see quests with no locks. Clicking the edit button on the blog as an admin works just like you were a student. If you were a student, once quest is locked they can no longer edit posts submitted from that quest. Usually this would be because of a time lock (locked after a date/time that you wanted to stop all submissions). The decision to block editing was made thinking that students might learn to just submit anything before the deadline and then edit afterwards if they could edit a blog submitted from a locked quest.​ It directs them to click the title so they can see why it is locked. I could see the how one might desire to have the ability to allow students to edit but not unlock the quest. The only solution for that for now is an admin override of the lock.

marcia blanco

Posted on 7/26/19 5:03:10 PM Permalink

The lock is time based, so I could just extend the access time for a week. That would work.

Also, I love the red glow. I wasn't sure what it meant, but now that I know, I think it's brilliant. Along with the massive message bubbles, gone are the days​ where students can whine that they didn't see that they had a message. Well done!

Mick McMurray

Posted on 7/26/19 7:40:20 AM Permalink

One more thing--for testing purposes you can create student accounts from the frontend. Go to the login page (from your site) and click the register button under the login form. It's tiny--I'm going to make it bigger soon. That will give you a registration form where students can sign up for your site with the options you have set. I suggest keeping either domain restriction or membership codes on to keep the bots from signing up accounts.​

marcia blanco

Posted on 7/26/19 5:59:44 PM Permalink

Hi Mick! I just tried it again (after including the email under the domain names to be allowed) and I'm still getting that empty activation key prompt. I tried right clicking to see if I could get access to it, but no luck. I can't try again because the game is telling me that the email is currently pending as a user and to try in a couple of days. ​

Mick McMurray

Posted on 7/26/19 7:21:46 PM Permalink


I wasn't clear in my directions for the work around (and I'll definitely get those activation links working ASAP). Students can self register on the site--no need for an activation email. Log out (or open an incognito/private window) and then go to the login page and click the register link (the tiny one under the form). This will take you to the self registration form. I just make up an email for testing purposes​ (e.g. You can set domain limits and/or require a membership code on this page. The sign in with Google button will also create an account for a student. They still must complete part of the registration form but not the email, name or password because their email and name is automatically captured and the password is random (they don't need to know it because they are using social login). If you have a google email you can use you can test that out.

I'm going to test the export/import tool later today (I was able to export game data from a site just a few minutes ago). Hopefully there is good news soon.

marcia blanco

Posted on 7/29/19 4:58:36 PM Permalink

I think this one is for Mick, and I think it's a quick one.

I'm noodling around with Elementor and see an option under the 'Advanced' tab to allow SVG uploads. If I allow that, will it let my students attach Ai files? Will that be a security risk if the site is limited to less than 20 users?

There! Short and succinct. Told you I could do it.

Mike Skocko

Posted on 7/29/19 8:44:55 PM Permalink

SVG is an open-source file format. Illustrator is a different kind of digital animal and won't work.

Keith Hines

Posted on 6/28/19 5:53:16 PM Permalink

​Hey Mike and Mick!

You guys rock and I'm amazed at how far GO has come. I want to know if there is a way to possibly embed a video but the kid must "unlock" it by paying gold. I like to create videos where I go through a project step-by-step, but I would like to disincentivize the student's just mimicking my process. The videos would still be available, at a cost, if they need it. I feel like the cost would help reduce the number of kids just following the video and instead cause them to follow the written information and promote learning the tools. Hopefully it's already possible, but if not, maybe you have an idea on another route to take.


Mike Skocko

Posted on 6/28/19 10:50:47 PM Permalink

Hey Keith,

Interesting concept. We're on the road so this is an abbreviated answer.

We may add a new way in v5, but right now, tuck the vids in a separate quest, locked by a badge. Add a store category called Keys (or something like that) and sell the badge/key via store items.

Admittedly a hack, but it would work.

Off for another hike!

Mike Skocko

Posted on 7/3/19 3:42:17 AM Permalink

Did that make sense, Keith?

Keith Hines

Posted on 7/3/19 1:17:26 PM Permalink

Sorry for the delay, Mike. That does makes sense.

I tried another route because the hack seems like it would cause a HUGE number of badges and extra quests, since sometimes the kiddos will get 2-3 tutorial videos per week.

​Unfortunately, my attempt didn't work. I made a store item that they would buy and dropped the video in there. But the only spot i could put the video was in the description and that causes it to be viewable even if not purchased. I may just skip my idea for now. Thank you for your help, Mike! Hope you're having a great vacation. :)

Mike Skocko

Posted on 7/3/19 3:31:27 PM Permalink

The vacation rocked. Fifteen days exploring Oregon and Washington. My bum knee didn't complain too much about all the hikes (trekking poles helped).

Your idea intrigued me. The idea of additional badges, quests, maps, and store items doesn't phase me as that's what Game On is designed to do. To implement your idea, I'd create mirror maps, say, Photoshop Fundamentals (Quests) and Photoshop Fundamentals (Videos). Then I'd create both a badge and store category called Photoshop Fundamentals (Keys).

Yes, a bit labor intensive to make, but it does solve the problem and opens a whole new way of thinking about leveraging the store for heightened engagement.

And it's so obvious I've never seen it. I mean, c'mon! We already have locks and keys built in. Why not utilize the badges differently? Why not call them something else entirely? What else might appear when following this train of thought?

Whether you use it or not, I plan on developing my own version of the idea. Maybe not locking videos, but something else hovering on the edge of my mind.


If anyone has another take on this, I'm all ears.

Mick McMurray

Posted on 7/22/19 6:40:54 PM Permalink


This is a real interesting idea. I thought of Mike's hack right away, but I see the limitations of that. I'm definitely putting this on the roadmap. I often struggle to find things for students to spend their gold on and I like the idea of paying for content. I think you are on the right direction with a store item. No promise on a timeline--there is a long list of features to build.

Thanks for the suggestion,


Mike Skocko

Posted on 4/9/19 5:06:54 PM Permalink

Mick and I are fairly certain the latest 4.6.x build is bug-free. (Famous last words.) We'll post an official release soon then begin work on the v5 beta. If you're experiencing any problems, you might consider updating.

If you're not running a 4.6.x, you can just deactivate the version you're using without deleting it. Then you can test 4.6 knowing that you can always roll back. Or not. Your call.

Meanwhile, here's a look at the new map from a visitor's perspective. (We think this will be consistent on all themes, but we can't check 'em all.) Note the links to the Map and Store in the header. Visitors get a better look at the structure of the quests as well.

Can you think of anything we've overlooked?

Mike Skocko

Posted on 4/4/19 3:10:11 PM Permalink

This new update seems to be working like a charm. We do plan on adding more CSS when we finish rolling out all the new features and squishing any more pesky bugs.

Function > Form until then.

*You may need to edit/add names on the Options Page > Location Options for the map's name to appear at the top of each page (the map icon will appear either way).

Mike Skocko

Posted on 4/3/19 8:00:15 PM Permalink


Problem fixed. Padding to follow. Usable, not beautiful... yet.


Mike Skocko

Posted on 4/3/19 7:47:38 PM Permalink


Not that I think anyone is about to update, but if you are, hold off while we fix something. Will advise...


Mike Skocko

Posted on 4/3/19 7:00:48 PM Permalink


Just in case anyone is about to update. Mick is working on the store/map code. He updated the 4.6 branch with test code. The store/map look odd but function. He'll fix both later today/tonight.


