Teaching Principals of Design Programs, for students without access to Adobe Software
This discussion is for any teachers out there who struggle because their schools do not have Adobe resources available for students. I wanted to start a conversation related to the programs that are most commonly used in creative assignments by educators. If there is freeware by Adobe or other alternatives I think it would be great to collaborate and share tips. I myself have found that Windows Movie Maker and iMove are good programs for teaching animation and video production to students. If we have Photoshop without Premier these are still good programs to use. I teach students to edit out fishing line/wires and other unwanted elements of their footage with the healing brush tool in photoshop and then they can combine jpgs and render movies using freeware. Part of my challenges in teaching is that the rural environment limits student access to technology; so I try to make the most of the resources which I know are most commonly available. It is great that the Game design course mentions gamesalad and gammaker8 for those of us looking to provide more options for our students and expand our knowledge of software that is available in the field. We occasionally use windows live photo gallery for image edits in my classes but it is far inferior to Bridge, Lightroom, Cameraraw, and Photoshop. Many students do their photography edits on their cellphones. I have some students that still love to work with paintbrush for windows. I made a series of artworks with that program just for the nostalgic fun of it. There are also a few apps on the iPads that use layers in a way similar to Photoshop which is a very important workflow concept to teach as soon as possible. I like Inspire Pro and ArtStudio for iPad. one uses layers while the other uses animation. Teaching is challenging and none of us would be in this exchange if we didn't want to improve the ways in which we work and learn.
Thanks in advance to all of you whom will contribute,