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Sayali Kukday
Lecturer

Game-based Learning

I recently read a great book on the impact of games by Jane McGonigal called Reality is Broken Why Games Make Us Better and How They Can Change The World. I'd highly recommend this book especially because as educators, we are teaching a generation of college students who are very familiar with the world of games. I'd also recommend watching her TED talks for those who are interested! 

I'm wondering if anyone has any other recommendations for reading about games and psychology, game design or game-based learning?

I'd also love to hear what your thoughts are on game-based learning, and how you would like to incorporate games as a learning tool in the classroom (if you already have, how you're using games to enhance learning!).

Looking forward to hearing form others :)

Comments (22)

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Renee' Smith

Posted on Aug 21, 2017 4:34:08 AM Permalink

​Thank you for sharing this info! I agree that game based learning does help students learn better. This method is normally used during preschool and kindergarten. Why has this stopped after kindergarten? If it's not broke, don't fix it!

Faten khalil

Posted on Aug 11, 2017 1:03:48 PM Permalink

​Thanks for the info!

Jeffrey Brown

Posted on Jun 14, 2017 8:33:08 AM Permalink

​Yes, there is a Professor with the last name of Gee -- a man very much involved in the literacy applications found in games. It has. Den a while since reading his work, but I believe he became interested while interacting with his son during video game time. He did touch on cognitive aspects, but his thesis, I think, was more focused on the use of video games as one of the multiple literacies.

My best,

Jeff

Mika Ducobu

Posted on Oct 22, 2016 6:54:06 AM Permalink

Personnellement, je pense que quelle que soit l'approche, le plus important est d'adresser aux jeunes

Arthur Wohlwill

Posted on Jan 3, 2016 11:53:33 PM Permalink

Here is a link to the game if you are interested:

http://wp.me/p6NgzP-f

Sayali Kukday

Posted on Jan 8, 2016 4:12:35 AM Permalink

Arthur, your game idea is great! Thanks for sharing it.

Arthur Wohlwill

Posted on Jan 8, 2016 9:30:17 PM Permalink

I added a somewhat simpler game to that site. I also have a similar game based on respiration which I can publish if you are interested. (Do you teach Biology?)

Sayali Kukday

Posted on Jan 9, 2016 7:37:09 PM Permalink

Yes! I teach Introductory Biology to college students. I would love to see your respiration game! I will be working on developing a game this semester. Will share it with you when it's complete :)

Arthur Wohlwill

Posted on Jan 10, 2016 9:01:57 PM Permalink

Arthur Wohlwill

Posted on Dec 30, 2015 4:55:55 PM Permalink

I use various games in my classroom. One game which I designed in based on a commercially available game called timeline in which players try to order historical events. However in my version, teams of students order events in biological processes. In the beginning, there are 2 events and students merely to determine which comes first. At each subsequent step, they have to place the event relative to all of the events that have already been placed. The later steps are more difficult (and are worth more points) since there are more possible places to put them.

I also play game like Pictionary using biology vocabulary.

Eliot Attridge

Posted on Jan 3, 2016 2:44:06 AM Permalink

That sounds a great idea! I may have to copy that one ;-)

Ruth Alsobrook-Hurich

Posted on Dec 26, 2015 8:30:07 PM Permalink

I am very interested in how gaming/virtual environments relate to teaching/learning. From the early years of watching my son play games to his teenage years where he met with people all over the world. These people would create teams with natural leaders and perform strategic plans to conquer their opponents. It was amazing to watch. These same people grovel over group assignments and need (some expect) step by step direction.

I've read several books on gaming and what it is about; Reality is Broken included. More books are still being read and virtual environments researched. Because of what I teach, many of these books are based on game design. The three below could be a starting point...

Game Design Workshop: A Playcentric Approach to Creating Innovated Games
Tracy Fullerton

Game Theory & Practice (Second Edition)
Richard Rouse III

Basics of Game Designs
Michael Moore
Would love to hear what you decide to do in the class.

Sayali Kukday

Posted on Jan 8, 2016 4:17:57 AM Permalink

Thanks for sharing Ruth! I agree with the the transition from playing in teams to grumbling about team work. I do a lot of team activities in my classroom and have seen students not want to have a conversation with other people!