Mike Skocko

Posted on 4/3/19 5:54:31 PM Permalink

Mick is on a roll. The Latest Update includes:

  • Clear date range picker with little (x)
  • Added the edit button back for submitted blog posts from tasks. I accidentally removed this when I removed the trash
  • Show map and store to visitors (in the black bar at the top of the page)
  • When you edit a term (map, badge, etc) and hit save, it returns you to the list. No more “Back to Categories”
  • Moved the # of rows to show to under table on all terms. (I just removed screen options because that was the only one.)
  • The code to no longer have pages for maps and store is done, but I didn’t put it on git hub. I want to test it with you on the phone first

I'm using it in class right now and it's smooth sailing.

Adrian Olmedo

Posted on 4/3/19 2:43:50 AM Permalink

Hey, Mike! This is fantastic --- are the students who initially helped code this still active?

Mike Skocko

Posted on 4/3/19 7:16:14 AM Permalink

All graduated. Most of them still working with code—everything from web developer to bioinformatics to behind the scenes at Blizzard (the company behind World of Warcraft). See this tweet for the last connection.

That's the real fantastic part because ​I almost missed that boat.

Mike Skocko

Posted on 4/2/19 6:26:20 PM Permalink

One of the benefits of thinking out loud—in public—is that it helps to reveal serious flaws in one's logic.

Rethinking the leveling system with a "gap" of 2 or 3—with a twist. Will have spreadsheets to share soon so you can plan for next year and make your own informed decisions.

Mike Skocko

Posted on 4/2/19 3:30:17 PM Permalink

One gotcha I forgot to mention...

After updating, any modification to your options page will result in an error when you try to save (update). You'll need to change the Growth Rate to a whole number in the Loot Options tab.

Best to add any new levels you might need before updating. If this warning is too late, add the new level thresholds manually.

This issue relates to the new and improved leveling formula, which is now active.

Here's my brute-force, manually calculated leveling system. Mick figured out the crazy formula that allows users to set a custom Growth Rate (my "gap" of 5 is the default) as well as the first level jump to Level 2 (my "total XP" of 50 is the default).

It looks so simple. I was frustrated I couldn't figure it out. Luckily, I gave up and just summed each level one by one—letting the spreadsheet do the math—thinking I'd finish quicker that way. Once I saw Mick's formula, I was so happy to have chosen the brute-force approach. I'd have never arrived at his counter-intuitive solution.

Mike Skocko

Posted on 4/2/19 2:40:01 PM Permalink

Two other new features ​in the latest update:

  • Date Range now available on Clipboard (for checking on store purchases, messages, and quests).
  • Date/Time stamp on store receipts on student computers (for easy verification of when a pass was purchased).

Mike Skocko

Posted on 4/2/19 12:13:06 PM Permalink

WARNING: The new builds are only for adventurous souls. We're in beta-land, where every new step is an adventure. The ground beneath your feet will seldom suddenly turn to quicksand unexpectedly, swallowing both you and your students.

Who says school isn't exciting?!

Mike Skocko

Posted on 4/2/19 12:05:50 PM Permalink

Update: There's a new build for you today.

Note: These aren't official releases; they're incremental fixes and expansions on the way to v5.0.

Mick wrote (to me—don't take any of this personally):

Badge glitch fixed on the map—and made a lot better.

Text tab is sticky for admin pages.

Attach file on blog posts works again.
Other things tonight:

-Pod Complete all on by default.

-Optional tasks on pod do not count toward completion of the pod. Or unlocking next chain, and awarding badges, and show as optional on the map.

-Chain badge removes on undo of any task in chain/pod

And more work on the reader. I decided it is hacky to create pages for the map, store, and reader. Put a shortcake in the pages and then have an option for customizing the link/name. People can really screw that up if they didn’t know what they were doing. There is new code that will redirect /store, /map, or /reader (once activated) to the correct “page.” But the trick is there isn’t really a page, but just a redirect to the code. No actual pages will be created.

One less thing for people to deal with or possibly mess up. Still need to change the options page to put the code into effect. I’ll create a toggle to set a custom name, then you can set a name and a slug (for store or map). That will automatically change the name/slug of the “page.”

I love it when he talks sexy!

marcia blanco

Posted on 4/2/19 1:05:07 AM Permalink

I've got a bit of a bug to report with the blog. Has anyone dealt with this? Sometimes (randomly, but it's happened to all my students at least once) my kids will be halfway through writing their reflections and the blog will either just stop working or will blank out and take their writing with it. Needless to say, this is not going over very well. Any idea how to fix this?

Mike Skocko

Posted on 4/2/19 2:05:40 AM Permalink

Mike Skocko

Posted on 4/1/19 11:57:37 PM Permalink

Update: Mick has finally fully recovered from the sudden death of his laptop and facilitating a major art show for his students at a local museum. He's now back in his white hat, hacking code for gamification goodness.

The Reader is coming along wonderfully. This will be a fantastic review/feedback tool for student blogs.

We have a new leveling algorithm. That along with a new onboarding system I'm developing might help some of you, too. For the first time, I'll know approximately where—in the quest arrays—kids will hit certain leveling milestones. I'm planning lots of vids explaining/exploring this super-D'oh! revelation.

We have a brand new store concept, and we finally—FINALLY—will have consumable items. This will work wonderfully with the new onboarding experience. Imagine awarding restroom, tardy, sick leave, etc. passes in-game as the kids level. Imagine each kid's store page will be individualized, reflecting their inventory. Didn't use that pass or don't want that item that dropped as bonus loot? Click the SELL button to covert it to Gold. Want to use it? Click the USE button. Another cool feature will be scaling prices you can set to discourage abusing certain store items.

A date range picker is coming to the Clipboard along with a collection of other little goodies and new strategies for employing game mechanics.

I don't know if you can wrap your head around all of this, but it's going to be awesome!


Other feature requests?

Kerrick Lucker

Posted on 4/2/19 12:12:34 AM Permalink

This. This isn't an April Fool's gag, is it?

Because if not.... WILD CHEERS!

Mike Skocko

Posted on 4/2/19 12:16:40 AM Permalink

I would NEVER be so cruel! :P

marcia blanco

Posted on 4/2/19 1:01:58 AM Permalink

Oh MAN!! I'd give a tooth for that reader! How awesome is this!!??? Thank you!




(Well, yes I can. That was a statement of excitement, not a demand. :)

marcia blanco

Posted on 4/3/19 6:18:48 PM Permalink

Hi Mike!

I might have missed this in newer posts. (I'm at a conference and really struggling to focus.) Did you update the "test" feature in the blog so that the teacher can see it? I use it for a self-assessment around self-direction and right now, I have to have them screen shoot their answers and post in in the blog.

Mike Skocko

Posted on 4/3/19 6:35:14 PM Permalink

Sorry, we haven't. Google forms are just so superior there's no way we can—or should—try to compete.

Could the students just type responses in the blog? Maybe you could provide something in the stage they could copy, paste into the post, then edit? Just an idea.

marcia blanco

Posted on 3/6/19 7:55:59 PM Permalink

OK.....I've got a thing going on. None of the quests will take my password for an over-ride. I've changed my password twice and still can't get any of the student computers to accept it. (Yes, I've checked to see if the caps lock is on! XD)

Any ideas about what's going on?

I did just update to the latest version of WP. Could that be it?

Mike Skocko

Posted on 3/6/19 8:17:54 PM Permalink

Just to narrow this down, how are the quests locked?

And I'm guessing you're talking about the Master Password on the options page not working. Yes? No?​

marcia blanco

Posted on 3/6/19 8:28:44 PM Permalink

*Snort!* I was changing the password in the admin user profile.......

...Did I mention that I have a really bad head cold and the oxygen exchange is not what it should be?

