Resource Search Results (1,147)

Adobe Voice - Logo Design Process

Posted on Nov 30, 2015 by Maureen Clark Last Activity on Dec 1, 2015

Students used Adobe Voice to explain the design process and development of their logo idea for the 80th year celebration of Marketing Education.  However, this sample is based on graphic design, any subject could use these Adobe Voice examples in their classroom. When looking for resources on how I could incorporate Adobe Voice into my lessons, I had a hard time find examples that really applied to my classroom.   So this lesson is not on how to design a logo, but more on how I applied using Adobe Voice to the project.  My students narrowed down the 16+ sketches for the logo to three ideas that they wanted to explore further. The students developed those 3 ideas to 3 final products that we emailed to the client. The client went through all the logos and picked one logo from each student that would be presented to the client "live" in the classroom at a later date.   However, I still want to hear about the other 2 ideas that they had developed. This is where Adobe Voice played... Read More
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Animated Walk Cycle Part 2 - Photoshop and 3D

Posted on Nov 28, 2015 by Jamie Leduc Last Activity on Nov 28, 2015

VFS Sisler Animation Workshop:  by Brett Vanderkist  To be delivered via: video-conferencing to other schools. Contact me for more information. Students will create an animation Bechance portfolio.  Please review Animated Walk Cycle Part 1 on my exchange Dec. 7-11, 2015 Goals:  By the end of this workshop students should:  • Have a strong understanding of the basic mechanics of a walk cycle.  • Be able to diagram and explain the four major poses of a basic walk cycle.  • Be able to pose and animate a walk cycle in Maya.  • Be familiar with the basic tools in the Graph Editor of Maya.  • Create a playblast of their walk cycle for presentation.  Day 1: Basic Walk Cycle (2 hours)  Agenda:  • Brief History of Animation and Visual Effects (10-15 min).  • Walk Cycle Theory: the four basic poses, and timing them out (10 min).  • Using 2D to plan a walk (10 min).  &b... Read More
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VFS-Sisler Modeling and Animation Workshop

Posted on Nov 28, 2015 by Jamie Leduc Last Activity on Nov 28, 2015

by: Brett Vanderkist  To be delivered via: video-conferencing to other schools.  Contact me for more information.  Students will create an animation Bechance portfolio. Dec. 7-11, 2015 Agenda: Review Animation production pipeline: storyboards, animatic, animation blocking, and final animation.Overview of a Walk cycle formula.Use 2D tools to Block out a scene before opening up 3D software.Set up a shot in Maya with a character rig, simple set and a shot camera.Use the 2D blocking in our Maya scene as a reference.Blocking the shot in Maya by creating poses.Refining the animation in Maya, animation tools and the basics of the graph editor. Learning Outcome(s):* By the end of this lesson, you (the student) should be able to: Explain the basics of the Animation production pipeline.Use 2D tools to plan a shot prior to using 3D software.Draw and explain the four major poses of a walk cycle.Be able to create a Maya project and organize the scene w... Read More
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How to develop an App Concept

Posted on Nov 26, 2015 by Jamie Leduc Last Activity on Nov 26, 2015

About the Presentation: Sisler High School's Interactive Digital Media program presents  "How to Develop an App Idea."  Presented by Kindoma's cofounder Carly Shuler.  Check out and for more info. 48 minutes in lengthpresented on November 25, 2015Redwood Studio 57, SIsler High School Sisler High School's Interactive Digital Media program presents  "How to Develop an App Idea."  Presented by Kindoma's cofounder Carly Shuler.  Check out and for more info. 48 minutes in lengthpresented on November 25, 2015Redwood Studio 57, Sisler High School Class Activity: Students are to... take notes after presentation come up with a teacher generated theme "problem"Brainstorm and share ideasDevelop an app prototype. Use layout required from the class BeHance project (see resources)  About Kingdom: Families around the world are looking... Read More
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Interactive Digital Media Grades 9-12 Framework

Posted on Nov 23, 2015 by Jamie Leduc Last Activity on Nov 23, 2015

The Interactive Digital Media program is a new Technical Vocational Education (TVE) framework. The TVE is an important part of the educational structure and plays a major role in developing a flexible and well-educated work force to address current and emerging industry and labour-market needs and allow Manitoba to compete globally. Alumni from this program have found employment at Complex Games and SkyBox Lab games. A minimum of 8 of these approved credits are required from within this approved Senior Years Technology Education Program cluster. In addition, students must fulfill the graduation requirements by completing optional credits. A Grade 11 Social Studies credit is not compulsory for Technology Education Program graduation.
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Supplemental Guide to Trace Images in Adobe Flash Using the Line Tool by Tim Bateup

