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Multiplatform Animation Using Adobe Animate

The industry’s leading animation toolset lets you create apps, ads, and interactive multimedia content that moves across any screen.

Adobe Certified Associate certification demonstrates proficiency in Adobe Animate and foundational animation skills.

Adobe has worked with industry experts, educators, and test-design specialists to define proficiency in Creative Cloud applications and identify the skills and knowledge necessary to start careers in digital media.

50-minute performance-based exams reflect extensive research on how professionals utilize Adobe software and approach creative projects. Through in-app tasks, realistic scenarios, and interactive questions, candidates demonstrate their familiarity with core product features and capabilities, as well as basic project management and design principles.

Exams are rigorously reviewed for integrity and administered in Certiport Authorized Testing Centers. Successful candidates typically have 150 hours of instruction and hands-on experience.

Cutting-edge live-in-the-application exams are available for 2018 and 2019 releases of Adobe Animate. The first CC 2020-compatible exam for Animate is scheduled for July 2020. Review the available versions and languages.

Downloads:

Exam objectives [PDF]
Exam format [PDF]
Study guide [PDF]
CC15 Objectives [PDF]

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Exam Objectives

1. Working in the Animation Industry

This objective covers critical concepts related to working with colleagues and clients as well as legal, technical, and design related crucial knowledge.

  • 1.1 Identify the purpose, audience, and audience needs for preparing content.
    1. Determine whether content is relevant to the purpose, the audience, and audience need.
  • 1.2 Communicate with colleagues and clients about design plans.
    1. Demonstrate knowledge of techniques for communicating ideas about design plans with peers and clients.
    2. Demonstrate knowledge of basic project management concepts
  • 1.3 Determine the type of copyright, permissions, and licensing required to use specific content.
    1. Identify legal and ethical considerations for using third-party content such as copyright, permissions, and licensing.
    2. Demonstrate knowledge of interactive media.
    3. Understand and use key terms related to multiplatform animation.
  • 1.4 Demonstrate knowledge of basic design principles and best practices employed in industry.
    1. Communicate visually using the elements and principles of design and common design techniques.
    2. Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability.
  • 1.5 Demonstrate knowledge of animation and interactive media principles.
    1. Communicate visually using the elements and principles of design and common design techniques.
    2. Identify and use common typographic adjustments to create contrast, hierarchy, and enhanced readability
  • 1.6 Demonstrate knowledge of animation and interactive media principles.
    1. Demonstrate knowledge of common animation principles.
    2. Demonstrate knowledge of interactive media principles
2. Project Setup and Interface

This objective covers the interface setup and program settings that assist in an efficient and effective workflow, as well as knowledge about incorporating digital assets for a project.

  • 2.1 Create a document with the appropriate settings for multimedia projects.
    1. Set appropriate document settings for a new project.
    2. Create a new document template for specific project needs.
  • 2.2 Customize the application workspace and use visual aids for layout.
    1. Identify and manipulate elements of the Animate interface.
    2. Organize and customize the workspace.
    3. Configure application preferences.
    4. Navigate a document.
    5. Use timeline tools.
    6. Use guides and grids.
  • 2.3 Import into and manage assets in a project.
    1. Import media from various sources.
    2. Manage assets in an Animate project.
    3. Load external media
  • 2.4 Manage colors, swatches, gradients, brushes, filter presets, and motion
    presets.
    1. Set the active fill and stroke color.
    2. Create and customize a gradient.
    3. Create, manage, and edit swatches.
    4. Create brushes, filter presets, and motion presets.
    5. Edit brushes, filter presets, and motion presets.
3. Organization Of Documents

This objective covers document structure such as layers and managing
document structure for efficient workflow.

  • 3.1 Manage layers
    1. Manage multiple layers.
    2. Recognize the different types of layers in the Layers panel.
    3. Manage content over time
  • 3.2 Modify layer visibility using transparency and masks.
    1. Adjust a layer’s visibility and transparency.
    2. Create, apply, and manipulate masks.
4. Create and Modify Multimedia Elements

This objective covers core tools and functionality of the application, as well as tools that affect the presentation of document elements.

  • 4.1 Use core tools and features to create and modify visual elements.
    1. Create vector graphics using a variety of tools.
    2. Modify and edit vector graphics using a variety of vector tools.
  • 4.2 Add and manipulate text using appropriate settings.
    1. Use type tools to add typography to a project.
    2. Adjust character settings.
    3. Adjust paragraph settings.
    4. Convert text to graphics.
    5. Configure Dynamic Text and Input Text areas
  • 4.3 Make, manage, and manipulate selections.
    1. Make selections using a variety of tools.
    2. Modify and refine selections using various methods
    3. Group or ungroup selections.
  • 4.4 Use basic techniques to manipulate digital graphics and media within an animation.
    1. Modify the document settings.
    2. Rotate, flip, and transform objects, selections, groups, symbols, or graphical elements.
    3. Use the camera to modify the view of the document.
    4. Apply basic auto-correction methods and tools.
    5. Modify and edit vector graphics using a variety of vector tools.
    6. Adjust appearance of objects and selections using various tools.
    7. Convert between bitmaps and vectors.
  • 4.5 Modify appearance of design elements using effects and graphic styles.
    1. Use Effects to modify symbols.
    2. Create, edit, and manage filter presets.
  • 4.6 Create and modify animations.
    1. Apply and adjust transformations using keyframes.
    2. Animate objects using frame-by-frame and tween techniques.
    3. Use the proper symbol types for the intended purpose.
  • 4.7 Add interactive or dynamic content to a document.
    1. Add and modify interactive elements to your document.
    2. Manipulate interactive text elements using code.
    3. Add and modify code.
  • 4.8 Control and configure audio and video in a project.
    1. Incorporate audio into a project.
    2. Incorporate video into a project.
5. Publishing Digital Media

This objective covers saving and exporting documents or assets within individual layers or selections.

  • 5.1 Prepare content for export to web, screen, and other digital devices.
    1. Check document for errors and project specifications.
  • 5.2 Export assets from an Animate document.
    1. Save in native file formats for Animate (.fla or .xfl).
    2. Export assets from an Animate document.
    3. Publish final documents.

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