Mike Skocko

Posted on 3/6/19 8:42:14 PM Permalink

LOL. I'm sick, too, and am crawling into bed right now. ​

Glad the mystery is solved. :)

Kerrick Lucker

Posted on 3/1/19 10:04:01 PM Permalink

Hey, Mick, how's the laptop recovery coming? Wishing you well. Only 60% for selfish reasons... :)​

Julian Olsen

Posted on 3/1/19 8:21:22 AM Permalink

map and quest issues.

when creating a new quest I cant select the map form the drop down. On the Drop down button, there are no maps that I can select. Is there something I missed in the settings?

Mike Skocko

Posted on 3/1/19 2:57:42 PM Permalink

Hey Julian,

If you feel comfortable creating a temp admin account, I'll be happy to take a look.​

Julian Olsen

Posted on 3/7/19 11:54:14 AM Permalink

HI Mike

actually, I solved the problem because I used the new the WordPress version 5.0.3 which doesn't work. the version 4.9.8 worked without any problems.

thanks for the feedback

Mike Skocko

Posted on 2/15/19 2:54:55 PM Permalink

Life has been a bit crazy lately. If there are questions (below) that haven't been answered, please repost the query in a fresh comment at the top of the queue. (Easier for me to find it that way.)


Kerrick Lucker

Posted on 2/14/19 11:41:57 PM Permalink

Clipboard issues: I seem to not be able to switch points from negative to positive on cliboard messages (give points instead of take away).

Also, a student of mine (a 3rd grader, go easy) left his account logged in and some miscreant clicked undo on every stage of all of his quests. I eventually just helped him redo them all by hand, but I couldn't get the clipboard to let me set the quest stage (like it used to I think?)

Thanks for any help... WP 5 and GO 4.33, which maybe is the issue...

Mike Skocko

Posted on 2/15/19 2:38:24 PM Permalink

Definitely update to 4.6 to fix the first problem.

Bummer about the digital vandalism. Controlling stages via the Stats Panel was a v3 feature. I miss that one, too. It may be resurrected someday, but not this month. Mick is still recovering from his MacBook Pro's sudden death.

marcia blanco

Posted on 2/12/19 11:20:16 PM Permalink

I have not used the multiple choice quiz option in the stages until now. However, we are doing a whole ton of work in transferable (employability) skills such as attitude, self-direction (to which GO is a dream!) and preparedness. I have the kids do what is essentially a daily accountability quest and I have added a self-scoring stage with the "multiple select" option so that they can score whether they think they worked at a 4.0, 3.5, 3.0,.... etc. In the next stage, they justify their scoring.

After I set it all up and the kids completed it, it dawned on me that I don't know where to find their results. Is it in the clipboard somewhere? (I feel a little dumb.)

Mike Skocko

Posted on 2/15/19 2:45:17 PM Permalink

Don't feel dumb. The data is hidden in the database. We're in the process of rolling all of these features into the blog post option. Try to rely on blog posts for everything from this point forward.

We were on the cusp of rolling out some of these updates when Mick's 6-month-old laptop died suddenly.

marcia blanco

Posted on 2/15/19 3:51:01 PM Permalink

Is there a backdoor way I can see it or is it that I can't get access to this until the new roll out?

Mike Skocko

Posted on 2/16/19 4:41:30 AM Permalink

Just learned that the data isn't stored... anywhere. *sigh*

​Mick and I spoke about several ways to future-proof this. Will work on a remedy, but it won't be retroactive. Sorry.

marcia blanco

Posted on 2/17/19 9:49:58 PM Permalink

No apologies Mike. I think I'll have the kids still do it, screen grab the results and attach it in the blog. Then I'll wait with bated breath for the roll out because you guys are so. Awesome!

Someday, I really want to meet you, but you are 3000 miles away so that will be a real adventure.

Thanks for all your help.

I have two more teachers who want to incorporate the game next year. I'll actually be able to pay some of this forward! I'm psyched!

marcia blanco

Posted on 2/19/19 8:48:24 PM Permalink

Does that mean I'll have to start all over?

Please tell me that I won't have to start all over......

Mike Skocko

Posted on 2/19/19 8:59:31 PM Permalink

You won't have to start over, Marcia. :)

The plugin will coexist with the new version. Tech warriors can continue and tech novices will be able to get started with a few clicks.

Best of both worlds!

Tiffany Fitzpatrick

Posted on 2/10/19 9:54:16 PM Permalink

​Hey again! I have a lock set on a couple of store items that requires them to have a specific badge to purchase it but it doesn't seem to be actually working. Is this just a me thing?

Mike Skocko

Posted on 2/12/19 1:10:27 PM Permalink

I think it's an "us" thing. We'll look into it ASAP.

marcia blanco

Posted on 2/5/19 11:11:10 PM Permalink

Hi Guys!

Now that I've been in this for a full year, I have a site chock full of *stuff*. Lot's of graphics, videos (mostly from YouTube though) and quests. I'm noticing of late that the site seems to be slowing down. It may be that the gerbils running the internet wheel up here in the Vermont North Country are simply seriously cold and tired, but I'm also wondering if I have too much crap online. Other sites don't seem to be having as much of an issue.

As far as site management philosophy, I've been pretty willy-nilly. Kids post stuff, I post stuff......there is a lot of stuff. Have any of you folks experienced this? I can go in and clean things out, but I look forward to that as much as I look forward to cleaning out my hallway closet, so I'm trying to avoid the obvious.

Also, I am unhappy with how I present my lessons on computer basics, and how it relates to file size, resolution and color. Do any of you have a clever quest that engages your kids with this? I'm out of ideas.

Thank you all, as usual.

Mike Skocko

Posted on 2/12/19 1:09:32 PM Permalink

Apologies for the delayed, incomplete response that follows. Lots of "stuff" means you and your students are doing lots of learning, and that's always good. It shouldn't be slowing things down. The quality of your site's host is a factor but if it was going to be slow, it should have been slow from the start.

I'll check with Mick for a second opinion.

As for image/file size, resolution, and color... I've never found the magic bullet. Still looking though. Try searching the EdEx?

marcia blanco

Posted on 2/12/19 11:12:09 PM Permalink

Never, ever apologize, Mike. I see the wee hours that you post. I certainly don't get upset if you take a few days. I still can't believe that this system is for free.

marcia blanco

Posted on 1/30/19 2:13:17 PM Permalink

Ooh!!! Wish List Item here! (Unless of course, it's already in there and I'm missing it.) In the filters for the quests, is there any way we can have a range of dates to filter out quests?

Mike Skocko

Posted on 1/30/19 2:47:23 PM Permalink

If you mean a start and end date, that's there.

Quest > Access locks > Enable Locks > Lock Until Date

Add New Row (+) > Lock After Date


Or did you mean something else?

marcia blanco

Posted on 1/30/19 3:41:52 PM Permalink

I wasn't clear. That's what I get for trying to post a question in the middle of a student work session. XD! I'm talking about when I'm searching for student quests in the clipboard and filtering them according to group, section, date and quest name. If I could plug in more than one date when I search, that would be helpful. Does that make more sense?

Mike Skocko

Posted on 1/30/19 5:02:56 PM Permalink

Ha! I know the feeling. I'm barely a mono-tasker.

Your explanation not only makes more sense, Mick and I have already discussed that very feature.

Coming Soon

marcia blanco

Posted on 1/29/19 2:59:12 PM Permalink

Hi Folks!

Do any of you comment on the students' blog posting? I can get in and comment on it, save the draft and submit, but the student can see it. Is that a bug? (It should be) Anybody else have this issue?

Mike Skocko

Posted on 1/29/19 3:11:48 PM Permalink

Good question, Marcia. Mick and I have discussed this at length and we've come to the conclusion that we need a method to provide feedback that only the student in question can see. That function will be rolled into the Reader.

