For years I've tried different strategies to excite students about learning. Though I've had some success, it's just not enough. Next year, thanks to ideas generated during my ongoing online Masters Program, I've begun brainstorming with current students, alumni, and a few educators about introducing curriculum built around a gaming model.
Rather than assignments, students will embark on Quests, earning Experience Points, Leveling Up, and eventually earning creative freedom, choosing a profession, embarking on multi-player Quests, etc. (Think WoW.) Yeah, you could argue they're still just self-paced assignments but if the last nine years have taught me anything, it's that the culture of the classroom has a profound effect on student involvement and achievement. I really believe this idea has serious potential.
If you're interested in seeing the ideas as they've unfolded so far or just poking around the LMS I'll be using in conjunction with my own blog and district hosted WordPress blogs for the kids, shoot me an email mskocko@guhsd.net and I'll send you an invite.
I'd love to hear your thoughts about our progress and direction. +1 or -1, your feedback is welcome. :)