Posted on Nov 20, 2015 by Ryan Patton Last Activity on Nov 30, 2015

This is a visual guide I made for my students to follow along to the video made by Tim Bateup. Some of my students said it was helpful so I decided to throw it out there in case somebody else wanted to use it. Be sure to watch Mr. Bateup's video alongside the supplemental guide ( to create some differentiation for your various learning styles. 
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2D to 3D Animation Workshop (5 day @ 3 hours a day) December 7-11, 2015

Posted on Nov 19, 2015 by Jamie Leduc Last Activity on Nov 21, 2015

Connect your students with Vancouver Film School's Animation instructors!   Learn for the pros!  All classes are welcome to participate. Workshops will be recorded for later use.  Do you want to participate?  Contact Mr. Leduc at Sisler High School or register at:  ANIMATION FROM 2D TO 3D WORKSHOP A VFS Intensive Workshop @ Sisler High School Dec. 7 – 11 (9 a.m. – 12 p.m.), 2015 - 3D and Modeling Workshops Dec. 7 – 10 (12:45 p.m. – 2 p.m.) - 3D Mini-sessions* *Note: mini-sessions for Grade 10 Game Design students Location:  IDM Studio 57 @ Sisler High School Instructors:  VFS Animation instructors Francois Van Eeden & Brett Vanderkist Connect online:  HD Polycom Video-Conference IP: or Twitter:... Read More
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Posted on Nov 16, 2015 by Jonathan Doyle Last Activity on Nov 19, 2015

Creative Bloq delivers a daily balance of creative tips and inspiration across web design, graphic design, 3D and more. Bringing the very best design work to our audience and offering the insight that enables them to keep up to date with the latest trends and developments in global design and to create their best work
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Minecraft joins forces with

Posted on Nov 16, 2015 by Gareth Harle Last Activity on Nov 23, 2015

I know we're not a developer community but Minecraft is a great creative tool and it's joining forces with for their Hour of Code event. We use the education version of Minecraft - if anyone would like some support with it please get in touch!
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Digital Media Project Management Course

Posted on Nov 10, 2015 by Jamie Leduc Last Activity on Nov 25, 2015

Digital Voices is comprised of the following two “Interactive Digital Media” courses: Interactive Digital Media Project Management 40s (DM100V4S),Futures In Interactive Digital Media 40s (DM101V4S). Innovation, flexibility and creativity! Digital Voices is a unique 2 credit block digital media course designed for students interested in project-based learning. Learn how to plan, create and promote a project of their choice (i.e., an animated feature, an app, a game, a short film, etc) while experimenting with cutting-edge digital technology. The tools to create the digital media projects will be up to the discretion of the student. Students will be required to combine web 2.0 portfolio development tools and with trending digital media tools such as: web 2.0, Social Media, and augmented reality, etc. Students will have an opportunity to collaborate with peers and experts in the industry through in-person meetings, social media and video conferencing.
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The Concept of Story - A Media Arts Talk

Posted on Nov 9, 2015 by Jamie Leduc Last Activity on Nov 21, 2015

Presented by Vancouver Film School Instructor Paul Jensen Talk Theme: The concept of story is as old as human experience, language, and the desire to make sense of our existence. Throughout this lecture we will explore the origins of story, its archetypal structure in myth, and we’ll focus on how these journey patterns are fundamental in various art mediums; including Film, TV, Video Games & Digital Design. VFS Media Arts Educational Talk @ Sisler High School Date: Oct 26, 2:10 pm CST (3:10 pm EST)Location: Sisler High School LibraryInstructors: Vancouver Film School instructor Paul JensenParticipate online: Twitter: @SislerIDM, @DigitalVoices1, @Soapbox.ED, & #vfstalk
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Design a Record Label

Posted on Nov 9, 2015 by Claire Richards Last Activity on Nov 12, 2015

Record Labels papers are an example of how typography (fonts) can be used to create a dynamic design. Like all design elements fonts can become synonymous with a particular era and their form can sometimes even reflect the attitudes of the times. Project Use shape and text tools to create a record label for a real or fictitious band. Create a coloured circle in Photoshop. Hold the shift key to keep a circle rather than an oval. Leave a space in the middle for a 1cm hole. Including images and drawn elements is optional. You can type on a path by hovering the Type tool over the edge of a shape. Print it out at exactly 4inches (10cm) and cut it out and glue it on a record. Extension Projects: Create a square design for a cardboard sleeve. Create an artwork inspired by a piece of music.
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Create a Simple Flower Logo or Design Using Adobe Illustrator