Good News: Mick's been working on making that happen

Bad News: Mick's laptop just failed and 20 hours of code is trapped inside the $3,000 paperweight. (Ironic because he's fanatic about backing up data.)

Good News: The work should be recoverable.

Long Story Short: Coming Soon

Benjamin Davis

Posted on 1/29/19 3:45:28 PM Permalink

I may not be aware such a feature exists. I'm still trying to get up to speed here so I apologize if I'm way off but Maria, are you saying that your students have blogs they created inside of your GAMEON site and you want to leave comments on them there?

In the past, I have had students create their own blogs on blogger and share those links with the class so other students and myself can comment, but not in GAMEON. I would think you could build something into the store where they earn XXX for blog posts and constructive comments on other students blogs. Self regulated reward system, but that is a different topic altogether.

Anyhow, looking forward to seeing this functionality.

marcia blanco

Posted on 1/29/19 4:11:09 PM Permalink

Awesome! Thank you!​

Ram Mahadevan

Posted on 1/26/19 6:02:12 PM Permalink

Hi Mike,

Now that I am officially the "cool teacher" who lets kids buy "video game passes" and "do your own tech project" passes, there are students who have asked me where all this came from. I told them your story and how it was your students who created this great plugin. I do not have to tell you what the next question was. I am not great with web technologies and was wondering how to guide my students to create a mini-version of Game-on. What platform would you suggest for this? The interested students want to try something other than Wordpress. Any thoughts will be much appreciated.



Mike Skocko

Posted on 1/29/19 3:26:36 PM Permalink

Congrats on becoming the "cool teacher," Ram.

We've long thought of creating a Game On app, but have never solved the implementation puzzle. Making it is one thing. Making it more functional and practical than the WordPress version is another thing altogether.

How you plan to deploy the app will help determine the platform. That's about as much advice as I can offer.

Ram Mahadevan

Posted on 1/30/19 8:19:04 PM Permalink

haha...I don't think I deserve much credit here...I am just riding the wave you created and making tiny ripples...

I have asked the IT guys at the school...they are super busy but I am hoping they can guide us where to look...​

Tiffany Fitzpatrick

Posted on 1/24/19 7:57:50 PM Permalink

So I have a quest where kids are supposed to upload the picture via the blog option but when they tried it let them upload the picture, the complete button turned into a slider looking button when they clicked it, but it didn’t let them complete. ​

Mike Skocko

Posted on 1/24/19 8:20:46 PM Permalink

Since that's not happening to either Mick or me, we're thinking it might be a theme issue. Try switching to one of the WordPress default themes to see if it's still happening.​

Tiffany Fitzpatrick

Posted on 1/25/19 8:55:22 PM Permalink

Hmm... I'm using Divi. I found out it works if I enable the text editor and not just file upload, but file upload alone doesn't work. Weirdness.​

Mike Skocko

Posted on 1/26/19 12:31:47 AM Permalink

That is weird—and it isn't Divi (as far as I know). Will forward to Mick and get back to you.​

Mike Skocko

Posted on 2/15/19 2:50:32 PM Permalink

Tiffany, by any chance, do you have the Blog Text Editor deselected? I just made a quest like that the wheel on the quest goes round and round.

That'll be fixed ASAP.

marcia blanco

Posted on 1/22/19 10:02:17 PM Permalink

This game is growing into an amazing thing! I can't believe how much easier it is to manage stuff. You guys are awesome!! I think that I'm going to have two other programs on board for next year. I'll keep you posted. :)

Quick question (You knew it was coming): My two classes are labeled "Apprentices" and "Professionals". I thought I had the weekly maps set up so that neither class had access to the other's quests, but apparently not, since one of my "Pros" worked on the "Apprentice" weekly quest today. (She didn't mean to, it was an accident I'm sure.)

To limit access in the quest, I turned "Scheduled access" on and in the "Class Section", I selected "Apprentice" feeling very pleased with myself for figuring this out. Too bad it didn't work. What did I do wrong?

Mike Skocko

Posted on 1/23/19 12:24:28 AM Permalink

marcia blanco

Posted on 1/24/19 1:20:45 PM Permalink

Nope! Not confusing at all. I should have figured it out to begin with. I love these videos that you do.

As for limiting access through the maps, I just assumed it was already in there and I hadn't found the key yet. I guess it's one more thing to look forward to, right? It would save a lot of repetition.

Back to the blog: Is there a way to give feedback on that yet directly in the blog? I know that you talked about it, but I'm not sure if it's available and I'm just missing it.

Mike Skocko

Posted on 1/24/19 1:46:00 PM Permalink

Mick and I talked about the feedback feature at length. It's not available yet but it's on the way.

He has already added the canned comments to the options page (in the latest build) if you want to try that out (they don't do anything yet). We have a slick idea to set up default loot adjustments for good/bad work based on an adjustable percentage of loot earned. Really sweet multi-featured feedback tool coming. :)

Mike Skocko

Posted on 1/23/19 12:40:48 AM Permalink

Benjamin Davis

Posted on 1/23/19 6:25:42 PM Permalink

THUMBS way UP for this one Skocko.

For my GAMEON idea, being able to grant/select access to maps or map sections for specific students inside of certain periods is key. I plan to run my set-up as you do with periods being the initial sort. Also, the ability to individually auto unlock sections as students complete quests/map sections would greatly streamline the process and cut ALOT of teacher backend work.

marcia blanco

Posted on 1/24/19 1:21:13 PM Permalink

Absolutely thumbs extended high up!!​

Mike Skocko

Posted on 1/24/19 1:32:21 PM Permalink

Thanks to both of you for the feedback. Mick and I had a long talk about this and other mechanics as we continue to sculpt the feature set. Lots of new ideas.

Please feel free to chime in with any ideas you might have as well.

Side Note: We're heading up to the mountains for a longish weekend this afternoon. I'll have spotty coverage but will check email periodically if anyone has questions/issues. Cheers!

Benjamin Davis

Posted on 1/24/19 2:55:47 PM Permalink

Am I understanding this correctly?

You and Mick are getting away for a GAME ON build weekend?​ ;D

Mike Skocko

Posted on 1/24/19 3:01:26 PM Permalink

Funny guy. My wife would kill me.

But now that I think about it... imagine all we could accomplish!​

Ram Mahadevan

Posted on 1/26/19 5:57:18 PM Permalink

Sorry Mike - been hectic at work and trying hard to keep my head above water...I love the idea too and works great for my situation where students do electives in Grade 9 and 10 (discover CS, Robotics 1, Comp and tech design) and then they do the 2 year IB Comp Sci class come grade 11. I really want to make all of them who sign up for the 2 year class to finish all the quests in Disc CS. I intend to lock the whole IB map locked. Same for the higher level of Robotics (2) - will be locked until you finish the entire map of Robotics 1. hope that makes sense. Thanks for all the great work you guys are doing. :)

Mike Skocko

Posted on 1/29/19 4:02:10 PM Permalink

If I had an edu-wish, it would be to replace the Carnegie Unit and Student Hour with Competency-based learning. In that vein, I love how you'd require students to complete the Disc CS map prior to starting the next one.

My question: Will students be able to start the second map if they complete the first one before the year is over? (I know that opens a big ol' can of worms.)

Either way, you'll be able to achieve your goals with Game On. :)

Ram Mahadevan

Posted on 1/30/19 8:16:31 PM Permalink

of course! If you are The One, you are never Done in The Matrix :)

On that note, I am looking for non-traditional pathways for students who have learnt the basics of coding. I am thinking Creative Coding, App development, Game Design etc

Any thoughts/Ideas/Resources/Youtube Channels will be much appreciated. The pace at which my high-flyers are going, I am gonna have to build this pretty soon. :D

Mike Skocko

Posted on 1/22/19 5:21:18 PM Permalink

Mike Skocko

Posted on 1/20/19 7:45:41 PM Permalink

Once upon a time, our gamification system was just an idea. Maybe you'll find some value in this rambling screed.

