Matt Hankinson

Virtual Reality

I'd be interested to hear great ways to engage elementary/primary students with their learning through the creation or use of virtual realities or augmented realities in the classroom.

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Comments (3)

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Dean Utian

Posted on 10/2/18 1:31:56 PM Permalink

​Hi Matt and all,

Good to see this discussion. I teach at the Faculty of Built Environment, The University of New South Wales. This includes degrees like Architecture, Interior Architecture, Landscape Architecture, Industrial Design, City Planning, Construction Management, Computational Design.

Recently, we have been looking at VR with 360 videos to give students virtual site visits. This could be to a construction site where health and safety issues make it difficult to take students. A virtual tour avoids that and the students can visit multiple times. Virtual site visits are useful for architectural spaces that are far away and so not easily accessible.

Besides learning through experiencing, we're also looking at using VR for
​- teaching architectural concepts - experiencing things like lighting
​- designing spaces - experiencing and seeing the consequences of design decisions
- communication - for explaining students' architectural design
​- developing VR skills

We're not achieving all of the above just yet but are making a start.


Tariq Butt

Posted on 9/20/18 5:33:25 PM Permalink

​Hi Matt,

I am extremely interested in this topic as well. I especially want to explore how to teach history using VR/AR. My dream project is to design a VR/AR recreation of a historic battle allowing students to explore uniforms, weapons, terrain and battle formations. Or imagine seeing the assassination of Julius Caesar or the Storming of the Bastille through VR/AR. Other aspects of history such as exploring lifestyles and cultures of ancient people could also be of great educational value. Imagine exploring the houses of inhabitants of the Indus Valley Civilisation or participating "first hand" in the agricultural practices of Native Americans. The resource demands for creating the VR/AR content will be exorbitant of course, but the payoff should be great. I think there is great potential in this area and I am eager to find other enthusiasts. I am hopeful I will find many others in the VR course next month.



Gail Dunn

Posted on 9/3/18 12:09:04 AM Permalink

​Hi Matt,

I love finding others who are interested in AR and VR. I have my 8th grade students develop Virtual Reality worlds for the core subject areas to reinforce concepts those teachers cover in class. This year they are treating it as a job, interviewing the teachers on what might be helpful, coming up with a storyboard, creating the world and whatever the teacher requests in it and then taking it back to the teacher for approval/refinement. They are working in design teams to split up the work, so we can get a feel of a real world client and design team. Last year they developed a number jungle for elementary where the kids have to get the correct solution to a math problem to find the correct path through the maze.

I'd like to incorporate more AR as the school just purchased one of the really cool AR headsets, but still waiting on the actual dedicated computer for it. What are you doing in your school?

I'm sure I'll see you in the VR course next month. :)