Resource Search Results (96)

Edu-Reconstruction | How?

Posted on May 4, 2013 by Mike Skocko

This is the fourth of a series of posts outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they’ll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this will conflict with preconceived notions, common sense, and other conditioned reflexes, I offer these words to...See more

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Edu-Reconstruction | Why Try?

Posted on May 2, 2013 by Mike Skocko

This is the third of a series of posts outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they’ll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this will conflict with preconceived notions, common sense, and other conditioned reflexes, I offer these words to...See more

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Edu-Reconstruction | Intrinsically Yours

Posted on May 1, 2013 by Mike Skocko

This is the second of a series of resources outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they'll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this (and what will follow) will conflict with various preconceived notions, common sense, and other condit...See more

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Edu-Reconstruction | The Army Way

Posted on Apr 30, 2013 by Mike Skocko

This is the first of a series of resources outlining an ever-evolving plan to re-imagine and reconstruct a self-paced, collaborative, student-centered learning environment to better prepare kids for challenges they'll face in a rapidly-changing 21st century workplace. Comments, critiques, suggestions, etc. are always welcome.

Since much of this (and what will follow) will conflict with various preconceived notions, common sense, and other c...See more

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Gestión de Eventos en ActionScript 3.0

Posted on Apr 7, 2013 by Juan Carlos Giraldo Cardozo

Este recurso explica con contenidos interactivos, ejemplos, ejercicios, actividades de aprendizaje y evaluaciones de seguimiento el Sistema de Gestión de Eventos en ActionScript 3.0.

El sistema de Gestión de Eventos de ActionScript, se ha pensado para facilitar la programación para las plataformas de Adobe® Flash® Player y Adobe® AIR™.

El modelo de eventos se basa en un enfoque verdaderamente Orientado a Objetos y basado en estándares interna...See more

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A Four-Year Adobe Curriculum (Draft 1)

Posted on Mar 21, 2013 by Barry Mabillard

I would like to introduce a draft of what a four-year Adobe curriculum could potentially look like. This is in response to the question at http://edex.adobe.com/resource/c2eda9/.

Disclaimer: Several of the products on this list I have never used, or know only slightly. If the community would like to take ownership of this curriculum outline and fix it up, please do!
Year 1: Basic artistic competency.
Year 2: Advanced artistic compete...See more

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Education advice

Posted on Mar 14, 2013 by Daniel Calderone

I am trying to figure out what order is the best way to learn everything Adobe. I have started with Photoshop, Illustrator, and In Design. Where should I go next, and what is the best way to go about it if I don't have the ability to drive to a school and take classroom classes. Thank you in advance, as I want to learn every one of the Adobe products I subscribe to in depth. I am curious the recommended learning order.

Daniel

Calderone514@gmail.com

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Level Up for Photoshop

Posted on Mar 13, 2013 by Melissa Jones

Photoshop is a powerful tool for editing images that you can use for everything from removing red eye from snapshots to creating immersive environments for digital games. Level Up for Photoshop is a game that teaches you Photoshop.

Your Mission: Beat Level Up, learn Photoshop, and share your experience.

1) Open Photoshop

2) Go to Window > Extensions and select “Level Up.” When the game opens, create a username.

3) Play Level Up. Beat as many missions as you c...See more

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How to: Develop Empathy Maps for Design Thinking

Posted on Feb 28, 2013 by Melissa Jones

Stanford's d.school has pioneered different design thinking best practices for use in classrooms. Their K12 wiki includes many interesting ideas for teaching design thinking principles to younger students. This page from the wiki includes a definition of what an empathy ...See more

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Typography Test

Posted on Feb 25, 2013 by Judy Durkin

This test was built in Forms Central - one of my favorite quickie Adobe Resources. It is a self-scoring exam (except for the written parts). Anyway, included in the .zip file is a .pdf of the form, .fcdt file (Forms Central Design Template). Just open Forms Central and open the design template. You can customize it and change it in any way you wish and it is ready for your students to tackle!

Don't hesitate to let me know questions, feedback, improvements.

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FTW! Turnkey Online Gamification System

Posted on Feb 5, 2013 by Mike Skocko

Complete instructions explaining how to set up your own WordPress-powered interactive gamification system. You (or your school district) supply the hosting and the rest is free. (Well, it's free if you don't count all the time you'll spend weaving your curriculum into your own gamified learning environment.)
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Immersive Diorama

Posted on Jan 25, 2013 by Joseph Labrecque

Source code for an "Immersive Diorama" project using the Away3D framework in only 1 ActionScript class. This is a Flash Builder project but can be easily used in Flash Professional as well.
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Game-o-Matic: Making Games as Fast as You Can Think of Them

Posted on Dec 1, 2012 by Daniela Birch

Ian Bogost of Georgia Tech collaborated to build an Adobe Flash engine intended to be the Instamatic camera of game development – something anyone can use to quickly generate topical games despite lack of programming skill. It helps journalists quickly build simple games that can draw readers to engage with news stories.
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Source Code for Citrus Engine, Starling, Box2D, Stage3D Flash Game: BABBY MUST NEEDS SLEEP!

