Destery Hildenbrand
Adjunct Instructor

AR, VR, 360 - Mixed Reality in Adobe

Is anyone out there using Adobe in their lessons to develop and mixed reality content? If so are you incorporating it in your classwork? How has it been going? We are looking into bringing this into our Multimedia fold and are curious if anyone has any experience and how it's been going. Thanks in advance.

  • Adobe Premiere Pro

    Edit media in its native format and create productions for film, TV, and web.

5 / 5 • 7 Ratings

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Brett Aggersberg

Posted on 5/20/18 8:03:33 PM Permalink

It would be good to see Adobe embrace 360 and VR workflows more as it is difficult to teach such a fragmented process. As others have said here I am using a combination of software such as Premiere, Metadata Injector, Pano2VR and PanoTour Pro. If anyone has any updates to this thread and short work flows it would be interesting to read.

Eliot Attridge

Posted on 9/20/17 2:52:46 AM Permalink

I'm using Zappar for my AR. I use Premiere to edit 360 video (very easy to edit 360 video, very impressed). I am also learning Unity to create content for our HTC Vive. With that, there is a lot of resource creation for which Photoshop plays a big role.

I did an exercise where student did research on the gases in the atmosphere using Zappar and various info cards. This was in the form of a Jigsaw task. Worked well for most. Mind you, there will always be some students who do not like innovative ways of doing things.

Ian Upton

Posted on 9/5/17 9:31:18 AM Permalink

Hello Destery, Hi all.

I have been involved with VR in higher education for a while now. A comment I would add to this discussion is, for me, it is not about the technology but the pedagogy. VR is offering the potential to 'wrap' students into different environments which can only support the efficacy of the learning experience.

For example, I have been involved in a session where we prepare students for working abroad in a third world country. Historically this was undertaken in a modern classroom with students discussing 'cultural issues' in a very abstract way.

We went on to develop an avatar based experience, where students discussed engineering solutions within the third world settings they would affect. We learned loads from this experience - far too much for a post here. But something I am happy to present as part of AET if people are interested.

Here is a vid showcasing some of my work:

Some observers have commented on the nature of the avatars. Just to say we were using an off the shelf package and students had no issues with these appearances. That said and given observer comment, I do think it would be interesting to explore how we present and ask our students to present, in these environments. Again, that is a whole discussion in itself!

Of course, Adobe products - such as PhotoShop are essential tools in creating resources to support...


Drew Proctor

Posted on 8/30/17 1:24:17 PM Permalink

​I just started working on this with my middle school yearbook kids. They're experience in Adobe products is limited, but we are going to use Premiere Pro to produce multimedia videos and include them throughout our Yearbook as "triggers" using Aurasma. I'm not sure if that's what you're meaning as utilizing Mixed Reality within Adobe, but we are using Premiere and Photoshop to create content at least.

Brad Fessler

Posted on 8/30/17 1:41:49 PM Permalink

Aurasma is a great app. I have students create "How To" posters that show demo videos and tips using Aurasma. That is awesome to hear that you have middle school students doing that.​

Brad Fessler

Posted on 8/30/17 12:40:24 PM Permalink

​I am using a combination of Adobe products and software from Kolor to teach my high school students 360° video and VR content.

Adobe Products we are using:

- Photoshop: Used to create textures and remove monopods/camera supports in 360° video.

- After Effects: Used to rotoscope, add text and transitions. We use the Mettle Plugins which I believe are now part of the Adobe package. Can be used to stitch videos together if you are using a 2 lens camera system (not really my preferred method).

- Media Encoder: Used to encode all of our projects and add 360 meta data.

Kolor Products we are using:

- PanoTour Pro: Interactive Tour building

- Giga: Photo Stitching and Video Frame editing

- Auto Video Pano: Video Stitching

The high school students create interesting content that I really good quality but since we only have 45 minutes per day it takes a fairly long time to produce content.

Erin Martin

Posted on 8/30/17 4:34:28 PM Permalink

​I would love to see examples, do you have a blog, Youtube, Twitter etc.? Please share examples

Brad Fessler

Posted on 8/30/17 6:37:38 PM Permalink

​We publish on multiple platforms but YouTube and Facebook are the most common. We used to use LittlStar but they are only using professional content now.

WPGA 360° YouTube Channel

Steve Morey

Posted on 8/30/17 9:45:14 AM Permalink

​We are just starting to look at Zappar to see how we can trigger some point of need AR. just started our conversations today but I'll keep you all posted.

Eliot Attridge

Posted on 9/20/17 2:47:43 AM Permalink

I use Zappar- very easy to create content. The fact students don't have to sign up or follow me (the AR is specific to the resource) is a big plus for me.​

naveen raj

Posted on 8/30/17 4:57:06 AM Permalink

​I'm using ADOBE Photoshop to create the markers and also textures for AR materials.

will milne

Posted on 8/29/17 7:59:14 PM Permalink

​I'm not doing this myself, but I am wanting to get my students into creating these types of content from a photography perspective, so I'm interested to see what Adobe puts out in After Effects later on this year and hope some of it makes the way over to PS. Mostly just commenting to subscribe and see what others say. Great question!

Adobe Education

Posted on 8/22/17 9:08:14 PM Permalink

​Great question Destery -

You may have heard about ​Adobe's acquisition of the SkyBox Suite of plug-ins from Mettle and we are excited to see these plug-ins more deeply integrated into Premiere Pro and After Effects before the end of this year. In the meantime, if you're interested in using the plug-ins as is, Mettle has a great (and free!) ​master series on Cinematic 360/VR production, which focuses on the whole workflow for creating 360/VR video and includes video tutorials and assets. On the Adobe Education side, we're working on content for using and teaching the new 360/VR functionality in Premiere Pro and After Effects that we will publish on the Education Exchange. Exact details and timing are TBD, but we hope to provide both professional development opportunities and teaching curriculum.

In the meantime, we would love to hear from everyone on what they are doing with AR, VR and 360 video. It is such an exciting frontier in digital media and we look forward to lots of great information and experiences shared by the community.