​Changing the Game: Element 246

Note: The Jane McGonigal tweets have since disappeared.

Mike Skocko

Posted on 1/17/19 7:22:06 PM Permalink

​For intrepid souls: ​Game On v4.6 beta

Mick's notes to me:

Blog posts work—correct toolbar, magic delete, and all.

The delete button is only there for current user—not admin. I’m going to add it in for admin with notifications for users.

Tiffany Fitzpatrick

Posted on 1/20/19 2:33:27 AM Permalink

Message penalties for achievements aren't actually penalizing...

Mike Skocko

Posted on 1/20/19 7:29:30 PM Permalink

Having trouble parsing that, Tiffany. Would you please explain what you mean by "message penalties for achievements?"​

Tiffany Fitzpatrick

Posted on 1/20/19 11:37:52 PM Permalink

Sorry. So if I send a message to revoke an achievement, the achievement doesn't seem to actually revoke. I had a map pass out awards a little too soon due to a supreme teacher-user-error...​

Mike Skocko

Posted on 1/21/19 12:21:44 AM Permalink

Ah, just tested it and... it doesn't work. It used to work. It will again. Will advise when Mick fixes it.​

Good catch!

Tiffany Fitzpatrick

Posted on 1/21/19 2:20:26 AM Permalink

I live to serve :)​

Mike Skocko

Posted on 1/22/19 5:23:41 PM Permalink

Ram Mahadevan

Posted on 1/15/19 6:21:27 PM Permalink

​Ok! Here is another one.

For one of my quests, students see a lock that I have not even set. All I have set is a "minimum XP" condition but it shows "you should have completed a quest" message and coincidentally this quest is in the same level (hierarchy-wise) as the quest the student is trying to achieve but in a different quest branch of my map. What am I missing ? :)

Mike Skocko

Posted on 1/15/19 7:28:48 PM Permalink

Hard to know without more info, but here's a guess: Does the map section (that the quest in question resides) have "Locked by Previous​" set to YES?

Ram Mahadevan

Posted on 1/16/19 5:37:11 AM Permalink

Yes it was checked. But the student had finished the previous one and hence the question. I will let you know if it fixed it. Thanks Mike! :) ​

Mike Skocko

Posted on 1/16/19 6:20:10 PM Permalink


The student was presented with a lock pointing at a quest he/she had already completed?

Am I understanding you correctly?

And just for clarity, when you stated, "But the student had finished the previous one..." were you referring to the previous map section being completed? (The one locked by the "Locked be Previous" option.)

Locks should offer consistent, reliable results. Watch out for combo locks because each must be unlocked to proceed. There are no either/or options (though I admit, those would be nice).

Ram Mahadevan

Posted on 1/26/19 6:05:17 PM Permalink

ok! i think I got it. Just to be clear, so the password once set for a quest is a must even if the student​ meets all the criteria to access the quest?

Mike Skocko

Posted on 1/29/19 4:05:52 PM Permalink

I'm not understanding. Can you explain how the password plays into this scenario?

Ram Mahadevan

Posted on 1/14/19 7:14:40 PM Permalink

​Ok Mike! I am also beginning to feel that you need sleep! haha :)

If you keep answering my questions so quickly, I will always have more for you. I inserted youtube videos in one of my quests but it wouldn't show for the students. any thoughts?

Mike Skocko

Posted on 1/15/19 4:28:24 AM Permalink

To sleep, perchance to sleep for more than three or four hours... (I think that's how it goes.)

YouTube vids:

  1. Make sure your district doesn't block YouTube.
  2. Make sure your link is free of superfluous characters.*

*Either or will embed the same video. (I prefer using the former for OCD reasons.) YouTube also offers a wide array of URLs that won't work. Keep the link as clean as possible.

Mike Skocko

Posted on 1/14/19 10:45:03 AM Permalink

Ram Mahadevan

Posted on 1/14/19 7:59:25 AM Permalink

​Hi Mike,

My Emporium page is not loading at all (it takes me to the Maps page instead - same from a student login) I added a few items and they are showing when I click on emporium items. I did go to Options-> Store and click Show. Not sure what I am missing here.


P.S: I just checked Matthew's dashboard.. My Item options are different than his. His has "Store item options " under which are options like unpurchasable, penalty, filter, giftable etc. Mine doesn't have any of these. (different version of Game-on?)

Mine has Location which makes me add it to a hierarchy of emporium categories that I made (like in Quests). So I made 3 levels of Tardies under a Class Business -> Tardy hierarchy. None of which are showing though.

Mike Skocko

Posted on 1/14/19 10:06:20 AM Permalink

Mike Skocko

Posted on 1/11/19 1:40:18 PM Permalink

Okay, ​there's a new v4.5 beta that seems to solve the disappearing content in the quest WYSIWYG editor (described below). Mick and I will be testing it in class today. I'll report results later.

Tiffany Fitzpatrick

Posted on 1/10/19 7:32:30 PM Permalink

What permissions do the students need to upload files on the blog? (Or as an individual check) I have students who can’t and I’m thinking I messed up the capabilities settings.​

Mike Skocko

Posted on 1/10/19 7:56:12 PM Permalink

It's probably a file type or file size issue.

Reasonably sized JPGs should upload without issue. PSDs and AIs will fail every time. I ZIP those files to distribute starter files.

Do you have an example of a file that won't upload? What is the extension and file size (in MBs)?

Tiffany Fitzpatrick

Posted on 1/10/19 10:54:07 PM Permalink

One was a 1-page word doc and the other a jpg (webcam-jpg, picture of a physical product.) That's why I think it may be a permissions issue​ - that I caused with some other plugin or something. It happened well before wp 5 was out and all the updates to GO started rolling out... That was the word doc.

Mike Skocko

Posted on 1/11/19 2:49:12 AM Permalink

Try deactivating the other plugins to see if it's still a problem. If not, activate the other plugins one by one, checking the upload each time until you (hopefully) discover the conflict.​

Tiffany Fitzpatrick

Posted on 1/13/19 3:58:18 PM Permalink

Oddly enough, it was an avatar plugin....​

Mike Skocko

Posted on 1/13/19 5:06:26 PM Permalink


Mike Skocko

Posted on 1/10/19 5:09:31 PM Permalink

​Pesky Bug: The Game On v4.5 beta seems to "forget" saved drafts in quests even though the save is recorded in the students' blog (and is editable there).

Just a heads-up if this is an issue for your kids. Mick is working on a fix.

Mike Skocko

Posted on 1/9/19 11:13:11 AM Permalink

Game On v4.5 beta, take 4. This build seems to fix the problems described below. After testing—and one additional feature—it should be close to an official release.

Thanks to our beta testers!

marcia blanco

Posted on 1/9/19 12:11:11 PM Permalink

Tell me, Mike, do you ever sleep?

Mike Skocko

Posted on 1/9/19 1:03:38 PM Permalink

Row, row, row your boat

Gently down the stream

Merrily, merrily, merrily, merrily

Life is but a dream


Apparently, I sleep 24/7. One day, I'd like to awaken.

Mike Skocko

Posted on 1/9/19 1:07:39 PM Permalink

Translation --- was not posted due to EdEx HTML restrictions


Row, row, row your boat --- put some effort into your life

Gently down the stream --- as you drift along the timeline

Merrily, merrily, merrily, merrily --- don't worry, be happy

Life is but a dream --- we're just sleepwalking anyway


A very common theme, once one becomes aware of it hiding in plain sight.