Posted on Nov 27, 2012 by Joseph Labrecque

This is the Flash Builder source code from the game: BABBY MUST NEEDS SLEEP! Using the Citrus game engine targeting Flash runtimes (Flash player/AIR). If you haven't heard of Citrus before, it is a GPU-accelerated gaming engine (strongly directed at platforming) which sits atop your choice of view renderers, physics engines, and so forth. I chose to use Citrus + Starling + Box2D for my game. The engine is being actively contributed to, is free to use, and holds great promise for integration with tooling i...See more
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Raphunzels Quest

Posted on Oct 5, 2012 by Sally Mack

This project combines making ethical choices with learning about Flash programming. The task is broken into steps, and each step has an explanatory video.
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App Design Project - Create a Tilt and Roll Game using the Accelerometer Template in Flash CS6

Posted on Oct 2, 2012 by Kristine Kopelke

This is one of the projects I used to teach my students how to create an Android game app using the Air for Android Accelerometer template in Flash CS6. Students worked collaboratively to brainstorm their own app ideas and then worked independently on creating their games. We tested their finished apps on Samsung Galaxy phones. You can use the resources included here to make your own Android game app. A model file I created is also included for you to use with your students. This is the second project my ...See more
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ActionScript 3.0 Source Code for "D'evilution"

Posted on Sep 7, 2012 by Joseph Labrecque

Ludum Dare (Latin: “to give a game“) is a regular accelerated game development event which takes place over 48 hours. A theme is voted on in the days following up to the event and the chosen theme is revealed at the event start time. Participants basically are going into these 48 hours with nothing prepared since the theme is secret… and all assets and code (aside from external libraries and such) must be created during those 48 hours. Anything that isn’t must be declared beforehand – making for a pretty in...See more
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ActionScript 2 Source Code for "Puzzpic"

Posted on Sep 6, 2012 by Joseph Labrecque

This is the source code for a Flash game written in AS2 by developer Terry Paton. He has recently released the source code for this game and many others in the hope that others will learn from the code when building their own games. Even though the code is all AS2 - many of the concepts involved are easily transferable to AS3 and even unrelated languages. Notes and FAQ on this source code: http://pixelpaton.com/?p=5265 Please be aware this game is intellectual p...See more
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ActionScript 2 Source Code for "Fire Away"

Posted on Sep 6, 2012 by Joseph Labrecque

This is the source code for a Flash game written in AS2 by developer Terry Paton. He has recently released the source code for this game and many others in the hope that others will learn from the code when building their own games. Even though the code is all AS2 - many of the concepts involved are easily transferable to AS3 and even unrelated languages. Notes and FAQ on this source code: http://pixelpaton.com/?p=5265 Please be aware this game is intellectual p...See more
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ActionScript 2 Source Code for "Asteroids"

Posted on Sep 6, 2012 by Joseph Labrecque

This is the source code for a Flash game written in AS2 by developer Terry Paton. He has recently released the source code for this game and many others in the hope that others will learn from the code when building their own games. Even though the code is all AS2 - many of the concepts involved are easily transferable to AS3 and even unrelated languages. Notes and FAQ on this source code: http://pixelpaton.com/?p=5265 Please be aware this game is intellectual p...See more
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ActionScript 2 Source Code for "Hangman"

Posted on Sep 6, 2012 by Joseph Labrecque

This is the source code for a Flash game written in AS2 by developer Terry Paton. He has recently released the source code for this game and many others in the hope that others will learn from the code when building their own games. Even though the code is all AS2 - many of the concepts involved are easily transferable to AS3 and even unrelated languages. Notes and FAQ on this source code: http://pixelpaton.com/?p=5265 Please be aware this game is intellectual p...See more
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ActionScript 2 Source Code for "Meteor"

Posted on Sep 6, 2012 by Joseph Labrecque

This is the source code for a Flash game written in AS2 by developer Terry Paton. He has recently released the source code for this game and many others in the hope that others will learn from the code when building their own games. Even though the code is all AS2 - many of the concepts involved are easily transferable to AS3 and even unrelated languages. Notes and FAQ on this source code: http://pixelpaton.com/?p=5265 Please be aware this game is intellectual p...See more
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