My biggest challenge is to incorporate elements of game-based-learning within a "required" course that has on an average of 300 students each semester.

Adobe Education

Posted on Nov 23, 2015 6:29:08 PM Permalink

You must check out the work of Mike Skocko. He's the AEE guru of using gamification in his classroom - he's been doing it since 2011! I'd start here with his reflection on gamifying his classroom: http://edex.adobe.com/resource/b98da0/ and then search through his other resources to learn more.

We hope to hear more from you as you work on this!

Cheers,
The AEE Team

Sayali Kukday

Posted on Jan 8, 2016 4:23:42 AM Permalink

Thanks for sharing this information! His work is fabulous! I look forward to sharing my progress in future posts.

Elias Ortega

Posted on Nov 18, 2015 5:18:13 PM Permalink

Thank you for the book suggestion.

Sayali Kukday

Posted on Jan 8, 2016 4:24:02 AM Permalink

You're welcome Elias!

Gareth Harle

Posted on Nov 16, 2015 9:44:34 PM Permalink

At the moment our students do very little games based learning. We run a Minecraft club on an evening and it's proved very popular which leads me to believe that a games based learning project would be quite successful. I'm going to add that to my list.

I also think there's massive potential for a games based reward system in schools. I often think about how much time young people spend on MMORPGs such as World of Warcraft etc. I dream of an elaborate system that would engage youngsters, give them points for good work and test them without them knowing it. It could be wrapped up in a fantasy world which represents all aspects of school life. From moral and social skills taught by wizards to the science curriculum delivered by dragons. How exciting would it be to be part of a virtual school world!

I'm just thinking aloud - hope it doesn't sound too crazy!

Sayali Kukday

Posted on Jan 8, 2016 4:31:39 AM Permalink

It doesn't sound crazy at all Gareth! I agree that we're trapped in a education system that is outdated and hasn't kept up with the changing world. It would be wonderful to transform the classroom from a place where students have to be to a place where students want to be, where learning and fun intertwine!

Let us know how things work out with your project!

Thomas Groves

Posted on Nov 15, 2015 1:08:01 PM Permalink

Here is a great video for you to watch: https://youtu.be/1HTS2nxpRqM

I have not tried it out in great lengths but I have done experiments with my freshmen level university students in my Intro to Mass Communications. I let students decide either to attend a series of lectures of to play a game system, in this case a board game, which had all of the same information as in the lectures but created in way where the information will help them beat the others participating in that particular game. I found that the students who played the board game were more likely to remember the content as they would use their new knowledge to defeat their opponents.

Yes, in their fourth year the students were using this information but because they understood it rather then learned it traditionally. It is something I have always wanted to pursue in more detail in a virtual gaming situation.

I can see how things like strategy games in realistic geographical locations like a nature photography game based in a particular location and students can collect points and benefits by understanding the geography might be a way to improve geographical knowledge. The one area in the vide which I liked was that we need to understand games must be voluntary in order for it to be successful. I mean after all who doesn't love to play games!

I am building a DPS photography package right now with my senior students with the aim to bring play and education together for youth learners.

Look forward to seeing what else people share in this discussion.

Elias Ortega

Posted on Nov 18, 2015 5:17:51 PM Permalink

Hi Thomas,

Did you designed the board game for this class?

One of the things I do often in my courses (mostly MA students) is to have a game and craft table in the classroom. They can make use of it as they wish during the class. Often the real good conversations happened during a table game. (I have used board games such as Suspended, Qwirkle, and others). In nice Spring days, I take students outside to fly paper-airplanes as we discussed the material. The response of my students is often very similar: "I had no idea we could play and learn!".

Sayali Kukday

Posted on Jan 8, 2016 4:37:54 AM Permalink

Thanks for sharing the video! I agree that games need to be voluntary, but my experience teaching college students has been that if you don't associate an activity with points students don't do it. I haven't tried incorporating elements of gameplay though. Your experience gives me hope! There is some literature on how game-based learning improves student performance and engagement.

Best wishes for your DPS photography project!