Mike Skocko

Posted on 1/9/19 1:15:15 PM Permalink

It just occurred to me that Ram's Matrix theme might benefit from some of these "dreamy" connections.​ Of course, most folks seem to feel discomfort once confronted with the onslaught of clues.


And now back to our regularly scheduled programming...

Ram Mahadevan

Posted on 1/9/19 8:13:39 AM Permalink

​Hi Mike,

The Matrix is up and running and the students love it! (so far) This is the landing page:

Couple of questions:

a) The email does not send when I create a new user even though i check the box. Do I need another plugin for it?

b) How do I modify the Health of any student manually? I want to use it as a behaviour management tool and would like to be able to increase/decrease their health. Or are quests the only way to modify Health?

Thanks for all the support! It is exciting times at AISJ.


Mike Skocko

Posted on 1/9/19 11:34:10 AM Permalink

marcia blanco

Posted on 1/8/19 11:50:35 PM Permalink

Hi Mike!

Do you have a video on how the store works, in particular, the categories? I've been relying on Store links from last year, but your vids inspired me to put gold into the store and make some store items date sensitive. By shamelessly copying the url in your video, I got to the category page (which oddly enough looked like it was in posts?) but that's the only way I can get there.

The system I have now uses a page to house the store categories. I bet there is a better way.

Also, I can easily make the store item, but I'm not sure how to put the access link into the quest out-message.

Mike Skocko

Posted on 1/9/19 12:52:28 AM Permalink

marcia blanco

Posted on 1/9/19 1:13:01 PM Permalink

Actually, that video was exactly what I needed to know. Thank you! It was incredibly helpful.

You mentioned a bunch of available videos; are those the ones on the MacLab web site? Are they updated to GO V4? I haven't checked on that since last summer.

Mike Skocko

Posted on 1/9/19 1:41:03 PM Permalink

Nothing v4 on the Mac Lab​ site... yet.

I'm using this discussion to refine and define the objectives... and you're all helping! :)

marcia blanco

Posted on 1/9/19 2:35:11 PM Permalink

One more question (and hopefully, this is a quicky.) I've been cloning date sensitive store items, because I love, love, LOVE how kids get bonus pay when their work is completed on time. I noticed that the Store ID stays the same. Will it still work?

If not, how can I generate a new code?

Can I just change it for each clone?​

Mike Skocko

Posted on 1/9/19 2:56:22 PM Permalink

You scared the heck outta me, Marcia! WordPress relies on those ID numbers—and so does Game On. Identical ID numbers would cause havoc! (Well, maybe just undesired results.)

I just checked, and all my cloned store items have unique ID numbers. My four most recent items are identified as 43936, 43937, 43939, and 43942. (Odd pattern.)

Are you certain your clones have identical ID numbers?

marcia blanco

Posted on 1/9/19 3:46:27 PM Permalink

Apparently, I'm not sure. I went in and checked and they were all different. I think I did something dumb when I first voiced my concerns. I hadn't updated and published the clone when I checked the ID, so of course it was the same.

Sorry for the concern. All is well.

I'm going to go and row my boat now.......

Mike Skocko

Posted on 1/9/19 4:36:49 PM Permalink


So glad the duplicate ID is not an actual issue!

Sweet dreams...

Mike Skocko

Posted on 1/8/19 12:32:30 PM Permalink

marcia blanco

Posted on 1/8/19 2:30:28 PM Permalink

I might have found a bug. When my students uploaded a file to the blog (jpg), the quest hung up. It hung up on every computer in the room.

I haven't tried it yet on any other quests (mainly because I haven't adapted any to load into the blog yet.) Anybody else have this happen?

Mike Skocko

Posted on 1/8/19 2:57:49 PM Permalink

Weird. I tested it at home and it worked fine for me. Maybe that was due to being an admin...

Just tried when logged in as a student. It worked fine but there was another issue.

For now, I suggest skipping the file upload; add images inline in the blog post. I'll contact Mick.

Mike Skocko

Posted on 1/8/19 3:19:50 PM Permalink

I can't address the hung quest issue, but I can report that URLs and File Uploads do NOT print out on the student blog even though they appear in the quest. (I hadn't checked that. Bad on me.)

I passed on all the info to Mick. This is a high priority issue and will be fixed ASAP (most likely after school today).

Mike Skocko

Posted on 1/8/19 3:59:21 PM Permalink

Marcia, Mick was wondering if you tried a class-wide upload exercise. Something like, "Everyone upload, NOW!"

Do you know the JPG size? He's thinking you may have overwhelmed the server. We're not experiencing any hitch in the upload process, but we've also not tried it en masse with the kids.

marcia blanco

Posted on 1/8/19 11:45:33 PM Permalink

Hi Mike!

It must be something pertaining to that one quest. I tried others and the blog piece worked fine. I'll just scrap it and make another one. I'll keep you posted.​

Mike Skocko

Posted on 1/9/19 12:25:18 AM Permalink

It works fine so long as you don't click the SAVE DRAFT button prior to clicking COMPLETE.

Mick discovered the second button was the culprit. A fix is coming...

Mike Skocko

Posted on 1/6/19 9:42:40 PM Permalink

Marcia Blanco

Posted on 1/6/19 10:43:37 PM Permalink

I'll give it a shot.....

Mike Skocko

Posted on 1/6/19 11:20:04 PM Permalink

FYI: At present, Bonus Loot is NOT affected by the TIMER or DUE DATE​ setting. Also, a combo of the latter two seems to be cumulative. 50% and 50% = 100% nerf rather than 75%.

Tiffany Fitzpatrick

Posted on 1/6/19 11:24:06 PM Permalink

I love these fancy user blog options!​

Mike Skocko

Posted on 1/6/19 11:27:35 PM Permalink

Me, too, but I'm lobbying for image type restrictions.

Mike Skocko

Posted on 1/6/19 7:08:18 PM Permalink

Brave Souls Only: ​Game On v4.5 beta

Mick is still working on this build. We're both using it in class tomorrow (and testing today). He'll probably update it again later today/tonight. I'll post details as necessary.

Timer fixed. Blog posts now can have required fields: URL, video, media, and/or text. With validation for URLs (required text), videos (must be YouTube or Vimeo), media (different types of files—and it won’t even let you upload other types), and minimum number of words.

And... the save button I asked for in blog posts. Mick rocks!

Mike Skocko

Posted on 1/4/19 4:22:03 AM Permalink

Here's a look at the Clipboard in the latest version of Game On (recorded on December 9, 2018).

Game On 4.3 Update: The Clipboard

True Confessions: It's called the Clipboard because it was originally designed to replace Excel spreadsheets I updated, printed, and manually tallied each week to keep track of absences, tardies, off-tasks, etc. before Game On was even a vague concept. It turns out, I was running a crude form of a gamified classroom before I'd even become aware of the concept. And yes, I carried that clipboard around the room every day. Students used a second clipboard sitting near my desk to record extra minutes each day. I manually updated the tallies each weekend for the first 10 years of my teaching career.

And no, I'm not at all nostalgic for "the good ol' days."

Ramesh Mahadevan

Posted on 1/3/19 9:00:43 PM Permalink

​Couple of questions:

a) quests and quest maps

Under location of a newly created quest, an existing map is showing in the dropdown but wont let me select it. What am I doing wrong?

b) achievements/ badges

I see an option called Achievement under Quest Map. Where do I add these? Seems like I should select from a dropdown of existing achievements.

Is this the same as badges ? something students acquire when they finish all the quests under one quest map ?