Posted on Nov 5, 2015 by Alisha Crawford Last Activity on Nov 5, 2015

Although time is short had to revisit Illustrator to create my simple flower design to go along with my short lesson and  warm-up Intro to Illustrator lesson plan for grades 1-3.  All of the products used in this course are great for creative experimentation and I've really only scratched the surface in Illustrator. 
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From ladder to dragon- Beginning students

Posted on Nov 4, 2015 by Judith Parsons Last Activity on Nov 5, 2015

The graphic shows the 3 parts to the progression from ladder to dragon. The student can create the boxes and evenly space them, using white to fill the boxes. Then using layers, place a black shape behind the white boxes. Build 2 geometric shape arms, 2 white boxes on one layer and a black box behind upon the layer below. One arm is built. Duplicate the layer, using the edit and transform, reflect or rotate horizontally and vertically.  Now the simple form is created. Merge the visible layers, without the background. Duplicate the layers. (Always save an original layer to go back to.) {Grinning} Then go play with the "warp" tool! It is my favorite. Dragon Ladder Graphic
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My Ride - Adobe Illustrator Basic Shape Manipulation Lesson

Posted on Nov 3, 2015 by Maureen Clark Last Activity on Nov 7, 2015

Learning the drawing tools in Illustrator can be a challenge. In this lesson, we focus on using the shape manipulation tools and getting a good understanding on how they work with each other. This lesson incorporates some playful ideas to keep the participants engaged. This would be a good lesson before tackling the Pen Tool.
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Imagine a component, Draw it with Illustrator, Save it to a Flash Drive, Cut it with a Laser Cutter, Assemble the component, Use it!

Posted on Nov 1, 2015 by Andy Marks Last Activity on Nov 1, 2015

I am a M.E.S.A. adviser in Utah's Granite School District: MESA stands for Mathematics, Engineering, Science Achievement. This year's project is a prosthetic hand with "integrated computer science elements". The hand is to be controlled with an Arduino. In the past, other MESA advisers and their students have struggled with the "carpentry" aspects of designing and building things. I thought this year's project would be no different as I played with designing and building a hand that could be computer controlled.  I modeled the hand after my own, limiting it to an index finger and opposing thumb. The first hand I made took hours to build from three 1/2" layers of plywood, hand machined to accept a small stepper motor and to have enough room for a 16T, 32P, 5mm bore pinion gear driving a "gear finger" drawn in InkScape. The finger looks like my index finger, but at its base, where a knuckle resides, is a 48T, 32P gear. My first "gear finger" was cut b... Read More
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Skynet Sective , An architectural presentation project

Posted on Oct 31, 2015 by Saif Smeirat Last Activity on Oct 31, 2015

#‎Adobe? ?#‎Photoshop? | Skynet Sector Project. An architectural visualization project, made to emphasize the power of Photoshop in architectural discipline . -?#‎Skynet? : From Terminator's main story character, SkyNet is dominating the Human kind. The general theme is from the results of SkyNet's Technology effecting Architectural Elements, Buildings and the Overall environment ^^ Enter here: -?#‎Creativity? is a drug, We can't live without it . All Right Reserved to Saif Smeirat & Weam Numan Adobe Photoshop©
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Grade 3 & 4 Beginning Computer Curriculum

Posted on Oct 30, 2015 by Judy Durkin Last Activity on Oct 30, 2015

I have laid out every lesson that I use, video links, resource files and the pacing that I use to teach students who have never had any formal experience with computer programs. The first two months are mostly basic things like MS WORD and POWERPOINT, but then we burst into PHOTOSHOP and ILLUSTRATOR. The students gobble up the information! By the end of the year they are enthusiastic and have the basic skills to experiment and be more creative and productive with Adobe programs.
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Learn Graphic Design Elements in Illustrator

Posted on Oct 29, 2015 by Chelsea Lewis Last Activity on Oct 30, 2015

These videos outline the elements of design as the students learn Adobe Illustrator. It’s like killing two birds with one stone! The lesson outlines line, shape, color, value, space, and texture. It also takes the students through the basics of using the Illustrator program: opening a page, adding new artboards, using specific tools, etc.
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