Mike Skocko

Posted on 1/3/19 10:54:58 PM Permalink

Mike Skocko

Posted on 1/3/19 11:40:42 PM Permalink

Tiffany Fitzpatrick

Posted on 1/3/19 2:15:03 AM Permalink

​Mildly off-topic? Maybe? Is anyone hanging out in this thread outside of the realm of high school CTE? Or know of anyone using game on who is? I'm in the middle school social studies realm and I would love to see/connect with some folks in a similar zone.

Mike Skocko

Posted on 1/3/19 8:31:25 PM Permalink

When we—the students and I—first created Game On, I posted links to the plugin on social media and here on the Exchange. What we've never done—and this is all my fault—is capture teacher names, schools, subjects, etc. I figured everyone would join in the conversation in the dozen or so Game On resources I've posted over the years. While those resources have generated thousands of comments (no exaggeration), more individuals have contacted me directly than have joined in these conversations.

The result? I have no idea how many teachers are using Game On.

Mick and I have plans to remedy this situation but it won't be retroactive, so, I can tell you with confidence that there are many middle school teachers using the plugin, but I can't tell you who they are or what they teach because my email inbox is an ungodly mess. I probably shouldn't reveal this, but I currently have 30,177 unread emails.

LOL. A notification just popped up. A teacher from a school in South Africa just wrote. I'm going to ask him to post those questions here so they might help others.

Tiffany, maybe you could reach out to your peers in your school/district or via Twitter chat groups. And maybe you can create your own PLC by luring a few more brave souls onto the cutting edge of gamification. Of course, you'll be the defacto leader. Welcome to my world. :P

Meanwhile, I'll do my best to encourage others to speak up.

Tiffany Fitzpatrick

Posted on 1/4/19 12:49:15 AM Permalink

Mine is a mess too. Or was. I downloaded an app called Chuck that went through and ‘archived’ all the back lock into its own little folder so I can pretend I’m at inbox zero all day every day. ​

Mike Skocko

Posted on 1/4/19 1:21:23 AM Permalink

LOL. I didn't mention that a student showed me how to mark all my emails read, and my inbox dropped from 21K unread to zero.

So I know the real number is on the north side of 50K. As Jimmy Buffet sang: If we couldn't laugh we would all go insane.

Matthew Miller

Posted on 8/14/19 8:18:54 AM Permalink

Tiffany, if you're still interested, I'm using Game On this year in MS. I teach Design Technology at Cairo American College (a K-12, in spite of the name). I used to use it several versions ago in the HS, when I taught DT, CompSci, and Yearbook; I'm looking forward to introducing my MS students to it and think it'll be a great hit this year. If you want a longer conversation, we could start another thread here in the Game On forum, for MS focused discussions, ​or if you just have a question or two, we could add to these amazingly long threads we keep creating. ;-)

Tiffany Fitzpatrick

Posted on 1/3/19 1:58:42 AM Permalink

​The timer? If I try to use it and then view the quest, it says Time's Up! I have all cache turned off for GO – am I doing it wrong?

Mike Skocko

Posted on 1/3/19 12:55:02 PM Permalink

Just tried it myself. Looks like you found a bug. I'll let Mick know. Thanks!

Give yourself a 100 Gold Bug Bounty. ;)

Mike Skocko

Posted on 1/4/19 1:18:49 AM Permalink

Just talked with Mick. He wants to begin using the timer so it's on his front burner and will be fixed ASAP. I'll let you know when the fix is in.​

Tiffany Fitzpatrick

Posted on 1/4/19 3:05:22 AM Permalink

I feel so priority right now :-) thanks to both you and Mick, as always, cause you’re both awesome. ​

Tiffany Fitzpatrick

Posted on 1/2/19 4:48:08 AM Permalink

Can you explain the bonus loot defaults on the GO Options page?​ Particularly the drop rate and how you use it...

marcia blanco

Posted on 1/2/19 11:50:22 AM Permalink

Hi Tiffany!

It took me a while to 'get' the drop rate for bonus loot. I had a student try and explain it to me but I had to see it in action to understand its impact with my students.

I think it boils down to the psychological theory of partial reinforcement. It's almost like playing the lottery. I really like how Mike has it set up where most of the 'questers' (89% chance) will earn 1 'gold', but there's a 10% chance that they'll win 10 'gold and a 1% chance of winning 30 gold. (Add up all kids get something.) It's a bit of a roll of the dice and all games involve some sort of luck.

I also LOVE how he rewards kids who get their weekly quest in on time without penalizing those who work at a slower pace by using the store to provide the bonus loot. I haven't done that yet, but that is definitely up next on my GO to-do list. Because items in the store can be made time-sensitive, the bonus loot that students can "buy" in the store rewards those who get the assignment completed. (They use the 'coupon code' that you as the admin place in the "Completion Message". That code is time and date sensitive.) Mike shows what it looks like in one of the videos below, but doesn't show how to set it up in the store. I'm back at school today, but I'll try and do a Mike-esque video to demo it later this afternoon.

I hope this helps.

Tiffany Fitzpatrick

Posted on 1/3/19 2:05:00 AM Permalink

Thank you! ​

Mike Skocko

Posted on 1/2/19 2:03:16 PM Permalink

Tiffany Fitzpatrick

Posted on 1/3/19 1:59:02 AM Permalink

It very much helps! Thanks for being so awesome. ​

Syrita Ramos Walker

Posted on 12/31/18 6:48:36 AM Permalink

​Greetings! Thanks so much for your post! Happy holidays to you!

My request may seem trivial, but in getting started with Game-On I clicked and watched nearly all the video explanations for each feature...but what I really wanted was just a demonstration of how it would look to set-up assignments. Well, more like a "shadow view" through of creating a lesson with each stage (videos, links, check for understanding, glaming and all)...just an average lesson. I watched many videos, but I never just saw "the one", unlocking the hesitancy of "ahh haa" I can do that too. Now, I think I may have it...but that was what I'd searched for.

I think a vid of such could be beneficial to newbies. I was left thinking... 'Let me just see you build a lesson...Then I can try it for myself.'.

Questions: I usually give a do now or some call them bellringers. I guess I could use that for the daily challenge? The weekly challenge...does that normally include the portfolio entry? The young minds seem to get so overwhelmed with increments of work. I mean...who would think that you're coming to school to complete soooo many assignments?

Also, I thought I remembered other teachers using a time-clock feature. I'd like to know more about this option. Where testing stimulated workplace school wide, and if I can get something going where the log-in and clock in it would help to streamline things for me.

marcia blanco

Posted on 1/1/19 5:58:37 PM Permalink

Hi Mike! Happy New Year to you, Marq and Syrita (who inspired these video clarifications. Thanks, Syrita!)

These are seriously helpful, even after using the Game for a year. You've inspired all sorts of structural ideas for me. Thank you! Might I suggest that you put these on your MacLab web page as an intro (unless you have already done so.)

Can I assume that your daily and weekly quests are essentially a "minimum" that the kids need to get done, or do the weekly challenges draw from quests in the other maps?

Also, what portfolio site do you use? Is it Behance? If so, how do kids create a WIP portion now that it is not an option? Also, do they post their reflections there or on their blog?

Last question, I promise (at least for now :) Do you collect their .psd and .Ai files to see how they've created their image (to check best practices stuff like non-destructive techniques and file organization)? If so, how do you do that? The game won't accept those files.

Mike Skocko

Posted on 1/1/19 6:44:09 PM Permalink

marcia blanco

Posted on 1/1/19 7:05:12 PM Permalink

Thanks, Mike! I promise the questions will keep on coming. At the very least, I hope to help inspire those who are out of their comfort zone doing this. (If anyone is reading this and a little intimidated because your introduction to technology was the fax machine, I am your spirit animal.)

Mike, you are a great hand-holder.

Syrita Ramos Walker

Posted on 1/1/19 7:29:26 PM Permalink

You are so right Marcia! I hesitated in​ getting started a while part because of getting out my comfort zone...and a bit of wanting it to be JUST RIGHT. So, yes...just the simple explanations are so helpful!

You mentioned gathering student work. For collection of student files...I have the students share a Google Drive Folder with me (created with the name of the class and school year). We add folders within their class folder to help organize assignments. So, anytime they save work in .PDF, .jpg, whatever format it should sync to their Google Drive (I installed backup and sync on each Mac). Viola! I have access to it!

Mike, even though Game-On is evolving, I remember info on some of the features from vids that I watched a couple years ago for the prior version. It all helps!

marcia blanco

Posted on 1/1/19 9:33:25 PM Permalink

Hi Syrita! I think that is what I'm going to end up doing. Our district is already using Google and I'm involved with a cohort that is piloting a system to evaluate transferable skills through evidence-based student reflection (Doesn't THAT sound like new age educational jargon!) I work in a CTE, so at least half of our assessment is based on workplace transferable skills like communication, work ethic, teamwork etc. Anyway, we are having the students develop Google sites to stash their evidence and it makes sense to have everything on one platform.

Still, I can't wait for the new blog features in Game-On. That is going to be amazing!

Syrita Ramos Walker

Posted on 1/2/19 2:57:42 AM Permalink

Yes, we are a shared time CTE center as well! I do understand what you mean! This year we started simulated workplace school-wide. Even before doing so, SkillsUSA participation has been built into each of our program's state frameworks. of the best take-aways that Google Drive has provided is that students have all their work in one place (if they follow instructions). I've had students contact me regarding a portfolio, or their past work...I just search my shared folders, send them a link to the folder that they must have forgotten that they'd created. Some go through so many e-mail addresses.

I too am very I'm interested in the upcoming blog features!

Syrita Ramos Walker

Posted on 1/1/19 7:11:13 PM Permalink

These are extremely helpful! I believe that the The Rationale and Mechanics of Building a Daily Quest vid should be at the top of the list for new users...well right after the install of the plug-in! It's great to see what your "system is for set-up". I work better with a daily system...keeps me on track! Thanks for the inside scoop!

With the new version, I'd wondered what the DPE option was on check for understanding. I get it now! So the student's post are held within the site? I currently have the students use a blog space on a site space of their choosing (Wix, Weebly, Google Sites) so that could be a great way to have them share the link to the complete weekly post for credit.

Other to you address special projects? Such as a design for another class, community member etc. I didn't see that you mentioned a time-clock that something that I could do with Game-On or should I search for a different plug-in?

Mike Skocko

Posted on 1/1/19 7:46:20 PM Permalink

We're off for a hike. Will think about this and reply when we return.​

Mike Skocko

Posted on 1/2/19 1:17:29 AM Permalink

marcia blanco

Posted on 1/2/19 1:55:33 AM Permalink

It's going to take me a little while to get my head around how you use the store. Maybe next school year.

Tell me more about kids health and death in the game. It reminds me of some of your videos about "hunters & healers" from last year (which I didn't get at all.) Are you still doing that?

I think working that into my GO system will finally change it from the fairly drudge-like curriculum delivery system (like Khan academy, but with prizes) to something more.

Syrita Ramos Walker

Posted on 1/2/19 4:54:36 AM Permalink

Marcia - The kids respond so well to the smallest rewards. I have students who experience senioritis ​on a daily basis, but when it comes to competitive activities...they are on board!

When it comes to rewarding the students that stay on task and do what they need to do, I've (attempted to) reward them in some way on a regular basis. I like that GO can clearly show how they earn time to do various things in the classroom, have special treats, or activities.

Mike Skocko

Posted on 1/2/19 3:54:49 PM Permalink

Tiffany Fitzpatrick

Posted on 1/3/19 2:08:49 AM Permalink

I love Dan Pink's stuff. Had to read "A Whole New Mind" years ago for a class and I've been a fan ever since. Motivating, mind-spinning stuff :)​

Syrita Ramos Walker

Posted on 1/2/19 4:07:28 AM Permalink

It is all worth the watch, not long at all. So greatly appreciated!

The answer is yes! Tracking student time is the goal, much like a workplace. The students and I have discussed that the pay will not be US dollars, but I'd like them to earn an hourly wage to be able to spend. Students are in my class for nearly 2 1/2 hours each day (2 blocks), but since they come from different high schools, they arrive and leave and different times. You've given me something to think on.

Like Marcia, I think it may take trial and error to use the store feature. I can see how it can be done. I love the accountability of it! Wish I'd had all of it set up like LAST YEAR!

I really like the design challenge section! The bonus feature is awesome! I assume that the design challenges can be repeated with additional earnings?

Thanks so much for this question/answer opportunity! This is great!

marcia blanco

Posted on 12/30/18 9:43:46 PM Permalink

Hi Mike!

This was a lovely video and though I knew most of it, I still gleaned some useful stuff that has me thinking.

I have a question though and your video reminds me that I need to ask it. My maps don't look like yours. Mine are all vertical. (I wish I could post a screenshot here.) All parent maps and child maps are in one vertical line in the order that I place them in the "Quest Maps" menu.

When I first laid them out, the user side looked very much like your maps and the admin side showed this vertical layout, but now all of it goes vertical. It's all navigatable, but it's ugly and it's kinda driving me nuts.

Any idea what it might be?

Mike Skocko

Posted on 12/30/18 11:15:29 PM Permalink

Do your maps look like this, Marcia?

If so, that's because the maps are responsive; if your browser is narrow, the map flexes to a single column. If you're on a phone or a tablet, the map will almost always be displayed in a single column. If you're on a computer, extend the width of your browser until the map adjusts.

Also, if you've increased the size of the browser content...

Aw, heck. I forgot the purpose of this discussion. ​Here's a video response.

marcia blanco

Posted on 12/30/18 11:52:27 PM Permalink

Hi Mike!

What you showed me is exactly what it looks like but responsive web design is not the issue. My browser is on full page on my 15"MBP and my students are working on 21" iMacs. It's almost like it's stuck on the mobile screen command though.

I thought that maybe there was a plug in that is creating the problem, but they are all turned off at this point (except Game-on of course.) All old versions of GO are deleted as well.

I can try a different WordPress template. Which one do you use?

marcia blanco

Posted on 12/31/18 12:40:54 AM Permalink

Update: I just tried a different WP theme and that had no effect. However, I did discover that some of my smaller maps with fewer quests are correctly laid out. It's the weekly quest maps that aren't working correctly, which might explain why the format changed halfway through the semester.

Mike Skocko

Posted on 12/31/18 1:01:08 AM Permalink

Marcia, would you please ​either post a link to your map page or email it to me at so I can take a look at it?

marcia blanco

Posted on 12/31/18 1:48:36 AM Permalink

marcia blanco

Posted on 12/31/18 1:50:14 AM Permalink

I made you an account.​

Mike Skocko

Posted on 12/31/18 4:20:52 AM Permalink

marcia blanco

Posted on 12/31/18 10:56:28 PM Permalink

Hi Mike! THAT was really helpful and I have no problem leaving it up here for others. (Of course, I haven't fixed it yet. If I continue to have problems, I'll let you know. )

Mike Skocko

Posted on 12/31/18 11:05:16 PM Permalink

Good to know, Marcia. Thanks for being open and sharing. We all run into problems—and thank goodness! Problems push us forward. :)

marcia blanco

Posted on 12/31/18 11:01:01 PM Permalink

Update: I just limited the children to 5 and it worked beautifully. (What would THAT sentence look like without context? XD)​ Lesson learned. Thank you!!

Mike Skocko

Posted on 12/31/18 11:47:21 PM Permalink

LOL. I love happy endings.​